Red Faction: Guerilla demo released

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weemadando
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Re: Red Faction: Guerilla demo released

Post by weemadando »

chitoryu12 wrote:
Enigma wrote:
chitoryu12 wrote:Making an indestructible building would kill the whole game, anyway. Most of the fun I had playing the demo was from knocking down all the different buildings. A player who plays long enough will eventually have destroyed and rebuilt every building in the game, and if they were all made to the point they couldn't even be brought down again, then what? Geo-Mod 2.0 goes right down the toilet, and you're left with another third-person freeroamer.
I do hope that Geo-Mod 2.0 gets implemented in other games like GTAIV. Think about it, destroy a bridge\house\building\left testicle\etc... and it gets rebuilt but from a different design within a resonable amount of time. :)
Fuck yes! Imagine crashing a helicopter into Star Junction with fully-destructible buildings.
It'll NEVER happen. Not because it would be hard to implement, but because of:

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Re: Red Faction: Guerilla demo released

Post by Enigma »

Who cares? People will bitch and moan about anything. Just for shits and giggles, I'd like to see a GTAIV\GeoMod 2.0 game in which if you destroy a skyscraper or a government building with a plane that radio and T.V. broadcasts will be interrupted to tell people of the devastation and have a 9/11 style outcome.
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Re: Red Faction: Guerilla demo released

Post by Steel »

Enigma wrote:Who cares? People will bitch and moan about anything. Just for shits and giggles, I'd like to see a GTAIV\GeoMod 2.0 game in which if you destroy a skyscraper or a government building with a plane that radio and T.V. broadcasts will be interrupted to tell people of the devastation and have a 9/11 style outcome.
That would be hilarious! Mafia bozo crashes plane into skyscraper -> US invade Iraq!

That would be an excellent piece of tongue in cheek easter egg writing. Someone could suggest this to Rockstar.
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Re: Red Faction: Guerilla demo released

Post by Aaron »

The demo came out yesterday for those of us without Gold and I've given it a few tries. So far the only issue I have is that the controls feel awkward but that might be me being used to Gears. The sledge does turn you into Thor on Mars with the odd exception of dumpsters and recycling bins, maybe they'll tone it down a bit for the released game.

It was fun, so I'll probably pick it up after it comes down from the inevitable 60$.
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Re: Red Faction: Guerilla demo released

Post by Stark »

I'm mostly amused by the non-destroyable things; if the enemy made their bases out of lockers, for instance, you couldn't just drive a car right through them.

It's a shame they used healthbars instead of geomod for vehicles, too - it means buildings lose vs everything. One swing of hammer = half of small house carried away, but nothing keeps it's motion (lol 1/3 gravity whut).
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Re: Red Faction: Guerilla demo released

Post by chitoryu12 »

Cpl Kendall wrote:The demo came out yesterday for those of us without Gold and I've given it a few tries. So far the only issue I have is that the controls feel awkward but that might be me being used to Gears. The sledge does turn you into Thor on Mars with the odd exception of dumpsters and recycling bins, maybe they'll tone it down a bit for the released game.

It was fun, so I'll probably pick it up after it comes down from the inevitable 60$.
The controls are definitely different, but it didn't take me long to get the hang of it. I'm not too fond of the cover system, though. I sometimes have a bit of trouble sticking to cover.

P.S. Love all the Gears fanboys saying the cover system is a ripoff of GoW. Because it's the first ever game with a cover system.
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Re: Red Faction: Guerilla demo released

Post by Stark »

Wait, did you just post links to a bunch of post-Vietcong games when showing off how many games have cover? You're a fucking moron. Some of those games are even POST GEARS. Many of them have markedly different mechancis for cover and work less effectively. Red Faction cover, aside from the button you use to get into it, does indeed work almost exactly like the Gears system (which for better or worse is the gold standard for 3rd-person cover). The only reason it doesn't use a Gears inventory system is because they use the Saint's one instead (for some reason, the D-pad seems to be useless on foot).

Anyway the full game had better be better than the demo. The houses built of tissue, the lockers built from steel, and the spawning is awful shit. Maybe when you have access to the whole map you can get technical (like cut an area off from the spawning cops) but this demo shows off nothing except auto-aim and a wankhammer (which I seriously hope is toned down, it's just a regular hammer). The giant explosions that throw shrapnel everyhwere have fuck all splash damage, vehicles can drive through a concrete building but be destroyed by a single propane tank exploding, and only the size and interesting nature of the map saves it.
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Re: Red Faction: Guerilla demo released

Post by chitoryu12 »

Stark wrote:Wait, did you just post links to a bunch of post-Vietcong games when showing off how many games have cover? You're a fucking moron. Some of those games are even POST GEARS. Many of them have markedly different mechancis for cover and work less effectively.
Uh no, NONE of them are post-GoW. Gears was released in November of 2006, and the most recent game on that list, Killzone: Liberation, was released a week before it. Godfather was in March 2006, From Russian With Love in November 2005, Red Dead Revolver in May 2004, Kill.switch in October 2003, Everything or Nothing in February 2003, and Winback in goddamn 1999. Except for one game released at almost the exact same time, only one on that list was even released in the same fucking year.

And I'm not just talking about a GoW-style cover system. I was making fun of some idiots who are trying to claim that GoW pretty much started the use of cover systems in action games.
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Re: Red Faction: Guerilla demo released

Post by Stark »

Pah, Killzone Liberation, Killzone 2... what' the difference???? :S

Going fanboys is fine, but the 'Gears system' is really, really common in modern games (to greater or lesser success like in Vegas) largely because older systems were fucking horrible (like RDR). It's not suprising (or important) that another 3rd person shooter uses the same system as Gears.
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Re: Red Faction: Guerilla demo released

Post by Aaron »

chitoryu12 wrote:
The controls are definitely different, but it didn't take me long to get the hang of it. I'm not too fond of the cover system, though. I sometimes have a bit of trouble sticking to cover.
That was definitely an issue for me, it seemed almost random whether you would stay in cover or not.
P.S. Love all the Gears fanboys saying the cover system is a ripoff of GoW. Because it's the first ever game with a cover system.
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Re: Red Faction: Guerilla demo released

Post by Stark »

The issues with cover stickiness are probably related to geomod, and hopefully they'll be ironed out.

But let's face it; using cover is totally unnecessary and in may cases actually dangerous.

Why? It's simple - you can move in all directions at the same speed, so evasion is simple (unlike 'tacticool' games). Cover provides no defence against decent weapons (which I assume the enemy will have later in the game) and zero defence against vehicles (which will simply run you over). Jumping doesn't appear to interrupt shooting either, so circlestrafing is far more useful than the 'not very' cover.

The game is VERY twitch, which is a shame because the FC2 style is interesting. Hopefully the vehicle/hammer/gun balance will be better in the full game.
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Re: Red Faction: Guerilla demo released

Post by CaptHawkeye »

Yeah, the cover serves precisely no purpose in the game. Even on hard mode you can dodge like crazy mother and still get off headshots on guys 100m away. This is not tactical, but it's obviously there to pander to the tactical shooter fanbase. Unfortunately, a cover system is only as good as the game play surrounding it. Here it makes about as much sense as giving Halo bullet drop and windage.
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