Sea Skimmer wrote:
I’m pretty sure BF2 killed the naval units for budget; and more importantly because that would just require maps that would be too big and take even absurdly longer to load. I’m three graphics cards and two computers past what I played it on originally, and its just not exactly quick to startup. They certainly could have done some decent warships and modern naval weapons the way the game was setup.
Excuse me? How can a map devoid of structures (polygons!) or a ground mesh be hard on the system? I'm of the opinion that, had they wanted too, they could have added a decent naval component to all the BF sequels (or, to state it properly,
not remove it), but I have the feeling they purposefully tried to focus gameplay on infantry, probably to cater to the Rambo wannabes, the Counter Strike crowd, or both. It's ironic how, despite the advance in technology, the later games feel more claustrophobic.
And I
might forgive the exclusion of naval combat, seeing how it wasn't terribly popular (love it as I do), but the elimination of player-controlled artillery in favor of commander-activated airstrikes is a sin for wich they'll burn in hell for eternity.
I must concede, though, that the Jungles of BF:V where awesome, but that was pretty much it, well, that, and the brave attempt at a winch for the helicopters.