This is nominally true, except when the gameplay demands that you HAVE to do something in a very specific manner with no alternative but to do it exactly the way the game designers want you to. When the game's punishing you for trying to be creative, it's just pure shit and it may as well just use quick time elements or something instead.Bounty wrote: Once again: it seems people in this thread are approaching games as a chore you need to do to get to a reward, and only the reward matters. This is the antithesis of what gaming should be about; if you just want to get to the end of the story, read a book, if you just want a shiny new upgrade, use a cheat code. If a few minutes of extra gameplay is "repetition" you're obviously not enjoying the game you are playing, and isn't that the point of using videogames as entertainment?
Ideally, dying and respawning should make eager to retry the section where you failed with a new strategy or just plain better gaming. If you don't have that feeling, there is something fundamentally flawed with the game.
I've lost track of how many games I've ran into that were otherwise enjoyable except for having one or two specific parts in them that demanded you do something PRECISELY the way the creators want or get killed for daring to step out of bounds.