Sidewinder wrote:This is a defeatist strategy. Unless each and every one of the United Earth's military and political leaders are criminally incompetent, Starfleet's advantages in FTL propulsion, communications, and sensors allow it to completely and utterly dictate the terms of battle. (Don't give me bullshit like "Starfleet doesn't have FTL comms and sensors," the UESPA and the Novans did not wait 20 years for each message to cross the distance between Earth and Terra Nova, and the way warp drives work in Star Trek means it's downright suicide to go to warp w/out sensors that work at FTL speeds.)
I never tried to claim otherwise. Unlike some of the debaters I've encountered over the years, I do understand that FTL sensors are needed for safe FTL travel.
Sidewinder wrote:Really, the only way the Principality can beat the UES is if it immediately launches an all out attack to cripple each and every one of Starfleet's command, communication, and shipbuilding facilities, in addition to each and every one of Starfleet's vessels- extremely unlikely, as Zeon warships need months, if not years to get from Earth to Jupiter Station.
This was pretty much my thinking. This scenario is difficult to declare either way. The perfect Zeon outcome would be as follows:
1) Zeon fleet attacks Earth in force, destroys all warp-capable starships, destroys any hostile orbitals, and captures the shipyards intact, including the partially-constructed NX-class ships. Zeon personnel take control of the Verteron array using Paxton's base. Warp-capable ships will also have been captured or coopted, and will be used to reinforce Mars.
2) Zeon offers amnesty to any and all nations who will accept Zeon leadership, and most if not all acquiesce without resistance. Resisting nations are defeated. Zeon has effective control within six-months to a year. By this point, Mars has been reinforced.
3) Earth's warp scientists and engineers prove cooperative, granting Zeon warp capability and helping either to refit existing vessels or design new ones. The new Zeon regime is thus secure against external opponents.
The first thing that can go wrong is that one or more warp-capable ships avoid destruction. The NX class vessels
Enterprise and
Columbia are the most likely candidates, being the most capable vessels. It may also prove difficult to take the shipyards or the semi-constructed ships intact, especially if the yard personnel are in a self-sacrificing mood. Things can also go horribly wrong if they don't grab the Verteron array.
In the second stage, anything could happen. The timeframe (and likelihood of success in the extreme) of conquest is dependant on how many nations choose to fight. This will depend on the wider political situation on Earth, and on how well Zeon exploits it. The more nations resists, the longer conquest will take.
The third stage is a complete unknown. Like the second stage, it depends on the effectiveness of Zeon PR. Colony drops, assuming they were practical, might not be a good idea in this context. If the scientists cooperate, Zeon will have warp capability much faster than if they have to research it for themselves. We have no effective time-frame in any case.
Bearing in mind warp capability, it is fairly likely that one of the NX class will survive, unless they charge straight at the Zeon fleet and get blasted. If we apply character shield, the survivor will be
Enterprise. The survivor has four options:
1) Fight on, get worn down and destroyed. They might have FTL, but one ship will not be able to apply sufficient force on its own. In theory, FTL allows this ship to fight only at the right moments, but Zeon's response will be to ensure that there are
no or at least very few right moments (maintain sensor discipline, no ships travelling alone, etc). This will limit Zeon's strategic flexibility, but is unlikely to be enough to make a difference.
2) Launch a guerilla campaign using Jupiter station as a base. This is doable until such time as Zeon acquires warp-capable warships. This option is workable, but unlikely to be successful on its own, for the same reasons as option 1.
3) Make a grab for the Verteron array. Not to be advised, considering the Verteron array is capable of targeting starships. The base itself will contain as many Zeon soldiers as possible (capacity not stated) along with whatever support weapons or vehicles they could squeeze in (from the looks of it, not likely to be much. Even if they dismantle a mobile suit, it will have to be reassembled at length). Since
Enterprise will only have MACOs and Security officers to put up against Zeon soldiers, a ground attack will probably fail.
4) Warp out of the system, head for Vulcan or Andoria and scale up some reinforcements. Probably the best option available, for what one warp-capable ship cannot achieve,
many can. If the
Enterprise avoids Zeon forces early on, they have no means of preventing it from escaping the system (so long as they give the Verteron array a wide berth). The challenge will be in persuading the Vulcans or Andorians (Earth might not have formal relations, but Archer has some credibility on Andoria after P'Jem, and Shran likes him) to help. As before, this could be taken either way. Without their help, Archer can do nothing. With their help, Zeon is pretty much done for.
This was intended to show the difficulty in declaring either way. Starfleets FTL advantage can be arguably balanced out by Zeon's numerical advantage, then again, we might argue otherwise. Starfleet's only undeniable advantage is its FTL capability, thus it becomes a question of whether Starfleet has the numbers and/or destructive force necessary to make a difference.