Oh dear.SAMAS wrote:Didn't you just contradict yourself there? IIRC, the story is about a Miner's revolt. So it stands to reason that their weapons are going to be improvised. You don't give guns to mine workers. Especially ones you oppress to the point that they rise up in armed revolt.Stark wrote:The game has an utterly lazy and uninteresting story that has no impact on the game world. It has jury-rigged weapons better than proper weapons, and is full of gimmick weapons.
Now I haven't played the game, but if the game doesn't let you use the weapons of fallen enemies, that's a valid complaint.
Don't you remember Dark Reign 2? The game where the poorly organised rebels had rocket launchers and jetpacks and shit, just like the army? This is the trend I'm referring to. In RF:G the EDF have THE WORST GUNS. Their AR is absurdly useless (although they can carry more than 3 reloads, unlike the player lol) and the rebels never use their emplaced heavy weapons. They don't even seem to HAVE a rocket launcher (probably because building deformation is a player thing). The game starts with 'regular' pew pew guns and moves over time to fucking retarded 'shoot blade lol', 'ghostbusters gun' just like old games do, rather than having you find actual better guns. The rocket launcher is even fired from the hip, but apparently the EDF has nothing better.
Just like in real life.
Except they have a space battleship that can target individual people. And y'know what? Every rebel - BUT YOU - uses EF guns. Whoops.