The OotS thread

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Re: The OotS thread

Post by Isolder74 »

Wouldn't the Phylactery getting destroyed mean that Xykon will now have basically one 'life' left? Am I understanding it correctly?
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Re: The OotS thread

Post by Styphon »

Crazedwraith wrote:Sadly this is true. I'm just hoping that O-Chul's just too badass to die. (I'm assuming the lack of Gate means no ghost martyr for him)
You know... I kind of got the impression that they've killed O-chul before and just resurrected him afterwards, from the betting during the whole acid shark thing. :?
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Re: The OotS thread

Post by Peptuck »

Styphon wrote:
Crazedwraith wrote:Sadly this is true. I'm just hoping that O-Chul's just too badass to die. (I'm assuming the lack of Gate means no ghost martyr for him)
You know... I kind of got the impression that they've killed O-chul before and just resurrected him afterwards, from the betting during the whole acid shark thing. :?
They can't ressurect him if he's unwilling to be ressurected.
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Re: The OotS thread

Post by Mr Bean »

Styphon wrote: You know... I kind of got the impression that they've killed O-chul before and just resurrected him afterwards, from the betting during the whole acid shark thing. :?
Can't, you know who your getting resurected by
No what O-chul has done is been brought to zero or even negative hit points dozens of times.

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Re: The OotS thread

Post by NecronLord »

Yeah. Destroying the phylactery means he won't ressurect.

It's sometimes assumed that they can create new ones -
An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.

Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.

The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.

Other forms of phylacteries can exist, such as rings, amulets, or similar items.
Says nothing about it, however. He may never be able to replace it.

And, incidentally, also means he'll be spending some time with Cedric, Lee or Nero, perhaps.
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Re: The OotS thread

Post by Anguirus »

Isolder74 wrote:Wouldn't the Phylactery getting destroyed mean that Xykon will now have basically one 'life' left? Am I understanding it correctly?
Yes, but he can just make another one given a little time. He even points this out to Redcloak during Start of Darkness.

Destroying the phylactery would make a sudden, major attack on Xykon capable of killing him. However, he's really damn powerful. Alternatively, it would slow him down as he makes a new phylactery, giving the OotS time to beat him to the next Gate. If they knew where it was.
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Re: The OotS thread

Post by Peptuck »

Anguirus wrote:
Isolder74 wrote:Wouldn't the Phylactery getting destroyed mean that Xykon will now have basically one 'life' left? Am I understanding it correctly?
Yes, but he can just make another one given a little time. He even points this out to Redcloak during Start of Darkness.

Destroying the phylactery would make a sudden, major attack on Xykon capable of killing him. However, he's really damn powerful. Alternatively, it would slow him down as he makes a new phylactery, giving the OotS time to beat him to the next Gate. If they knew where it was.
Except tossing it into the rift means the soul is destroyed, completely. Unrecoverable.
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Re: The OotS thread

Post by Darmalus »

Peptuck wrote:
Anguirus wrote:
Isolder74 wrote:Wouldn't the Phylactery getting destroyed mean that Xykon will now have basically one 'life' left? Am I understanding it correctly?
Yes, but he can just make another one given a little time. He even points this out to Redcloak during Start of Darkness.

Destroying the phylactery would make a sudden, major attack on Xykon capable of killing him. However, he's really damn powerful. Alternatively, it would slow him down as he makes a new phylactery, giving the OotS time to beat him to the next Gate. If they knew where it was.
Except tossing it into the rift means the soul is destroyed, completely. Unrecoverable.
I thought a lich's soul was only in the phylactery when the lich's body was destroyed, it didn't stay there all the time. Like a Get Out Of Death Free card: Go directly to phylactery, do not go to afterlife, do not collect eternal suffering.
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Re: The OotS thread

Post by avatarxprime »

CaptainChewbacca wrote:
avatarxprime wrote:Just wondering, does this mean V actually remembered Blackwing? Has Blackwing been doping V with ginkgo all this time?

Anyway, I'm actually surprised V is still up and about considering the prior strip seemed to indicate that Xykon crushed V's windpipe.
Strangling and strangled are two different things. In D20 mechanics, you have to fail saves on several rounds (each fail making things progressively harder) before you actually DIE of strangulation.
I know V can still keep making saves for being able to hold V's breath, but was thinking that based on the "skrrlch" that the windpipe had been crushed so V would not be able to breathe normally thereafter until being healed making death by suffocation a guarantee.

Ted C wrote:D&D doesn't actually have rules for specific injuries. You can drown or strangle someone by keeping them from breathing for longer than they can hold their breath, but it doesn't actually do hit point damage, so you pretty much recover instantly once you're getting air again.
The damage from being suffocated is non-lethal, but I thought once you go to negative hit points you still die the next round since you are now "suffocated," not that you can still recover thereafter if you get exposed to air.

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Styphon wrote:You know... I kind of got the impression that they've killed O-chul before and just resurrected him afterwards, from the betting during the whole acid shark thing.
Based on 543 it would seem that they have never resurrected O'Chul and Redcloak takes care to make sure that despite the torture and Xykon's games, he doesn't actually die.

Peptuck wrote:
Angurius wrote:Destroying the phylactery would make a sudden, major attack on Xykon capable of killing him. However, he's really damn powerful. Alternatively, it would slow him down as he makes a new phylactery, giving the OotS time to beat him to the next Gate. If they knew where it was.
Except tossing it into the rift means the soul is destroyed, completely. Unrecoverable.
After spending a bit of time at the Oots forum it seems that in Start of Darkness they stated that Xykon's soul is in his body so long as it is intact. The soul only goes to the phylactery in the event Xykon's body is destroyed so he should be just fine, albeit significantly more mortal.
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Re: The OotS thread

Post by Napoleon the Clown »

Mortal and pissed as hell. Taking him out would still be damn near impossible, shy of massively overwhelming numbers.


Now, if they were to get MitD to join their side and take on Xykon there could be a chance of success. Provided Xykon doesn't have means of teleporting his ass out of harm's way.



Have we figured out what the lowest possible strength score Xykon has, based off some of the physical feats he's pulled off?
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Re: The OotS thread

Post by AMT »

Hmm... if the phylactery goes into the snarl, then if/when xyklon bites the dust... his soul will get transferred into the snarl. Most interesting.
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Re: The OotS thread

Post by Starglider »

AMT wrote:Hmm... if the phylactery goes into the snarl, then if/when xyklon bites the dust... his soul will get transferred into the snarl. Most interesting.
Also destroying the phylactery makes it more likely that Xyklon keeps V around to torture, instead of just killing her.. which further increases the dramatic probability that it will be destroyed. ;)
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Re: The OotS thread

Post by Dark Lord of the Bith »

NecronLord wrote:Yeah. Destroying the phylactery means he won't ressurect.

It's sometimes assumed that they can create new ones -
An integral part of becoming a lich is creating a magic phylactery in which the character stores its life force. As a rule, the only way to get rid of a lich for sure is to destroy its phylactery. Unless its phylactery is located and destroyed, a lich reappears 1d10 days after its apparent death.

Each lich must make its own phylactery, which requires the Craft Wondrous Item feat. The character must be able to cast spells and have a caster level of 11th or higher. The phylactery costs 120,000 gp and 4,800 XP to create and has a caster level equal to that of its creator at the time of creation.

The most common form of phylactery is a sealed metal box containing strips of parchment on which magical phrases have been transcribed. The box is Tiny and has 40 hit points, hardness 20, and a break DC of 40.

Other forms of phylacteries can exist, such as rings, amulets, or similar items.
Says nothing about it, however. He may never be able to replace it.

And, incidentally, also means he'll be spending some time with Cedric, Lee or Nero, perhaps.
If he could replace it, remember that crafting magic items takes 1 day per 1000 gp, so the OotS would have a 120 day window to take him down.
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Re: The OotS thread

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Re: The OotS thread

Post by Lord of the Abyss »

Ha ! Hope the bird lives though.
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Re: The OotS thread

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Spoiler
Explosive Runes, fuck yeah.
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Re: The OotS thread

Post by Vehrec »

I love it when V does this.
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Re: The OotS thread

Post by Crazedwraith »

Kaboom. I hope the bird's also got enough hit points to take the bang, otherwise the phylactery isn't going to make it to the snarl.
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Re: The OotS thread

Post by NomAnor15 »

Oh man, that was about as V as it is possible to be. Wow. That comic just made my whole day.
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Re: The OotS thread

Post by Anguirus »

Familiars have Improved Evasion, so if the bird saves, no damage. If it doesn't, half damage, which might still kill it. Still, who cares? Either way, likely to send the thing to the Snarl.

Of course, that might alert the Snarl to the fact that there's an open rift. Remember how they were wondering about that?
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Re: The OotS thread

Post by consequences »

Can ten damage really kill V's familiar though? Because that's average damage from a saved Explosive runes. Max would be eighteen.
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Re: The OotS thread

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consequences wrote:Can ten damage really kill V's familiar though? Because that's average damage from a saved Explosive runes. Max would be eighteen.
As a level 14 wizard with at most a +1 con modifier, we expect V to have about 45-60 base hp; V's familiar will have half of that.
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Re: The OotS thread

Post by consequences »

Sriad wrote:
consequences wrote:Can ten damage really kill V's familiar though? Because that's average damage from a saved Explosive runes. Max would be eighteen.
As a level 14 wizard with at most a +1 con modifier, we expect V to have about 45-60 base hp; V's familiar will have half of that.
Well, that depends on whether the Bear's endurance is still up, I have no idea how superb dispelling works, or whether it might have left any of V's buffs up(the fact that the meteor swarm didn't kill him makes me think the fire protection is still active). Regardless, it's probably impossible for an explosive runes to kill V's familiar, even with a failed save and max damage.

Right, having checked superb dispelling, it's at least possible for any of the previously cast buffs to still be active. Also, that's another frakking epic spell, with a 10d6 backlash damage.
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Re: The OotS thread

Post by Alan Bolte »

"Any spells you cast with an ongoing duration will end when the splices expire." Link

The dispelling doesn't even matter.
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Re: The OotS thread

Post by LadyTevar »

When I saw V's little surprise, I burst into cackling laughter.

Perfect Moment. :mrgreen:
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