Stark wrote:ITT 2000AD doesn't understand what 'splitting the population' means and displays exactly the laughable attitude towards Valve people laughed at on page one.
Well,
they've already said that stuff made in the SDK now will be compatible with L4D2, so that's the map making population less likely to split. Given that the map making tools are compatible I wouldn't be surprised if the origional maps were too.
Stark wrote:Release dates massively broken = not broken any promises!
Yeah, but that's pretty much the only thing they flake on, but when it comes do delivering good games and supporting them I've been more than hapy with Valve.
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Nephtys wrote:Here's a different scenario, 2000AD. Imagine if at E3, instead of L4D2, it was TF3.
And it looks like TF2. Only the Spy is now Italian, the Engineer is now British, the Heavy is now German, the Scout is now Norweigan and the Doctor is now from Boston. Also, the graphics are somewhat darker and edgier.
Imagine the uproar. And that's for a well established game with lots of additional content and two years of maturity already. A sequel being released, that's pretty much the same damn thing, within the lifespan of the original.
With L4D, it's a lot shorter, and their FIRST content pack was JUST released a month ago or something.
Maybe if it was like that I would be, but it's more than just skin changes. 5 new campaigns (25 maps assuming same length as previous ones), 20 new weapons, 3 new special infected, god knows how many hours of new voice acting to go with the new characters and new changes to the AI Director. That's just the things I recall off the top of my head.
Yes, L4D is shorter, but I got it when the sale was on for under £20. Since then I've ploughed over 300 hours into the game, met new people for my friends list and had a hell of a lot of fun. That's definately value for money IMO and it's only going to get better given that they've already stated there's more stuff to come for L4D1.
As a side note, TF2 is defiantely an excptional game, I can't think of any other game that has as much support as that does. It is the high end standard, not the norm that every game should be compared to in terms of support and new stuff. That Valve has also held off releasing the new stuff on the XBox because they want to release it for free and MS wants to charge for it also demonstrates their character in terms of not screwing over fans.
As to Valve's (historical) past performance.... let's develop a game, scrap it, scrap it again, and release it seven years later. Oh hey, it turns out it came out pretty good. Please wait as we try to produce another product within the next decade.
As to Valve's (recent) past performance... Remember Half Life 2? Remember how it sorta was boring, had stupid vehicle levels and idiotic physics puzzles, then got fun really for about two levels with the city 17 giant revolt, then sucks again?
Opinions differ, I really liked HL2 and still replay it from time to time. Given it's metacritic score of 96/100 from critics and 9.3/10 from users, it seems like a lot more people liked it than disliked it. And as long as their quality remains high then if Valve's developement cycle gets quicker that's a good thing as far as I'm concerned.
Episode 1. Where your only weapon for the first HALF of the game is the physics gun, so you can solve THE SAME PHYSICS SEESAW PROBLEM, then you get a pistol and shotgun for most of the remainder. Oh, and then the game gives you a magnum with six bullets in the very last room. Yes, those four hours of levels and one new zombie enemy (ugh) were so worth 20 bucks.
Yeah, Ep1 was a bit of a let down, and if you used pistol/shotgun for a long time then that was your choice as I damn sure got most of the other weapons through the game.
But I got it as part of the Orange Box which more than made up it's value for money with the other games.