Amen to that. I got the Orange Box solely for Portal, guess I'll have to play HL2 too.2000AD wrote:But I got it as part of the Orange Box which more than made up it's value for money with the other games.
Left 4 Dead sequel announcement invokes . . .boycott?
Moderator: Thanas
Re: Left 4 Dead sequel announcement invokes . . .boycott?
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
I never said anything was impossible. What I said was that you get vast more return for your marketing and PR dollar if you focus it on a new/upcoming game than on new maps/prettier guns. I also said that getting people to buy an older game that has DLC instead of a brand spanking new game (that might also have DLC) is an immense uphill battle.Stark wrote:That's bullshit. The implicit message behind your post is probably true (ie, the industry DOESN'T KNOW HOW to market or deal with these concepts) but saying it's impossible is stupid.
If there's any reason why DLC isn't as big as it should be I think it's that those two facts are firmly embraced by the corporate offices to their myopic disadvantage.
Exactly! So, to the marketing geniuses' eyes, should you focus your attention on something where quality and marketing wont effect the total sales numbers, or something where good quality and marketing can get you even more customers than you have now? To a business school grad it's axiomatic: always increase your market share and your target audience. If you let it shrink you're signing your own death sentence.PS, people who will buy l4d2 without knowing anything about it would ALSO buy a dozen $5 tiny mods for it.
That being said, either we're missing something huge or they're fucking retarded. As per my PM I should have something for you in six to eight hours.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
Which is the exact OPPOSITE of what he was asking - Cavedog released all those units for *FREE*.Nephtys wrote:I do remember 'Unit-a-week' for Total Annihilation. That was back when? 1998?Jade Falcon wrote:When was the first payable DLC for the PC? The first that I can remember were the Euro Forces and Armoured Fury booster packs for Battlefield 2, but I wouldn't be surprised if there were earlier ones.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
What are the chances of this game actually coming out on time anyway? Valve don't exactly have a good record for keeping to release dates. Though I'm sure that if it gets pushed back 3 or 6 months the forum tards will claim that their threatened boycott was the reason.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
So what? Are you trying to suggest that "DLC" can't be free? There's nothing inherently implying it must cost money.KlavoHunter wrote:Which is the exact OPPOSITE of what he was asking - Cavedog released all those units for *FREE*.Nephtys wrote:I do remember 'Unit-a-week' for Total Annihilation. That was back when? 1998?Jade Falcon wrote:When was the first payable DLC for the PC? The first that I can remember were the Euro Forces and Armoured Fury booster packs for Battlefield 2, but I wouldn't be surprised if there were earlier ones.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
Well to be fair, I did ask what was the first payable DLC.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
I could have sworn that "payable" wasn't in there when I replied. Oh well.Jade Falcon wrote:Well to be fair, I did ask what was the first payable DLC.
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Re: Left 4 Dead sequel announcement invokes . . .boycott?
Meh. I never got around to buying L4D, so I guess now I'll just wait for the finished product L4D2.
As for downloadable content, that was supposed to be one of the *killer* features of Xbox Live back when the service was launched in 2002. In the beginning, pretty much the only good network-enabled title was Mechassault, and I remember waiting months and MONTHS for the incredibly hyped DLC to be released. When it finally did come out, (I think it cost like $10 or something) it was completely underwhelming and unbalanced the gameplay of an already unbalanced game.
As for downloadable content, that was supposed to be one of the *killer* features of Xbox Live back when the service was launched in 2002. In the beginning, pretty much the only good network-enabled title was Mechassault, and I remember waiting months and MONTHS for the incredibly hyped DLC to be released. When it finally did come out, (I think it cost like $10 or something) it was completely underwhelming and unbalanced the gameplay of an already unbalanced game.