Just because those are for when the actual war starts, not the escalation up to - until then, confrontations are mainly throwing sand in the face, and not causing (too much) property damage.Starglider wrote:If you can get a nuke that close, why not give it an X-ray laser head (as featured in the Honorverse) and actually damage the enemy as opposed to maybe possibly overloading some of their sensors?rhoenix wrote:Actually, if built into a missile designed with a small blast radius and maneuvering thrusters, that could still work.
That's mainly why the concept of a Cold War-style arms race amongst the two peoples is limited mainly to the ever-escalating game of hide and seek at this point in the conflict.
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That's basically the concept I'm going for, yes.JGregory32 wrote:There are measures to defeat active systems, they've been developed for the various stealth fighter and bomber programs so I don't see a problem with assuming that as time go on more methods are found.
Ah, now we get into the fun of meta-materials, and how they do dirty, naughty things with specific wavelengths of light.JGregory32 wrote:It's also possible to jam sensors but that would tell people that SOMETHING is there. Don't forget the old mrk I eyeball and it's equivalent optical sensors. Ships large enough to make the journey are going to be noticable when they occlude the stars behind them.
With the way the "stealth" ships will be designed, the hull will be coated with these sorts of metamaterials that essentially would fool the old Mk. 1 eyeball, as the ship wouldn't occlude stars anywhere near as much as a ship without them. (They still will; nothing is perfect - but unless someone with a good array is looking directly at the spot, they'll probably miss what occlusion there is).
Very true - the premise I'm working with right now is "if you see their braking thrusters, you're probably too far away for it to matter."JGregory32 wrote:Also unless the ships are on a kamikaze run then when they perform their braking manuvers they are going to light up like christmas trees.
The game of hide & seek will have the fail-points of take-off and landing, of course, making even "stealth" ships very vulnerable during those times.
That's just wonderful. I'd like to use that with your permission, at it fits one of the factions very, very well.JGregory32 wrote:Best idea? Tunnel out a moonlet and shove it in the direction of the enemy, rogue planets might be more common than we think and they can be armed and armored in excess of realistic ship design.