SD.Net World Redux Comment Thread VIII

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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

It's good that the Huang Di does not personally appear in those ads. If his visage gets shown in any CATO country, people will just laugh at the television screen in sheer hysterics! :D
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Re: SD.Net World Redux Comment Thread VIII

Post by K. A. Pital »

"Breaking news: racist approach of the Tian Xia advertising campaign. They think the Russians and the Frequesuans are too stupid to understand their ads, or is it a display of hostility?"
"Russophobes on Tian Xia TV"
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Re: SD.Net World Redux Comment Thread VIII

Post by PeZook »

I thing with the USCR, it's more like "We can't buy ad time on your TV networks"

Why the NFT thing, though? No idea. Maybe their airtime is too expensive ;)
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

RogueIce wrote:I suppose if we were to do that we'd have to invoke Q upping our world. But instead of the Total Reset Button (I don't want to have to redevelop all our stuff, do you?) he would do a sort of shift into it, with our nations basically being as they are, but now it's a bigger world stage. Or something along those lines.
That works for me; I don't really want to restart the game just because we inadvertedly made ourselves a silly world either, not after all the effort we put into it :). If we can improve the game by having Q snap his fingers, all the better...
Of course we might have to alter recent events a bit to account for it, and I suppose that could be a way to bury some of our OOC unpleasentness by having some kind of MESS/CATO tensions...just not to the utter depths we've managed to sink ourselves to.
Sure, why not.
PeZook wrote:Why the NFT thing, though? No idea. Maybe their airtime is too expensive.
It's pretty odd, given that our most prominent TV channel, Worldwide One, is a global satellite TV channel. Any add aired there will be seen the world over...
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Re: SD.Net World Redux Comment Thread VIII

Post by PeZook »

Siegetank wrote: It's pretty odd, given that our most prominent TV channel, Worldwide One, is a global satellite TV channel. Any add aired there will be seen the world over...
Not really...when you buy advertising, you don't buy airtime per se, you buy GRPs (percentage of a target audience reached by the advertisement), so depending on local rates, it may be more economical to air several ads locally than one worldwide through one station :)
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JULY 20TH 1969 - The day the entire world was looking up

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MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

I for one actually agree with the whole changing the changing the size of the world. It'd be a shame to totally reset after we have made quite a rich history (though pity so little is documented) in this game and It'd be a waste to just throw it all into the dirt now.

Scaling up the world not only makes sense (I mean, can a world the size of the SDN one really surport life like on Earth?) but it also makes sense if we are going to poof little island and that into existence etc. I don't think we need a new continent to be honest.

Personally though the difficulty in doing this would be large, a geographic map should be made. For a start It'd look far better than just using the politcal map all the time. Secondly it gives us more of an idea on how countries look etc which always helps in RP. Finally It'd be nice for any more space missions done. :D

I realise this wont be easy but is there anyone who could do this or at least know the tools on how to do this?

PS: That new guy I mentioned is trying to get a good email address that will work and by the sounds of it he will probably want an island. I can't speak for him though.
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Re: SD.Net World Redux Comment Thread VIII

Post by PeZook »

Yes, our world can support life quite handily: it's much denser, so the surface gravity checks out. Incidentally, it also means we've got a lot more uranium % in the crust, most likely :D

We could explain the new island away by pretending it "always was there". Or perhaps Q will snap his fingers, and during a morning briefing we get a new folder and go WTF and our aides go "Whatever do you mean? It was always there!" ;)

As for the geographic map, Ryan was supposed to make one. Where's Ryan? :P
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JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
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Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

I like the idea of a middle-sized island continent (maybe around the size of Frequesue) popping up perhaps somewhere near Astaria. Give it roughly second-world standards and some semi-decent nations (perhaps Kingdom-sized), toss in some political tensions between that continent's largest states and Japanistani meddling... Could be very interesting, and it would rid us of the problem that is having nothing to beat up but tiny rebel groups or each other :D.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Incidentally, it also means we've got a lot more uranium % in the crust, most likely :D
Is that REALLY a good thing in these STGOD's? :lol:

Well its good to know that it makes sense but I would still personally vouch for a size increase, even if it was just a bit but thats just me. I will go with the flow on this.

On the continent issue...is there any reason why we can't just mess around with Veleria? The map I am looking may but out of date but there is a ton of unclaimed/NPC territories and I swear the place does not get any love. I mean there is already a Japanistani pressence there so its not as if cannot have some drama on it and we can always RP out a nation has there has finally developed and has stepped onto the international stage. I could be really wrong but it just looks like a wasted area at the moment.


Oh and Ryan was going to do a texture but I think he ran out of time or something I cannot remember.
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

PeZook wrote:As for the geographic map, Ryan was supposed to make one. Where's Ryan? :P
Well, I've got a moment now. How big do you need it again?
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Well would it be possible to make it a standard size that fits around the current world size and maybe for one for an hypothetical Earth size?

Oh and how do you lay it out, do you randomly assign terrain or do you look at profiling and stuff?
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Re: SD.Net World Redux Comment Thread VIII

Post by PeZook »

Ryan Thunder wrote:
PeZook wrote:As for the geographic map, Ryan was supposed to make one. Where's Ryan? :P
Well, I've got a moment now. How big do you need it again?
4096x2048 pixels.
Ryan Thunder wrote:Well would it be possible to make it a standard size that fits around the current world size and maybe for one for an hypothetical Earth size?
The texture can easily be mapped to a larger planet.
Last edited by PeZook on 2009-07-08 12:47pm, edited 1 time in total.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Oh good thats great. I look forward to your efforts Ryan. :D
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

PeZook wrote:
Ryan Thunder wrote:
PeZook wrote:As for the geographic map, Ryan was supposed to make one. Where's Ryan? :P
Well, I've got a moment now. How big do you need it again?
4096x2048 pixels.
That may take an hour or so to get all the erosion and stuff right. I'll try to get it done tonight.

In the meantime, perhaps you could give this a try?
Last edited by Ryan Thunder on 2009-07-08 01:23pm, edited 1 time in total.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Not meaning to hound you again but how do you do it. Do you kind of look at what people put in their profiles/maps and kind of build from there or do you kind of take a gander and guess? I am curious. :D

I am also wondering if your going to do any little updates if we do add islands and that. What with new players potentially and all.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Ryan Thunder wrote:In the meantime, perhaps you could give this a try?
That, son, is gorgeous work.

Just two nitpicks: all of the North pacific islands should be very green and lush. Also, the island chains are in the wrong places and I'd really appreciate if you put them where they belong. :)
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

I'm afraid it's not entirely consistent with other geographical features already established as well.,though to be fair on the islands I think he's using an older map that had them arranged differently.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Afaik they've all been arranged in the same place for a while now, as seen on this map:

http://farm4.static.flickr.com/3101/281 ... f6c5_o.gif

EDIT: I would like to mention that I support Rogue's idea of an SDNW 2.5 on a bigger world with another continent (or two, maybe).

EDIT2: I fully admit that I support the idea because I want to nom the island chain to Emmeria's northwest without anyone saying "it's for new people". :P
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Re: SD.Net World Redux Comment Thread VIII

Post by Beowulf »

I've been generally acting under the assumption that Messica has a similar geography to North America, except compressed to scale.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Wow nice work Ryan, I hate to nitpick and I know I made this nuclear in my country profile but Cialan and I think Vulpersia are mountainous. I hope that helps and good luck on any editing with it. :D
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

Bluewolf wrote:Not meaning to hound you again but how do you do it. Do you kind of look at what people put in their profiles/maps and kind of build from there or do you kind of take a gander and guess? I am curious. :D

I am also wondering if your going to do any little updates if we do add islands and that. What with new players potentially and all.
Oh I just made that on the quick, its not accurate as far as specific geography is concerned.

If you want the geography to be correct as opposed to believable... well... that could take a while.

Especially at the resolution Pezook wants. O.o

EDIT: And just to make it abundantly clear; I made that on the quick, and it still took me at least an hour to get it right. <_<
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Well its up to you really, I would love if it if you did it full detail but thats up to you and the other player.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Ryan Thunder wrote:
Bluewolf wrote:Not meaning to hound you again but how do you do it. Do you kind of look at what people put in their profiles/maps and kind of build from there or do you kind of take a gander and guess? I am curious. :D

I am also wondering if your going to do any little updates if we do add islands and that. What with new players potentially and all.
Oh I just made that on the quick, its not accurate as far as specific geography is concerned.

If you want the geography to be correct as opposed to believable... well... that could take a while.

Especially at the resolution Pezook wants. O.o

EDIT: And just to make it abundantly clear; I made that on the quick, and it still took me at least an hour to get it right. <_<
How bout general geography? Like the northern pacific islands being in the right place? :P
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

Beowulf wrote:I've been generally acting under the assumption that Messica has a similar geography to North America, except compressed to scale.
As have I, though with some variations (different rivers, for instance, slightly different climate so that Rosario, equivalent to North Cali, can have vineyards).
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Re: SD.Net World Redux Comment Thread VIII

Post by CmdrWilkens »

Steve wrote:
Beowulf wrote:I've been generally acting under the assumption that Messica has a similar geography to North America, except compressed to scale.
As have I, though with some variations (different rivers, for instance, slightly different climate so that Rosario, equivalent to North Cali, can have vineyards).
I think we've all been doing that (though I shifted the continental divide a bit down towards Panama in my OP and Wiki) and I've gone so far as to name all of my provinces and locales with their equivalent real world names. Likewise with all of my references to the Shinra Republic.
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