SD.Net World Redux Comment Thread VIII

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Czechmate
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Bluewolf wrote:
Czechmate wrote:They'll vary from the size of the North Pacific islands to roughly Astaria-proper in size. That's the goal anyhow.

EDIT: and I will address that, Bluewolf. gotta put a Britain in, after all. ;)
I always wondered if it would ever happen. I would be in favour of this but be careful not to tread on anyone elses toes, so to speak.

Will these islands be deserted or have a magical NPC state?
Little of column A, little of column B...

Honestly, don't worry about treading on people's toes. This is the -least- toe-treading option.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Fair enough, I am just saying.

Also I would like to actually make a proper map thread where all there newer maps could be placed for easy reference, or at least put on the SDN Wiki, it would make it a lot easier that way then just digging them up.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

When I'm done...which could take all day and night at this rate. The color quality on this map is making this difficult at best.
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Re: SD.Net World Redux Comment Thread VIII

Post by Beowulf »

Raj Ahten wrote:Beowulf, is your operation in Mortimer's claim still in the planning process, or should I consider the strikes to have started?

This certainly makes things more interesting.......
Strikes have begun. Thank Ryan for giving himself a distraction.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Czechmate wrote:When I'm done...which could take all day and night at this rate. The color quality on this map is making this difficult at best.

A bit old and out of date but I think this might help you a bit more potentially, I don't know though:

http://wilsontheelk.deviantart.com/art/ ... -126389222

I was going to do the map stuff myself but the need to kind of dropped but I have this still.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

If it were bigger (around the size of the full game map here: http://s380.photobucket.com/albums/oo24 ... xed550.jpg )it would be perfect.

edit: i tried upscaling it but the quality imploded into pixellated hell.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Would this be any better as you can download it an resize it here.

http://i46.photobucket.com/albums/f123/ ... ltrace.png

Also on the DA one, clicking download makes it full size which may help too. :D
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Ah, there we go. Nice stuff Bluewolf. It'll save me the trouble of all the recoloring work.
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Re: SD.Net World Redux Comment Thread VIII

Post by DarthShady »

Shroom, that was.... :lol: :lol: :lol:
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

Beowulf wrote:Strikes have begun. Thank Ryan for giving himself a distraction.
What exactly are you doing there, that my being "distracted" (as it were) by a small skirmish is a good thing?
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Czechmate wrote:Ah, there we go. Nice stuff Bluewolf. It'll save me the trouble of all the recoloring work.
I traced that with a tablet for a couple of hours so I hope its good. There was a probably a faster way to do it but meh.

Oh and I also did a vector line version if you need it:

http://s46.photobucket.com/albums/f123/ ... th2451.png

I would also like to say Shroom, that was..a remarkable post. ;)
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

I'm just cleaning up some of the borders, rivers, and blackened areas right now. I've decided to leave the sub-country borders out of greater Syria, since the whole middle east area seems to belong to them. if Fingolfin's really that bothered by it once he finds out I'll fix it, but I CBA at the moment. Too much else to do.
Ryan Thunder wrote:
Beowulf wrote:Strikes have begun. Thank Ryan for giving himself a distraction.
What exactly are you doing there, that my being "distracted" (as it were) by a small skirmish is a good thing?
In short he's taking out the trash. ;)
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Yeah Czehmate, the black rivers are me trying to do them right but making them too thick. It was hard to get them right. The little black bits are islands that looked a bit odd or where hard to do. I am glad your getting it done though. I hope I have sped it up a bit.
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Re: SD.Net World Redux Comment Thread VIII

Post by Shinn Langley Soryu »

Does PeZookia not have any laws against lèse majesté? If those tabloid articles don't count as a blatant example of lèse majesté, I don't know what would be.
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

I suspect such laws are rarely enforced in our day and age.

Hrm, I'd say let's avoid our mistake with Veleria and not have the new islands added to the map be "uninhabited" or otherwise terra nullius. Just arrange for them to have been mostly quiet and uneventful during the game so far, we can work them into the world and system soon enough.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

Agreed. Veleria started out far, far too gimped-up to be fun.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Out of interest as I was not really around for much of it. What actually happened to Veleria, did people just go "lol landgrab" on its ass?
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

No, it was largely ignored because it's a bunch of 1950s and 60s-tech juntas which Marina insisted were total crapsack countries.
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

Turns out "here be moon-worshippers" isn't exactly the greatest thing you can ask for worldbuilding-wise, 'cause few people want to get involved and hemmorage money for a few decades to bring them up to speed. It probably would've been better if Velaria had at least one South Africa style power on it. Oh well, hindsight is 20/20...
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

This is where we're currently at, about 40% of the way done. Massively sped up by the good work of Bluewolf. There's still lots to put in and the entirety of Veleria to get straightened out, but I'm taking a break for the night because I worked last night and still haven't slept.

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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Not bad so far. I am glad I could of been a help. One suggestion though, I;d personally push those islands above Vulpesia and Cialan up a little but but thats it so far. On the subject of that, are those islands above owned by any government?
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

Bluewolf wrote:On the subject of that, are those islands above owned by any government?
Well, that's what we've to figure out somehow. They represent a storytelling opportunity that I'd loathe to waste on a mere landgrab, but that's just my opinion.

On the subject of the map itself, I forgot to mention this earlier but there's also the matter of a so-far ill-defined group of small islands somewhere in the Pacific west of Frequesue that's the location of the Fortuna Belli Proving Grounds where the NFT does most of its advanced weapons/nuclear testing, as well as the Pacific island my player-character just bought. Both should be roughly somewhere around the weird little island bit south of Al-Ghazzara, though they are not close enough together that they could both be represented by that particular doodad (the private island is farther to the north).
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

anything white is either an NPC or, if new to the map, indeterminate at this time.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

OK, I want to ask you guys something. You may remember me mentioning my friend who was joining soon and this is something I want to ask him but:

Would any of you guys have objections of my friend taking one of the new territories being done, in perticular the "britain" one? He may not get around to joining but it would be an interesting starting spot potentially and I just want to know what you guys would think?

Oh and on the subject of what do with the land. The reason I asked Seige is that it has a large effect on. Lets take the islands above me for example. Those islands, if owned by another nation will effect how I conduct my shopping, my naval movement etc. If so then I will be factoring that into the RP. It would be the same if those islands were not owned either. Do you get what I am saying? Another thing is that if some islands are really close like those ones above me and Vulp, and Cialan, would it also be bad to claim some? I respect though that these new areas are not just to buff up existing nations. This is what needs to be discussed.
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Re: SD.Net World Redux Comment Thread VIII

Post by Czechmate »

i kind of assumed they were going to be split between cialan and vulpesia, but didn't get around to coloring them.

EDIT: 'Britain' is also divided into three separate states, carved up to approximate england, scotland, and wales. i didn't bother with ireland.

EDIT2: I've half a mind to move Emmeria to the 'England' spot because it's just such a great position.
Last edited by Czechmate on 2009-07-13 07:41pm, edited 2 times in total.
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