C&C3 said that they stopped Mk. II production because of budgetary concerns based off the idea that Nod wasn't much of a threat anymore to justify that lumbering monstrosity. Then Kane pops back up and blows up Philadelphia. Since he actually survived C&C3, and Nod's always been vastly more dangerous and active when Kane's around, it would make sense to bring the Mk. II back into service, since by all accounts it's still one of the best armored vehicles GDI has, even after 25 years. Though I'll admit the idea of budget problems for an economy that derives most of its wealth from a mineral that's overrun more than half the entire planet is silly.PREDATOR490 wrote:As for CNC4: Bringing back the Walker Mammoth is silly. CNC3 stated they were removed and brought back the Mammoth Tank so switching back is pointless. Although if they are that keen to pander to fans then just include both.
GDI had the means to fight it as far back as Firestorm when they cracked the Tacitus. Problem is, Kane's goal for the last half-century has been spreading the damn stuff. See the ending to Tiberian Sun, for example.Thus jumping forward in time is going to require explanation including why Tiberium suddenly appears to be winning when GDI has the means to fight it back in CNC3.
And I doubt that gigantic Tiberian explosion GDI caused by blasting the Temple of Nod helped matters at all.
I found that playing under the old Tiberian Dawn/Red Alert/Tiberian Sun mentality worked quite well. I only had problems with base defenses in situations where it was emphatically supposed to be difficult (that one GDI level where your base is surrounded on all sides, or protecting the Temple of Nod).The game is highly dedicated to the rush / 5 minute game mentality with offense being focused on more than any of the defenses but it at least looks feasible and the micro is limited to sensible levels.
How has it become disjointed?Although really, the story of CNC has gotten disjointed so much over the games that I just play the game, watch the movie and dont care.