SD.Net World Redux Comment Thread VIII

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Re: SD.Net World Redux Comment Thread VIII

Post by Fingolfin_Noldor »

Czechmate wrote:You should relax, buddyguy. It's just a game, you know? It's not like your nigh-unassailable nation has been or will be affected by any tiny-ass NPC being broken...ever.
No, but I would not have You notorious as it is for grossly inflated OOBs, for which I note that has not changed with regard to your nation, go around creating trouble here and there.
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

Fingolfin_Noldor wrote:
Czechmate wrote:You should relax, buddyguy. It's just a game, you know? It's not like your nigh-unassailable nation has been or will be affected by any tiny-ass NPC being broken...ever.
No, but I would not have You notorious as it is for grossly inflated OOBs, for which I note that has not changed with regard to your nation, go around creating trouble here and there.
I'd like to point out that he never did fix his OOB after I called him on it. It's like he figured I'd forget or something and not notice that his GDP and military are both impossibly large for a Duchy that's even younger than mine. :lol:
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

Are we finally serious about this mod business? Or at least appointing someone to create all the countries, cultures, civilizations, avoiding both the problems of "collective agreement" and "NPCs made up on the fly to satisfy someone's need to show off their military"?

If so, I offer my services. And I even promise not to turn them all into prospective Pacific Union members. :wink: :P :twisted:
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

No offense, Steve, but I think we'd need somebody who isn't actually playing the game themselves. Otherwise its too easy to accuse the mod of acting in his own interest when things don't go the way we want them to.

Just my 2 cents. But yeah, we do need a mod.
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Re: SD.Net World Redux Comment Thread VIII

Post by Agent Sorchus »

If there is a consensus that an impartial non-player is needed, I could do a couple OOBs for NPCs. Not that I have time for complicated write outs of Back story, but I could do two or three nations with little effort.
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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

Vote me for mod. I will put ten phallic peninsulas in my favorite continent. ;)

For the record, I agree with Fingolfin. On everything.

EDIT:

Emmeria should be relocated to somewhere off Messican shores.

Like, right inside the Tian Xian Great Lakes or something.

EDIT 2:

BLUEWOLF, what about my OTHER PROPOSALS? :(
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Re: SD.Net World Redux Comment Thread VIII

Post by Shinn Langley Soryu »

Shroom Man 777 wrote:EDIT:

Emmeria should be relocated to somewhere off Messican shores.

Like, right inside the Tian Xian Great Lakes or something.
The Great Lakes are too small. If you're going to relocate Emmeria and Polaria, you could position them off the east coast, like so:

Image

It may be a bit too close for Tian Xia and Shinra's liking, but that can be adjusted.
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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

A lot of the NPCs are too close for a lot of our liking, but at least Tian Xia and Shinra won't feel left out and un-popular. :)

Also, very dramatic escape of the Antonovs and C-17s, Langley. It reminds me of that feature in NatGeo Channel recently, about a C-5 that crashed when evacuating from Da Nang.

We should obey the laws of thermodynamics. For every new NPC added to a continent, the equivalent land-mass must be subtracted from the opposite continent! j/k :lol:
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

I'm getting a tad tired of the whining from certain quarters about whether certain islands and NPCs should be put here or there.

The Old Continent, IMHO, needs a few more NPCs simply to fill it out and give the old WWII a bit more scale, some more countries for the Shadows to have curb-stomped before they got assfucked by the Allies.

The only real problem with Messica is that, heh, it's dominated by MESS, but adding more NPCs just creates more little states that MESS can dominate thanks to having their center of gravity there. Not something I thought CATO would want. :P Also, frankly, the Old Continent is a hodgepodge of various countries glued together into a vaguely European-Asian Minor-Russia shape with Japanistan as SE Asia rotated and glued onto Egypt. Messica sans Tonkin is North America in one chunk, an entire actual continent. Frankly Old Continent is the only continent we could attach land NPCs too and not make it look friggin' ugly.

I think we should focus on adding NPCs to the South Pacific. The New Zealand islands don't necessarily have to be unified, and we could put some more island chains there to represent a submerged landmass a la Zealandia, as well as maybe another good-sized island nation in the North Pacific (and not just disparate chains of little islands like ex-Emmeria and Misteria, but something more akin to the Japan, Borneo, or Madagascar, maybe New Guinea or Java).
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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

I just think Emmeria's more suited near Messica, as Langley drew, since Czech and Beowulf are - like - super-best-friends anyway and they'd probably have fun adventures (that I'd like to be kept as far away from the Old Continent as possible) anyway!

Besides, putting Emmeria there AND Greenland would be cooler than adding another doo-dad to the OC.

But I agree. Add more NPCs to the South Pacific, for you to play with. :)
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

Shroom Man 777 wrote:I just think Emmeria's more suited near Messica, as Langley drew, since Czech and Beowulf are - like - super-best-friends anyway and they'd probably have fun adventures (that I'd like to be kept as far away from the Old Continent as possible) anyway!

Besides, putting Emmeria there AND Greenland would be cooler than adding another doo-dad to the OC.

But I agree. Add more NPCs to the South Pacific, for you to play with. :)
Given his desire to make Emmerian German I think he'd fit fine off the OC coast, north of Canissia. You just don't want him nearby because he's yet another straight-laced player who'll be too close to your land of perpetual insanity and oozing homoerotic overtones. :P
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American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

I prefer my homoerotic overtones and overtures than deranged dudes who nearly caused a nuclear incident in the F-ing continent. :P

Put him West of Canissia, away from my good friend PeZook and not near Cialan and it'd be okay.

But Messica has both Spartafreedomericans in Shinra and Wilkins, and diabolical Fu Manchu in the form of Tian Xia, so that place can totally be a mishmash of stuff. Hell, putting Germanic Emmeria near Messica could represent Shroomania's past colonial contributions to Messica's formation.
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

I am in favor of appointing Steve moderator. And I don't think NPCs should be made up collectively as in 'everyone must agree'; that'll just ensure the process of filling up the map will take ages. I think the closest stakeholders should have a say, with a veto for Steve as moderator to ensure no-one gets away with turning neighboring NPCs into a curbstomp/landgrab waiting to happen. Folks from half the planet away ought to be able to put in suggestions, but I wouldn't weigh their opinions as heavily as those of the people who'll have to deal with these new nations as their immediate neighbors.
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Re: SD.Net World Redux Comment Thread VIII

Post by DarthShady »

The NDF is about to go down, hard... :lol:

Also: I too agree with making Steve a moderator. If anyone is qualified for the job, it's him.
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Re: SD.Net World Redux Comment Thread VIII

Post by Fingolfin_Noldor »

Agent Sorchus wrote:If there is a consensus that an impartial non-player is needed, I could do a couple OOBs for NPCs. Not that I have time for complicated write outs of Back story, but I could do two or three nations with little effort.
Sounds like an idea, and I wouldn't mind if you run those NPCs really.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

BLUEWOLF, what about my OTHER PROPOSALS?
Shit did I miss some? I knew the chunnel and the TV one but did I miss something else?

Again, sorry about that. I am not at my RPing peak atm.
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Re: SD.Net World Redux Comment Thread VIII

Post by Shroom Man 777 »

Nah, it's okay. I was just shrieking since you quoted Siege in your post but not me and I was feeling unpopular. :(

But that's what you get for being so hurried, you left too early to chillax with PM Shroom and Sidney Hank and all the single ladies!

EDIT:

I wonder why all the coolest nations with the most well-rounded and characterized leaders are all in CATO.
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Re: SD.Net World Redux Comment Thread VIII

Post by Lonestar »

Hell, just ask Marina to come in an "mod" the new NPCs.
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Re: SD.Net World Redux Comment Thread VIII

Post by Bluewolf »

Shroom Man 777 wrote:Nah, it's okay. I was just shrieking since you quoted Siege in your post but not me and I was feeling unpopular. :(

But that's what you get for being so hurried, you left too early to chillax with PM Shroom and Sidney Hank and all the single ladies!

EDIT:

I wonder why all the coolest nations with the most well-rounded and characterized leaders are all in CATO.
Nah its fine. As said I am a bit worn out and I am getting used to how to stuff like that. I'm slowly working out Michael as a character. This is an RP where you can play several roles at once within my country so I kind of have to get the focus on developing a character or characters and a nation again. I will try and stay longer next time.

Oh and Powerthrist.. :lol:
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

Rogue and I were talking over AIM about super-New Zealand.


[13:14] RogueIce2k3: Having an actual Tsardom NPC would be a decent change of pace.
[13:16] sbbigsteve: Hrm.
[13:16] sbbigsteve: I'm getting an idea.
[13:17] sbbigsteve: Said Tsardom was once a disconnected group of various colonies. Shroomanian, Canissian, Byzantine, Tianxiamen, etc.
[13:17] sbbigsteve: In the 1950s they were freed via decolonization. Soon afterward their economic ties and a perceived need to avoid domination from "Imperialist powers" led them to unite in a federated republic.
[13:18] sbbigsteve: Said republic, looking to industrialize in their own right, quickly went Socialist, though a "Nationalist" kind of socialism a la Nasserism than full-blown Commie.
[13:19] sbbigsteve: In the good old days they still got Red Technocracy/CSR aid, but during the 1990s that aid dried up as the CSR's economy started declining (the same process that prompted them to pull out of Ashant and begin healing their relations with Cascadia, causing Ashant to move into Cascadian orbit).
[13:20] sbbigsteve: Nevertheless the new government had, through strict application of intense industrialization that had the side-effect of destroying what "natives" still existed in the interior, fully industrialized enough and gotten enough local educational facilities and technical experts to become a Tsardom even though their population base is fit for an Imperium.
[13:21] sbbigsteve: It was this power that had Astaria possessing such a hair-trigger IADS, as they were the most likely to use military force on the Astarians. And we retcon their "South Velerian Pact" to have been a pact prompted by fear of this power.
[13:22] sbbigsteve: Now in the modern day this power, having been isolationist like Japanistan since the Pathogen War (which was a direct threat to them due to proximity to Astaria), is coming out of its shell.
[13:23] sbbigsteve: And seeing the world divided into CATO and MESS, it wants to keep its own direction, but is unwilling to live in the margins of the alliance system like Cascadia is since it lacks the "good will" Cascadia enjoys with both alliances.
[13:23] sbbigsteve: Which, of course, leaves Japanistan.
[13:24] sbbigsteve: Who are willing to approach this power because A) it'd make a great partner along with Khitan and B) it can easily dominate South Veleria with Astaria gone and no other powers having moved in.
Last edited by Steve on 2009-07-19 01:53pm, edited 1 time in total.
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

Ryan Thunder wrote:No offense, Steve, but I think we'd need somebody who isn't actually playing the game themselves. Otherwise its too easy to accuse the mod of acting in his own interest when things don't go the way we want them to.

Just my 2 cents. But yeah, we do need a mod.
I'll be honest. In every single STGOD/SD I've played it on SB and SDN save this one, we've A) had mods and B) they've been players.

Players can be fair mods because even if they'd like in-game gains, they all know that it'll cause headaches if they're abusing their power and most of them, as players enjoying the game, want the game to continue, and that means being fair and restrained with their power.
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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Re: SD.Net World Redux Comment Thread VIII

Post by RogueIce »

Steve wrote:
Ryan Thunder wrote:No offense, Steve, but I think we'd need somebody who isn't actually playing the game themselves. Otherwise its too easy to accuse the mod of acting in his own interest when things don't go the way we want them to.

Just my 2 cents. But yeah, we do need a mod.
I'll be honest. In every single STGOD/SD I've played it on SB and SDN save this one, we've A) had mods and B) they've been players.

Players can be fair mods because even if they'd like in-game gains, they all know that it'll cause headaches if they're abusing their power and most of them, as players enjoying the game, want the game to continue, and that means being fair and restrained with their power.
SDN Wars has player mods. There's no reason it can't work, and to be honest it's not very realistic to expect somebody who isn't playing the game to follow along with it.

FWIW, I'm good with Steve being mod.
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Re: SD.Net World Redux Comment Thread VIII

Post by Ryan Thunder »

RogueIce wrote:SDN Wars has player mods. There's no reason it can't work, and to be honest it's not very realistic to expect somebody who isn't playing the game to follow along with it.

FWIW, I'm good with Steve being mod.
Well if that's how folks want it I got no problem with him, either.

I just figured it'd be worth pointing out, since in other RPs like this that I've played the mod made sure he didn't have any stake in the game and it worked out rather well.
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Shroom Man 777 wrote:EDIT:

Emmeria should be relocated to somewhere off Messican shores.

Like, right inside the Tian Xian Great Lakes or something.
The Great Lakes are too small. <snip>
We could make them bigger--with hydrogen bombs. :P
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Re: SD.Net World Redux Comment Thread VIII

Post by Siege »

So, is the entirety of Super New Zealand supposed to be one single nation? I thought it would be more interesting if the north and south islands were separate states, perhaps with a less than ideal record of getting-along.
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Re: SD.Net World Redux Comment Thread VIII

Post by Steve »

SiegeTank wrote:So, is the entirety of Super New Zealand supposed to be one single nation? I thought it would be more interesting if the north and south islands were separate states, perhaps with a less than ideal record of getting-along.
Initially I had an idea of them at least being seperate states, but Rogue brought up having them as a Tsardom in that fashion.

I suppose that we could fudge things so that the "South Island" (west now) is the Tsardom I referred to and the "North Island" (east) is maybe an independent Principality that is leery of said Tsardom, but too independent minded to join an alliance bloc for fear it'd just lock them into a course of getting nuked one day.

If the South Island seems too small to be a Tsardom by itself we could fudge the map and increase it's size a bit.
”A Radical is a man with both feet planted firmly in the air.” – Franklin Delano Roosevelt

"No folly is more costly than the folly of intolerant idealism." - Sir Winston L. S. Churchill, Princips Britannia

American Conservatism is about the exercise of personal responsibility without state interference in the lives of the citizenry..... unless, of course, it involves using the bludgeon of state power to suppress things Conservatives do not like.

DONALD J. TRUMP IS A SEDITIOUS TRAITOR AND MUST BE IMPEACHED
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