SD.Net Lords of Darkness Mk-II OOB

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SD.Net Lords of Darkness Mk-II OOB

Post by Crossroads Inc. »

Following the Thread currently in Fantasy, I am floating a trial Balloon of sorts to see how much interest there is in starting a Proper STGOD in here based on the RAR! Lords of Darkness!

There are about 12 or so active posters thus fgar in the thread and I hope to get more from here, Below is the current set up for points and play.
The Revival of the SD.Net vs The LOTR reminded me of an ancient RAR zor did along similar lines via Earth 1350. The following is a Revival of That RAR with several modifications and updates.

Today, Q comes in and gives the chance for every Non Banned SD.net Board member with more than 50 posts and says that he is going to send us back in time to the year 1350. This will become a separate and wholly new Earth, leaving "Earth Prime" unaltered by anything we may do.
Also for purposes of the RAR, while everyone is invited, only members who post and layout plans and ideas will arrive. Also he is going to make it more interesting than "a few poor modern humans get sent back in time to an age of Savagery and within a year are at best reduced to serfs" or "The united SD.net Empire takes over the world and ushers in an age of enlightenment" Here, things are a bit more individualistic.

CargoFirst of all, each of us is allowed to bring back a cubic meter of stuff and forty eight hours to fill it up with stuff.
HealthSecond is given a dose of nanites that make us impervious to disease unless we have massive gaping wounds in our stomach and such, makes us somewhat more durable (In that we can survive wounds that would generally be fatal, regenerate eyes and hands, but are not invincible, get decapitated, loose enough blood or get blown to smithereens and you stay dead) and extends our lifespan to 500 years.
You will also get a nanite growth chamber that produces once every ten years enough nanites for an injection to give a preferred human concubine or whatever your increased lifespan.

Communication Everyone will get our self repairing nanite filled solar powered top of the line Laptops ( you may choose Mac or PC) with a wireless internet connection with an SD.net forum for communication over long distances as well as Science fiction.
Information Along with a magical online forum we can communicate with each other virtually instantly, you each will also be given, "The Internet" For the purposes of looking up information to help you out, a snapshot of the complete Internet will be 'downloaded' to an Uber magical computer core that, while not linked to the real World, will contain all the current information online, allowing us to look up and research topics as they may come up.


Minions Q gives us each a force of creatures to call our own based off fantasy forces. Along with a small manor and fortress based on the size of your force. These are customizable with each force being able to consist of a variety of creatures with pros and cons based on points.

Castle's Fortress and Manor houses. ALL fortresses will contain a Forge, Armory, Barracks, Grainy, hospital and your manor. These buildings will start in size in relation to your forces, the large forces you have he more of them there will be to accommodate. Players can choose to make their own Fortress design, or choose a Pre-Existing Castle from Earth History. For those picking a pre-existing castle, because modern castles are mostly full of gift-shops and museums, and not all that useful, you can pluck a Castle from a given point in time when it may have been at its best.



Poster Rankings:

50-1000 regular posters and or people with a VI or other such negative custom title
7,500 Army Points
A small fortress with 4 meter tall Wood and rammed earth Walls that are a meter thick, pointy stick stockades, barbed wire and watchtowers for archers with your manor inside. Inside is a Forge, Armory, Barracks, Grainy, hospital and your manor (which you can base off any Eurasian Noble's manor) that is no more than 30 meters by 30 meters).
1500 Cattle

1,001-3,500 Regular Posters
25,000 Army Points
A fortress diameter with five meter tall and two meters thick made of rammed earth and fire hardened brick, barbed wire and various support structures listed above on a larger scale and additional buildings surrounding it based on your size.
3,500 Cattle

3,501-7,500,
50,000 Army Points
A Fortress with 8 meter tall 3 meter thick brick walls with buildings surrounding it based on your size.
10,000 Cattle

7,501-12,500 Regular Poster, Senators and Moderators Minimum
100,000 Army Points
A fortress with 10 meter tall three meter thick rebar reinforced concrete walls with the manor and central command facilities and a city outside full of your creatures. Has Plumbing (flush toilets and such).
25,000 Cattle

12,501-15,501+, Supermods and administrators
250,000 Army Points
A fortress with 12 meter tall four meter thick rebar reinforced concrete walls with the manor and central command facilities and a city outside full of your creatures. Has Plumbing (flush Toilets).
45,000 cattle

LOCATION
You can deposit these Fortresses anywhere on earth that is not a body of water and not a city, natives will be given an image of yous descending from the skies and assembling these fortresses. You also get a small fishing village/port premade if you set up shop near the ocean and a few five meter long fishing boats free of charge. Some level of adjustments can be made. In case you chose a cold area, your forces are equipped with Modern cold weather jackets (Shaped for the different bodies of your Minions of course).

FOOD
You have enough food to last your army two years as of the start, Food will be housed in large 100ftlong 50ftwide by 50ftall Food Barns near your Fortress, the larger your Fortress the more of these Food Store Barns you will have as well as seed stock to start up farming in the form of Leather bags containing 200seeds each of Fruits, Vegetables, Grains, Legumes, and potatoes. The mount of seed bags you receive will be 5% of your total points.

Additional, You can switch cattle out for
Pigs,
Chickens,
Sheep,
Goats, on a 1 to 2 ratio. (One cattle for 2 of anything else)

Additional Starting Resource Information (numbers and %'s subject to change)
All players will receive:
5% worth of starting points of:
Lumber Axes (modern make)
2H- Lumber Saws
2H- Sledge Hammer
Shovels
Pickaxes
Plows
10-meter measuring spool

GOLD: For purposes of financing and paying peasants and others, you will get gold, 5 grams for each army point (with no effect on your army choices) in nice 1 kilogram cubes

Additional additional, Q has gifted you the ability to Speak, understand and write in any language you choose ala an Internal Babblefish. Further you can 'gift' all of your minions to speak two languages, presumably your primary tongue and one other. IN time your troops can learn other languages as well, but you will have to find proper teachers to teach them

And now for the creatures that will make up your army. All of your soldiers are loyal to you and worship you as a god, as they do the other SD.net members, but to your monsters, you come first and they come second. If you die, it is quite likely that they would join with another member's army. You get both sexes for replacements and all your forces are trained adults to start.

Goblins
Point Cost-1 Each
Goblins are small creatures, they stand 4 to 4.5 feet tall, weigh between 10-20 kilograms, have dull brown or green skin, long ears and noses and hand like feet. They are about half as strong as an average human overall and are naturally sneaky, suffer from kleptomania, prefer ambush tactics and none too bright (average IQ of 80), but can be useful for simple tasks under observation. Goblins breed fast (a female goblin gives birth to a litter of three goblins each year, which reach maturity at 5 years), but only live fifteen years at most.
Each Goblin you get comes with circular Plywood shield 50cm in diameter, pair of pants, pair of shoes, shirt, jacket in cold climates, a 15 cm steel dagger and 1.25 meter long basic spear (Shaft of wood with a ten centimeter iron spike on one end), and act as skirmishers and raiders.
Goblins on the battlefield are organized into groups Mobs of 500 individuals.

Orcs
Point Cost-2 Each
Basically think the Uruk Hai from the Two Towers movie with smoother green skin and dental work. Orcs are basically like humans, but a bit more durable and stronger on average with denser bones and such. Orcs are just as smart as humans and reproduce the same, having 9 month pregnancies and reaching sexual maturity at age 12 but only lives to be at most fifty. Your standard Orc is (along with two sets of clothing, including trousers, a shirt, a belt, boots and a greatcoat) in a shirt of chain mail, a steel helmet like those used in the English Civil War, a breastplate with your personal logo painted on the torso and a groin guard, a 15cm Dagger and one of three sets of weapons...
Unlike the movie Uruk-Hai, These Orcs believe in and Practice regular Hygiene and cleanliness.
-A rectangular steel reinforced Shield 50cm across and 125 centimeters tall with your logo emblazoned on it, two javelins and a meter long Steel Sword
-Said Shield and a 4 meter long Pike
-A Arbalest Crossbow
And appropriate training to go with it.
One in every fifty Orcs is a capable blacksmith, with other trades being in there as well, including siege engineers and farmers.
Orcs are trained to fight in Centuries (100 Individuals), Cohorts (500 Individuals), Maniples (1,500 Individuals) and Legions (6,000 individuals).

Naga
Point Cost-3 Each
Naga are the marines, they have a humanlike upper body with four arms, but a 7 meter long tail in place of legs. Naga are naturally very good swimmers and can hold there breath for up to twenty minutes; they can handle quiet waters that are not arctic for some time. Naga breed at the same rate of Humans and have the same lifespan. While they are at home in water, their tough scales let them move over land just as easily as a human may walk.
Naga come armed with composite bows, 75cm chrome alloy cutlasses and 1.5 meter long Naginata. Organized into Forces of 30, 150 and 300.

Satyrs
Point Cost-5 Each
As large as an average Human and just as strong, Satyrs posses no military advantages aside from being able to run 1.5 times as fast as an average Human. However they are often as smart or smarter then a Human and are more likely to pick up reading, writing and other studies of logic and philosophy as well as being inherently musical. Satyrs also emit a very mild Psychic field that tends to calm anyone around them and make them feel relaxed, and easily entertained. Satyrs breed at the same rate as Humans and can live to be 70 baring diseases and wounds. The Standard Satyr wares leather armor and wields a simple short sword along with carrying a bag and a bow.
Satyrs are organized in Hoofs (50 Individuals), Pads (250 Individuals) and Forrests (750 individuals).

Minotaurs
Point Cost-20 Each
Minotaurs stand 7 to 7.5 feet tall, weigh 200 kilograms on average and look much like Narnian Minotaurs. They are about five times as strong as a human and can run at up to 40km/h. Minotaurs are relatively smart and more or less comparable to the average human. Female Minotaurs are deeply nurturing and motherly but male Minotaurs are normally quite aggressive and touchy, despite there loyalty. Minotaurs breed at the same rate humans do, but require twice as much food as a human, they prefer grains, but can process meat for high caloric fuel. Minotaurs can swim but hate water. Minotaurs come along with their garments with a helmet, breastplate, grieves and chain-mail shirt with an Orc Shield and a 3 meter long Halberd, as well as there natural horns. Minotaurs are organized into Horns (50 Individuals), Herds (350 Individuals) and Stampedes (1050 Individuals).

Centaurs
Point Cost-20 Each
Centaurs are just that, Centaurs. Centaurs can keep pace with the average horse and weigh as much. Centaurs prefer grains, but can process meat for high caloric fuel, they are as intelligent as humans and reproduce at the same rate as humans do, but have no more strength than a conventional human in its human section. Centaurs live as long as humans do. The Standard Centaur is a breastplate and chain mail for its human section, Helmet, a sachel for carrying stuff and is armed with a 3 meter lance and a composite bow. Centaurs are organized in Cadres (50 Individuals), Lances (250 Individuals) and Hordes (1,000 individuals).

Ursiods
Point Cost-30 Each
Envision a 500 kilogram humanoid grizzly bear with opposable thumbs able to run at thirty kilometers per hour on all fours. Ursiods are as intelligent as humans and breed at the same rate, but have ten times the strength, as well as claws and jaws. Ursiods are omnivorous, can swim better than a human if unarmored and have a damn good sense of smell, as well as an unbearlike, but useful sense of sight comparable to that of a human. Ursiods live longer then humans, about 100years baring sickness or wounds. Ursiods are armed with two meter long great swords and are clad in full plate armor. Ursiods come in Packs (50 Individuals) and Brotherhoods (500 Individuals)

Cygnaturs
Point Cost-100 Each
Cygnutaurs shall be 100-points a piece as flying is a decided advantage and should be expensive. They shall currently follow Stargliders form size and weight in terms of appearance. They shall lay a clutch of two eggs every 7months, and need lots of high caloric foods, meats and sugars for the most part. (for Additional Information see Stargliders SKetches)

Ogres
Point Cost-250 Each
Ogres are large hairless mammalian humanoids 5 meters tall, broadly built and massing in at three tonnes. They are also dumb as hell, having an average IQ of 65 and are only capable of very basic tasks under supervision. Ogres require a lot of food and care to work properly, a staff of about fifteen Orcs per each. Ogres are omnivorous and need lots of food and have twenty month pregnancies, take twenty years to mature, but live to over a century. Ogres are instinctively afraid of fire. Ogres come with boots, pants, a breastplate and are armed with heavy 3 meter long spiked clubs for general smashing. Ogres do not have any organizational units.

You do not have any siege weapons, but you do have blueprints for the siege weapons available at the time and Orcs can build them. The same goes for ships.
Your average Orc, Centaur, Minotaur and Ursiod is a capable farmer or herdsmen with one out of ten being a capable tradesbeings and one out of Five Trades beings being a decent blacksmith. Orcs are simply the most cost effective point wise for trades beings. Nagas are capable fishermen as well as the Trades. Goblins represent unskilled labor and Ogres are just plane stupid.

Additional Minion Information

Breeding
While not something I wish to think about, Minion-Human Breeding has been mentioned. Currently only Orcs and Satyrs are close enough to have any sort of viable Offspring. Only one our of every 20 of such Offspring will actually be fertile, the other 90% being infertile 'mules' The Minions Genes, weather Mother or Father, will also always be dominate in creating the appearance of said offspring.
Last edited by Crossroads Inc. on 2009-08-20 02:33pm, edited 1 time in total.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Master_Baerne »

I'm still in.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Bluewolf »

I may join in on this though I am not sure yet.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Mr Bean »

Still in and looking to set up my River-Empire.

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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by bobnik »

Still in. I want to update my livestock and cubic metre to account for the changes that have been made - do we post our OOB here?
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Crossroads Inc. »

bobnik wrote:Still in. I want to update my livestock and cubic metre to account for the changes that have been made - do we post our OOB here?
Not yet, Want to see how many more people are interested and then ill start up an OOB
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Darth Yoshi »

Dunno if I'll be able to keep up, but I'm still in.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Raesene »

Still interested. I will do some fine-tuning of population distribution and the content of my m³. Location will stay the same.

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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Starglider »

I am in subject to time constraints, which are unpredictable at the moment (as is Internet access with so many business trips recently). However I'm not sure if anything interesting is actually going to happen to my force. I suspect that at least the first hundred years of this STGOD will basically be all the people in North America describing all the infrastructure they are building. However if I get time I will clean up and post the sketches I did of my bird-mutant-creatures and their militarily-impractical evil lair.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Vehrec »

Yeah, sure I'll go for this. Secure one of the best natural harbors in the world, and what may be a vital lynchpin in the hopes of the American Riverfront alliance? You bet your sweet ass I will.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Styphon »

I still want in on this, though I'll have to retool my m3 since you've gone and added all those seeds to our starting kit. :mrgreen:
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Dave »

I'm still up for it.

Quick question: What game speed are we using? 2 weeks == 1 year? 1 month == 1 year? 1 month == 10 years?
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Samuel »

I'm in. Even though I have no clue how to do a STGOD.
I suspect that at least the first hundred years of this STGOD will basically be all the people in North America describing all the infrastructure they are building.
We can skip that and go to the war for Central America and the Atlantic Campaign.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Crossroads Inc. »

For those thinking of joining up, Im posting a "Complete" OOB as a primer... There have been many short ones posted in the intial thread, but mostly its people outlining what minions they want. For purposes of a full and working STGOD, it would be expected to post a "Full" OOB< going over all the resources that people in the main thread have agreed upon adding,regardless of weather you think your are going to utilize them at first.
Behold the Incorporated Nation of Crossroadia!!!

This will be a nation built to advance the betterment of society and Science. Our primary missions is to spread a Science and logic based way of thinking among the natives of the area, working with them in mutual benefit to help grow Crossroadia. Long term goal is to build a moderately industrialized that shall spread the word of logic... And the flying Spaghetti monster (I'm brining all of his religious works back with me)

I will be setting out where present day "Sandusky". On the southern end of Lake Erie in the largest natural Bay in the Area. It is surrounded by seizable Limestone fields and enough thick forests to keep me well supplied with timber and firewood. Initial construction goals is the building of a large well leveled road to the nation of "Dave" who I plan on building trade up with as he is going to iron mining.

For my Fortress I will be taking Stirling Castle (which is just at the upper limit of castle Size I can get) Just after the year 1712 when the Palace was renovated and the outer walls reinforced (Past 1700 the castle became more of a barracks and much of the finer interiors and furniture was removed)

Initial Starting Resources (based from 50,000 points)
2500-Lumber Axes (modern make)
2500-2H- Lumber Saws
2500-2H- Sledge Hammer
2500-Shovels
2500-Pickaxes
2500-Plows

Gold (based from 50,000 points)
250 cubes of 1kilogram bars of gold

Livestock (based on 10,000 Cattle)
Cattle, 8,000
Pigs, 1000
Chickens, 1000
Sheep, 2000

2,000pts for-Satyrs x 400
*200 of these shall be split into my primary Educational staff. I will have them reading every book and bit of information I bring back with me. Depending on what they best pickup on, I shall assign them to different areas of Education. This force shall in time form the backbone of a new University to which all minions creatures and Natives may come to gain an education.
*100 of these will specifically be trained in Civil Engineering and construction to oversee the largely untrained manual labor that will eventually be put to use building roads and new facilities.
*80 of these will specifically be trained in the laws and costumes of the Natives of the bay area around the time. These will be my emissaries and will travel (with a light escort) to outlying tribes simply to open trade at first and over time open a long term discourse.
*20, the final 20 will be held at the Fortress as entertainers advisers and for personal escorts.

900 pts for-Nagas x 300
Living on the bay there will be a wealth of sea life to harvest for food. While my Nagas primary purpose will be surveillance and information gathering along they coast, I will also train them in fishing and harvesting shellfish.
*250 will be trained for coastal patrol and fishing.
*40, Initially I will hold tryouts in swimming races, the 50 fastest swimmers I will pick as a simple courier system across the bay to communicate with Havok, at least until bridges are built.
*10, the last 10 I wish to train as personal guards with the palace, Im not sure why but I've always wanted Snake people as personal guards, and having four arms just makes them that much more nifty.

6,000 pts for-Minotaurs x 300
6,000 pts for -Centaurs x 300
9,000 pts for -Ursids x 300

While less then 1000 forces, the above will form the core of my eventual military Brass. I intend to train these forces together, to work together cooperate together and relay on one another. One Minotaur, One Centaur and On Ursid, working in groups of Three to oversee my growing empire.
Eventually I plant to have 200 of each group over see military matters as well as form a primitive civil service.
The remaining 100 shall be trained on more specific matters as they may arise.

26,000 pts for -Orcs x 13,000
These will be the backbone of my labor force. I will start off by saying I will go out of my way to treat them superbly and fairly, All these creatures may be frantically loyal to us NOW, but we want to keep them nice, happy and content for the next 500 years...
*5,000 I plan to have as a Standing army with ongoing military training, patrols and exercises.
*8,000 Will be trained over time as workers and labors, hopefully increasing their skills and expertise in construction, farming, food production, etc. Also once a month for three days (not all at once mind you) they will report back for military training, just to keep them on their toes.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Darth Yoshi »

Samuel wrote:I'm in. Even though I have no clue how to do a STGOD.
I suspect that at least the first hundred years of this STGOD will basically be all the people in North America describing all the infrastructure they are building.
We can skip that and go to the war for Central America and the Atlantic Campaign.
I'm actually not sure how this is going to work, with me being one of two people in Asia and potentially in control of China while the rest of you are divvying up North America.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by bobnik »

Hey Styphon, did you decide whether you're in Australia or Siberia?
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Mr Bean »

Darth Yoshi wrote: We can skip that and go to the war for Central America and the Atlantic Campaign.
I'm actually not sure how this is going to work, with me being one of two people in Asia and potentially in control of China while the rest of you are divvying up North America.[/quote]
You still have to Conqueror China, You can bring at most 50,000 troops? Even if you take the Capital, it would be a long and bloody slog to victory, taking several decades if everything goes right before you can count on a pacified China. Which even the best Chinese generals never managed.

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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by speaker-to-trolls »

I'm still in, though I'd like to redo my cubic metre before the game officially begins.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Styphon »

bobnik wrote:Hey Styphon, did you decide whether you're in Australia or Siberia?
Well I never got word back from the other guy in Siberia about coming up with a plan besides "Styphon takes lots of centaurs so I don't have to", so I guess I'll be going with Australia... specifically somewhere in Pilbara, since there's apparently just ridiculous amounts of iron to be mined there.
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Samuel »

Crap, I just remembered that this week I'm settling into college. I probably won't be able to make it with all the moving involved.
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Darth Yoshi
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Darth Yoshi »

Mr Bean wrote:You still have to Conqueror China, You can bring at most 50,000 troops? Even if you take the Capital, it would be a long and bloody slog to victory, taking several decades if everything goes right before you can count on a pacified China. Which even the best Chinese generals never managed.
Well, yeah. That's my point. It's going to be pretty boring with me trying to consolidate power while the rest of you build infrastructure. If people don't mind watching me flail around while everyone else has a siesta, we can do that, I suppose.
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KroLazuxy_87
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by KroLazuxy_87 »

Put me down as a participant, but I'll prolly be changing my starting location and stuff.
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Styphon
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Styphon »

KroLazuxy_87 wrote:Put me down as a participant, but I'll prolly be changing my starting location and stuff.
Re-doing your army should probably be your priority, as you now have over 50 posts. :P
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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by Zor »

Navarch Imperator Zor of New Zealand stands ready.

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Re: SD.Net Lords of Darkness Mk-II (Trial/Recruiter thread)

Post by TimothyC »

Baron Cizadlo of the Land between the Miamis here.
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