So I played the ArmA 2 demo

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

So I played the ArmA 2 demo

Post by Vympel »

It felt a lot more like Operation Flashpoint than the ass-tastic ArmA.

However, it was still damn hard. I often found myself getting shot by assholes I can't see. There's also an annoying motion blur effect - with nothing in the options to turn it off (I despise motion blur).

I didn't find any bugs and it seemed to run well in the first mission I played, with no noticeable slowdown even though I was running it pretty high (1920x1200 on my 22' monitor, very high textures and object detail).

How many times has ArmA 2 been patched since? I might push up my planned purchase of it.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Re: So I played the ArmA 2 demo

Post by JointStrikeFighter »

Just wAit for flashpoint 2 you git.
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Re: So I played the ArmA 2 demo

Post by Vympel »

JointStrikeFighter wrote:Just wAit for flashpoint 2 you git.
I can have both.

Also, I forgot to mention how incredibly AWFUL the voice-acting is for ArmA2. I mean wow. The cadence and the inflection of the player character's speech in the helicopter in the first demo mission is unbelievably off, and when injured the noises/ grunts/ comments you make sound so incredibly Eastern European as to produce LOLs.
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
JointStrikeFighter
Worthless Trolling Palm-Fucker
Posts: 1979
Joined: 2004-06-12 03:09am
Location: Brisbane, Australia

Re: So I played the ArmA 2 demo

Post by JointStrikeFighter »

Vympel wrote:
JointStrikeFighter wrote:Just wAit for flashpoint 2 you git.
I can have both.

Also, I forgot to mention how incredibly AWFUL the voice-acting is for ArmA2. I mean wow. The cadence and the inflection of the player character's speech in the helicopter in the first demo mission is unbelievably off, and when injured the noises/ grunts/ comments you make sound so incredibly Eastern European as to produce LOLs.
Awful VA in a Flashpoint game? Colour me shocked vymp ;)
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Re: So I played the ArmA 2 demo

Post by weemadando »

The first mission in the game has you clearing a village where war crimes are going on:

"There's a woman. She has. Been attacked."
"TWO! RETURN TO. FORMATION!"

"I've found a mass grave. This is. Horrible."
"TWO! WHERE ARE YOU?"
"Command, I've got a mass grave here, looks like civilians."
"TWO! RETURN TO. FORMATION!"
"OK soldier, that's the evidence we were looking for."
"UNKNOWN! MAN! IN! OBLRIAINXHZ!"
"I'm heading on to the next objective now."
"TWO! RETURN TO. FORMATION!"

That voice acting totally kills the mood. Here I am in what should be moments of stoicism and horror as I rescue hostages, rape victims and uncover horrific evidence and any break in the "story" dialogue is filled with my commander yelling pointless shit at me.

Also awesome - if you fly the Pchela-1 UAV and look "down" you can see that all they've done is shoved a soldier model in there with his head where the camera would be. You look down out of hte drone's camera port and there's just a soldier sitting there. It doesn't appear in the external view, but it's damn sure there on the first person.

The pilot AI is fucking awful. I've seen more planes and choppers taken down by that hill that crept up on them than by AAA. And when your fucking evac chopper resolutely refuses to land and you can't finish a mission? Fuck that.

That said, messing about in the editor is as fun as always and the combatant AI seems the best I've played since some of the serious AI mods from the OFP days.

AND WHERE THE FUCK ARE MY FUCKING DISPLAY OPTIONS? At least I'm one of the fortunate ones who hasn't encountered the glitch of "motion blur=1" ALWAYS. Even standing still everything is blurred.

I'm still hanging out for OFP2 though. If they can get the balance of a good tactical shooter while still being fun and open then they're onto a fucking winner.
User avatar
Vympel
Spetsnaz
Spetsnaz
Posts: 29312
Joined: 2002-07-19 01:08am
Location: Sydney Australia

Re: So I played the ArmA 2 demo

Post by Vympel »

Here's hoping Codemasters delivers the polish and presentation that completely eludes Bohemia Interactive, then. I mean really, this is basic stuff, and it's just ghastly. How are you supposed to get engrossed in what's going on if the presentation is so shite?
Like Legend of Galactic Heroes? Please contribute to http://gineipaedia.com/
User avatar
Zixinus
Emperor's Hand
Posts: 6663
Joined: 2007-06-19 12:48pm
Location: In Seth the Blitzspear
Contact:

Re: So I played the ArmA 2 demo

Post by Zixinus »

Voice acting is a always a last minute thing for most developers, and with some reason. I recall that audio studios (the room) charge by the minute, so if the developers are renting, they want it done as quickly as possible. Good voice actors are expensive as well, so they'll probably get their friends and relatives, if not the cheapest voice actors they can find.

As for why they ignored such a graling problem: I have a theory that all eastern-European and Russian studios are philosophically opposed to the notion of quality control or even throughout playtesting. I recall the same problem with STALKER: great ideas, but poor testing and bugs up the ass make all the effort worthless.
Credo!
Chat with me on Skype if you want to talk about writing, ideas or if you want a test-reader! PM for address.
User avatar
Laughing Mechanicus
Jedi Knight
Posts: 721
Joined: 2002-09-21 11:46am
Location: United Kingdom

Re: So I played the ArmA 2 demo

Post by Laughing Mechanicus »

It's funny that Bohemia Studios avoided these problems in the past by simply having campaigns that were mostly "Go here kill this, now go here kill this" encounters with little dialogue. I dimly recall that in OFP the only times I thought they even approached interesting dialogue were when the player had no AI partners.

The funny part is, of course, that they obviously didn't even realise it themselves - which means the uninspiring campaigns in previous games have not been some attempt to cover engine flaws, it is just the best they could do.

I also am hopeful Codemasters does a good job on Operation Flashpoint 2 as Bohemia Studios so completely missed the point of what made OFP fun and instead chose grognard madness.
Voice acting is a always a last minute thing for most developers, and with some reason.
They can hardly hide behind that excuse because of the nature of the voice commands in ArmA - all spoken sentences are dynamically generated by stitching together single recorded words/phrases. It is not as if they were un-aware they would need the phrases "enemy", "man" and "200m" until late into the project.
Indie game dev, my website: SlowBladeSystems. Twitter: @slowbladesys
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
User avatar
Singular Intellect
Jedi Council Member
Posts: 2392
Joined: 2006-09-19 03:12pm
Location: Calgary, Alberta, Canada

Re: So I played the ArmA 2 demo

Post by Singular Intellect »

I was seriously considering buying this game to tie me over until OFP2 got out, but I'm getting the impression I shouldn't bother.
"Now let us be clear, my friends. The fruits of our science that you receive and the many millions of benefits that justify them, are a gift. Be grateful. Or be silent." -Modified Quote
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: So I played the ArmA 2 demo

Post by Stark »

Aaron Ash wrote:It's funny that Bohemia Studios avoided these problems in the past by simply having campaigns that were mostly "Go here kill this, now go here kill this" encounters with little dialogue. I dimly recall that in OFP the only times I thought they even approached interesting dialogue were when the player had no AI partners.
What's funny about what Ando is saying is that they are just too stupid to suppress the normal squad chatter during missions. It may not even be POSSIBLE to do so!

What a pack of idiots.

OFP2 looks sufficiently different (ie, going for the CoD style instead of the simulationist OBVIOUS COMMANDERS CUPOLA market) that I'm not sure they're particularly comparable. I'm going to replay Far Cry 2 on 360.
User avatar
Laughing Mechanicus
Jedi Knight
Posts: 721
Joined: 2002-09-21 11:46am
Location: United Kingdom

Re: So I played the ArmA 2 demo

Post by Laughing Mechanicus »

Stark wrote:What's funny about what Ando is saying is that they are just too stupid to suppress the normal squad chatter during missions. It may not even be POSSIBLE to do so!
Well, 3 games into the series you would think they might have taken the time to add a "SUPRESS NON-SCRIPTED DIALOGUE FOR X SECONDS" trigger in the editor. Then again, they can't waste time on irrelevant rubbish like that or they might not have had enough time to research the M4 SOCKMOD MK. XII mod.0 rifle on wikipedia.
Indie game dev, my website: SlowBladeSystems. Twitter: @slowbladesys
Also officer of the Sunday Simmers, a Steam group for war game and simulation enthusiasts
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: So I played the ArmA 2 demo

Post by PeZook »

Hell, you can easily work around it. OFP 1 had scripting commands that allowed you to temporarily detach the PC from his squad, and attach him back later.

Though I do not recall ever having problems with scripted audio comning up in cutscenes. It's entirely possible they saw the problem and made the game automatically cut it off.

...and then failed to do so in Arma2? :D

Hell, it's not like you need thorough playtesting to recognize such a huge, glaring problem...
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
User avatar
chitoryu12
Jedi Council Member
Posts: 1997
Joined: 2005-12-19 09:34pm
Location: Florida

Re: So I played the ArmA 2 demo

Post by chitoryu12 »

So, I've got the weirdest glitch. All the gameplay (including the background of the main menu) has smoke or clouds over it, like someone dropped a smoke grenade at my feet. Lowering the brightness and increasing the view distance barely helped, and it makes the game so laggy it's completely unplayable. The troubleshooting section on the main forum was useless as well.
User avatar
Commander 598
Jedi Knight
Posts: 767
Joined: 2006-06-07 08:16pm
Location: Northern Louisiana Swamp
Contact:

Re: So I played the ArmA 2 demo

Post by Commander 598 »

I don't recall encountering any problem with the dialogue in that mission.
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Re: So I played the ArmA 2 demo

Post by weemadando »

PeZook wrote:Hell, you can easily work around it. OFP 1 had scripting commands that allowed you to temporarily detach the PC from his squad, and attach him back later.

Though I do not recall ever having problems with scripted audio comning up in cutscenes. It's entirely possible they saw the problem and made the game automatically cut it off.

...and then failed to do so in Arma2? :D

Hell, it's not like you need thorough playtesting to recognize such a huge, glaring problem...
It's not in cutscenes, it's in gameplay that this is happening. And it's fucking annoying.
User avatar
PeZook
Emperor's Hand
Posts: 13237
Joined: 2002-07-18 06:08pm
Location: Poland

Re: So I played the ArmA 2 demo

Post by PeZook »

Ah, I see. Still, I don't recall such incidents in OFP.
Image
JULY 20TH 1969 - The day the entire world was looking up

It suddenly struck me that that tiny pea, pretty and blue, was the Earth. I put up my thumb and shut one eye, and my thumb blotted out the planet Earth. I didn't feel like a giant. I felt very, very small.
- NEIL ARMSTRONG, MISSION COMMANDER, APOLLO 11

Signature dedicated to the greatest achievement of mankind.

MILDLY DERANGED PHYSICIST does not mind BREAKING the SOUND BARRIER, because it is INSURED. - Simon_Jester considering the problems of hypersonic flight for Team L.A.M.E.
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Re: So I played the ArmA 2 demo

Post by weemadando »

PeZook wrote:Ah, I see. Still, I don't recall such incidents in OFP.
That's because in OFP they didn't have as much radio chatter and the conversations with HQ etc were generally big uninterruptable audio blocks if I recall, rather than short transmissions which are interspersed with the general radio chatter which is much, much more prevalent.
User avatar
Steel
Jedi Master
Posts: 1123
Joined: 2005-12-09 03:49pm
Location: Cambridge

Re: So I played the ArmA 2 demo

Post by Steel »

weemadando wrote:
PeZook wrote:Ah, I see. Still, I don't recall such incidents in OFP.
That's because in OFP they didn't have as much radio chatter and the conversations with HQ etc were generally big uninterruptable audio blocks if I recall, rather than short transmissions which are interspersed with the general radio chatter which is much, much more prevalent.
OFP had this problem too as I recall. The radio could interrupt the scripted stuff in some missions, and in OFP that meant the scripted transmission restarted. Massively annoying.

HQ: Ok now-
SQUAD: 4! Whereareyou!
HQ: Ok now we're-
SQUAD: 3! Returnto! formation!
HQ: Ok-
SQUAD: Ohno! 4!!! Isdown!
...
Apparently nobody can see you without a signature.
weemadando
SMAKIBBFB
Posts: 19195
Joined: 2002-07-28 12:30pm
Contact:

Re: So I played the ArmA 2 demo

Post by weemadando »

Well at least they've fixed that part of the problem...
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Re: So I played the ArmA 2 demo

Post by Sea Skimmer »

http://www.gogamer.com/viewproduct.htm? ... d=73295699

Figured I’d throw this here, Arma 2 for only 38 US dollars. This is the largest discount I have seen for it.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Steel
Jedi Master
Posts: 1123
Joined: 2005-12-09 03:49pm
Location: Cambridge

Re: So I played the ArmA 2 demo

Post by Steel »

Sea Skimmer wrote:http://www.gogamer.com/viewproduct.htm? ... d=73295699

Figured I’d throw this here, Arma 2 for only 38 US dollars. This is the largest discount I have seen for it.
Arma 2 is currently £22.50 on amazon.co.uk which translates to... 38$US. I havent bought it yet, but I'm thinking if I'm actually going to get it I'll wait a bit longer as with the other games theres been lots of patches/fixes/mods that are much better than the first release and the price should drop quite a bit more in the near(ish) future.
Apparently nobody can see you without a signature.
Edward Yee
Sith Devotee
Posts: 3395
Joined: 2005-07-31 06:48am

Re: So I played the ArmA 2 demo

Post by Edward Yee »

Here's hoping that such patches/fixes are included in (later) release versions of ArmA II, now that I won't be getting it through GameStop or Newegg (apparently both pulled the game from retail).
"Yee's proposal is exactly the sort of thing I would expect some Washington legal eagle to do. In fact, it could even be argued it would be unrealistic to not have a scene in the next book of, say, a Congressman Yee submit the Yee Act for consideration. :D" - bcoogler on this

"My crystal ball is filled with smoke, and my hovercraft is full of eels." - Bayonet

Stark: "You can't even GET to heaven. You don't even know where it is, or even if it still exists."
SirNitram: "So storm Hell." - From the legendary thread
User avatar
Artemas
Padawan Learner
Posts: 472
Joined: 2008-12-04 03:00pm
Location: Calgary

Re: So I played the ArmA 2 demo

Post by Artemas »

Hey vympel,

is it possible to power-slide a BMP-2 in real life?

Because drifting around corners in an afv is hilarious.
Shrooms: It's interesting that the taste of blood is kind of irony.
User avatar
Sea Skimmer
Yankee Capitalist Air Pirate
Posts: 37390
Joined: 2002-07-03 11:49pm
Location: Passchendaele City, HAB

Re: So I played the ArmA 2 demo

Post by Sea Skimmer »

Any decently fast tracked vehicle can do power slides, including 70 ton main battle tanks. You can find videos of tanks doing it on youtube. The physics in Arma however rather exaggerates the distance you could realistically expect to cover.
"This cult of special forces is as sensible as to form a Royal Corps of Tree Climbers and say that no soldier who does not wear its green hat with a bunch of oak leaves stuck in it should be expected to climb a tree"
— Field Marshal William Slim 1956
User avatar
Artemas
Padawan Learner
Posts: 472
Joined: 2008-12-04 03:00pm
Location: Calgary

Re: So I played the ArmA 2 demo

Post by Artemas »

Yeah, it really stands out when the wheeled vehicles can't do it though.

Also, yay for dying in cutscenes again!
Shrooms: It's interesting that the taste of blood is kind of irony.
Post Reply