ARMA II gets expansion (already?!)

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Vympel
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ARMA II gets expansion (already?!)

Post by Vympel »

Link

LOL at blurb:-
ARMA II only just came out! And as you’d expect from such an ambitious game, is still pretty broken! Neither of which seems to matter, since an expansion for the game has already been announced.

Called Operation Arrowhead, it’s set three years after the events depicted in ARMA II and takes place in an all-new region, the tastefully-named Takistan. Yup, an all-new region. Not new missions on an existing map, a whole new place to run around for ages in then die suddenly without warning.

That’s about it for the info, because the game won’t be properly unveiled until next week at Gamescom in Koln.
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Re: ARMA II gets expansion (already?!)

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Wrong forum. :P
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Re: ARMA II gets expansion (already?!)

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I’m not surprised. People really really want a map with two things, larger urban areas, and wider open spaces. No editing of the stock maps will provide this in a satisfactory manner, and while Arma 1 maps can be imported they do have bugs and the quality is hardly equal to the new stuff. I’d hope they’ll also take the time to introduce a wider range of European, and also Chinese weapons into the mix. I’d also really like a couple additional items in the fortifications list but no doubt modders will soon provide them anyway. Given the Apache on the image, it seems likely that additional US equipment will appear to flesh out the US Army, but it'd be harder to make a really good expansion to Soviet bloc equipment. They've already been petty well covered unless you demand a BMP-1.
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Re: ARMA II gets expansion (already?!)

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Stofsk wrote:Wrong forum. :P
Shaddapyou. Moved.
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Re: ARMA II gets expansion (already?!)

Post by Commander 598 »

I’m not surprised. People really really want a map with two things, larger urban areas, and wider open spaces.
If only because Chernarus is a bit resource heavy at times and it's basically composed of nothing but heavily forested hills, mountains, and the valleys in between them...not counting low rock walls that flip armored vehicles in at least half of the passably open spaces. :p
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Re: ARMA II gets expansion (already?!)

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I’ve never seen a vehicle actually flip and be irrecoverable from hitting one of those damn rock walls, but the crazy jump in the air physics have always been in the series. In OFP you could shoot an M113 with an M16 and have it literally lift 3 feet in the air. It was rather hilarious. Anyway I can support 40 on 40 tank battles at a 3000 meter draw distance, and I am damn pissed that nowhere can I fit them in decently. In that fairly open field south of the big airfield on the western side of the map just isn't big enough. I mean sure I can put them all in... but then they tend to get confused as the formations plow into each other and all the wrecks.
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