Ghost Rider wrote:If it comes with customization...hopefully it'll be deeper then WoW's.
I don't know how WoW's customisation goes, but you're right and they're also supposed to be gender selection as well (hopefully that means the female monk isn't bearded
Though I wonder if she'll still be bald?)
The monk is an interesting class, but I am hoping they scale every class decently. Diablo 2 had the problem that at the end, only a few could hang and everyone else was there to take up space.
There are so many variables inherent to long term gaming that it would be impossible to predict what power disparity there would be between the various classes at higher difficulties. Diablo 2 sort of showed that, as nobody is a better (and
safer) melee fighter than the Barbarian (highest HP with Vitality investment, meaning he can tank; highest damage with high-end skills, like Beserk and/or Whirlwind, and Beserk has the added bonus of providing 100% magic damage that can't be resisted by monsters and even ignores the dread Iron Maiden curse from Oblivion Knights - the only monsters immune to Magic Damage are the Unravellers from Act 2 but only on Hell difficulty, and it wouldn't be hard to smash them using a normal attack or Concentrate instead), or ranged/crowd control class than the Sorceress or Javazon (Javazons with Lightning Fury do absurd amounts of damage, and you don't even need to synergise the skill), and nothing is as broken as the Hammerdin (Paladin using nothing but Blessed Hammer and synergised completely - ridiculous amounts of damage that like Beserk, is unresistable by 99% of all the monsters in the game - hell I think Blessed Hammer can still kill Unravellers - and is a caster, and can still tank because Vitality provides higher HP than for any other caster class). Necros who also focus on nothing but skellies can also pretty much cruise through the game and let the skellies kill everything.
At the moment, it looks like Barbarian in D3 will retain the same role it had in D2 (ie tough and safe melee character who isn't all that fast but will have huge protection and damage potential) while in comparison, I've heard it said that the Monk will be a bit of a glass cannon (obviously we don't know how true that is until we see the end result), and might be the 'paladin' type class for D3 (Paladins were strong but their best utility was as party leader, because auras were super useful). Wizards are basically Sorcs so they don't seem to do anything new, other than the new spells. I still predict they will be the crowd-control specialists. Witch Doctors have so far not interested me, as they appear to be Necros but as you said, not with skellies but with zombies. Still, worth a play anyway.
Now I wonder what Class 5 will be!
(Fingers crossed the Rogue makes a comeback, but probably won't be called a Rogue and won't be tied to the Sisters of the Sightless Eye - but one can hope I guess)