Arkham Asylum?

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Stark
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Re: Arkham Asylum?

Post by Stark »

Clumsily limiting interaction = design brilliance? :)

That people find the combat interesting or challenging is hilarious. It's less-than-GoW complexity. The lack of 'interesting' moves and actual skill beyond timing is lame, and the AI constantly falling for the same tricks when they're immune to rangs is hilarious.

BTW, this thread needs more nerds saying hard 'isn't much harder' than normal. I wouldn't know, but a fighting game where you die in 5 hits from random kooks is 'hard'. Even I'd they can't hit you because their AI sucks.
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Re: Arkham Asylum?

Post by General Zod »

Stark wrote:Clumsily limiting interaction = design brilliance? :)

That people find the combat interesting or challenging is hilarious. It's less-than-GoW complexity. The lack of 'interesting' moves and actual skill beyond timing is lame, and the AI constantly falling for the same tricks when they're immune to rangs is hilarious.

BTW, this thread needs more nerds saying hard 'isn't much harder' than normal. I wouldn't know, but a fighting game where you die in 5 hits from random kooks is 'hard'. Even I'd they can't hit you because their AI sucks.
Well after playing it through on normal I've been able to make it through up until the fight with Poison Ivy with only dying once or twice. Bane was the most troublesome boss, but that's just because they keep throwing a bunch of thugs in with the big boss fight. Poison Ivy would be a cinch if she didn't keep throwing henchmen at you.
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Re: Arkham Asylum?

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Stark doesn't like something? Shock and awe.
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Re: Arkham Asylum?

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STARK HATES EVERYTHING MEME CLUMSILY REPEATED BY OFFENDED NERDS? WHO KNEW
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Re: Arkham Asylum?

Post by Stark »

Best part is I don't hate it, it's just more of an interactivemovie than a game.

Not automatically loving something nerd-chic might get you personally attacked, though.

Zod when you fought Bane did you even kill the goons? I just played Border Collie and all 10 were still alive when I beat him(and left him largley unmolested so ge could come back).
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Re: Arkham Asylum?

Post by Dorsk 81 »

Stark wrote:Clumsily limiting interaction = design brilliance? :)
*Gasp* Restricting access to areas you don't need to go to yet by limiting your initial toolset?! Why that's just crazy.
That people find the combat interesting or challenging is hilarious. It's less-than-GoW complexity. The lack of 'interesting' moves and actual skill beyond timing is lame, and the AI constantly falling for the same tricks when they're immune to rangs is hilarious.
Says the guy who called it "proper hard" and hasn't gone much beyond Bane, so can't have unlocked all the moves yet and hasn't been able to do much more than a 10x combo.
BTW, this thread needs more nerds saying hard 'isn't much harder' than normal. I wouldn't know, but a fighting game where you die in 5 hits from random kooks is 'hard'. Even I'd they can't hit you because their AI sucks.
Because anyone who can see the start of a strike animation from a henchman and knows to hit counter must be a nerd, *I'm a smarmy asshole*? :lol:
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Re: Arkham Asylum?

Post by General Zod »

Stark wrote:
Zod when you fought Bane did you even kill the goons? I just played Border Collie and all 10 were still alive when I beat him(and left him largley unmolested so ge could come back).
I did a combination of taking them out as quickly as possible while staying away from Bane, and putting them between myself and Bane so he could help take them out for me when he charged or threw one of the unconscious thugs.
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Re: Arkham Asylum?

Post by Setzer »

Stark wrote:The more people try to explain it away the more it amuses me that Batman is repeatedly killed because he's too dumb to pick up a sniper rifle. He'll strangle a man with a grapple claw (fucked if I even know how that works) but he won't do anything actually effective because they might die... unless he wants to! :D
Give the guy a break. He lost his parents to a gun. The trauma that shapes his life even now was caused by a gun. It doesn't surprise me that he wouldn't touch a gun.

As for the Joker gas thing, it isn't immediately fatal. There's another segment where you can save some guys who have been exposed to it by turning on some fans.
Though I do admit it was OOC for Batman to drop a guy into an area full of poison gas. I only did it out of frustration because I couldn't think of any other way to solve t.

However, I seriously have to wonder about the competence of Arkham's staff. IIRC, according to Two Face's file, they think Schizophrenia and Multiple Personality Disorder are the same affliction. Do the staff at Gotham Hospital not know the difference between heart burn and heart attacks? The staff were making a game set in an insane asylum. Would it have killed them to get some research material not published by DC Comics?

Also, Dr Young invented the Titan formula to Spoiler
give inmates the strength to survive treatments that would ordinarily kill them.
Did she think electroshocks and trepanation were fancy pants technobabble pie in the sky futuristic nonsense? Even Bedlam Hospital didn't use treatments that were guaranteed to be fatal. You might want to reconsider your methods when 19th century psychiatry looks humane by comparison. I'm surprised I didn't see inmates being beaten by the staff trying to drive the demons out. Seriously, if they've had to resort to methods like that, you're better off just executing the worst inmates.

And as for Killer Croc... looking at him in the best possible light, he acts like a monster because he's always been treated like one. Do they really expect him to act more human when everyone from the Warden to the janitors are all "Oh my god what is that hideous freak?" They just let him swim around in the sewers and toss meat down there every now and then. Real compassionate, I imagine he'll soon come to sympathize with normal people after treatment like that. It's ridiculous from a psychiatric sense, and it's absurd from a security viewpoint. "Hey, Let's let the guy with razor sharp teeth who's perfectly at home in the water swim around the sewers unsupervised! It's not like we're on an island where everything flows out to sea!"
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Re: Arkham Asylum?

Post by Rawtooth »

Hey Setzer, they do hand-wave the conditions of the Asylum in the game.
Spoiler
The warden is insane, and wants to "punish" people he considers mentally ill. Hiring incompetent/corrupt doctors would be step in that direction. The recordings of the Spirit of Arkham are his confession.
Personally, I found the game to run very hot and cold for combat on Hard. Sections of armed guards = boring, wait-fests while hoping I don't make a minor mistake and die in a hail of bullets. Sections of unarmed thugs = easy, but fun beat-down sessions. Either I was dying horribly or having an enjoyable walk in the park.

The detective vision while useful and interesting is irritating from how much information you learn while using it, thus making it mandatory during the latter half of the game which cuts into the impressive atmosphere they instilled the game with.

I do agree with the sentiment that this game is basically an episode of BTAS writ large. In that aspect, it succeeds wonderfully.
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Re: Arkham Asylum?

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Dorsk 81 wrote: *Gasp* Restricting access to areas you don't need to go to yet by limiting your initial toolset?! Why that's just crazy.
So you're saying it IS good game design to have obvious off switches you can't use for no reason other than handwaving, even though you can use switches with rangs when the game decides to let you? Oh wait you're a fat nerd without a leg to stand on! BAA is a Metroid-em-up? Shit that means it's automatically acceptable lol
Because anyone who can see the start of a strike animation from a henchman and knows to hit counter must be a nerd, *I'm a smarmy asshole*? :lol:
This has xyz to do with 'dying is 5 hits = hard'? I guess nothing and you're just a butthurt fanboy! AWW DIDDUMS TEH COUNTAHZ!! Let's talk more about your best combo because this is relevant to be game being high lethality. Oh wait it isn't because a fatty says so!

Anyone who describes 12v1 melee with counters as 'LOL PRESS COUNTER MOAR' is a fucking idiot. Let's hear more about how Dickless81 is mega leet plz!!!!1 GAME NOT HARD LOLOLOL
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Re: Arkham Asylum?

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Stark wrote:So you're saying it IS good game design to have obvious off switches you can't use for no reason other than handwaving, even though you can use switches with rangs when the game decides to let you? Oh wait you're a fat nerd without a leg to stand on! BAA is a Metroid-em-up? Shit that means it's automatically acceptable lol
Yea, because batman should be able to turn off any switch he wants regardless of what gadgets he has to hand. And way to miss the idea that an on/off switch on a fan is a little less complex than a lock meant to contain supposedly genius criminals...
This has xyz to do with 'dying is 5 hits = hard'? I guess nothing and you're just a butthurt fanboy! AWW DIDDUMS TEH COUNTAHZ!! Let's talk more about your best combo because this is relevant to be game being high lethality. Oh wait it isn't because a fatty says so!
Fanboy? No, but you're bitching about a game you've barely played for more than an hour or two. Dying all the time? Upgrade the suit, learn to counter, use take downs and quite whining like a cunt. And yes combo length matters dumb ass, as someone who was praising the xp=health bit you should fucking realise the longer and more varied your combo the more health you get back at the end of the fight.
Anyone who describes 12v1 melee with counters as 'LOL PRESS COUNTER MOAR' is a fucking idiot. Let's hear more about how Dickless81 is mega leet plz!!!!1 GAME NOT HARD LOLOLOL
And where did I say it was just counters that mattered? Oh right, no where, I said "using instant take downs, throws and ground pounds and counters, probably a good idea to use them, makes it not so hard..." but then you'd have to play for more than a hour or two to unlock all the moves, and we all know that it's totally legitimate to brand a game shitty within the first hour while getting your ass handed to you by dumb AI on hard.
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Re: Arkham Asylum?

Post by Setzer »

Rawtooth wrote:Hey Setzer, they do hand-wave the conditions of the Asylum in the game.
Spoiler
The warden is insane, and wants to "punish" people he considers mentally ill. Hiring incompetent/corrupt doctors would be step in that direction. The recordings of the Spirit of Arkham are his confession.
That was Amadeus Arkham. Warden Sharp wasn't a mad sadist, he was just a pompous ass. He saw fixing up Arkham and curing some of the more famous inmates as a nice bullet point on his planned mayoral election campaign.
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Re: Arkham Asylum?

Post by General Zod »

Setzer wrote:
Rawtooth wrote:Hey Setzer, they do hand-wave the conditions of the Asylum in the game.
Spoiler
The warden is insane, and wants to "punish" people he considers mentally ill. Hiring incompetent/corrupt doctors would be step in that direction. The recordings of the Spirit of Arkham are his confession.
That was Amadeus Arkham. Warden Sharp wasn't a mad sadist, he was just a pompous ass. He saw fixing up Arkham and curing some of the more famous inmates as a nice bullet point on his planned mayoral election campaign.
The recordings cut between the perspective of Sharp and Amadeus halfway through, it seemed.
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Re: Arkham Asylum?

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Actually Stark's point that Batman frequently ends up just killing guys anyway is pretty interesting. Their have been a lot of cases throughout the matieral where Batman has killed a few people outright, and indirectly led to the deaths of MANY henchmen and such. But most of the fan nerds are pretty convinced that Batman never violates his "moral code"...even though he does it all the time?

Now to be clear, the fact that Batman occasionally makes exceptions in his "code" is fine by me. What annoys me is how fanhards just forget about those occasions entire, and so do the writers. Not to mention what Stark said, when Batman does kill guys, he does it in a massively contrived manner involving Looney Tunes-esque booby traps. I mean hey, even Obi Won was willing to just pick up a blaster when his back was against the wall, or off it, that is.
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Re: Arkham Asylum?

Post by Stark »

If he's prepared to drive a rocketcar over Bane, but not prepared to just BREAK HIS FUCKING KNEES, he's an idiot. Ps? Can't bulk up your knees.

Lolling ahead
Dork81 wrote:Yea, because batman should be able to turn off any switch he wants regardless of what gadgets he has to hand. And way to miss the idea that an on/off switch on a fan is a little less complex than a lock meant to contain supposedly genius criminals...
Uhh... the guards turn them off. They're either physical switches or passkeys. That he can't even try to use them until the game decides to let you is, in fact, hilariously artificially limited gameplay. Saying JUST LIKE METROID doesn't make it less lame. They could have at least said 'they took over the security system so you need BatHaxx0r, instead of 'here are the obvious control panels, no you can't even interact with them, lol'.

This has xyz to do with 'dying is 5 hits = hard'? I guess nothing and you're just a butthurt fanboy! AWW DIDDUMS TEH COUNTAHZ!! Let's talk more about your best combo because this is relevant to be game being high lethality. Oh wait it isn't because a fatty says so!
Dork81 wrote:Fanboy? No, but you're bitching about a game you've barely played for more than an hour or two.
So?
Dork81 wrote:Dying all the time? Upgrade the suit, learn to counter, use take downs and quite whining like a cunt.
I've actually said the combat is laughably basic and easy. Are you reading, or too busy wanking to your furious skills? Is this what happens when someone says a game is more lethal than other Batman or superhero games? Nameless impotent idiots angrily demnading they 'stop whining'? LOL! I bet when Ultimate Anal comes out and people say it's not lethal, you'll show up to complain they're not skilled enough!
Dork81 wrote:And yes combo length matters dumb ass, as someone who was praising the xp=health bit you should fucking realise the longer and more varied your combo the more health you get back at the end of the fight.
Uh... so after saying I know how it works, you say I should know how it works? Do you know how stupid this looks? BTW, your point was 'omg u suxxx prolly can't get more than 10x combo roffle', ie saying I'm not skilled enough to play the game, which is clearly false. I'm sure it makes your tiny penis bigger though baby, we still love you.
Dork81 wrote:And where did I say it was just counters that mattered? Oh right, no where, I said "using instant take downs, throws and ground pounds and counters, probably a good idea to use them, makes it not so hard..." but then you'd have to play for more than a hour or two to unlock all the moves, and we all know that it's totally legitimate to brand a game shitty within the first hour while getting your ass handed to you by dumb AI on hard.
There are only like 7 unlockable moves, and many of them are hardly 'omg win' buttons. But hey, apparently I'm 'getting my ass handed to me' because I discussed the lethality of a game where a cartoon character dies in four hits. Oh wait, you're an idiot!

PS, not a fanboy, which is why he keeps saying 'NOT PLAYED IT ENOUGH' and 'OMG UR SKILLZ ARE TEH SUXX'. You're my new favourite idiot.
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Re: Arkham Asylum?

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Stark wrote: Uhh... the guards turn them off. They're either physical switches or passkeys. That he can't even try to use them until the game decides to let you is, in fact, hilariously artificially limited gameplay. Saying JUST LIKE METROID doesn't make it less lame. They could have at least said 'they took over the security system so you need BatHaxx0r, instead of 'here are the obvious control panels, no you can't even interact with them, lol'.
I'm pretty sure they mention the Joker had taken over the security system during the opening level.
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Re: Arkham Asylum?

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Yeah, that's why I mention it. Sadly, the giant cables going to the lolforcefields and the control units totally stymie the World's Greatest Detective without even a comment like 'I have a thing that does that but ... not yet for some reason I left it at home'. It's just funny because the Easy Vision highlights them and their obvious cables anyway, and some of the forcefields don't even appear to cover the whole doorway (space above). Batman's just not agile enough I guess, all that strolling etc. :) It's funny the same way as explosiving not ever damaging anything ever except plaster walls is funny. :)
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Re: Arkham Asylum?

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Stark wrote:They could have at least said 'they took over the security system so you need BatHaxx0r, instead of 'here are the obvious control panels, no you can't even interact with them, lol'
You mean like when they showed Harely controlling the security door right at the start of the game? And yea, you can't interact with them, even after you get to the point in the story where you can because you get a passkey... oh wait.
I've actually said the combat is laughably basic and easy.
Not before you said it's "proper hard", "It's hard because you can't take hits" and "a fighting game where you die in 5 hits from random kooks is 'hard'." So if you're now saying it's easy I guess you've taken your fist out of your ass and found the evade and counter buttons?
Stark wrote:Uh... so after saying I know how it works, you say I should know how it works? Do you know how stupid this looks? BTW, your point was 'omg u suxxx prolly can't get more than 10x combo roffle'
No, my point was you're an inconsistent dumb ass or a liar, on one hand saying "it's hard, I can't take hits" then changing your tune to "it's easy and boring", but not putting together a decent combo to restore your health and get upgrades quicker.
which is clearly false.
Oh good, so you've beaten the game now then?
There are only like 7 unlockable moves, and many of them are hardly 'omg win' buttons.
Why would you want an "omg win" button if combat is easy and boring?
PS, not a fanboy, which is why he keeps saying 'NOT PLAYED IT ENOUGH' and 'OMG UR SKILLZ ARE TEH SUXX'.
Yep, and nothing at all to do with the fact that you're making retarded statements which you'd find out were wrong if you progressed; "Can't use the security systems" Yes you can. "It's hard because I can't take hits" News flash, in most combat games you're meant to avoid getting hit, and as you progress you can get more health and better moves to be able to take and avoid more damage. "Batman kills loads of people" You give two examples, both of who live. "and there's three whole buttons and 2 whole strategies." Nope, there are nine combat moves.
Stark wrote:Sadly, the giant cables going to the lolforcefields and the control units totally stymie the World's Greatest Detective without even a comment like 'I have a thing that does that but ... not yet for some reason I left it at home'.
And those cables must be power cables right and easiy to interfere with right, because it's not like any of the super criminals kept there would try is it? And of course Batman has a gadget to disable Arkham's security, I mean it's not like he'd need something like the codes from the Warden or something, because that'd be just crazy...
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Re: Arkham Asylum?

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Dorsk 81 wrote: You mean like when they showed Harely controlling the security door right at the start of the game? And yea, you can't interact with them, even after you get to the point in the story where you can because you get a passkey... oh wait.
Are you honestly this stupid? Your gross misrepresentation of everything I say is brilliant. My point is that it's LAME to have OBVIOUS CONTROL PANELS the game TOTALLY IGNORES until you get the ICE GUN. Are you familiar with Metroid? If you're smarter than you look, you might realise that saying 'you can interact with it once you get the blue gun' isn't actually addressing this.
Not before you said it's "proper hard", "It's hard because you can't take hits" and "a fighting game where you die in 5 hits from random kooks is 'hard'." So if you're now saying it's easy I guess you've taken your fist out of your ass and found the evade and counter buttons?
I'm going to quote myself, because you're a retard and I like laughing at retards. This is from the OP you hate so much from your fanboy soul.
Stark wrote:The combat, however, is extremely boring, even against 8-10 guys. It's hard because you can't take hits, but the enemy combat AI is hopeless.
So I guess your pathetic dickstroking claims that I somehow suck at the game because I can recognise high lethality is totally baseless.
Dickless81 wrote: No, my point was you're an inconsistent dumb ass or a liar, on one hand saying "it's hard, I can't take hits" then changing your tune to "it's easy and boring", but not putting together a decent combo to restore your health and get upgrades quicker.
You're a liar. I said the game is hard, because it's high lethality - quite unusual for a comicbook game and a refreshing change. You have apparently taken this to somehow mean I'm 'whining' about the difficulty. I said it was hard on hard ONCE, and it IS hard as I said due to lethality. That you're obsessed over your leet combo skills is both hilarious and irrelevant, made better because I a) like the game and b) like the difficulty. This whole sidetrack is because YOU are offended by me not loving the game enough and needing to show off your epeen.
Oh good, so you've beaten the game now then?
Uh... what?
Why would you want an "omg win" button if combat is easy and boring?
Stop moving the goalposts. You said that any assessment of difficulty is impossible without the upgrades, and I pointed out that most of the upgrades aren't all that so your point is irrelevant. Stop raging, start thinking. Or keep raging, it's awesome.
Yep, and nothing at all to do with the fact that you're making retarded statements which you'd find out were wrong if you progressed; "Can't use the security systems" Yes you can. "It's hard because I can't take hits" News flash, in most combat games you're meant to avoid getting hit, and as you progress you can get more health and better moves to be able to take and avoid more damage. "Batman kills loads of people" You give two examples, both of who live. "and there's three whole buttons and 2 whole strategies." Nope, there are nine combat moves.
It's really become obvious you take this very personally, which I find quite fabulous.

Sadly, despite your cuntflapping, in a great many games lethality is very low, due to either huge hitpoints or easy healing. By contrast, in BAA if you fuck up a single fight you'll be dead or low on health until you can find some teeth or another fight in which to perform better. The claim that in 'most combat games' you have item levelling is nonsense, so should I talk about Ultimate Anal?

PS, when I faceciously say there are three buttons and two strategies, saying there are 'nine moves' doesn't actually answer this point. Oops, you're an idiot! You even repeat the claim that I said you 'can't use' the security systems. Quote time!
Stark wrote:The Metroid-em-up aspects are pretty broad, but pretty annoying. Your vision shows you a forcefield, with a wire going to a box... that you can't turn off/destroy/blow up/etc. Amazing!
Oops, you're a liar. AGAIN. Clearly referring to the Metroid style of play, whereby each interaction type (grilles,security, walls, etc) require a different item which is released at a certain plot point. Turns out you can't read because too much fanrage!
Dickless81 wrote: And those cables must be power cables right and easiy to interfere with right, because it's not like any of the super criminals kept there would try is it? And of course Batman has a gadget to disable Arkham's security, I mean it's not like he'd need something like the codes from the Warden or something, because that'd be just crazy...
Are you stupid? The super criminals took over the whole place due to total incompetence! Claiming it must be hard because Arkham is so advanced is laughable, and continues to ignore the hole 'Batman is described as being loaded with equipment but actually has none of the equipment he needs and refuses to leave to get it or have it delivered'. Most people can probably work out the issue here is one of narrative (ie, the game forces you to play Metroid-style even though it doesn't really make sense), but you're too busy making yourself look like a clueless toolbar to realise.

Anyway, your obsession over these two points is fascinating. The easy-vision highlight (and things you obviously can interact with, but 'not yet') are funny as hell and not addressed, so your rationalisations are worthless because my point was from a game design perspective. Your masturbation over your giant strawman (where you've decided I can't use the combat system based on my ability to identify high lethality games) is faintly disturbing, but great fun. I'd like you to intentionally misinterpret my statements or lie about what I've said in your next post - don't change tactics now!
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Re: Arkham Asylum?

Post by Dorsk 81 »

Stark wrote:Are you honestly this stupid? Your gross misrepresentation of everything I say is brilliant. My point is that it's LAME to have OBVIOUS CONTROL PANELS the game TOTALLY IGNORES until you get the ICE GUN. Are you familiar with Metroid? If you're smarter than you look, you might realise that saying 'you can interact with it once you get the blue gun' isn't actually addressing this.
You're so right, it's totally lame not to be able to open a door you don't even need to go through till you get the key. What stupid lame game design that is, having locked doors and inaccessable areas funnelling you where the story needs.
So I guess your pathetic dickstroking claims that I somehow suck at the game because I can recognise high lethality is totally baseless.
So recognising high lethality is why you've decided not to get a x20+ combo to gain access to upgrades quicker?
You're a liar. I said the game is hard, because it's high lethality - quite unusual for a comicbook game and a refreshing change. You have apparently taken this to somehow mean I'm 'whining' about the difficulty. I said it was hard on hard ONCE, and it IS hard as I said due to lethality. That you're obsessed over your leet combo skills is both hilarious and irrelevant, made better because I a) like the game and b) like the difficulty. This whole sidetrack is because YOU are offended by me not loving the game enough and needing to show off your epeen.
Yes, I did take it to mean you were whining about the difficulty, because in case you hadn't noticed, that's all you ever seem to do; bitch about things. :lol: Show me where I've made reference to any combo size or variation that I've pulled off, what's that, you can't? Awe, try again then. Your inconsistent claims about combat were what I was "obsessing" over. I couldn't give a flying shit if you hate the game, just that you saying it's hard/easy/boring after playing for barely more than an hour is bullshit.
Stop moving the goalposts. You said that any assessment of difficulty is impossible without the upgrades, and I pointed out that most of the upgrades aren't all that so your point is irrelevant. Stop raging, start thinking. Or keep raging, it's awesome.
Who's raging? You complained combat was too easy/hard/boring whichever you'd prefer this time, so why would you need an "omg win" attack. FYI, there is an instant take down which can only be interrupted by a Titan charge, a throw which can knock down multiple targets making them prime targets for a ground pound, and the Batclaw which can pull down 1-3 targets, but I guess they're "not all that" right?
It's really become obvious you take this very personally, which I find quite fabulous.
If it helps you sleep at night, keep thinking that.
The claim that in 'most combat games' you have item levelling is nonsense
And not one I made, fuckwad. I said "News flash, in most combat games you're meant to avoid getting hit, and as you progress you can get more health and better moves to be able to take and avoid more damage." So I guess it's nonsense that you're meant to avoid taking damage, or gain upgrades to damage output (like new weapons or attacks) and health/armour. Nowhere did I mention "item levelling".
Claiming it must be hard because Arkham is so advanced is laughable, and continues to ignore the hole 'Batman is described as being loaded with equipment but actually has none of the equipment he needs and refuses to leave to get it or have it delivered'. Most people can probably work out the issue here is one of narrative (ie, the game forces you to play Metroid-style even though it doesn't really make sense), but you're too busy making yourself look like a clueless toolbar to realise.
Again it's fucking obvious exactly how far you've gotten in story mode; he gets the gel from the car, gets the claw from the Batcave, has the zip line delivered to him, has to get the keycard from the kidnapped Warden. And no shit it's one of narrative, and if most people can probably work that out, then what was the point of your retarded "lol, Batman's so dumb, he can't blow up the panel, or use a batarang as a keycard lol" bullshit?
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The Yosemite Bear
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Re: Arkham Asylum?

Post by The Yosemite Bear »

why am I now thinking we will find an innocent child who was killed by the inmates at arkham?
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Yogi
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Re: Arkham Asylum?

Post by Yogi »

Don't you see? If Stark thinks it's hard, then anyone who says it's easy is a fat ugly stupid anti-social nerd. If Stark thinks it's simple, then anyone who explores the more nuanced aspects is a fat ugly stupid anti-social nerd. If Stark thinks it's bad, then anyone who thinks it's good is fat ugly stupid anti-social fanboy.

You can't argue with that kind of logic man, you just can't.
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JointStrikeFighter
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Re: Arkham Asylum?

Post by JointStrikeFighter »

JointStrikeFighter wrote:STARK HATES EVERYTHING MEME CLUMSILY REPEATED BY OFFENDED NERDS? WHO KNEW
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Stark
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Re: Arkham Asylum?

Post by Stark »

Yogi wrote:Don't you see? If Stark thinks it's hard, then anyone who says it's easy is a fat ugly stupid anti-social nerd. If Stark thinks it's simple, then anyone who explores the more nuanced aspects is a fat ugly stupid anti-social nerd. If Stark thinks it's bad, then anyone who thinks it's good is fat ugly stupid anti-social fanboy.

You can't argue with that kind of logic man, you just can't.
ITT we learn tryhard vulturing idiots can't read. PROTIP; 'combat is proper hard' != 'game is hard', particularly in context with remarks regarding the poor combat AI in the very same post. Oops.

PS, I know you're fat. Not my problem. You're wrong too.
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Chardok
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Re: Arkham Asylum?

Post by Chardok »

The most hilarious part of this whole shingdig is that Stark DOESN'T hate the game, and has even said as much a few posts ago; But, he's Stark so idiots pick and choose which parts of his posts to properly comprehend; this makes them not only stupid, but assholes as well.

Stark's whole point about Batman, and mine as well, is that it's a really good game, but it's not for me. And he is right, it is more of an interactive movie.
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