Or a single-player version of Second Life. As for it being "worth playing", that's entirely subjective, but considering that The Sims and GTA franchises sell REALLY well, clearly there is money to be made making such a game. Personally, I'd love this sort of thing. A game that is basically a virtual copy of the real world, where you can poke around caves in Afghanistan as a security contractor (with a decent combat system for when you run into al Qaeda types), then fly to Tokyo (possibly with opium smuggled out of the 'Ghan) and street race with yakuza members, then wander the Amazon looking for a rare flower for some new gene therapy treatment (I could make it myself in my home lab because I have Medicine Lvl 20, but the VP of Pfizer is paying me more to just find the plant). There is no "story", because the story is the life and events that you create on the fly for your character, your virtual avatar. What I *think* Sarevok and Starglider are saying is that since it is completely impractical to develop this level of content at the point of game creation, it can instead be created on the fly by having sufficiently advanced NPCs that behave like real people, giving a completely dynamic experience for minimum resources.General Zod wrote: That sounds like The Sims: Grand Theft Auto more than any kind of game that would be worth playing.
This is probably what the article meant about taking advantage of gaming as an interactive medium instead of aping the linear delivery of movies.
4X Strategy games pretty much already do this, but there seems to be a market for this level of freedom and independent storytelling/experience from a 1st/3rd person perspective. However, this requires an exponentially higher degree of AI competence to convey any sort of realistic, engrossing experience.