I've just been killed on my first mission and before I call it a night:
Yeah, the controls are clunky as hell.
Good news is that I've ordered a Xbox 360 pad and it should be arriving on Tuesday or Monday. Even if I won't use it for OP, it will be a better investment than some of the other pads I've brought.
The quick command menu would be a hell of a lot more improved if it would be pop-up as long as the button is held. It's more intuitive that way. Also, OP commits the same mistake a bit as Arma 2 with giving us a lot of command options but not making it a point to familiarise the player to using them. Which is as bad as making the controls unusable because I don't know all the advantages it can give me.
The tutorial should have been more broad.
As for switching bullets, its a nice thought, but it is made cumbersome as hell. You cannot quickly switch to it in combat (think grenade launcher), unlike Arma 2 where its just another firing mode (but where weapon switching is pointless because it takes FOREVER to get that damn rifle or pistol in hand).
Now, how the hell do I drop a weapon that I no longer have ammunition for.
I also find it interesting that my character tells everything automatically, as he sees enemies. Unlike Arma 2, he doesn't tell you map coordinates off the fly, but tell you direction and heading of the enemy, something that is also useful to you.
I also understand why they removed the compass. It shows enemy locations. What I don't get, is how you are supposed to know your bearings in Hardcore mode?
Has anyone ever used the knife? For anything? It's nice (especially how you can selectively slash and stab) to have an actual melee weapon, but still, I have to wonder whether it could be used for anything.
What else? Oh, I find it hilarious that game did the same as Arma 2 when it comes to medics: rather than just stabilise you, they will have magic hands with weird animations that remove bullets and make flesh wounds and blood loss disappear.
Of course, this time you have actual blood and thus blood loss. Having dressings for that is definitely a step up.
And yes, I'm keep comparing the two games. I've just gone trough trying to do a mission in Arma 2 when I went and played DR. They're both milsims after all.