You're really comparing a game with a first-person view (which is gone once combat starts) to Fallout 3? Buck Rogers was awesome, but they aren't even comparable. Eye of the Beholder fits better because it had both first-person and real-time combat.Stark wrote:So there are none of them... except dozens of them? Fucking Buck Rogers Countdown to Tuesday is analogous, because in the early 90s nobody expected first person anything. Nobody expected to be able to beat the final boss at 'whatever level they happened to be at' either; FF8 specifically changed to a levelled system.
But as for Fallout 3 and Mass Effect themselves, they were lacking in other areas besides the leveling. Fallout 3 didn't even give you any bosses to steam roll.
Saying an RPG doesn't need dexterity isn't an insult anymore than saying "aim at enemy and hold Mouse1 or Right Trigger until it explodes/dies" is for an FPS game.And what the fuck does needing dexterity to play have to do with jack shit? You're not one of these 'oh noes clicking is hard' nerds are you?
That's why I said the concept was good and the implementation was terrible.No, difficulties should be meaningful.
Difficulty was brought up, and whereas Prototype doesn't have levels, your character does get stronger as you progress, get XP, and buy new powers. If that doesn't count, then games like FFX and FFII don't count either.Prototype was only hard due to primitive bosses, and how is 'driving a lot' difficult in GTA? How is that even relevant when neither of those games have leveling?
GTA:SA isn't hard, it's just a boring "drive for hours and call it 'content' game." It's not related, which is why I said "sidenote."
I don't know about Oblivion, but I do know the only thing that made my Insane run on Mass Effect easy was being level 60 with all the best armor and weapons. With respect to Fallout, then only time I bothered to move it up to "Very Hard" was when working towards level 30. But my Gauss Rifle made short work of anything but Mutant Masters. Never played Oblivion. That all said, has anyone tried a completely new game of Mass Effect on Insane? There are too many tricks in Fallout 3 to even slow you down on "Very Hard." You are correct though, the games don't really get harder besides giving enemies immunities, better damage, and more health.With respect to games with levels, things like Oblivion, F3 and Mass Effect really didn't get any harder on higher diffs. Level-matching more aggressively in Oblivion just made the game ever flatter.
The problem is Mass Effect is not linear when you do the first 3 missions, so without level scaling you'd either be forced to do them in a certain order due to difficulty or you would fight hard on one and steam-roll everything else up until Ilos. There's really no fix if you aren't just railroading the player along a set path.