nBSG compared to Babylon 5

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Kane Starkiller
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Re: nBSG compared to Babylon 5

Post by Kane Starkiller »

Seeing as how the only evidence for the yield of Raider nukes is Apollo fooling the Cylons with a "simulated" 50kt blast I'm not exactly convinced of it's yield.
Not to mention that Galactica gets plenty of damage during "conventional" fire exchanges with Basestars.
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Re: nBSG compared to Babylon 5

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Kane Starkiller wrote:Seeing as how the only evidence for the yield of Raider nukes is Apollo fooling the Cylons with a "simulated" 50kt blast I'm not exactly convinced of it's yield.
Not to mention that Galactica gets plenty of damage during "conventional" fire exchanges with Basestars.
It's also the only evidence any way. That's why we use that. Without that, the lower limit for their yeild would be something equivalent to an American "Davy Crockett" W54, at 250 tons (yes, tons) of TNT. Maybe even less.
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Re: nBSG compared to Babylon 5

Post by phongn »

Ted C wrote:We have images of Warcruiser's next to Babylon 5 for scaling, and the interesting result is that there have to be at least two classes of warcruiser that are much different in size but otherwise quite similar. We have some shots of a warcruiser in front of the station that give an upper limit of 800 meters in height, and we have others of warcruisers behind the station that give a lower limit of 1300 meters in height.
I was reading some notes from the original EFX team and apparently the modelers all had a careful scale for all their ships locked into Lightwave; the animators then pretty much resized ships as they saw fit in the various scenes.
NecronLord wrote:
Kane Starkiller wrote:Seeing as how the only evidence for the yield of Raider nukes is Apollo fooling the Cylons with a "simulated" 50kt blast I'm not exactly convinced of it's yield.
Not to mention that Galactica gets plenty of damage during "conventional" fire exchanges with Basestars.
It's also the only evidence any way. That's why we use that. Without that, the lower limit for their yeild would be something equivalent to an American "Davy Crockett" W54, at 250 tons (yes, tons) of TNT. Maybe even less.
It'd probably look real strange to Cylon sensors if the yield was markedly off on their missiles, too.
Last edited by phongn on 2009-11-09 03:53pm, edited 2 times in total.
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Re: nBSG compared to Babylon 5

Post by NecronLord »

In this case, it actually fits dialogue and story, though, Black Star was said to be exceptional, as I recall, so two classes of warcruiser make perfect sense.
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Re: nBSG compared to Babylon 5

Post by Ted C »

NecronLord wrote:In this case, it actually fits dialogue and story, though, Black Star was said to be exceptional, as I recall, so two classes of warcruiser make perfect sense.
Even the B5 Wars game designers caught on to that. The Minbari ship rules include two warcruiser classes, the Sharlin and Shargoti, that are visually identical except for their size.
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Re: nBSG compared to Babylon 5

Post by andrewgpaul »

Note that the ship designs and other information in the Babylon 5 Wars miniatures game were declared canon by JMS - it's in the introduction to one of the hardback books.
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Re: nBSG compared to Babylon 5

Post by Terralthra »

Sarevok wrote:
Stofsk wrote: The thing I like about Battlestar Galactica is that throughout the whole show, she takes a huge pounding - and it shows. RDM purposely set out to do the complete opposite of Voyager and show that battles result in persistent damage that can't be repaired because the whole infrastructure that supports fleets and starships is non-existent.
Not really. They manufactured more vipers onboard Peagasus than voyager made shuttles. At least USS Voyager had the execuse of replicators and federation tech. The Ragtag fleet on the other hand became like a space rts game such as Homeworld. They were making ammunition, spare parts, fuel, designing new ships from ground up all just fine. Hell the fact that that after 5 years of isolation all of them ate good food and dressed in spotless, ironed brand new clothes should be daming enough. The resource crunch only became a problem as a cheap drama creating device. Like in last half of season 4 when they were all going to die despite existing as a perfect space based civilization. They did not need planets anymore. Yet eventually they go to live in caves because they cant make a simple bronze age society when they were magicking up starship parts from thin air few years back.
The fact that Pegasus had Viper-manufacturing capabilities and Galactica did not was a key plot point. Ammunition? Fuel? Each were the subject of episodes dealing with them and them alone. "Designing new ships"? The chief built one new ship, that didn't work all that well and was destroyed shortly afterwards. "Ate good food"? Again, key plot point: they ate algae burgers, after spending an entire arc of episodes running out of good food and crossing a stellar cluster to get to the planet just because it had a food supply that could be sustainable in space. Did you even watch the series, or are you just sniping?
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Re: nBSG compared to Babylon 5

Post by Ted C »

andrewgpaul wrote:Note that the ship designs and other information in the Babylon 5 Wars miniatures game were declared canon by JMS - it's in the introduction to one of the hardback books.
I've read the quote, and the interpretation is kinda debatable. He doesn't actually say that the material is canon; he just says that the author's did good research, and their work is consistent with the canon.

YMMV, but at BabTech we always regard the show as canon and everything else -- including B5Wars -- as secondary.
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Re: nBSG compared to Babylon 5

Post by Kojiro »

JMS in the B5 Wars foreword wrote:What I'm saying, in a round about way, is that is you want the Real Deal, if you want accuracy, canonical authority and the best of the best when it comes to Babylon 5 licencing and gaming...you've come to the right place.
That doesn't suggest to you the book is canon?
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