SGU 110: "Justice" (Spoilers)

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How do you rate this episode?

5 - Ba'al, last of the goa'uld system lords, murderer of countless millions, these shall be your last words, speak!
23
47%
4 - For the crimes against the living host, and all those you have murdered and enslaved, the sentence is death.
19
39%
3 - According to our calculations, the Atlantis expedition is responsible – directly or indirectly – for the deaths of over two million people in this galaxy.
1
2%
2 - This Jaffa killed my father!
3
6%
1 - With it, he can revive Apophis even from death and torture him as long as he pleases. Surely a fate he justly deserves?
3
6%
 
Total votes: 49

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Re: SGU 110: "Justice" (Spoilers)

Post by NecronLord »

So, more evidence in favour of my 'Ancient torture device' quip.
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptJodan »

LordOskuro wrote:It might be possible that TJ is consulting SGC specialists offscreen when she faces something she's not sure how to handle. I would be reasonable for them to try and have her do her job and improve her skills rather than depend on the stones, just in case an emergency comes up and the stones are not available.
I don't dispute that, but IF that is happening, then they need to make mention of it. If they mention something as simple as bringing a forensic expert to the ship to try and determine what happened, then we should hear something about the ongoing efforts of TJ to learn what she can medically. A single line is probably all that is needed at the moment. *

*Though I don't think actually bringing in specialists for specific situations should be out of the question either. Even if she's being trained by going back to Earth or having a doc come to the ship (and never mentioned either way), she's got a lot to cover in a short amount of time, and can't know everything. Even Frasier called in the experts every now and then. So far we've had most episodes with her saying "I've done all I can". Great, fine, bring in a real doc for a second opinion to make sure it's all THEY can do with the limited supplies on hand too. It's not like they have so many people that they can afford the red shirt of the week.
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Re: SGU 110: "Justice" (Spoilers)

Post by Sarevok »

Good episode. Events of significance and consequence actually happened unlike the previous episode. If SG:U continues down the line set by 1x08 Time and 1x10 Justice it could stand on it's own instead of banking on the Stargate name brand.

Good : The civilian who was shot on the desert planet was wearing a blood stained shirt. They actually remembered that these people only have the clothes on their back when they came aboard.

Bad : Where did the body bag they put Spencer in came from ? Hauling around spare body bags as part of standard loadout can't be good for morale. :)
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Re: SGU 110: "Justice" (Spoilers)

Post by Kodiak »

CaptainChewbacca wrote:Does Scott know what Rush did? I thought Eli said he was the only one who saw what happened.
Eli found the glitch in the Keno footage, then called in Scott to see it with him. It looked like they both watched the footage and then Scott called in Young. At the end of the ep. Young asks Eli who's seen it and he says "Just me and Scott" or something like that.
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Re: SGU 110: "Justice" (Spoilers)

Post by Sir Sirius »

Kodiak wrote:
CaptainChewbacca wrote:Does Scott know what Rush did? I thought Eli said he was the only one who saw what happened.
Eli found the glitch in the Keno footage, then called in Scott to see it with him. It looked like they both watched the footage and then Scott called in Young. At the end of the ep. Young asks Eli who's seen it and he says "Just me and Scott" or something like that.
No, Eli said that not even Scott saw the end of the Kino footage. Only Young and Eli (apart from Rush himself) know that Rush was behind the frame job.
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Re: SGU 110: "Justice" (Spoilers)

Post by GuppyShark »

CaptJodan wrote:*Though I don't think actually bringing in specialists for specific situations should be out of the question either. Even if she's being trained by going back to Earth or having a doc come to the ship (and never mentioned either way), she's got a lot to cover in a short amount of time, and can't know everything. Even Frasier called in the experts every now and then. So far we've had most episodes with her saying "I've done all I can". Great, fine, bring in a real doc for a second opinion to make sure it's all THEY can do with the limited supplies on hand too. It's not like they have so many people that they can afford the red shirt of the week.
Those stones are probably the biggest problem I have with the show. It's like this show's holodeck. How long before entire episodes are set on Earth? If you're stuck for episode ideas, have them use the stones to go back to Earth and have some mundane, pedestrian drama that's been done by other shows a million times.
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Re: SGU 110: "Justice" (Spoilers)

Post by NecronLord »

GuppyShark wrote: Those stones are probably the biggest problem I have with the show. It's like this show's holodeck. How long before entire episodes are set on Earth? If you're stuck for episode ideas, have them use the stones to go back to Earth and have some mundane, pedestrian drama that's been done by other shows a million times.
That temptation has been there with the other series (exception of season one of Atlantis) all the time, and yet they didn't.
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Re: SGU 110: "Justice" (Spoilers)

Post by Siege »

It's odd, but I can't help but cheer for Rush. He's most definitely a Machiavellian dick of a scientist, and far too much of a scheming prick to be healthy for the crew, but for some reason I sympathize with him far more than with Colonel Young and I can't help but look forward to how he's going to rejoin the crew (hopefully flying an alien spaceship, but that might be too much to hope for :)).

That final shot of him looking up at the stars, bloody, aghast, all alone and marooned on some dusty alien planet, it gives me vibes of Angus MacGyver: you got a laptop, a rucksack full of human tools, and a derelict alien spaceship... Everything the intrepid anti-hero needs for an intergalactic adventure! Go, go, Nicholas Rush!
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Re: SGU 110: "Justice" (Spoilers)

Post by neoolong »

He's the dickwad that stranded them on the Destny to begin with. I really don't have much sympathy for him. And he's got a rather poor survival mechanism.

Oh, and Young lost his hat on that planet.
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Re: SGU 110: "Justice" (Spoilers)

Post by Themightytom »

I'm stilling calling Greer Ford 2.0, not because he's a copy but because he's an upgrade.

Wray tried out the chair and couldn't even get Chloe to toe the line.

Eli's Keno stalking was inevitably going to save the day, they wasted time with the bullshit "Oh it didn't see anything." and I resent them coming up with the reset authority footage.

New alien food that tastes terrible? My next mquestion is did they bring tons of it back from a planet HOPING it would be edible? because Destiny was already out of range when they were testing it.

Rush is an opportunistic DB, not really a shocker since he's the one who got them all stranded on Destiny in the first place on a whim. he's had his own agenda, and he considered everyone on the expedition expendable. Young took too long to figure it out, should have owned up to his choice, and is doing a poor job of taking preventative action. Spencer should have been confined for the shit he kept pulling, not because it would ahve done HIM any good neccesarily but it wou;ld have reinforced to everyone else that there were still rules and still a chain of command. They are really causing their own headaches with that. This whole "treat the expidition like a reality show" practice is starting to get absurd. hopefully he is smart enough to report to his superiors what he did, and clarify he didn't tell Destiny's crew because of morale. Colonel WifeDoer might try to get him removed over it but in taht future episode where rush gets the ship or stargate up and running and makes his comeback we really don't want that skeleton being dragged out of the closet.

I'm betting on Rush retrofitting a stargate before Destiny is completely out of range. We still don't know if Destiny is swapping galaxies every time it FTLs or if it makes multiple stops within a galaxy and its depleted power supply is the reason for poor stargate reception.

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Re: SGU 110: "Justice" (Spoilers)

Post by Sarevok »

I am very much interested in seeing what Rush wanted. He should not die now for he is after something grand and amazing, Rush's true purpose in my opinion is the biggest enigma in stargate universe so far.
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Re: SGU 110: "Justice" (Spoilers)

Post by Manus Celer Dei »

Themightytom wrote:I'm stilling calling Greer Ford 2.0, not because he's a copy but because he's an upgrade.
:lol:
Themightytom wrote:New alien food that tastes terrible? My next mquestion is did they bring tons of it back from a planet HOPING it would be edible? because Destiny was already out of range when they were testing it.
I'm pretty sure they'd tested it already and knew it was edible, they just didn't know what it tasted like.
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Re: SGU 110: "Justice" (Spoilers)

Post by Siege »

Themightytom wrote:I'm betting on Rush retrofitting a stargate before Destiny is completely out of range.
Since the next episode is apparently titled...
Spoiler
"Space"
... I personally doubt it'll be as simple as that (plus, why else would the spaceship be there?)
We still don't know if Destiny is swapping galaxies every time it FTLs or if it makes multiple stops within a galaxy and its depleted power supply is the reason for poor stargate reception.
I think the idea is that it has so far stayed within the same galaxy, and is making multiple stops there.
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Re: SGU 110: "Justice" (Spoilers)

Post by Gil Hamilton »

NecronLord wrote:So, more evidence in favour of my 'Ancient torture device' quip.
I don't think so. From a narrative perspective, once they effectively removed Rush from the crew, they need an Ancient expert on board to deal with the ship. This conveniently replaces Rush, since they can have the guy wake up knowing all about the Ancients now, while having Rush off with the new aliens, or whatever.
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Re: SGU 110: "Justice" (Spoilers)

Post by Oskuro »

So, will Rush return as part of the crew? Or will he return as a recurring villian? It'd be a shame if they ended up doing the latter, Rush was one of the most interesting characters on the show.
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Re: SGU 110: "Justice" (Spoilers)

Post by Rochey »

One of the better episodes so far, IMO. A nicely intriguing plot with an excellent ending. It'll certainly be interesting to see how things progress with the ship's Ancient expert and chief of the science team now out of the picture.

Obviously, Rush is going to hop in that ship and come back at a later date, at which point Young may find himself in quite a bit of trouble if the civilians (and perhaps even some of the military) find out what he did. It'll certainly be an interesting plot once he gets back, at any rate. It's a pity they killed Spencer, though. I feel there was a lot they could have done with him.
Nice to see Chloe continuing to take a more active role.
Both Eli and Greer have improved greatly, here's hope they continue this way.

Personaly I'll give it a 4/5. Once of the better ones, but still lacking a bit.
Manus Celer Dei wrote:I'm pretty sure they'd tested it already and knew it was edible, they just didn't know what it tasted like.
Correct. One of the scientists states at the start of the episode that they had tested it to ensure it wasn't poisonous, but they hadn't a clue what it was like, hence Greer trying it.
Siege wrote:I think the idea is that it has so far stayed within the same galaxy, and is making multiple stops there.
Well, upon seeing the crashed ship, Rush commented that if they were native to that part of that galaxy, they may be able to trade with them. So it seems that Rush at least thinks that Destiny is going to be hanging around in that region for a while. Not sure how reliable an off-hand comment like that is, though.
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Re: SGU 110: "Justice" (Spoilers)

Post by Oskuro »

Wasn't there Word of God somewhere that the idea was to have Destiny change galaxies when changing seasons?
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Re: SGU 110: "Justice" (Spoilers)

Post by NecronLord »

Two per season was suggested, but 'Word of God' in such matter is about as reliable as actual 'Words of God' tend to be as a guide to action.

I'm sure that'll be made a big deal out of when it happens.
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptJodan »

At the very least, if we're just jotting around in one singular galaxy so far, then indeed the ship's stargate is quite short ranged, as it doesn't seem like it can dial more than a few gates "within range". I suppose that's the quality of this gate being particularly old and version 1.0-like.
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptainChewbacca »

CaptJodan wrote:At the very least, if we're just jotting around in one singular galaxy so far, then indeed the ship's stargate is quite short ranged, as it doesn't seem like it can dial more than a few gates "within range". I suppose that's the quality of this gate being particularly old and version 1.0-like.
I would guess that the seeding ships led to a much lower-density gate network in the galaxies they encountered, as opposed to the galaxies the ancients lived in for hundreds of thousands of years.
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptJodan »

CaptainChewbacca wrote: I would guess that the seeding ships led to a much lower-density gate network in the galaxies they encountered, as opposed to the galaxies the ancients lived in for hundreds of thousands of years.
No doubt, but if Destiny has been in the same galaxy so far all of season 1, then theoretically the first four planets they stopped at when the gate first dialed out should still be in range. Every gate the ship has seeded in this galaxy should be able to be dialed, and if these gates its seeding have the range of Milky Way gates, then it should be as simple as Rush just dialing Destiny until he gets a lock (ie when it comes out of hyperspace again). Earth's gate was always in range of every other gate in the Milky Way Galaxy, (as far as we know).

In fact, can't we get a practical upper limit to the max range of a stargate using it's own power source via the McKay/Carter gate network? Thirty four gates spread across...3 million light years (your mileage may vary, I'm sure there's dispute over where Pegasus actually is, but it's the best number I could find). We're looking at almost a 90,000 light year range (88,235.2 light years to be exact) (this assumes they stretched it to the max, and didn't have, say, a margin for error and used more gates to make sure they didn't stretch it too thin).
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptJodan »

Actually, scratch the "Rush should be able to dial" part. I'm not clear on what the rules are for Destiny's gate to operate...whether the ship automatically recalibrates it to work wherever it drops out of hyperspace, as opposed to, say, Atlantis' gate which needed recalibration every time it moved, and apparently needed to stay in a relatively confined area to use it. However, assuming Destiny's gate does have the same range (which so far is looking like it doesn't) then the reverse should still be true. They should still be able to dial the other planets they've already visited, unless they are in a much larger galaxy.
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Re: SGU 110: "Justice" (Spoilers)

Post by NecronLord »

CaptJodan wrote:At the very least, if we're just jotting around in one singular galaxy so far, then indeed the ship's stargate is quite short ranged, as it doesn't seem like it can dial more than a few gates "within range". I suppose that's the quality of this gate being particularly old and version 1.0-like.
Ooor, it's using some kind of sensor, and it gives the humans the addresses when it gets close enough to scan: it actually locked out several worlds, remember, indicating it has some way to determine if they're dangerous: they don't have access to main systems.

It may also be that without a DHD, the gates are short range, and even if the Destiny has a longer range gate, there's no way to get back.

Note that the Ancients had functioning nine-chevron dialling, though maybe not on Destiny, when they launched her.
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Re: SGU 110: "Justice" (Spoilers)

Post by CaptJodan »

You are so the bane of my existence. I think you take pleasure in it.
NecronLord wrote: Ooor, it's using some kind of sensor, and it gives the humans the addresses when it gets close enough to scan: it actually locked out several worlds, remember, indicating it has some way to determine if they're dangerous: they don't have access to main systems.
There's really no need. The scout ships ahead of Destiny are choosing the planets most apt for stargates, and that data is probably relayed back to Destiny. Even if the crew can't access it, Destiny already knows what is and isn't habitable. It doesn't need to use its own scanners to determine habitability or appropriateness.
It may also be that without a DHD, the gates are short range, and even if the Destiny has a longer range gate, there's no way to get back.
Possible. I suppose we're to assume that the device they carry around with them to dial the gate is what powers it as well, remotely?
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Re: SGU 110: "Justice" (Spoilers)

Post by NecronLord »

CaptJodan wrote:You are so the bane of my existence. I think you take pleasure in it.
Mwhahah.
There's really no need. The scout ships ahead of Destiny are choosing the planets most apt for stargates, and that data is probably relayed back to Destiny. Even if the crew can't access it, Destiny already knows what is and isn't habitable. It doesn't need to use its own scanners to determine habitability or appropriateness.
When they sent a kino through to the locked out planet, it appeared rich with life; we don't know why Destiny locked it out, but obviously the seeding ships decided to place stargates there, and Destiny (with more recent information?) still decided it was unsafe. I think it's reasonable to think that Destiny scans them in some way when it approaches. For all we know, she does a flypast and then dials, and the locked out planets were ones she was in battle over or something...

Of course, it's all specualtion still, but I think the fact that Destiny has locked out certain planets indicates that she's aware of what's on them in recent times, as the locked out planet appeared habitable at first glance.
Possible. I suppose we're to assume that the device they carry around with them to dial the gate is what powers it as well, remotely?
I think we lack data to say there, it could be there's a power source in the big base these gates come with; the ancients put a power source in DHDs on other worlds after all. Later ancient knowledge easily achieves the needed energy densities though -the device O'Neill built in Fifth Race could supply intergalactic power levels, after all, and was used at least twice, and that was not with optimal components.

Nonetheless, I would say dialing back Destiny is the limiting factor (if there is one, we've not seen it specifically said they can't dial previously visited worlds yet) rather than dialing out; Destiny has the software, if not the power, to dial all the way back to 'Terra Atlantis' or some other Ancient site, she should be capable of dialling closer stargates too. So it could be that the handhelds only allow limited range dialling, or that the pedastals have limited power compared to a true DHD.
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