The Force Unleashed 2

GEC: Discuss gaming, computers and electronics and venture into the bizarre world of STGODs.

Moderator: Thanas

User avatar
Zac Naloen
Sith Acolyte
Posts: 5488
Joined: 2003-07-24 04:32pm
Location: United Kingdom

Re: The Force Unleashed 2

Post by Zac Naloen »

Tolya wrote:Since Im playing J:O right now I can tell you that there is no "real" knockback effect when hitting with a lightsaber. The saber just goes through the model alike to cutting through flesh (although no such effect apart from occasional dismemberment exists in the game). There are various "death" animations but I can't recall that anybody was ever knocked back because of lightsaber usage.


There was a developer console code that would turn up the level of dismemberment something like iamobiwan and then a number.

It made the game ridiculously easy though as every hit was a kill as you sliced the target in half with one touch.
Image
Member of the Unremarkables
Just because you're god, it doesn't mean you can treat people that way : - My girlfriend
Evil Brit Conspiracy - Insignificant guy
User avatar
UCBooties
Jedi Master
Posts: 1011
Joined: 2004-10-15 05:55pm
Location: :-P

Re: The Force Unleashed 2

Post by UCBooties »

If they are making a sequel to Force Unleashed I only care about two things.

1. Don't give me awesome force powers and then make most of the enemies immune to them.

2. Fix the cheap ass knockdown bullshit.

Both of which are probably summed up by "Fuck Purge Troopers."
User avatar
Solauren
Emperor's Hand
Posts: 10387
Joined: 2003-05-11 09:41pm

Re: The Force Unleashed 2

Post by Solauren »

UCBooties wrote:If they are making a sequel to Force Unleashed I only care about two things.

1. Don't give me awesome force powers and then make most of the enemies immune to them.

2. Fix the cheap ass knockdown bullshit.

Both of which are probably summed up by "Fuck Purge Troopers."
You don't think the Emperor wouldn't be developing stuff to deal with Jedi just in case?

Besides that, Purge troopers are easy enough to handle. Hit them with a Force Push, then a Lightning Dash as they get up, then use Force Lightning. When you run out of force power, simply Dash around and jump to avoid missiles (mind you, avoiding missiles is a pain in the ass at times), then close with Force Lightning.

With maxed out Force Lightning and the 'Force powers cost less' crystal, Purge troopers are not an issue.
I've been asked why I still follow a few of the people I know on Facebook with 'interesting political habits and view points'.

It's so when they comment on or approve of something, I know what pages to block/what not to vote for.
User avatar
Manus Celer Dei
Jedi Master
Posts: 1486
Joined: 2005-01-01 06:30pm
Location: I need you to relax your anus.

Re: The Force Unleashed 2

Post by Manus Celer Dei »

Zac Naloen wrote:It made the game ridiculously easy though as every hit was a kill as you sliced the target in half with one touch.
It worked both ways though; enemy Jedi became incredibly deadly as well.
Image
"We will build cities in a day!"
"Man would cower at the sight!"
"We will build towers to the heavens!"
"Man was not built for such a height!"
"We will be heroes!"
"We will BUILD heroes!"
[/size][/i]
User avatar
Oskuro
Sith Devotee
Posts: 2698
Joined: 2005-05-25 06:10am
Location: Barcelona, Spain

Re: The Force Unleashed 2

Post by Oskuro »

Stormtroopers were mostly instakilled anyway. I would like a JK style game that focused on the saber, making it terribly deadly, but pitching you aganist coordinated squads that didn't just run into your blade themselves. Sort of a TactiCool Star Wars game.
unsigned
User avatar
Joviwan
Jedi Knight
Posts: 580
Joined: 2007-09-09 11:02pm
Location: Orange frapping county, Californeea

Re: The Force Unleashed 2

Post by Joviwan »

That'd be neat. Tone down the super-wank force powers a bit and make blaster deflection non-automatic, turning it into sort of a timing thing (I'm envisioning a similar system to Ass Creed). Get good at it and you'll feel like a badass, but mix it up by making the different blaster types being arrayed against you alter the timing.
Image
Drooling Iguana: No, John. You are the liberals.
Phantasee: So extortion is cooler and it promotes job creation!
Ford Prefect: Maybe there can be a twist ending where Vlad shows up for the one on one duel, only to discover that Sun Tzu ignored it and burnt all his crops.
User avatar
Stark
Emperor's Hand
Posts: 36169
Joined: 2002-07-03 09:56pm
Location: Brisbane, Australia

Re: The Force Unleashed 2

Post by Stark »

Done well, I think abstractions like an overlay to keep your blade inside based on incoming fire would work well; it's used in games for missiles etc and works by requiring skill and reflex but also interfering with the players control by making the choice 'do what I wanted and get hit or follow the defence and interrupt movement/aiming/whatever'. Make it affected by skill and you easily have a system that allows low skill characters to struggle to do it at all and late game characters to casually do it.
User avatar
Oskuro
Sith Devotee
Posts: 2698
Joined: 2005-05-25 06:10am
Location: Barcelona, Spain

Re: The Force Unleashed 2

Post by Oskuro »

JK deflection wasn't bad. Yes, it was unbreakable, but theoretically only in the character's front arc, and only when you were not attacking. If JK's enemies had managed to make some decent flanking manuevers, they would have been less of a joke, specially if, when making it a bit more realistic, you made blaster bolts highly lethal too.

Battlefront 2's system had its merits too. you had to click on the block button, and it covered a frontal arc. Problem is that the block had a limited duration, wich ended up making useless, since killing enemies recharged health. No point in blocking.

Aren't there tacticool SW shooters out there? Even without lightsabers?
unsigned
User avatar
Darth Yan
Jedi Council Member
Posts: 2494
Joined: 2008-12-29 02:09pm
Location: California

Re: The Force Unleashed 2

Post by Darth Yan »

i'm getting it for the gameplay. And I don't think the story will be too bad.
User avatar
Fingolfin_Noldor
Emperor's Hand
Posts: 11834
Joined: 2006-05-15 10:36am
Location: At the Helm of the HAB Star Dreadnaught Star Fist

Re: The Force Unleashed 2

Post by Fingolfin_Noldor »

What's this Force Unleashed: The Ultimate SIth Edition about anyway?
Image
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Re: The Force Unleashed 2

Post by Ghost Rider »

Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
Fingolfin_Noldor
Emperor's Hand
Posts: 11834
Joined: 2006-05-15 10:36am
Location: At the Helm of the HAB Star Dreadnaught Star Fist

Re: The Force Unleashed 2

Post by Fingolfin_Noldor »

Ghost Rider wrote:
Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.
So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".
Image
STGOD: Byzantine Empire
Your spirit, diseased as it is, refuses to allow you to give up, no matter what threats you face... and whatever wreckage you leave behind you.
Kreia
User avatar
Ghost Rider
Spirit of Vengeance
Posts: 27779
Joined: 2002-09-24 01:48pm
Location: DC...looking up from the gutters to the stars

Re: The Force Unleashed 2

Post by Ghost Rider »

Fingolfin_Noldor wrote:
Ghost Rider wrote:
Fingolfin_Noldor wrote:What's this Force Unleashed: The Ultimate SIth Edition about anyway?
A what if the Dark Side ending happened and you as Starkiller go off to kill Obi-Wan, Boba Fett, and Luke.

I got it for friend because he never got the original and it's not bad if you didn't have the game before. As a new purchase? I'd be a little disappointed though.
So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".
The original had both endings, just the Ultimate Sith Edition has you playing Starkiller for more in a Dark Side maybe continuation. It's not as bad as I thought, but it's not quite worth the extra $30-40 just for a few more scenarios.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!

Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all

Saying and doing are chocolate and concrete
User avatar
Ritterin Sophia
Sith Acolyte
Posts: 5496
Joined: 2006-07-25 09:32am

Re: The Force Unleashed 2

Post by Ritterin Sophia »

Fingolfin_Noldor wrote:So it includes the Light Side and Dark Side ending? Hmm.. Maybe I might get it, assuming no more "extras".
To extrapolate some on Ghost Rider's post, The Ultimate Sith Edition includes a bunch of unlocked costumes and three new missions: A cut level to retrieve a holocron in the Jedi Temple, A Fragile Hope has you playing as Palpies new apprentice in Vader's place and cutting your way through Jabba's Palace to get info on Leia's Droid (Fight Boba, Obi-Wan, and Spirit Obi-Wan), Wrath of the Empire has you slaughtering Rebels on Hoth.
A Certain Clique, HAB, The Chroniclers
User avatar
chitoryu12
Jedi Council Member
Posts: 1997
Joined: 2005-12-19 09:34pm
Location: Florida

Re: The Force Unleashed 2

Post by chitoryu12 »

LordOskuro wrote:
Aren't there tacticool SW shooters out there? Even without lightsabers?
The closest was Republic Commando, and that could be played as a run-and-gun with no trouble.
Post Reply