
I've had that happen before, sucks.

My original timeline was based on needing to overcome resistance along the way. Since you abandoned Penonome and were not able to block the rails lines my entire advance of reserve units accelerate significantly. I did not edit the Phase 3 map to reflect this but the units would be in place by that day (which BTW is the night of D+8). If you want to be REALLY picky I can have them launch from Puerto Aguadulce instead which would add about two hours total to the assault sequence and involve attacking La Palma at 1000 instead of 0800 and moving upriver under a quicker cover of darkness...but that's it.Ryan Thunder wrote:Wilkens your timeline is unfeasible. You launched D+8, which is a day before troops had actually arrived where you're launching from.
Don't assume your ships are invulnerable at that distance even if their belts and decks are technically immune. 13.8 inch shells would still pose a very real danger to most of your ships at 25k yards even if they don't get through the main belt or deck (see below). You could take on flooding from hits in unarmored sections, combined with hits that manage to dive under the main belt. Then of course there's the fact that your ships might by disabled by "soft" hits to command and fire control facilities in their superstructures, or maybe they'll take hits to their propellers and steering gear.Again cruising at 25,000 yards my ships are essentially immune to fire from the 13.7" battery with only the 90 odd shots from the 17.7" battery able to tell decisively. Now why might this be an issue is based on the sinking of the Bismarck which was protected in a similar degree to my ship classes (12.6" side belt, 4" main deck plus 2" on the top deck (call it 5.5" effectively) I ran out there.
And you don't see why that's not a valid comparison? At <10,000 yards, the shells will have a very flat trajectory, meaning they'll tear up the ship's upper works and freeboard, but won't be very good at causing flooding, nor have a very good shot at the ship's vitals. Meanwhile at Denmark Strait, two 14" shells from Prince of Wales fired from about 18,000 yards and 16,500 yards (the latter went under Bismarck's belt and entered her machinery spaces) caused flooding so severe they reduced Bismarck's forward freeboard by over 6 feet and forced her to abort her mission: since these were fired from much greater range than most of the hits during the final battle, they dug much deeper. Do you really think Bismarck could have sustained 40-50 hits of that severity?Firing from ranges starting at 23,000 yards and dropping steadily to less than 4,000 yards she was hit by somewhere in the neighborhood of 300-400 shells of all calibers (out of 2,876 fired) of which by percentage 75-100 would have been large caliber 16" and 14" shells. If we took this by percentage for only the 16" shells that would be 40-50 rounds...one ship.
Those 17.7 inch shells could do a lot of damage when they hit at 25k yards though, and depending on the weight of the shells they may be able to hole your decks at that range as well. They may not have as much side penetration at that range as 14" and 16" shells do at <10k yards, but at any range they'll do a lot more damage if they burst inside their target, especially considering their steep fall angle at that range.Now she was struck repeatedly in ways that damaged her, blew out turrets shot away parts of the conning tower, etc, but she was still floating while being engaged at <10,000 yards by those shells (which would have greater side armor penetration than your 17.7" at 25,000). In other words with 210 large caliber hits you might (MIGHT) baring a lucky penetration completely disarm 2 of my BBs but that assume you could concentrate that much but you would need to land all of it on no more than 3 ships to succeed in sinking them.
I doubt very many of those stray shots are going to be landing more than a few hundred yards away from their targets at most, certainly not enough to seriously impair a concurrent submarine attack.Moreover once they did have my battle line in sight the nature of torpedoes in this era (since most folks seem to be using the rough dimensions of the US Mk 15) require transiting to within 5,000 yards to be effective. Trying to do that in the midst of a battle zone where your own fire is plunging all about and you are already scattered.
Broad Fourteens, eh? Isn't that the incident where one U-boat sank three British armored cruisers in a single engagement because their commander had not taken proper anti-submarine precautions? Sound familiar, ye who have fewer destroyers than capital ships?Short of incidents like the Broad Fourteens subs in this era were not BB killers
Whatever. I suppose a congratulations is in order because you've made it a choice between either not having enough troops at the front to hold you off, and losing the canal that way, or getting enough troops to the front but losing the rail line and then losing the canal a little later when you overwhelm my undersupplied troops at the line.CmdrWilkens wrote:You specified no troops in La Palma so I'd be coming ashore virtually unopposed save by the constublary and some hastily assembled reserves. Meanwhile I'd have a Divison of combat troops and some big gun dreadnoughts offshore...shifting this by a matter of hours won't change things.
Retconning the Soviet-Manchurian War? The same war I talked about retconning and had people insisting it had to stay because it had played such a major role already with numerous posts regarding it? The posting about it has tapered off precisely because A) one of the players involved left and B) the other player has a family and a Christmas season to tend to.Norseman wrote:Personally I think that retconning that war, since tehre's been basically zero posts regarding it, might be a good idea.
Alternatively you could ask around instead of getting one opinion and taking it in the direction you thought it indicated. You wouldn't be in this mess if you hadn't tried, yet again, for an exotic force structure that you thought would give you a prime advantage over conventional forces that let you punch above your weight.Ryan Thunder wrote:I don't care, because you've made it a choice between either not having enough troops at the front to hold you off, and losing the canal that way, or getting enough troops to the front but losing the rail line and then losing the canal a little later when you overwhelm my undersupplied troops at the line.CmdrWilkens wrote:You specified no troops in La Palma so I'd be coming ashore virtually unopposed save by the constublary and some hastily assembled reserves. Meanwhile I'd have a Divison of combat troops and some big gun dreadnoughts offshore...shifting this by a matter of hours won't change things.
Oh and it cost you all of a division or so (that failed landing that was pushed off by a brigade) to pull it off.
Awesome.
I'll have to remember to develop my ESP skills so I can determine whether or not I'm getting good advice about my navy next time. All my fault!
Nobody disputed what he said, though there was plenty of opportunity to.Steve wrote:Alternatively you could ask around instead of getting one opinion and taking it in the direction you thought it indicated. You wouldn't be in this mess if you hadn't tried, yet again, for an exotic force structure that you thought would give you a prime advantage over conventional forces that let you punch above your weight.
No, the Soviet-Scandinavian War, which hasn't involved anyone so far.Steve wrote:Retconning the Soviet-Manchurian War? The same war I talked about retconning and had people insisting it had to stay because it had played such a major role already with numerous posts regarding it? The posting about it has tapered off precisely because A) one of the players involved left and B) the other player has a family and a Christmas season to tend to.Norseman wrote:Personally I think that retconning that war, since tehre's been basically zero posts regarding it, might be a good idea.
Ok since politeness seems not to be your strong point hereCmdrWilkens wrote: Oh and the attack WAS SPOTTED you incompetent. I know you are trying to cherry pick the log but you might have missed where a local garrison patrol spotted the assault 2/3rds of the way in, alerted the local commander, and got abotu a BN of reserves assembled in a region where there is nobody to assemble from while all of the Colombian firepower is headed to Ciudad.
Or use opposed rolls: both roll 3d6 and add/subtract favorable/unfavorable modifiers.Norseman wrote:3d6 creates a bellcurve that runs roughly thus:
3: 0.5% (actually 0.46, or 1 in 216, but rounded off for this table)
4: 1.4%
5: 2.8%
6: 4.6%
7: 6.9%
8: 9.7%
9: 11.6%
10: 12.5%
11: 12.5%
12: 11.6%
13: 9.7%
14: 6.9%
15: 4.6%
16: 2.8%
17: 1.4%
18: 0.5% (as 3’s note above)
Now... as you can see the odds of getting 10 or less are 38.4% and the odds of 12 or less are 62.5%. In short if you judge that 12 or less is a partial success then he has 2 out of 3 odds of succeeding! This is *insanely* favourable to the attacker, seriously work out the odds that Steve used for the latest sim and you'll see how *insanely* favourable those odds are to an attacker.
EDIT: A good system should go something like:
3: Utter disaster
4 to 6: An unusually bad result.
7 to 9: A worse than expected result.
10-12: The expected result.
13-15: A better than expected result.
16-17: About as good as could possibly be expected.
18: A result better than any expectation
Now for the attack on the bridges I would *expect* that the units would fail and be beaten back with heavy casualties, so anything under 12 should reflect that, 13-15 would be them getting away without getting mauled too badly, and ... well if he got 16 or more we could argue. That's because amphibious assaults are *hard* very hard.
3-4: An utter disaster.
5-7: An unexpectedly bad result.
8-12: An expected result
Quite. The largest amphibious assault ever conducted prior to 1925 was carried out by the Americans during the civil war. It involved landing 15 000 troops supported by 70 ships of the line, with ironclads among them.Norseman wrote:amphibious assaults are *hard* very hard.
Which assault was that ? Somehow I doubt the USN had 70 ships of the line (i.e. full-scale battleships) during the US civil war... I'm not even sure the Royal Navy had that many active and in use during that period.Ryan Thunder wrote:Quite. The largest amphibious assault ever conducted prior to 1925 was carried out by the Americans during the civil war. It involved landing 15 000 troops supported by 70 ships of the line, with ironclads among them.Norseman wrote:amphibious assaults are *hard* very hard.
Wilkens has casually landed 50 000 troops behind my lines. Prior to that, he landed 100 000 troops in a swamp.
Now he's trying to land 10 000 troops in unfamiliar terrain through a river that would apparently have been mined by any competent military.
There was also Thanas' attempt to amphibiously assault Timor, his land attack on Timor that was simultaneous and also rolled low, and Wilkens' first Atlantic landing that rolled at bottom as well and was subjected to massive damage, at the top of my head. And his air raid rolls have been, generally, less than stellar as of late.Siege wrote:The dice rolls are something I've suspected but could never quite put my finger on until now. I think several of them, not all but several, have been far too generously indexed. Right now the system appears to heavily favour the attacker: the chances of any proposed operation ending in disastrous failure, or just simply failing to achieve its objective in any meaningful way, are far too low. Of all attacks so far I can only recall one that ended in dice-roll disaster for the one who launched it (although that could very well be because I was the one who launched it). All others seem to go to the attacker, no matter if it's a heavily fortified city or a hostile coast that's being assaulted. Are we sure the risks (and thus, odds) of offensive combat operations are being properly estimated?
Ryan Thunder wrote:Quite. The largest amphibious assault ever conducted prior to 1925 was carried out by the Americans during the civil war. It involved landing 15 000 troops supported by 70 ships of the line, with ironclads among them.Norseman wrote:amphibious assaults are *hard* very hard.
Wilkens has casually landed 50 000 troops behind my lines. Prior to that, he landed 100 000 troops in a swamp.
Now he's trying to land 10 000 troops in unfamiliar terrain through a river that would apparently have been mined by any competent military.