EVE-Online Dominion, who wishes to play?
Moderator: Thanas
Re: EVE-Online Dominion, who wishes to play?
Lowsec is MORE dangerous than nullsec in many ways. If you hang around there everyone knows there are lowsec miners or mission runners who aren't prepared for pvp; it's an easy hunting ground. In nullsec people are generally more prepared and alliances often police their own space. Most people I know have joined a series of highsec corps that do things (even making money doing trivial things while they're doing their own stuff) and nullsec seems pretty inviting to me.
You don't need to join a 'big corp' to be in nullsec; several alliances like neutrals around.
You don't need to join a 'big corp' to be in nullsec; several alliances like neutrals around.
Re: EVE-Online Dominion, who wishes to play?
hurray for having most of my accounts before they implemented the 5$ shizzle.
I currently run level 5's in a 2-man gang of a RR Domi and a NightHawk, a Raven groupie would be welcome for dps, otherwise we only end the mission sometime after all the wrecks already goddamn fade.
Generally you can get some fun-ish solo action flying a stealth bomber, just camp a gate, align to warp to a point past the gate, wait for a small fleet to approach the gate waiting on it for stragglers and launch a bomb at it and gtfo, you might pop some of the smaller ones, its kinda like being in a U-Boat, except where they can't detect you at all unless your careless or they're extremely lucky.
Your best bet if you can is to start out a couple of accounts, do all your learning skills and then specialize each toon to what you may need, like industry on one and pvp on another and support on another etc, this takes long term planning and patience, most renter nullsec corps recruit at the 5 mil sp mark if you seem eager, 10-15 million I think is good for most smaller nullsec alliances and 20 millions for the more dedicated ones if my trolling of the recruiting channel is accurate.
Corporations is essentially the one way ticket to a fun experiance in eve the right social circumstance will determine everything, I don't see lone world types ever working out or amounting to anything without either extremely long term planning and megapatience.
I currently run level 5's in a 2-man gang of a RR Domi and a NightHawk, a Raven groupie would be welcome for dps, otherwise we only end the mission sometime after all the wrecks already goddamn fade.
Generally you can get some fun-ish solo action flying a stealth bomber, just camp a gate, align to warp to a point past the gate, wait for a small fleet to approach the gate waiting on it for stragglers and launch a bomb at it and gtfo, you might pop some of the smaller ones, its kinda like being in a U-Boat, except where they can't detect you at all unless your careless or they're extremely lucky.
Your best bet if you can is to start out a couple of accounts, do all your learning skills and then specialize each toon to what you may need, like industry on one and pvp on another and support on another etc, this takes long term planning and patience, most renter nullsec corps recruit at the 5 mil sp mark if you seem eager, 10-15 million I think is good for most smaller nullsec alliances and 20 millions for the more dedicated ones if my trolling of the recruiting channel is accurate.
Corporations is essentially the one way ticket to a fun experiance in eve the right social circumstance will determine everything, I don't see lone world types ever working out or amounting to anything without either extremely long term planning and megapatience.
Re: EVE-Online Dominion, who wishes to play?
Oh jesus, another 'learn all your learning skills first so you have 2 months of doing nothing that takes 2.5 years to see a return on' moron. Turns out unless you know you're going to play consistently long-term, there's no point?
Why have alts you have to pay for to refine or whatever when you're in a corp that'll do it for you?
Why have alts you have to pay for to refine or whatever when you're in a corp that'll do it for you?
Re: EVE-Online Dominion, who wishes to play?
As said, Learning Skills are Vital. Get them all to Level 5. It will take ages and may be boring at first but it pays off massively in the end and saves a load of time. I do warn you though that skill books can be expensive as hell and sometimes annoying to get.
This is if you really want to plan out on playing the game. For noobs I'd suggest trying what you want (PVE, PVP) etc and seeing where you go. Your not going to get to know the game by staying in station moving around bars with words on.
Also damn well look around. It may be a bit annoying but there are people that will take newbs on. You just gotta look, be polite, be willing to learn and have a good time. A corp does not need to have vast patches of 0.0 under its belt or 8 billion isk a month income to be a good one.
This is if you really want to plan out on playing the game. For noobs I'd suggest trying what you want (PVE, PVP) etc and seeing where you go. Your not going to get to know the game by staying in station moving around bars with words on.
Also damn well look around. It may be a bit annoying but there are people that will take newbs on. You just gotta look, be polite, be willing to learn and have a good time. A corp does not need to have vast patches of 0.0 under its belt or 8 billion isk a month income to be a good one.
Last edited by Bluewolf on 2009-12-28 10:55pm, edited 2 times in total.
Re: EVE-Online Dominion, who wishes to play?
I'm not going to discuss this with you if your just going to resort to attacks.Stark wrote:Oh jesus, another 'learn all your learning skills first so you have 2 months of doing nothing that takes 2.5 years to see a return on' moron. Turns out unless you know you're going to play consistently long-term, there's no point?
Why have alts you have to pay for to refine or whatever when you're in a corp that'll do it for you?
My strategy is valid, start up multiple accounts so you can do multiple roles for yourself and not have (key word, have to, there's nothing stopping you) to rely on other people, I already said being in a corp is fun and is essentially the only way to get fun out of EVE in fact that is nearly word for word what I said so...... Fuck off?
EVE is the kind of game that either you will get hooked to and play seriously for years (with some on and off breaks for a few months) or probably won't play at all past the first trial. It will almost always be worth it to have a few extra accounts with characters with learning skills all learned if you DO play it seriously, there is essentially no reason why not to have multiple accounts while its supported by CCP.
However I will support what Bluewolf suggests, maybe you will want to try out a few things like missions or solo pvp or faction warfare first to see if you like the game but if you do you'll want to and I strongly encourage you to make alt accounts they pay off later and you can sell a multimillion sp account for some nice pocket money if you farm it.
Re: EVE-Online Dominion, who wishes to play?
It's 'valid' to invest 2-3x as much money so you can be a nigel nofriends in a massively multiplayer game? Let's pay more, to get less! VALID!
And sorry, no, EVE isn't the kind of game you play for years. It's boring as shit and I can only tolerate it for a few months at a time. Oops! If I'd followed the retarded 'train all learning skills' plan - a plan so stupid people on the EVE forums make a game of laughing at it when people suggest it - I'd have none of the capabilities I have and still be owing months of training time to see a benefit. This very thread has shown many people thinking about resubbing; clearly they did NOT stick with it and are NOT uninterested. Turns out real people need to decide if it's worth the money or time? People come and go? HEAVENS.
And sorry, no, EVE isn't the kind of game you play for years. It's boring as shit and I can only tolerate it for a few months at a time. Oops! If I'd followed the retarded 'train all learning skills' plan - a plan so stupid people on the EVE forums make a game of laughing at it when people suggest it - I'd have none of the capabilities I have and still be owing months of training time to see a benefit. This very thread has shown many people thinking about resubbing; clearly they did NOT stick with it and are NOT uninterested. Turns out real people need to decide if it's worth the money or time? People come and go? HEAVENS.
No, they aren't. Indeed, if you get the basic ones to 5 straight away you fail maths, because it's far faster to get them to 3/4 then go advanced to 3/4. It takes YEARS for it to pay off. I think Evemon even has a calculator now; go load up your character and see how much time you saved by doing nothing for months. If you think the learning skillbooks are hard to find you're literally retarded. The idea that in-station trading is bad is stupid, since that is indeed what some people want (and will earn while you do other stuff anyway). Investing in trade skills for a bit will pay off LONG before 5 in every learning skill will.Bluewolf wrote:As said, Learning Skills are Vital. Get them all to Level 5. It will take ages and may be boring at first but it pays off massively in the end and saves a load of time. I do warn you though that skill books can be expensive as hell and sometimes annoying to get.
Grow the fuck up. Show the maths on training time for learning skills and how long it takes for the reduced training times to turn a profit, then tell me it's worth doing when you don't know if you'll play past 3 months.Blayne wrote:I'm not going to discuss this with you if your just going to resort to attacks.
Re: EVE-Online Dominion, who wishes to play?
Depends where you are really. Some areas are quite sparce station wise (bits of 0.0 usually). Though a jump clone to Empire usually solves this.If you think the learning skillbooks are hard to find you're literally retarded.
Re: EVE-Online Dominion, who wishes to play?
LOL! So, noobs are supposed to do this thing first while they're finding out if they like the game (watching learning 4 train = thrilling I guess) but they're also somehow in nullsec? Get your story straight!
Even if EVE was a magical game that will polarise you in minutes, forcing people to train learning skills is going to make those minutes boring as fuck. A better recommendation is to look around ships/roles and find something they like, look it up in evemon or whatever, skill to it, maybe fill out some certs on the way so you can support it, and do the learning skills that evemon recommends (ie those that will actually turn a profit). This way you don't miss out on doing MORE THAN NOTHING in your first month and the worst that can happen is you lose a few days over the next six months.
But since you have half a dozen alts, who cares right?
Even if EVE was a magical game that will polarise you in minutes, forcing people to train learning skills is going to make those minutes boring as fuck. A better recommendation is to look around ships/roles and find something they like, look it up in evemon or whatever, skill to it, maybe fill out some certs on the way so you can support it, and do the learning skills that evemon recommends (ie those that will actually turn a profit). This way you don't miss out on doing MORE THAN NOTHING in your first month and the worst that can happen is you lose a few days over the next six months.
But since you have half a dozen alts, who cares right?
Re: EVE-Online Dominion, who wishes to play?
I have one alt and I am only going to use that to pay for primary account which is the one doing he fun stuff.
Also I am probably not the best person to debate on this given its 4:18 am atm.
Also I am probably not the best person to debate on this given its 4:18 am atm.
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Re: EVE-Online Dominion, who wishes to play?
I think this is mostly old fart 'logic', you used to have the basic to 5 before you could learn the advanced skills. And so they haven't bothered to check since it changed.
Learning skills should only be trained if they will get you to your next goal quicker, telling a rookie EVE player not to learn something they can actually use will A) bore them B) create an opportunity cost because they are passing up short term gains that will probably pay bigger dividends than shaving an hour off BS5.
Learning skills should only be trained if they will get you to your next goal quicker, telling a rookie EVE player not to learn something they can actually use will A) bore them B) create an opportunity cost because they are passing up short term gains that will probably pay bigger dividends than shaving an hour off BS5.
Re: EVE-Online Dominion, who wishes to play?
Really? I played ages ago and my basic/advanced are 3 and 3, so it's pretty low these days.
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Re: EVE-Online Dominion, who wishes to play?
It was a long time ago.
I'm in one of the oldest alliances in the game, I tried explaining to them that training advanced learning 5 is useless and would take a decade to pay off but it didn't seem to sink in. Because they already 'know' Learning skills to V are a requirement!
Nobody ever seems to point out implants, either.
I'm in one of the oldest alliances in the game, I tried explaining to them that training advanced learning 5 is useless and would take a decade to pay off but it didn't seem to sink in. Because they already 'know' Learning skills to V are a requirement!
Nobody ever seems to point out implants, either.
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Re: EVE-Online Dominion, who wishes to play?
I started in 07 and I'm pretty sure I don't even have all the learning skills I should much less have them trained to 5.
Re: EVE-Online Dominion, who wishes to play?
I don't actually recall saying to max out learning skills if so I'm mistaken/misspoke, only train learning to level 5, everything else to 4 and your done in 2 weeks at most and saves you months from your 'late game' skills.Stark wrote:LOL! So, noobs are supposed to do this thing first while they're finding out if they like the game (watching learning 4 train = thrilling I guess) but they're also somehow in nullsec? Get your story straight!
Even if EVE was a magical game that will polarise you in minutes, forcing people to train learning skills is going to make those minutes boring as fuck. A better recommendation is to look around ships/roles and find something they like, look it up in evemon or whatever, skill to it, maybe fill out some certs on the way so you can support it, and do the learning skills that evemon recommends (ie those that will actually turn a profit). This way you don't miss out on doing MORE THAN NOTHING in your first month and the worst that can happen is you lose a few days over the next six months.
But since you have half a dozen alts, who cares right?
Also EVE lets you pay 280mil isk per character to keep them going, concievably less if you follow my idea and bribe players to subscribe with pocket change on a buddy invite, conceivably saving me 230 million isk per character, 300 million is roughly 10 million isk per day in a 30 day month, this is roughly 5 level 4 missions a day but can be covered with 2 missions assuming you salvage and are decent at trading.
Using a science alt to run science missions for research can get you data chips which can give a passive income of several million a day that most of the cost of a PLEX right there, theoretically if each alt if geared for some R&D missions each one can by the time you grind your way to level 4's cover 80% of your monthly costs passively not counting anything else.
By doing these maths running several congruent accounts and only paying cash for some of them becomes convenient.
Also you should get your eyes checked as your not reading my posts correctly, please reread my posts and then come back to me, you'll notice that I didn't suggest only one path, only one that would pay back the most 'later' and supported an idea similar to yours as a starting point.
To reiterate, joining a corp is essentially joining EVE, it takes a certain kind of person to be a Lone Wolf and few can pull it off.
You'll need a corp for any sustained lowsec piracy or nullsec 'fun'.
Assuming EVE is a game you'll be playing long term then setting up at least one other account to two other accounts WILL pay back handsomely.
Also I do not believe that counting the 5-7 replies of people interested in resubbing qualifies as a suitable sample for determining statistics of yours or my claim, I can only offer anecdotal evidence that EVE is a game that even players who do play long term will occasionally take a few months off but will eventually resubscribe, I have never heard of a case of someone quitting for good.
Now I didn't see EVE would polarize you in 'minutes' I said 'past the trial' although the Daedalus Project will probably give better statistics on the subject I think most people who are likely to play EVE on a long term basis usually make it past the trial the first time, and the majority of those who don't ever subscribe at all most likely never get past the trial is a logical and plausible assumption to make that Project Daedalus probably bears out for me, go google it.
I don't THINK I concretely said "do this anything else is a waste" if I did that is a mistake on my part, I think whats best for a first timer is to see what you like to do and then do that but should always get basic learning skills done to 4 as soon as possible while doing the career tutorial missions.
Usually best I think to wait until you have 1-5 million sp before joining a corp for anything serious, almost none of the good ones sides GW will recruit you so early.
Re: EVE-Online Dominion, who wishes to play?
I'm going to have to agree with Stark here.
Training any skill to 5 other than the very basic ones you need to unlock shit like gunnery and fitting skills and whatnot, is a waste of time. Why? it keeps you from actually training skills you can use to actually fly ships. As for the recruitment by established corps - they're dumbasses. Even a fifteen minute old character can be useful if they spend that ten minutes training propulsion jamming then get a frigate with a webber/scrambler. So the fact that some corps wont recruit new players/characters is fucking stupid when new blood is the key to any corp/alliance - Forget them and find someone that isn't an idiot.
As for the alt thing? that's just fucking stupid. If you have a chronic need to throw your money away there are far easier ways to do it that don't involve spreadsheets and intarweb spaceships. If you won't play one/getting bored with one, I don't see how a mass of alts will make the game any better.
Or was that another attempt to get people to pay for your subscriptions again, Blanye ? heh.
Training any skill to 5 other than the very basic ones you need to unlock shit like gunnery and fitting skills and whatnot, is a waste of time. Why? it keeps you from actually training skills you can use to actually fly ships. As for the recruitment by established corps - they're dumbasses. Even a fifteen minute old character can be useful if they spend that ten minutes training propulsion jamming then get a frigate with a webber/scrambler. So the fact that some corps wont recruit new players/characters is fucking stupid when new blood is the key to any corp/alliance - Forget them and find someone that isn't an idiot.
As for the alt thing? that's just fucking stupid. If you have a chronic need to throw your money away there are far easier ways to do it that don't involve spreadsheets and intarweb spaceships. If you won't play one/getting bored with one, I don't see how a mass of alts will make the game any better.
Or was that another attempt to get people to pay for your subscriptions again, Blanye ? heh.
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Re: EVE-Online Dominion, who wishes to play?
Hey you know else wouldn't recruit new players? BoB.
Re: EVE-Online Dominion, who wishes to play?
Bob-who?
Kinda made my point.
Kinda made my point.
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Re: EVE-Online Dominion, who wishes to play?
Basic learning skills to 4, advanced to 3. You can do that in approximately zero point nothing time in comparison to trying to go farther. Basic learning skills are all int/mem, so do your int/mem to advanced 3 first, then do the rest for best results. Don't necessarily need to do them all at once, I'm not a hardcore learning nazi, but whenever you can find the time, it really does help tremendously. CCP has admitted that the entire idea of learning skills was a huge mistake, but they're in the game, so y'more or less need to live with them. As for low skill-point activities, if you want to get into PvP, train up some propulsion jamming skills and microwarp drives and fit out a dirt-cheap tackler frigate. Gangs /always/ want tackle so they can get kills, and it requires very low skill points to get into, plus the ships are incredibly cheap. Scanning is easy to get into, albeit time-consuming to really master. Flying a hauler can be done quickly, and shit always needs to be moved if you're down for the support side of things. Production's always there, although I know little of it. Mining is boring as fuck solo, can be fun with a group in Vent so you can keep each other entertained, so I don't recommend it to a solo newbie.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
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Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Re: EVE-Online Dominion, who wishes to play?
A corp is perfectly being reasonable recruiting only people who have the appearance of commiting to the game, recruiting 15 minute old toons is unheard of because unless they are alts cannot be trusted to keep an interest in the game wasting your time as a corp.
Please avoid the 'Hitler Ate Sugar' Arguments, just because BoB refuses to recruiting new pilots doesn't make it a bad administrative decisions for most corps to adopt, and I should point out BoB's recruitment quota is I have no idea what it is, rumors its a 49 million sp cap, I suggested nothing like it but something reasonably along the lines of 5 million for serious corps, 1 million is only a few months game time and not really indicative of your ability to fly ships or equipment them properly and very likely you'll be choosing between either flying ships or flying t2 with less then 5 million.
However at some point and this is especially noticible training up t2 modules and getting your staple ship skills that the total time difference between training learning skills to 4 (notice I didn't say 5, only learning itself to 5) and eventually investing in learning implants vs not doing it is very significant, you can shave off weeks of total training time over a 3-4 months period with good learning skills an investment that only really takes 2 weeks in a time frame that you can spend doing the career missions and reading the forums for howto guides or just you know talking to people and salvaging missions for monies.
A t1 frigate in a 15 minute pilot will get insta popped by just about anything and will not be able to target anything but the most careless pilots, this is fact.
You might be able to get an effective roaming gang of 50 newb pilots doing some stuff, Goonswarm afterall proved that, but no one is really actively recruiting trial account and 1 month old accounts you'll almost certaintly not be recruiting by anything who is either a renter or a sov holder, lowsec pvp alliances you'll have better luck, there are corps who offer such services but you'll get correspondingly better offers from people when you have more skills.
Also you won't be able to use anything you've rushed to unlock because you won't have the isk or very likely won't have the isk especially if your pvp'ing, its best to as soon as possible get learning skills for the dividends they pay long term.
Corps and alliances do recruit new blood, but it will mostly be players who played long enough to be deemed reliable to keep playing, and the offers I'll repeat get better with more sp's. Corps want as many people online as possible especially at peaks time, if you aren't reliable enough to come online often enough what good were you to them that you couldn't have done just as well not with them?
Some people get bored yes and leave, some also get bored and leave... and then come back, on and off, in a cycle that goes on for years and some people play consistently, some people like myself are putting or proceeding to put considerably more effort into the game to generate a return investment in terms of ingame assets held etc, 1+1 = 2 and the more alts you have the more isk you can generate effectively and conveniently. Level 5's are a piece of cake to make a 1 billion isk a day with 3 characters, salvager, rr'er, and tank, maybe 4 with a raven alt, with this money you maybe spend half of it to maintain the accounts and thus no real money is spent and the rest goes into buying ships to get blown up helping your corp and alliance.
I'm stunned and aghast at your arrogance to claim that some play styles are inherently better then others and stop, I'm not saying my way is objectively better, I am just saying this is how *I* do it and seems to be working pretty well so far and should be considered.
Please avoid the 'Hitler Ate Sugar' Arguments, just because BoB refuses to recruiting new pilots doesn't make it a bad administrative decisions for most corps to adopt, and I should point out BoB's recruitment quota is I have no idea what it is, rumors its a 49 million sp cap, I suggested nothing like it but something reasonably along the lines of 5 million for serious corps, 1 million is only a few months game time and not really indicative of your ability to fly ships or equipment them properly and very likely you'll be choosing between either flying ships or flying t2 with less then 5 million.
You can believe what you want to believe.I'm going to have to agree with Stark here.
Training any skill to 5 other than the very basic ones you need to unlock shit like gunnery and fitting skills and whatnot, is a waste of time. Why? it keeps you from actually training skills you can use to actually fly ships. As for the recruitment by established corps - they're dumbasses. Even a fifteen minute old character can be useful if they spend that ten minutes training propulsion jamming then get a frigate with a webber/scrambler. So the fact that some corps wont recruit new players/characters is fucking stupid when new blood is the key to any corp/alliance - Forget them and find someone that isn't an idiot.
As for the alt thing? that's just fucking stupid. If you have a chronic need to throw your money away there are far easier ways to do it that don't involve spreadsheets and intarweb spaceships. If you won't play one/getting bored with one, I don't see how a mass of alts will make the game any better.
Or was that another attempt to get people to pay for your subscriptions again, Blanye ? heh.
However at some point and this is especially noticible training up t2 modules and getting your staple ship skills that the total time difference between training learning skills to 4 (notice I didn't say 5, only learning itself to 5) and eventually investing in learning implants vs not doing it is very significant, you can shave off weeks of total training time over a 3-4 months period with good learning skills an investment that only really takes 2 weeks in a time frame that you can spend doing the career missions and reading the forums for howto guides or just you know talking to people and salvaging missions for monies.
A t1 frigate in a 15 minute pilot will get insta popped by just about anything and will not be able to target anything but the most careless pilots, this is fact.
You might be able to get an effective roaming gang of 50 newb pilots doing some stuff, Goonswarm afterall proved that, but no one is really actively recruiting trial account and 1 month old accounts you'll almost certaintly not be recruiting by anything who is either a renter or a sov holder, lowsec pvp alliances you'll have better luck, there are corps who offer such services but you'll get correspondingly better offers from people when you have more skills.
Also you won't be able to use anything you've rushed to unlock because you won't have the isk or very likely won't have the isk especially if your pvp'ing, its best to as soon as possible get learning skills for the dividends they pay long term.
Corps and alliances do recruit new blood, but it will mostly be players who played long enough to be deemed reliable to keep playing, and the offers I'll repeat get better with more sp's. Corps want as many people online as possible especially at peaks time, if you aren't reliable enough to come online often enough what good were you to them that you couldn't have done just as well not with them?
This makes no sense, firstly it posits that maybe gaming in a game with as much depth as EVE isn't somehow rewarding and worth money in of itself. Secondly it posits that money has a 'worth' that makes not spending it and improving the Icelandic economy somehow more worthwhile. Next, why are you giving advice on how to play EVE and yet at the sametime lambasting it as being just a graphically enhanced spreadsheet at the same time? Maybe some of us like it for the whole spreadsheetness? Maybe some of us like actually directly affecting the ingame economy and figuring out how it techs applying real life economics (its currently experiancing deflation)?As for the alt thing? that's just fucking stupid. If you have a chronic need to throw your money away there are far easier ways to do it that don't involve spreadsheets and intarweb spaceships. If you won't play one/getting bored with one, I don't see how a mass of alts will make the game any better.
Some people get bored yes and leave, some also get bored and leave... and then come back, on and off, in a cycle that goes on for years and some people play consistently, some people like myself are putting or proceeding to put considerably more effort into the game to generate a return investment in terms of ingame assets held etc, 1+1 = 2 and the more alts you have the more isk you can generate effectively and conveniently. Level 5's are a piece of cake to make a 1 billion isk a day with 3 characters, salvager, rr'er, and tank, maybe 4 with a raven alt, with this money you maybe spend half of it to maintain the accounts and thus no real money is spent and the rest goes into buying ships to get blown up helping your corp and alliance.
I'm stunned and aghast at your arrogance to claim that some play styles are inherently better then others and stop, I'm not saying my way is objectively better, I am just saying this is how *I* do it and seems to be working pretty well so far and should be considered.
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Re: EVE-Online Dominion, who wishes to play?
It's like you don't even play this game. The point is and the corrections to your post are "BoB refused" and "BoB's recruitment quota was".Please avoid the 'Hitler Ate Sugar' Arguments, just because BoB refuses to recruiting new pilots doesn't make it a bad administrative decisions for most corps to adopt, and I should point out BoB's recruitment quota is I have no idea what it is, rumors its a 49 million sp cap, I suggested nothing like it but something reasonably along the lines of 5 million for serious corps, 1 million is only a few months game time and not really indicative of your ability to fly ships or equipment them properly and very likely you'll be choosing between either flying ships or flying t2 with less then 5 million.
Spoiler
Most importantly however, it was demonstrated on many occasions that it's failings stemmed directly from it's recruitment or at least it's recruitment compared to those of it's enemies. You see, EVE Online is a lot like early Rome where Rome started paying it's lower class to fight for it as opposed to using a more traditional nobility centric style and we all know how that ended up doing.
Also note, it was not the only Alliance/corp to display similar patterns.
Re: EVE-Online Dominion, who wishes to play?
Their loss.A corp is perfectly being reasonable recruiting only people who have the appearance of commiting to the game, recruiting 15 minute old toons is unheard of because unless they are alts cannot be trusted to keep an interest in the game wasting your time as a corp.
Please avoid the 'Hitler Ate Sugar' Arguments, just because BoB refuses to recruiting new pilots doesn't make it a bad administrative decisions for most corps to adopt, and I should point out BoB's recruitment quota is I have no idea what it is, rumors its a 49 million sp cap, I suggested nothing like it but something reasonably along the lines of 5 million for serious corps, 1 million is only a few months game time and not really indicative of your ability to fly ships or equipment them properly and very likely you'll be choosing between either flying ships or flying t2 with less then 5 million.
Any smart alliance would create a holding corp for new people to join and actually learn the game the moment they sign up, or do you think it's better to just let people get bored and leave? that people are inherantly distrustworthy is the fault of noone besides the Alliance in question.
You want an example? Some Providence Corps do this and help new players to acclimatise to the game and learn them the way to play. You know, help them to find the exciting parts of Eve and not end up a carebearing target unless they REALLY want that. Providence is still quite alive thanks to this policy.
By the way, BoB has been gone for a good few months now. Just so y'know. Try to keep up.
1. Smart new players actually know how to read. I know, I was shocked as well. If you are going to invest time and money into something, it pays to actually spend a little while reading said guides and getting an idea on what you want to do. Training the learning skills up to 5 is a waste for someone who actually wants to take part in combat whether it's pvp or pve. Spending two weeks doing effectively nothing well because you're training learning skills is not an effective way to keep new blood interested past the search for the quit game button.However at some point and this is especially noticible training up t2 modules and getting your staple ship skills that the total time difference between training learning skills to 4 (notice I didn't say 5, only learning itself to 5) and eventually investing in learning implants vs not doing it is very significant, you can shave off weeks of total training time over a 3-4 months period with good learning skills an investment that only really takes 2 weeks in a time frame that you can spend doing the career missions and reading the forums for howto guides or just you know talking to people and salvaging missions for monies.
A t1 frigate in a 15 minute pilot will get insta popped by just about anything and will not be able to target anything but the most careless pilots, this is fact.
If I bought a game and then left it on the side for two weeks, guess what would happen? I'd forget about it and continue on what I was doing that was holding my attention. Why the hell would anyone want to play a game based on advice that suggests it's better not to play for the first impression isn't exactly a good one, now is it?
I won't even touch on the whole cybernetic ideas to boost your stats as an alternative to training the learnin' skills to 5.
2. Any fleet or engagement that considers a t1 frigate a threat over a larger, better armed ship is either hard pressed for targets or led by a complete dumbass. This is fact. This gives new players a nice little edge in anything larger than small gang conflicts.
Besides, if they get killed, who the fuck cares? Someone in the fleet they're flying about with can spend the three/four hundred thousand isk to go and replace their ship and get back in the field. You want to keep people's attention? get them in the action and keep them in the damn action.
The idea is to get people interested, not hand them a spreadsheet and say 'go wild'
You know, I was prepared to give you the benefit of the doubt that you weren't a complete and utter fucking imbecile, but this just takes the cake. Are you saying that saving money is bad? I don't know what fucking daa-looly-lah utopia planet you live on, but where I come from, Money is the means of survival. No money = no food. That's not a hard concept is it? Wasting the prime resource that keeps you alive and fed is the sign of an irresponsible tool. Only an idiot would not want to save money for precisely the reasoning you posted.This makes no sense, firstly it posits that maybe gaming in a game with as much depth as EVE isn't somehow rewarding and worth money in of itself. Secondly it posits that money has a 'worth' that makes not spending it and improving the Icelandic economy somehow more worthwhile.
Because I have higher reasoning skills and realise that the game is basically just a graphical spreadsheet with lazORS! I like the game and I play the game for the sheer dickery and enjoyment in exploiting the hell out of the stock exchange market that is actually more solid than the actual physical one outside the game world, or the sheer fun you can get from gathering fourty people to go and stomp on some macrominers/pirates/Everthing in Geminate. I can like a thing and derive enjoyment from it and yet realise it's faults, like most people that aren't overgrown chimps.Next, why are you giving advice on how to play EVE and yet at the sametime lambasting it as being just a graphically enhanced spreadsheet at the same time? Maybe some of us like it for the whole spreadsheetness? Maybe some of us like actually directly affecting the ingame economy and figuring out how it techs applying real life economics (its currently experiancing deflation)?
What about new players signing up for the first time did you miss? I already know you think money is worthless but most people I know need it. Trying to convince people to sign up for multiple accounts when they don't even know if they're going to enjoy the game in the first place is daft. I know wacky-crazy utopia funland might be different, but here on earth, that loopy real life thing is often more important.Some people get bored yes and leave, some also get bored and leave... and then come back, on and off, in a cycle that goes on for years and some people play consistently, some people like myself are putting or proceeding to put considerably more effort into the game to generate a return investment in terms of ingame assets held etc, 1+1 = 2 and the more alts you have the more isk you can generate effectively and conveniently. Level 5's are a piece of cake to make a 1 billion isk a day with 3 characters, salvager, rr'er, and tank, maybe 4 with a raven alt, with this money you maybe spend half of it to maintain the accounts and thus no real money is spent and the rest goes into buying ships to get blown up helping your corp and alliance.
What you didn't mention is that to get to the point where you can run level 5's, it requires at least a year of training and even then, you'll need more than three characters. Didn't mention the time/money requirement, did you? telling people to blow, what, a hundred of [insert currency here] on electronic numbers isn't particularly honest, is it? If you hav the green to waste, great for you. Most of us however have more important things to spend our money on.
No, I'm just saying that your advice is worth about as much as a paper bag immersed in a swimming pool. If your ideas to keep people hooked are 'hey, make as many characters as you can!' then it's no wonder the individuals in the thread earlier tore you a new one. That's called practicality. If people won't hang around with one account, they aren't going to piss away their hard earned green to buy multiple characters, will they?I'm stunned and aghast at your arrogance to claim that some play styles are inherently better then others and stop, I'm not saying my way is objectively better, I am just saying this is how *I* do it and seems to be working pretty well so far and should be considered.
Xcom ; Standing proud and getting horrifically murdered by Chryssalids since 1994
Re: EVE-Online Dominion, who wishes to play?
They're basically IT Alliance now, and I didn't mention BoB first someone else did, and either case the players and corporations that roughly made up Bob are afaik reformed under IT. I am not endorsing them or saying their way was the right way, I am saying that a corp that puts a minimum threshold limit on recruitment to 1 mil sp to 5 mil sp is a logical thing to do as it weeds out the majority of newbies who probly won't pick up the game.Commander 598 wrote:It's like you don't even play this game. The point is and the corrections to your post are "BoB refused" and "BoB's recruitment quota was".Please avoid the 'Hitler Ate Sugar' Arguments, just because BoB refuses to recruiting new pilots doesn't make it a bad administrative decisions for most corps to adopt, and I should point out BoB's recruitment quota is I have no idea what it is, rumors its a 49 million sp cap, I suggested nothing like it but something reasonably along the lines of 5 million for serious corps, 1 million is only a few months game time and not really indicative of your ability to fly ships or equipment them properly and very likely you'll be choosing between either flying ships or flying t2 with less then 5 million.
SpoilerMost importantly however, it was demonstrated on many occasions that it's failings stemmed directly from it's recruitment or at least it's recruitment compared to those of it's enemies. You see, EVE Online is a lot like early Rome where Rome started paying it's lower class to fight for it as opposed to using a more traditional nobility centric style and we all know how that ended up doing.
Also note, it was not the only Alliance/corp to display similar patterns.
What BoB did and what most corps do are different on a large order of scale and the person shouldn't have brought up BoB in the first place.
Re: EVE-Online Dominion, who wishes to play?
Dude Coann, dude, your overcomplicating my money argument, lets calm down and discuss this rationally and not blow this out of proportion, lemme reexplain. Llook, I like video games if I have spare money I don't 'need' for anything essential I and many others will spend it on gratification, in this case EVE Online and other games, if I or others choose to spend it on having multiple accounts its not a bad decision under any circumstance unless it somehow interfears with me having some kind of productive life. I am a university student in my own apartment with good part time job prospects, I don't really need to care about how I spend 30$ a month, especially since as I've point out numerous times my primary reason for playing EVE is because my own gameplay can perpetuate my own gameplay via PLEX's thus its a factor of time spent and not money except for maybe the occasional month where i'm busy working or on vacation or exams or something.
Next, afaik nothing costs you money to start a trial account which in the 21 day time is enough to get all of your learning skills done, while you as a newbie are flying around having some fun exploring EVE have an alt or two training learning skills, under a trial account, that at least maybe one of them is activated with a free month once your main account is subscribed and bingo for a month past the trial you have 2 accounts for only 14$ with maybe a third one inactive but with all learning skills done, in this month you train on the remaining alt other important long term skills and then when it goes inactive whatever.
But you still have your main, and once you've started making 300 mil a month from doing level 4's in a raven (which is easiest way to do missions I hear, 1 month of skillpoints roughly to train to use it with basic skills maybe 4-5 months for t2) and then you can reactivate your alt, use it to salvage and now your money is essentially increasing and now you have a support alt for harder missions, corp mates can help this process get by isk wise faster and provide a funner social enviroment, this is assuming your just in a newbie corp for starters for the first year or so. Get +4 learning implants on both characters, this will help to speed up training times.
After about 4-5 months you might have your alt trained in science and R&D and doing R&D missions, thats 80% of your plex cost, your now making in theory enough isk for 2 alts and paying only 14$ for your main, with intermittant free months from when your alts subscribe.
I'm currently testing out a plan similar to the above should have results in a few months.
This advice should be a bit more practical side, is this suitable?
Next, afaik nothing costs you money to start a trial account which in the 21 day time is enough to get all of your learning skills done, while you as a newbie are flying around having some fun exploring EVE have an alt or two training learning skills, under a trial account, that at least maybe one of them is activated with a free month once your main account is subscribed and bingo for a month past the trial you have 2 accounts for only 14$ with maybe a third one inactive but with all learning skills done, in this month you train on the remaining alt other important long term skills and then when it goes inactive whatever.
But you still have your main, and once you've started making 300 mil a month from doing level 4's in a raven (which is easiest way to do missions I hear, 1 month of skillpoints roughly to train to use it with basic skills maybe 4-5 months for t2) and then you can reactivate your alt, use it to salvage and now your money is essentially increasing and now you have a support alt for harder missions, corp mates can help this process get by isk wise faster and provide a funner social enviroment, this is assuming your just in a newbie corp for starters for the first year or so. Get +4 learning implants on both characters, this will help to speed up training times.
After about 4-5 months you might have your alt trained in science and R&D and doing R&D missions, thats 80% of your plex cost, your now making in theory enough isk for 2 alts and paying only 14$ for your main, with intermittant free months from when your alts subscribe.
I'm currently testing out a plan similar to the above should have results in a few months.
This advice should be a bit more practical side, is this suitable?
- PhilosopherOfSorts
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Re: EVE-Online Dominion, who wishes to play?
Blayne, if this is how you always try to get new people to play this game I'm not surprised that its not working.
I was sorta interested in EVE, until you made it sound like work, work that I'd have to pay for the privliege of doing. No, spank you, Helpy Helperton, I'll waste my time and money somewhere else.
I was sorta interested in EVE, until you made it sound like work, work that I'd have to pay for the privliege of doing. No, spank you, Helpy Helperton, I'll waste my time and money somewhere else.
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If you have friends like mine, raise your glasses. If you don't, raise your standards.
- Nephtys
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Re: EVE-Online Dominion, who wishes to play?
Most serious corps from when I last played have a 5 Mil SP minimum. That's pretty much what it takes to be a solid, reliable asset beyond one or two roles, like tackler. But many corps will recruit anyone. The real elite corporations have extensive interviews, probation periods, applications, and trials-by-fire for 20+ mil people, although some (Like FRICK back in ol' MC) waive such for special cases.