Shroom Man 777 wrote:Instead of disjointedly depicting various different war room characters and various different constantly-shifting grunt characters, Stuart could just fix himself on a set and steady group of war room characters and grunts. In Armageddon, we had a set group of suits, a set group of grunts (Hooters, Broomstick, Trucker McElrond), and a set group of scientists (Kuroneko and Surlethe). We regularly cut between the suits and these familiar group of grunts for the human POV. The demon POV has a different set of constant characters. We have a constant set of characters and they are well-developed as the story progresses.
In Pantheocide, there's a lack of constant grunt-level characters. The key word being constant. I mean, we go from a bunch of guys who are on a boat experiencing red tide, we go to some people and puppies resisting Uriel attacks, we go to some people in a laser THEL plane, we go to some guys in an AEGIS cruiser, we go to some British B-1 pilots, we go to Mike Wong, we go to some firemen, we go to some hunters with their hunting dogs, etc. We don't have a constant set of characters, and their perspectives are disjointed.
Damn. Good point; I should have thought to put it that way and I wish I did.
Of course, we had a lot of cameo grunt-level characters in Armageddon, too: the Chinese village headman, the random berserk demon attack in the mall, the guys running around trying to save Sheffield and Detroit from sky-volcanoes, and so on. But the
ratio of cameos to persistent characters seems to have gone up in Pantheocide: some of our beloved grunts have vanished into the stratosphere after winning one promotion too many, others don't appear at all, no new ones are being created, and new cameos are being introduced all the time so we can see whatever bits of this conflict happen to be interesting at the moment.
Even if it's a problem with no clear solution, it's still a problem. The story might profit from introducing someone who
can plausibly be hopping back and forth between all these disasters (for continuity), but who's close enough to the action to get some of the benefits of the grunt effect. Maybe a roving troubleshooter-type attached to the HEA who gets sent to help with liaison work wherever something big and nasty happens or something.
Jamesfirecat wrote:I think there's one small problem with asking for "grunt" characters in Pantheocide. It's that so far, there isn't a war going on that the grunts can take part in... The grunts are all basically sequestered sort of like the English and American troops for that long period before D-Day...
So I don't think that Stewart is directly trying to cut out the grunt scenes, its just that those scenes would be horribly boring at the moment, do you have a suggestion for what the "grunts" could be doing right now that would be interesting?
A lot of the information on the occupation of hell could be delivered through Kim (some of this is being done already) or Stevenson (not so much of this).
It's not so much the shortage of people with a rifleman's eye view of
battlefields that's a problem; it's the shortage of any persistent character with a ground-level perspective on anything. Stylistically, what Stuart seems to be trying to achieve is similar to the style Harry Turtledove favors for portrayals of large-scale wars: hopping back and forth among many viewpoint characters to get a good overall picture of what's happneing. And that's a good way to handle this kind of situation, but when Turtledove does it, he writes something like 90% of the book from the point of view of a dozen or fewer persistent characters. Those characters aren't just viewpoints on events: they are
people, with real development and opportunities to grow and mature as the story perceives.
Here, we have so many one-off appearances that there's no chance for that. We just see an endlessly changing stream of faces zipping by, each giving us a new snapshot of the situation. That tells you the shape of the war very effectively, but if you want characterization and continuity it leaves you starving.