Bakustra wrote:So, Shroom, how long would the Imperium last if the GEoM died and it became public knowledge? (Not "ascended to warp-godhood", out-and-out died.) Ignore the likely effect of the Eye of Terror swelling up to swallow chunks of the Imperium and so on.
For strategic purposes the Emperor
is dead; he makes effectively no decisions. His sole contribution to the continued function of the Imperium is that they use his head as a giant lighthouse. If Palpatine were reduced to the God-Emperor's state, the Empire would collapse in short order as we've seen, even if his vital signs were still nominally ticking over. It might not collapse as fast as it would with a living Palpatine taking refuge in the Deep Core and explicitly screwing with things for the hell of it, but people like Ysanne Isard would need no special orders to screw things up, given the opportunity.
Serafine666 wrote:That was sort of what I was getting at. I suspected that the Imperium has gigantic fleets but all the firepower in the world isn't useful unless it gets to where it's going at the right time. Beyond sheer impracticality, the Maus and Ratte fantasy tanks the Germans came up with would have been silly because they could fight but couldn't get where they were needed when they were needed; from what you say, I get the impression that the Imperium fleets have a similar problem because of FTL limitations.
That's half the picture. The other half is that the Imperium has spent the last ten to fifteen thousand years churning out these massive ship designs (and,
aber naturlich, "Maus and Ratte-style fantasy tanks"...
) from hundreds or thousands of factory worlds scattered around the galaxy. And those ships have life expectancies measured in centuries or millenia. So they have a
big damn fleet, and are capable of sowing the galaxy with capital ships densely enough that a naval task force can
usually reach any given planet in fairly short order. Of course, knock out the local sector fleet and it may be months or years before significant reinforcements can arrive, travelling at about 1000c. And that's their great weakness.
The Tyranids are unable to exploit it because they aren't fast enough, but against an enemy that can concentrate more force in one place and that is far more mobile than they are, they're in trouble. This is a big part of the reason they have difficulties with the Necrons, who can basically teleport and whose small ships have as much firepower as Imperium heavies.
Well, of course. But the important part of my point was that the Empire can arrive with its large forces when there is the maximum concentration of targets and wipe out both the C&C and supply aspects of an invasion force as well as obliterating the numbers of ground forces required to consume a planet. The Imperium may have a large spacefleet but could they arrive with large numbers when the Hive Fleet was at its most vulnerable to massive space assault?
Only by luck or good timing. A sufficiently capable Imperium strategist could probably make that plan work by gauging the rhythm of the Tyranid attack and launching his fleet at the right moment, but it would be much, much easier for the Empire because they don't have to worry about the Shadow in the Warp jamming their commo and FTL drives.
What I've been getting at is that
even the Imperium, which has lower ship power-to-weight ratios than Galactic Empire and which is enormously handicapped by trying to fight a galaxy-sized war at FTL speeds of ~1000c, finds most of its success against the Tyranids fighting them in space. Using the (somewhat) deadlier and (enormously) faster ships of Star Wars*, they're not a problem.
*Or of a number of other settings; the Grand Fleet of Civilization from Doc Smith's
Lensman novels would wipe the floor with Tyranids...
See, that is a result of my unfamiliarity with the universe; the Imperial Guard and the Space Marines are so different that I didn't remember that they were collectively part of the same galactic power. So the GE would field a force roughly comparable to the Imperial Guard, it would seem, albeit with slightly better infantry armor.
More or less, except that the Guard is much more diverse. Some of their regiments come from primitive planets and are technically clueless (hell, you still see horse cavalry instead of mechanized or air sometimes!). Others are
very technically sophisticated, with a lot of heavy armor or air support. One constant is that most Guard units that aren't specifically "light" (horse cavalry/airborne) use an enormous amount of ballistic artillery, rather than relying on direct fire beam weapons for everything.
But yes, on the ground, the Imperial Guard is roughly comparable to the Galactic Empire's army, though probably with a higher average level of combat experience, and possibly with weaker basic infantry weapons. It's in space where there's a significant gap in performance.
Connor MacLeod wrote:Chris OFarrell wrote:Here is a another question;
Once the Nid invasion vector is made clear, what is to stop the Empire from rapidly fortifying the worlds in that area and in the path of the invasion? Planetary shield technology *alone* is going to utterly vex the Nids, as they rain spores that shatter on the shields, without the ability to rapidly infest like they have always relied on.
True, but you can't run planetary shielding 24/7 now can you? Sooner or later you're going to need resupply or power or whatever, and I have often wondered if planetary shielding for any prolonged period might carry adverse enviromental effects as well (think Coruscant) I'm ont sure you could really "shield" every planet in the Empire anyhow, or they would care about every planet. Most of the core ought to have large scale planetary shielding anyhow, and they're more likely to say "fuck off" to the Outer Rim. And even if they do shield every Imperial territory in the Outer Rim, that doesn't include those factions outside the Empire.
I think the point here isn't so much to make every world immune to Tyranid attack; it's to create a firebreak of fortified worlds in the path of the Tyranid invasion, forcing them to expend large amounts of biomass for little return against planetary shields and heavy turbolaser batteries.
The great threat of the Tyranids is that they'll sneak up on you, eat their way through a large swath of lightly defended worlds, hit your defenses with the combined biomass of those planets, and then roll right over you. The logical counter is to stop them as far forward as possible, before they have time to get a decent meal.
PainRack wrote:Also, I would suggest that the AT-AT role is that of a heavy transport, as opposed to that of a superheavy tank meant to engage other tanks. The Titan role..... is probably for siege warfare, although its origins meant conceptually, it was a heavy tank.
Hmm. I dunno. The AT-AT can serve as a heavy transport, but it also acts as a long-range artillery platform. Yes, it's got a huge target profile, but by the same token it's also got great elevation for its main guns. Given that Star Wars usually limits itself to direct fire weapons, a taller firing platform has longer range. So the AT-AT may be a sort of hybrid between the armored transport role and the tank destroyer "sniper" role.