Tyranids vs the Galactic Empire

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Re: Tyranids vs the Galactic Empire

Post by PainRack »

Srelex wrote: What do you mean? A few sources describe the GE fleet as numbering in the millions, which would put it on rough par with the higher figures for the Imperium fleet, if you mean numbers--anyway, judging by info in the ROTS ICS, both the Republic and the CIS were both able to build fleets of millions in a short time, so the point is pretty moot.
I'm talking about warships firepower and classes. The majority of sector fleets are made up of destroyers classes and such. The Imperium have smaller numbers of warships and the like, but for the equivalent sector forces, its much more powerful.
The GE relies more on heavier commanders like Azure, BlackSword and independent fleet commands to contain and concentrate heavier firepower, that or localised navies such as Kuat and Correllia.
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Re: Tyranids vs the Galactic Empire

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Srelex wrote: The 'Nids can't cripple Imperial communications like they do with the Imperium because their method of doing that is related to the warp, which is unrelated to Imperial comms. All that's needed to betray a Tyranid invasion is an SOS on the Holonet by a governor or any Imperial personnel, or even a random frigate or probe on patrol. Hell, given by the speeds people have described earlier in the thread, the Empire could prepare a huge response between the moment a Tyranid fleet is detected and when it arrives at a world. As for doubling, I think that relates to the various ground critters rather than hiveships, although I may be wrong.
To be fair, Duty Calls and Dawn of War II novel has normal vox comms being interfered with by the Nids.
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Re: Tyranids vs the Galactic Empire

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PainRack wrote: To be fair, Duty Calls and Dawn of War II novel has normal vox comms being interfered with by the Nids.
I'm not sure, but I think one of the Ultramarines and Cain novels had such comms working just fine in Tyranid presence--40k canon check, I guess. :P Besides, how do such comms work? And even then, we've got message pods from the Truce at Bakura, IIRC.
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Re: Tyranids vs the Galactic Empire

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PainRack wrote:
Simon_Jester wrote:What I've been getting at is that even the Imperium, which has lower ship power-to-weight ratios than Galactic Empire and which is enormously handicapped by trying to fight a galaxy-sized war at FTL speeds of ~1000c, finds most of its success against the Tyranids fighting them in space. Using the (somewhat) deadlier and (enormously) faster ships of Star Wars*, they're not a problem.
The problem is, the GE fleet is quantitatively underpowered when compared to the Imperium.
Yes, but they're ludicrously mobile. The Tyranids' long STL coasts to get into the target star systems would be fatal to them for that reason: the Empire could concentrate thousands of ships wherever they're needed in a matter of... hours? Days? Weeks at most. Their communications and travel would not be jammed in proximity to the 'Nids, either.

So the Empire doesn't need the numbers to garrison every planet; it has the mobility to redeploy to face threats that would easily overwhelm the local garrison. The Imperium has had to build up so much tonnage entirely because it can't count on being able to reinforce a threatened sector in time to save it; any valuable target must be protected with a force capable of holding off the largest plausible invasion force until backup arrives, and that could take months or years.
Serafine666 wrote:It sounds like you and me agree enough that there's no point in further dispute. BTW, Eleventh Century Remnant's analysis was like reading Mike dissing on the concept of bioships in general... good times. :D
Did he PM you something specific (if so, could you forward it to me), or did you read his existing posts on the subject of Empire vs. Tyranids?
Fortunately for the GE, it is through space that the 'Nids must travel to get to the next food source. Given that the SW universe provably has ways of tracking things going factors of ten faster than the speed of light, it seems that once the 'Nids are detected, they could be corralled and beaten on coming and going. Squish.
Assuming they can track objects travelling in the Warp, this is trivial. I doubt they can, because the Warp makes overt use of psychic abilities in ways that little or no Star Wars technology (except maybe the ancient Rakatan stuff alluded to in "Knights of the Old Republic") does. But, as above, the Tyranids are still screwed because they have to come out of the Warp so far from the target star system; that gives normal deep space tracking the time to acquire them and call in reinforcements from half a galaxy away?
NecronLord wrote:Fingolfin, are you trying to be daft? There are millions of worlds. What do you mean "there is nothing in the canon to suggest they can make that many?" It's a galaxy wide war. Almost every planet would be producing some kind of war materiel.
There's a catch, though; all those ships must have been scrapped at wars' end.

The industrial capacity that made the Death Star clearly makes it physically possible to have a multi-million ship fleet, even of kilometer-scale ships. But that kind of fleet presence isn't well supported by the plot, where it is implied that most planets (at least on the Rim) do not see a regular fleet presence. Visits by the Imperial fleet are unusual; their presence is not a constant.

If there were, say, one star destroyer (or even one small escort craft) per inhabited planet in the areas the Empire claims to control, then the events of the movies would have evolved very differently, and it would be far more difficult for the Rebels to operate on even remote worlds like Tatooine and Bespin. They'd be restricted entirely to the uninhabited systems, instead of just being forced to base there, because any operations on inhabited worlds with a fleet presence would be a major risk.

I don't think millions of Imperial warships would be viable in the original trilogy era, unless we greatly increase the estimate of the number of inhabited planets in the setting. In the Clone Wars all bets are off, but that's another story.
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:There's a catch, though; all those ships must have been scrapped at wars' end.

The industrial capacity that made the Death Star clearly makes it physically possible to have a multi-million ship fleet, even of kilometer-scale ships. But that kind of fleet presence isn't well supported by the plot, where it is implied that most planets (at least on the Rim) do not see a regular fleet presence. Visits by the Imperial fleet are unusual; their presence is not a constant.

If there were, say, one star destroyer (or even one small escort craft) per inhabited planet in the areas the Empire claims to control, then the events of the movies would have evolved very differently, and it would be far more difficult for the Rebels to operate on even remote worlds like Tatooine and Bespin. They'd be restricted entirely to the uninhabited systems, instead of just being forced to base there, because any operations on inhabited worlds with a fleet presence would be a major risk.

I don't think millions of Imperial warships would be viable in the original trilogy era, unless we greatly increase the estimate of the number of inhabited planets in the setting. In the Clone Wars all bets are off, but that's another story.
It's generally agreed that the Empire has fifty-one million worlds in total, including colonies--even if we assume that it has ten million ships, that's not enough for one ship per planet. And that's not counting patrol routes, space facilities, escorting convoys, etc...
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Re: Tyranids vs the Galactic Empire

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I have a few qualms about a figure of fifty million systems, though since I've lost track of which numbers come from which sources and own none of the sources in question, I'm not all that interested in getting into an armwrestling match over it.

The problem is that I've also heard Count Dooku's "ten thousand systems" as something worth mentioning in a top-level planning session of the CIS leadership, as a way to seriously reassure nervous Separatist leaders, rather than being sort of like saying that the population of Muncie, Indiana is prepared to join you in your world war.

And I've heard it strongly implied in Episode IV that it would take much or all of the Imperial starfleet, possibly more than they even have, to reduce a planet to a debris field. Which, given ISD firepower of ~1E25 W, would take a million such ships a few minutes of sustained fire.

The idea that the Death Star vastly outweighs the combined fleets of the civilized galaxy combined seems odd, but it doesn't seem odder than the plot implications of multimillion ship fleets do to me.
Last edited by Simon_Jester on 2010-01-26 05:24pm, edited 1 time in total.
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Re: Tyranids vs the Galactic Empire

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Srelex wrote:It's generally agreed that the Empire has fifty-one million worlds in total, including colonies
Sorry to be a bother, but how was that conclusion arrived at? Last number I heard was a few million. :?
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:
The problem is that I've also heard Count Dooku's "ten thousand systems" as something worth mentioning in a top-level planning session of the CIS leadership, as a way to seriously reassure nervous Separatist leaders, rather than being sort of like saying that the population of Muncie, Indiana is prepared to join you in your world war.
Perhaps he's referring to the simple fact that people are actually willing to join them. After all, if the Baltic nations decided to suddenly devote themselves to the Taliban, the jihadists would still consider it a boon.
And I've heard it strongly implied in Episode IV that it would take much or all of the Imperial starfleet, possibly more than they even have, to reduce a planet to a debris field. Which, given ISD firepower of ~1E25 W, would take a million such ships a minute or less of sustained fire.
Yeah, that was just a casual statement from Han Solo--I mean, we hear people saying that the current nuclear arsenal of the globe could 'destroy the world', and I believe taking dialogue so literally is something frowned on here, correct?
The idea that the Death Star vastly outweighs the combined fleets of the civilized galaxy combined seems odd, but it doesn't seem odder than the plot implications of multimillion ship fleets do to me.
What plot implications? As I've said, even a fleet in the millions would be hard pressed fufilling all the duties apparently prescribed in the SW universe.
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Re: Tyranids vs the Galactic Empire

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Srelex wrote:
Simon_Jester wrote:The problem is that I've also heard Count Dooku's "ten thousand systems" as something worth mentioning in a top-level planning session of the CIS leadership, as a way to seriously reassure nervous Separatist leaders, rather than being sort of like saying that the population of Muncie, Indiana is prepared to join you in your world war.
Perhaps he's referring to the simple fact that people are actually willing to join them. After all, if the Baltic nations decided to suddenly devote themselves to the Taliban, the jihadists would still consider it a boon.
Perhaps, but if I were a Neimoidian and I heard him tell me that ten thousand systems would join me in open war against the Republic and there were something like fifty million systems in the Republic, I'd react in one of two ways:

"Hello! Awaken from your dreamy state, human! Now is the time for realism, not wild fancy! Ten thousand systems are not a match for fifty million!"
or
"Big whoop."

Remember, the Taliban aren't fighting a world-sized war; they're fighting an Afghanistan-sized war that just happens to be prosecuted by a very large power on one side. A country the size of Latvia suddenly joining them would be a big deal. But with a fifty million system Republic/Empire, ten thousand systems joining one side or the other in a civil war is about like having Andorra weigh into the Second World War. It's not going to make a difference, and presumably competent people would know that.

Unless, of course, the vast majority of those worlds are so utterly desolate as to be irrelevant to the galactic economy as either the Republic or CIS cares about it... in which case they really only exist to fluff up the numbers.

But I've heard "a million," I've heard "ten million," and I've heard "fifty million." I don't know what to think anymore.
And I've heard it strongly implied in Episode IV that it would take much or all of the Imperial starfleet, possibly more than they even have, to reduce a planet to a debris field. Which, given ISD firepower of ~1E25 W, would take a million such ships a minute or less of sustained fire.
Yeah, that was just a casual statement from Han Solo--I mean, we hear people saying that the current nuclear arsenal of the globe could 'destroy the world', and I believe taking dialogue so literally is something frowned on here, correct?
NOTE: I edited this after posting, replacing "a minute or less" with "a few minutes," because I realized I'd dropped an order of magnitude. Sorry.

Nitpick: I wouldn't call what Han said a casual remark. It may have been uninformed (odd, given Solo's background as an Imperial officer), but it wasn't casual. Han, by all appearances, actually believed that it was impossible for a planet to have been blown to bits that way.

And yes, all this can be rationalized as "rhetorical understatement," though why we'd have so much rhetorical understatement is beyond me. Fine. I don't really care; I have neither the desire nor the ability to prove anything about the number of inhabited planets in the Star Wars Galactic Empire in the face of determined opposition.
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Re: Tyranids vs the Galactic Empire

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Ryan Thunder wrote:
Srelex wrote:It's generally agreed that the Empire has fifty-one million worlds in total, including colonies
Sorry to be a bother, but how was that conclusion arrived at? Last number I heard was a few million. :?
West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates. However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds". This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS, as many of these billions are presumably mining facilities that have only a tiny permanent population, if that, along with listening posts, temporary garrisons, and other worlds. Bear in mind that a developed system, like Coruscant, has four settled planets, as well as two settled moons, skyhooks, and other orbital stations scattered throughout the system. Most star systems will have more than one inhabited planet, especially in the Core and Colonies, where the entire habitable zone of the star is likely to be heavily populated. One can easily find billions from the 51 million permanently inhabited systems + unknown number of planets with a purely transient population.
Srelex wrote:
Simon_Jester wrote:
The problem is that I've also heard Count Dooku's "ten thousand systems" as something worth mentioning in a top-level planning session of the CIS leadership, as a way to seriously reassure nervous Separatist leaders, rather than being sort of like saying that the population of Muncie, Indiana is prepared to join you in your world war.
Perhaps he's referring to the simple fact that people are actually willing to join them. After all, if the Baltic nations decided to suddenly devote themselves to the Taliban, the jihadists would still consider it a boon.
Ten thousand systems is roughly 1% of the member systems of the Empire. That's to the galaxy as the population of Chicago is to the US. Further, that is not the full extent of the Separatist movement, as that was since he invited the megacorporations to Geonosis, and does not include their numbers prior to the movie, when they were considered a clear threat to the Republic, enough so that the creation of an military was proposed. The ten thousand systems are spoken of casually, and are clearly not the majority of his strength, nor even a significant fraction.
And I've heard it strongly implied in Episode IV that it would take much or all of the Imperial starfleet, possibly more than they even have, to reduce a planet to a debris field. Which, given ISD firepower of ~1E25 W, would take a million such ships a minute or less of sustained fire.
Yeah, that was just a casual statement from Han Solo--I mean, we hear people saying that the current nuclear arsenal of the globe could 'destroy the world', and I believe taking dialogue so literally is something frowned on here, correct?
Han's statement is "it would take a thousand ships with more firepower than I've-" while it is General Dodonna who notes that it carries a "firepower greater than half the starfleet." This is fairly vague, of course.
The idea that the Death Star vastly outweighs the combined fleets of the civilized galaxy combined seems odd, but it doesn't seem odder than the plot implications of multimillion ship fleets do to me.
What plot implications? As I've said, even a fleet in the millions would be hard pressed fufilling all the duties apparently prescribed in the SW universe.
The majority of the tonnage of the Imperial Starfleet and Republic Navy would presumably be tied up in smaller corvette- or frigate-sized vessels, like the majority of EU ships, serving as a "Coast Guard". After all, there are no credible threats to galactic civilization under the Empire. The majority of naval endeavors would revolve around antipirate and customs work, for which smaller vessels would be more practical, with heavier destroyers and cruisers being used for larger gangs or to suppress rebellious worlds. Heavy cruisers and battleships would then be a small part of the fleet, though they would have taken on a larger role (perhaps due to the encounter with the Silentium in the years immediately before the Battle of Yavin, the possibility of Yuuzhan Vong scouts being discovered, etc.) had Palpatine's plan to outfit every Sector Group with an Executor-class been completed. What need is there for a full fleet of battleships when there is nothing for them to fight?
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Re: Tyranids vs the Galactic Empire

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Bakustra wrote: West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates. However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds". This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS, as many of these billions are presumably mining facilities that have only a tiny permanent population, if that, along with listening posts, temporary garrisons, and other worlds. Bear in mind that a developed system, like Coruscant, has four settled planets, as well as two settled moons, skyhooks, and other orbital stations scattered throughout the system. Most star systems will have more than one inhabited planet, especially in the Core and Colonies, where the entire habitable zone of the star is likely to be heavily populated. One can easily find billions from the 51 million permanently inhabited systems + unknown number of planets with a purely transient population.
Quintillions of planets? Having not read the AOTC ICS in a while, could you specify the quote?
Ten thousand systems is roughly 1% of the member systems of the Empire. That's to the galaxy as the population of Chicago is to the US. Further, that is not the full extent of the Separatist movement, as that was since he invited the megacorporations to Geonosis, and does not include their numbers prior to the movie, when they were considered a clear threat to the Republic, enough so that the creation of an military was proposed. The ten thousand systems are spoken of casually, and are clearly not the majority of his strength, nor even a significant fraction.
In addition to that, I think that the Republic numbers a bit less than the Empire, which would be more likely to color in the map, so to speak.
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Re: Tyranids vs the Galactic Empire

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Srelex wrote:
Bakustra wrote: West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates. However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds". This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS, as many of these billions are presumably mining facilities that have only a tiny permanent population, if that, along with listening posts, temporary garrisons, and other worlds. Bear in mind that a developed system, like Coruscant, has four settled planets, as well as two settled moons, skyhooks, and other orbital stations scattered throughout the system. Most star systems will have more than one inhabited planet, especially in the Core and Colonies, where the entire habitable zone of the star is likely to be heavily populated. One can easily find billions from the 51 million permanently inhabited systems + unknown number of planets with a purely transient population.
Quintillions of planets? Having not read the AOTC ICS in a while, could you specify the quote?
It's on the pages with Zam Wessel's airspeeder, on the left-hand page. I don't have the book on my person, but it mentions that her speeder is like many put to use by the Mining Guild in stripping quintillions of planets in the spiral arms, roughly paraphrased.
Ten thousand systems is roughly 1% of the member systems of the Empire. That's to the galaxy as the population of Chicago is to the US. Further, that is not the full extent of the Separatist movement, as that was since he invited the megacorporations to Geonosis, and does not include their numbers prior to the movie, when they were considered a clear threat to the Republic, enough so that the creation of an military was proposed. The ten thousand systems are spoken of casually, and are clearly not the majority of his strength, nor even a significant fraction.
In addition to that, I think that the Republic numbers a bit less than the Empire, which would be more likely to color in the map, so to speak.
That is also a factor.
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Re: Tyranids vs the Galactic Empire

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Bakustra wrote:
Srelex wrote:
Bakustra wrote:

It's on the pages with Zam Wessel's airspeeder, on the left-hand page. I don't have the book on my person, but it mentions that her speeder is like many put to use by the Mining Guild in stripping quintillions of planets in the spiral arms, roughly paraphrased.

According to Star Wars to Saga edition, the Galaxy economy runs of the wealth of billions or world or something to that effect.


Also on to the note Goem does more then light up the Astronmoncion and soulbind astropaths. He has actively intervened with events such as the Storm of the Emperor's Wrath, with the illusionary experince Gaunt had in Straight Silver and saints, most notably Thor and Saint Sabbat. There abilties clearly supernatural, given Thor was noted with an ability to calm the warp and Saint Sabbat reincarnating from the dead despite centuries being dead. Going from a meek priest on some ass end Feudal world to taking out baneblades.
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Re: Tyranids vs the Galactic Empire

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Bakustra wrote:It's on the pages with Zam Wessel's airspeeder, on the left-hand page. I don't have the book on my person, but it mentions that her speeder is like many put to use by the Mining Guild in stripping quintillions of planets in the spiral arms, roughly paraphrased.
Are you sure you're not mixing up the quintillions of droids with the planet count? If the Star Wars galaxy has a trillion stars in it (2-10 times more than our galaxy) there'd need to be over a million planets per star for that count to work.
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Re: Tyranids vs the Galactic Empire

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Grandmaster Jogurt wrote:
Bakustra wrote:It's on the pages with Zam Wessel's airspeeder, on the left-hand page. I don't have the book on my person, but it mentions that her speeder is like many put to use by the Mining Guild in stripping quintillions of planets in the spiral arms, roughly paraphrased.
Are you sure you're not mixing up the quintillions of droids with the planet count? If the Star Wars galaxy has a trillion stars in it (2-10 times more than our galaxy) there'd need to be over a million planets per star for that count to work.
Whoops, I checked Wookieepedia, and I was wrong. There are mere billions of planets controlled by the Mining Guild in the spiral arms. That'll teach me to rely on memory. It does say that most of the planets are young and recently formed, as well.
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Re: Tyranids vs the Galactic Empire

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Bakustra wrote: It's on the pages with Zam Wessel's airspeeder, on the left-hand page. I don't have the book on my person, but it mentions that her speeder is like many put to use by the Mining Guild in stripping quintillions of planets in the spiral arms, roughly paraphrased.
Pg 6, AOTC:ICS, Wilderness Hardware:
"Zam acquired hers on one of the billions of anonymous, young, high-metallicity planets dominated by..."*

While just having billions of young, high-metal planets around to be strip-mined with little to no regulation would merit quite a few more habitable planets, it still does not reach the level of quintillions.

* Italics mine
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:Did he PM you something specific (if so, could you forward it to me), or did you read his existing posts on the subject of Empire vs. Tyranids?
He replied that he didn't have a clue what you were talking about but shared with me the general ridiculousness of the Tyranids as a realistic sci-fi race. As to his posts re Empire v. Tyranids, I didn't know he'd done any. I could forward his message on to you, though... I sincerely doubt there's anything in there he'd consider private or that he hasn't stated publicly before.
Simon_Jester wrote:Assuming they can track objects travelling in the Warp, this is trivial. I doubt they can, because the Warp makes overt use of psychic abilities in ways that little or no Star Wars technology (except maybe the ancient Rakatan stuff alluded to in "Knights of the Old Republic") does. But, as above, the Tyranids are still screwed because they have to come out of the Warp so far from the target star system; that gives normal deep space tracking the time to acquire them and call in reinforcements from half a galaxy away?
Pound of feathers, pound of rock. In either case, the Empire has the clearly-demonstrated capacity to see the 'Nids coming from a million miles away and the similarly clearly-demonstrated capacity to put heavy warships in their way.
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:The industrial capacity that made the Death Star clearly makes it physically possible to have a multi-million ship fleet, even of kilometer-scale ships. But that kind of fleet presence isn't well supported by the plot, where it is implied that most planets (at least on the Rim) do not see a regular fleet presence. Visits by the Imperial fleet are unusual; their presence is not a constant.
The Imperial Sourcebook, if taken at face value, states that each Sector (of ~50 worlds on average in the source material, although given the Chommell Sector in the ICS that may not count an additional number of "settled dependencies") has on average 25 ISDs, as well as a number of smaller ships. Then there are those that have less (the backwater Elrood Sector had only two) or more (the smallish Brak Sector with 67 inhabited worlds had 30 ISDs and 1,600 smaller combat ships). Even by the minimalist standards of the EU there are certainly enough small ships, if perhaps not ISD equivalents, to guard the planets. That these are not permanently deployed in peacetime may or may not be the case.
If there were, say, one star destroyer (or even one small escort craft) per inhabited planet in the areas the Empire claims to control, then the events of the movies would have evolved very differently, and it would be far more difficult for the Rebels to operate on even remote worlds like Tatooine and Bespin. They'd be restricted entirely to the uninhabited systems, instead of just being forced to base there, because any operations on inhabited worlds with a fleet presence would be a major risk.
The Rebels generally did not operate on settled planets in any force - their main fleet consistently hid in deep space and the major army bases were set up on uninhabited planets (e.g., Hoth, or Arbra, planet of the telepathic fluff bunnies, in the Marvel comics). What they had there was mostly spy rings and smaller cell-based insurgent/terrorist groups, generally deprived of heavy assets.
Simon_Jester wrote:Unless, of course, the vast majority of those worlds are so utterly desolate as to be irrelevant to the galactic economy as either the Republic or CIS cares about it... in which case they really only exist to fluff up the numbers.
The quote was about "systems", not just worlds. A system can be considerably greater than a single planet (although probably within the same order of magnitude).

Given that worlds like Coruscant exist and worlds like Tatooine do the same, some worlds would reasonably be more important than others. If a world has a population of one trillion (and by implication an economy and industry hundreds of times greater than our own present-day Earth at the very least as an ultra-conservative benchmark; I would imagine the resource consumption per capita to be much greater in the Galaxy), it is still only fractions of a hundredth the strength of Coruscant at best. But would it be irrelevant? If so, only very relatively . . .
Nitpick: I wouldn't call what Han said a casual remark. It may have been uninformed (odd, given Solo's background as an Imperial officer), but it wasn't casual. Han, by all appearances, actually believed that it was impossible for a planet to have been blown to bits that way.
If I recall the Han Solo books correctly, he grew up as Oliver Twist in space and never had much of a formal education. Later, he had problems with the maths, physics and so on at the Academy. There may well be holes in his knowledge.

As for the Alderaan incident, Solo's concern may not be so much the physical impossibility as the unfeasibility of wholesale planetary destruction. Assuming that the required energy of the event was in the e34 Joules range (which is lowballing, since that would not send the fragments far out into the system to form an asteroid belt in too little time for the planet's destruction to be noticed and broadcast, and also does not take inefficiencies into account) and that the planetary shield is not generally effective over these levels, this would require the participation of millions of ISDs at the least. Even if these numbers of ships do exist, it may not be possible to gather them all together in secret and launch them on an unsuspecting planet.
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Re: Tyranids vs the Galactic Empire

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Serafine666 wrote: He replied that he didn't have a clue what you were talking about but shared with me the general ridiculousness of the Tyranids as a realistic sci-fi race.
Could I see this too? Thanks.
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Re: Tyranids vs the Galactic Empire

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The 'Nids can't cripple Imperial communications like they do with the Imperium because their method of doing that is related to the warp, which is unrelated to Imperial comms. All that's needed to betray a Tyranid invasion is an SOS on the Holonet by a governor or any Imperial personnel, or even a random frigate or probe on patrol. Hell, given by the speeds people have described earlier in the thread, the Empire could prepare a huge response between the moment a Tyranid fleet is detected and when it arrives at a world. As for doubling, I think that relates to the various ground critters rather than hiveships, although I may be wrong.

To be fair, Duty Calls and Dawn of War II novel has normal vox comms being interfered with by the Nids.
I haven't read the Dawn of War II novel, as I avoid tie-ins like the plague. I can't comment on the DoW2 book, obviously, but CS Goto's Dawn of War I novel was so riddled with inaccuracies and poor writing it's generally held up as a brilliant example of how not to do Black Library books.

As far as I'm aware there is no record of Tyranids disrupting normal electronic communications. The "comms" they interrupt are the psychic astropaths, the Imperium's method of defeating the vast distances of space vs transmission waves.

The Tyranids cast a vast psychic disturbance around them, monickered "The Shadow In The Warp" which blots out the astropathic communications, and causes severe discomfort to psykers - astropaths included - in the area. It's akin to a comms specialist using highly fine tuned directional equipment tuned up to the highest level, trying to hear a pin drop, and then someone shouting at them. Constantly. And they can't turn it off.

I can't see how this would effect a Vox unit, or the holo-net for that matter.
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Re: Tyranids vs the Galactic Empire

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Sinewmire wrote: I haven't read the Dawn of War II novel, as I avoid tie-ins like the plague. I can't comment on the DoW2 book, obviously, but CS Goto's Dawn of War I novel was so riddled with inaccuracies and poor writing it's generally held up as a brilliant example of how not to do Black Library books.
Let's put it this way... DoW II novel claims Space Marines don't need to eat, taking the armour recycling concept even further.

It's also such an epic fail that the game plot makes more sense and was more epic than the novel... Indeed, the novel itself feels more of an FPS/RPG game than the game itself. At least the game had IG participating.

The only non Space marines forces mentioned are 3 Dauntless cruisers.
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Re: Tyranids vs the Galactic Empire

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Sinewmire wrote:
I haven't read the Dawn of War II novel, as I avoid tie-ins like the plague. I can't comment on the DoW2 book, obviously, but CS Goto's Dawn of War I novel was so riddled with inaccuracies and poor writing it's generally held up as a brilliant example of how not to do Black Library books.

Let's put it this way... DoW II novel claims Space Marines don't need to eat, taking the armour recycling concept even further.

It's also such an epic fail that the game plot makes more sense and was more epic than the novel... Indeed, the novel itself feels more of an FPS/RPG game than the game itself. At least the game had IG participating.

The only non Space marines forces mentioned are 3 Dauntless cruisers.
Thanks for the heads up, I'm glad I avoided it. I suspected it'd be bad.
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Re: Tyranids vs the Galactic Empire

Post by Simon_Jester »

Serafine666 wrote:
Simon_Jester wrote:Did he PM you something specific (if so, could you forward it to me), or did you read his existing posts on the subject of Empire vs. Tyranids?
He replied that he didn't have a clue what you were talking about but shared with me the general ridiculousness of the Tyranids as a realistic sci-fi race. As to his posts re Empire v. Tyranids, I didn't know he'd done any. I could forward his message on to you, though... I sincerely doubt there's anything in there he'd consider private or that he hasn't stated publicly before.
Hmm.

He may not be considering it "analysis" himself, I guess. You see, he's got an ongoing thread in Fanfics: "A Squelch of Empires," which is a Star Wars/40k crossover. Including the bit where an Imperial Star Destroyer runs over a Tyranid splinter fleet. That's what I was referencing, that and the subsequent discussion between the Imperial captain and the local Imperium authorities that can be paraphrased as "My God, you don't mean to tell me that those slobbering monstrosities are actually a threat to you!?"

The whole scene has heavily influenced my idea of how Tyranids vs. the Galactic Empire would go, possibly more so than it should have. I think that the Tyranids are if anything less of a threat to a Star Wars galactic civilization than most of the other 40k powers, mostly because they're not all that strong in space warfare. Since space warfare is is where the Star Wars setting has an advantage compared to 40k, that means they have a double advantage over the 'Nids.
Simon_Jester wrote:Assuming they can track objects travelling in the Warp, this is trivial. I doubt they can, because the Warp makes overt use of psychic abilities in ways that little or no Star Wars technology (except maybe the ancient Rakatan stuff alluded to in "Knights of the Old Republic") does. But, as above, the Tyranids are still screwed because they have to come out of the Warp so far from the target star system; that gives normal deep space tracking the time to acquire them and call in reinforcements from half a galaxy away?
Pound of feathers, pound of rock. In either case, the Empire has the clearly-demonstrated capacity to see the 'Nids coming from a million miles away and the similarly clearly-demonstrated capacity to put heavy warships in their way.
Ah, yes. I agree. Note the part where I say "the Tyranids are still screwed."
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Bakustra wrote:West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates. However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds". This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS
I understand what went wrong here, but really... a quintillion Earth-sized planets would weigh in at about three trillion solar masses, five times more massive than the Milky Way. And that's without considering the stars.
Ten thousand systems is roughly 1% of the member systems of the Empire. That's to the galaxy as the population of Chicago is to the US. Further, that is not the full extent of the Separatist movement, as that was since he invited the megacorporations to Geonosis, and does not include their numbers prior to the movie, when they were considered a clear threat to the Republic, enough so that the creation of an military was proposed. The ten thousand systems are spoken of casually, and are clearly not the majority of his strength, nor even a significant fraction.
Yes, but they're at least significant enough to deserve mention at a galactic-scale planning session. 1% of the civilized galaxy* would qualify; 0.02% would not.

*Including planets with a significant population and economy, but not including planets that are in the "full" count on the basis that someone dropped a flag on them from orbit a few thousand years ago, or the swarms of Kuiper belt objects that the Corporate Sector claims mining rights to.
Han's statement is "it would take a thousand ships with more firepower than I've-" while it is General Dodonna who notes that it carries a "firepower greater than half the starfleet." This is fairly vague, of course.
Yes. But consider not just what Han says, but how he says it, and the important phrase "The entire starfleet couldn't destroy the whole planet" that precedes it. He is not joking, and while he may be off by a small margin, he's informed enough about ships and the state of the Imperial fleet that his comment deserves to be taken seriously.
The majority of the tonnage of the Imperial Starfleet and Republic Navy would presumably be tied up in smaller corvette- or frigate-sized vessels, like the majority of EU ships, serving as a "Coast Guard". After all, there are no credible threats to galactic civilization under the Empire. The majority of naval endeavors would revolve around antipirate and customs work, for which smaller vessels would be more practical, with heavier destroyers and cruisers being used for larger gangs or to suppress rebellious worlds. Heavy cruisers and battleships would then be a small part of the fleet, though they would have taken on a larger role (perhaps due to the encounter with the Silentium in the years immediately before the Battle of Yavin, the possibility of Yuuzhan Vong scouts being discovered, etc.) had Palpatine's plan to outfit every Sector Group with an Executor-class been completed. What need is there for a full fleet of battleships when there is nothing for them to fight?
This makes things more reasonable, since corvette or frigate-class ships can credibly be outfought by the Rebels, allowing them to punch out or drive off unwelcome Imperial ships.

On the other hand, it also greatly reduces the aggregate tonnage, because individual corvette-class ships are so much less massive than Star Destroyers. Perhaps we could reconcile Pellaeon's 25000 star destroyers with a million-ship fleet by saying that there are ~30 to 40 customs patrol craft and other escort vessels per star destroyer?

Even so, though, we still wind up with a galaxy less militarized than 40k (which was my original point), at least in terms of tonnage. The Imperium has destroyer-weight ships where the Empire has frigates, and battleships where the Empire has destroyers (defining "destroyer" and "frigate" consistently across the settings in terms of mass and volume, if nothing else). On the other hand, the Imperium also has a power-to-weight disadvantage; they need a bigger ship to get the same level of firepower. And they have a colossal disadvantage in FTL speed... but even so they still manage to be more effective against the 'Nids in space than on the ground, despite the fact that they excel at land warfare.

To me, that's a sign that the Tyranids must be quite bad at space combat (not a surprise, given their limitations)... in which case they stand a whelk's chance in a supernova when going up against the Galactic Empire, because they're never going to make planetfall anywhere the Empire doesn't want them to.
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Re: Tyranids vs the Galactic Empire

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Simon_Jester wrote:
Bakustra wrote:West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates. However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds". This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS
I understand what went wrong here, but really... a quintillion Earth-sized planets would weigh in at about three trillion solar masses, five times more massive than the Milky Way. And that's without considering the stars.
Yes, my mistake. :oops:
Ten thousand systems is roughly 1% of the member systems of the Empire. That's to the galaxy as the population of Chicago is to the US. Further, that is not the full extent of the Separatist movement, as that was since he invited the megacorporations to Geonosis, and does not include their numbers prior to the movie, when they were considered a clear threat to the Republic, enough so that the creation of an military was proposed. The ten thousand systems are spoken of casually, and are clearly not the majority of his strength, nor even a significant fraction.
Yes, but they're at least significant enough to deserve mention at a galactic-scale planning session. 1% of the civilized galaxy* would qualify; 0.02% would not.

*Including planets with a significant population and economy, but not including planets that are in the "full" count on the basis that someone dropped a flag on them from orbit a few thousand years ago, or the swarms of Kuiper belt objects that the Corporate Sector claims mining rights to.
I don't think we disagree here.
Han's statement is "it would take a thousand ships with more firepower than I've-" while it is General Dodonna who notes that it carries a "firepower greater than half the starfleet." This is fairly vague, of course.
Yes. But consider not just what Han says, but how he says it, and the important phrase "The entire starfleet couldn't destroy the whole planet" that precedes it. He is not joking, and while he may be off by a small margin, he's informed enough about ships and the state of the Imperial fleet that his comment deserves to be taken seriously.
Why is he a more valid source than General Dodonna? Dodonna has the full analysis of the Death Star, and he indicates that it carries a firepower greater than half the starfleet. Han is speaking off the cuff. Further, the Starfleet couldn't destroy Alderaan practically, since that would involve drawing off at least half of the Starfleet. Such a thing would be noticed.
The majority of the tonnage of the Imperial Starfleet and Republic Navy would presumably be tied up in smaller corvette- or frigate-sized vessels, like the majority of EU ships, serving as a "Coast Guard". After all, there are no credible threats to galactic civilization under the Empire. The majority of naval endeavors would revolve around antipirate and customs work, for which smaller vessels would be more practical, with heavier destroyers and cruisers being used for larger gangs or to suppress rebellious worlds. Heavy cruisers and battleships would then be a small part of the fleet, though they would have taken on a larger role (perhaps due to the encounter with the Silentium in the years immediately before the Battle of Yavin, the possibility of Yuuzhan Vong scouts being discovered, etc.) had Palpatine's plan to outfit every Sector Group with an Executor-class been completed. What need is there for a full fleet of battleships when there is nothing for them to fight?
This makes things more reasonable, since corvette or frigate-class ships can credibly be outfought by the Rebels, allowing them to punch out or drive off unwelcome Imperial ships.

On the other hand, it also greatly reduces the aggregate tonnage, because individual corvette-class ships are so much less massive than Star Destroyers. Perhaps we could reconcile Pellaeon's 25000 star destroyers with a million-ship fleet by saying that there are ~30 to 40 customs patrol craft and other escort vessels per star destroyer?

Even so, though, we still wind up with a galaxy less militarized than 40k (which was my original point), at least in terms of tonnage. The Imperium has destroyer-weight ships where the Empire has frigates, and battleships where the Empire has destroyers (defining "destroyer" and "frigate" consistently across the settings in terms of mass and volume, if nothing else). On the other hand, the Imperium also has a power-to-weight disadvantage; they need a bigger ship to get the same level of firepower. And they have a colossal disadvantage in FTL speed... but even so they still manage to be more effective against the 'Nids in space than on the ground, despite the fact that they excel at land warfare.

To me, that's a sign that the Tyranids must be quite bad at space combat (not a surprise, given their limitations)... in which case they stand a whelk's chance in a supernova when going up against the Galactic Empire, because they're never going to make planetfall anywhere the Empire doesn't want them to.
There is no particular need to consider Pellaeon's statement as referring to the totality of Star Destroyers, Imperator-class or otherwise. In the context, he is referring to the Chimaera, which differs from the ISD-I and ISD-II subtypes, most notably in its anti-capital ship torpedo launchers. A 25,000 production run on this subtype dovetails well with other estimates of Star Destroyer numbers.

The number of light corvettes like the Carrack and the Lancer, per Star Destroyer in a sector group, is about 74.25. There are about 18 frigates (Strike Cruisers and Interdictors) per Star Destroyer in a sector group as well. I determined, using rough figures for volume, a density of 10% elemental iron, and therefore tonnage, that the total mass of corvettes and frigates within a full sector group is about 41.71 ISDs worth, or about 1.74 times the tonnage of Star Destroyers within the group. Even a podunk planet like Elrood has a dozen corvettes defending it. I don't think there's a problem with tonnage at all. It only takes about 30 light frigates to equal an ISD. There's plenty of room for a million-ship fleet with these figures. Indeed, the warships within the Sector Fleets alone account for about 3 million warships, only going by destroyer-weight and smaller. This ignores any larger warships within Oversector, Regional, and Reserve Fleets, sector commandships, overstrength Sectors like Brak, and any Dreadnaughts or Victories within Sector Fleets, but it ignores understrength sectors as well.

Using a more plausible number for sectors (6000), derived from the ROTS novelization, we get about 144,000 ISDs within the Sector Fleets, with a total of about 13.5 million warships within the Sector Fleets.
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Re: Tyranids vs the Galactic Empire

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Fingolfin_Noldor wrote: And just how many worlds have the infrastructure? A fraction likely. Mostly the core worlds which are industrialized enough to produce the necessary resource chain to produce the ships, and a few rim worlds such as Mon Calamari.
According to IIRC Black Fleet Crisis and Cracken's Threat Dossier, the Empire maintained quite a few shipyards in every sector they had (At least two major and a number of minor IIRC) - much of which could build warships including ISDs. This is in addition to the numerous companies like KDY that can build warships in and of themselves. Shipyards aren't the problem.
Not to mention, it takes time to start up the infrastructure, from one end of the logistics chain to another, to get the entire production line going.
True, but much of that is already in place, and its not like you can't start while you mobilize the rest. At the absolute "worst" it takes a matter of decades perhaps (and thats allowing some interruptions and that its in secret)
Probably likely the lesser ships (<1km long). ISDs alone take 6mths or more.
Perhaps, but the GE can build ISDs well within a year (TFU novelization). Hell, the mon Cals can build a Mon Calamari cruiser (close to ISD level capability in most ways) in about 6 months.
PainRack wrote: To be fair, Duty Calls and Dawn of War II novel has normal vox comms being interfered with by the Nids.
Only in some ways. Vox communications between Blood Ravens and even between ground nad orbit weren't always or constantly interefered with even when they were defending Meridian (Hell they were able to transmit chemical data from their auspex up to the strike cruiser in orbit via vox.)
Bakustra wrote: West End Games indicated in the Star Wars Roleplaying Game, 1st Edition that the Empire controls one million full member systems, together with 50 million colonies, dependencies, and protectorates.
No, the Old Republic at its height as I remember the quote, contained that many. And it was later retconned to millions of member systems and countless colonies, protectorates, etc.

The Republic towards the end was arguably smaller.
However, fifty-one million is incorrect, thanks to the statement in the Second Edition of the same, which indicates that the Empire controls "billions of worlds".
Billions of worlds of unknown type. You'd be better off citing the Atlas figures.
This fits well with the "quintillions of planets" that the Mining Guild mined in the Spiral Arms in AOTC: ICS, as many of these billions are presumably mining facilities that have only a tiny permanent population, if that, along with listening posts, temporary garrisons, and other worlds. Bear in mind that a developed system, like Coruscant, has four settled planets, as well as two settled moons, skyhooks, and other orbital stations scattered throughout the system. Most star systems will have more than one inhabited planet, especially in the Core and Colonies, where the entire habitable zone of the star is likely to be heavily populated. One can easily find billions from the 51 million permanently inhabited systems + unknown number of planets with a purely transient population.
Most planets will have fewer than 5 inhabited planets in system - at least those with "desirable" ecosystems. Corellia had 5 and was noted as being unusual (evne leading to the speculation it had been deliberately created that way)
Bakustra wrote: Using a more plausible number for sectors (6000), derived from the ROTS novelization, we get about 144,000 ISDs within the Sector Fleets, with a total of about 13.5 million warships within the Sector Fleets.
That assumption for sector numbers assumed 1 Senator per sector, which isn't neccesarily the case (Clone Wars campaign guide indicates Senators can represent more than just a sector, or less, depending on circumstance.)
Darth Hoth wrote: The Imperial Sourcebook, if taken at face value, states that each Sector (of ~50 worlds on average in the source material, although given the Chommell Sector in the ICS that may not count an additional number of "settled dependencies") has on average 25 ISDs, as well as a number of smaller ships.
The ISD says that 24 ISDs per Sector group is average, and each sector comprises hundreds of worlds. 50 was the minimum established in the days of the Old Republic but was also mentioned in the ISB to have grown far beyond that point. If you're going to quote the damn book at least read it before doing so.
Then there are those that have less (the backwater Elrood Sector had only two) or more (the smallish Brak Sector with 67 inhabited worlds had 30 ISDs and 1,600 smaller combat ships). Even by the minimalist standards of the EU there are certainly enough small ships, if perhaps not ISD equivalents, to guard the planets. That these are not permanently deployed in peacetime may or may not be the case.
The Brak Sector was an Imperial Navy staging area - a rather significant one to them in fact. It was explicitly noted that they see an unusually greater (and changing) amount of fleet traffic there than is usual for a Sector.


For crying out loud... do ANY of you have these sources your quoting? Or actually consult them? Or am I the only one??? There's nothing more frustrating for me than to be dealing with people who cite sources they only vaguley remember or understand....


Oh and lets drop the point about Han. He's bene out of the Imperial military for many many MANY years now - enough time for things to change (rather the whole poitn of his disbelief in fact.) At the worst it would just suggest that
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