Tyranids vs the Galactic Empire

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Minischoles
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Re: Tyranids vs the Galactic Empire

Post by Minischoles »

Thanas wrote:
Minischoles wrote:The problem is as Thanas sort of pointed out, what numbers are we going with for the Tyrannids? are we going a single hive fleet, multiple hive fleets or the whole shebang of Tyrannids from WH40K (galaxies worth of biomatter)? if we're going with the last, then the scenario Connor outlined is the most likely. Yes they'll fortify entire planets, but you could have years or decades between attacks. They can't leave shields on forever and they can't have the Imperial Navy on alert constantly, so it comes down to attrition, with the Tyrannids simply wearing down the GE.
I doubt very much that the Tyranids have galaxies of biomatter, for otherwise they would have overrun the Imperium already. And even if they had several galaxies worth of biomatter, I am still betting that all that biomatter will not measure up very well against the percentage of non-biomatter the Imps have. Look at our own stellar surrounding - how much biomatter is there in contrast to normal rocks? Very, very little. To measure up to the Imps on sheer scale of resources alone, the nids would have to most likely have several hundreds of galaxies.

Also - and this is my point - you either win a quick victory against the core, taking out those planets, or you are toast. You actually have got a very small window here - a few years at most - before the Imps start pushing you back with enormous fleets.
Like NecronLord said, one of the codex's has the Tyranids moving from Galaxy to Galaxy devouring everything, and that the Hive Fleets the Imperium has seen so far have basically been outlying scouts, and that the main Tyrannid force is in the intergalactic medium, travelling slowly towards the Imperium Galaxy.
As has been pointed out, it's not just biomatter they take, they literally strip the planet down, taking at least a portion of the crust when they do.

The question is like Connor was pointing out, how are they going to crew these massive fleets? how are they going to supply them? what effect will concentrating that much manpower and resources have on the GE? It's not like you can build the fleet and wipe out a few Hive Fleets, then relax. There could be years, decades, hell even centuries between attacks (the first attack against the Imperium was over 200 years before the next, then the next after that was only a few years). Or are you proposing they somehow build enough ships to completely 360 degree sweep the entire surrounding intergalactic medium? Since while the first two hive fleets struck the Eastern Fringe, the third attacked up through the Galactic Plane.

Yes they've got the advantage in the short term, but the Tyranids don't work in the short term, even against the Imperium what's been seen is just the opening gambits as it were. Take what happened after the first Hive Fleet attacked the Imperium for example. For a time they were extremely vigilant, keeping those defences maintained, ensuring they were kept high just in case, but eventually they began to question the need when no more attacks came. And that's when the Genestealer cults struck, causing the rebellion on Ichar VI.

Extra time, and working slowly is to the advantage of the Tyranids, unless you're trying to propose that the GE will maintain a constant vigilant stance, with enormous fleets constantly on stand by, planetary shields constantly on, for sometimes hundreds of years at a stretch.
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Re: Tyranids vs the Galactic Empire

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Minischoles wrote:
Thanas wrote:
Minischoles wrote:The problem is as Thanas sort of pointed out, what numbers are we going with for the Tyrannids? are we going a single hive fleet, multiple hive fleets or the whole shebang of Tyrannids from WH40K (galaxies worth of biomatter)? if we're going with the last, then the scenario Connor outlined is the most likely. Yes they'll fortify entire planets, but you could have years or decades between attacks. They can't leave shields on forever and they can't have the Imperial Navy on alert constantly, so it comes down to attrition, with the Tyrannids simply wearing down the GE.
I doubt very much that the Tyranids have galaxies of biomatter, for otherwise they would have overrun the Imperium already. And even if they had several galaxies worth of biomatter, I am still betting that all that biomatter will not measure up very well against the percentage of non-biomatter the Imps have. Look at our own stellar surrounding - how much biomatter is there in contrast to normal rocks? Very, very little. To measure up to the Imps on sheer scale of resources alone, the nids would have to most likely have several hundreds of galaxies.

Also - and this is my point - you either win a quick victory against the core, taking out those planets, or you are toast. You actually have got a very small window here - a few years at most - before the Imps start pushing you back with enormous fleets.
Like NecronLord said, one of the codex's has the Tyranids moving from Galaxy to Galaxy devouring everything, and that the Hive Fleets the Imperium has seen so far have basically been outlying scouts, and that the main Tyrannid force is in the intergalactic medium, travelling slowly towards the Imperium Galaxy.
As has been pointed out, it's not just biomatter they take, they literally strip the planet down, taking at least a portion of the crust when they do.

The question is like Connor was pointing out, how are they going to crew these massive fleets? how are they going to supply them? what effect will concentrating that much manpower and resources have on the GE? It's not like you can build the fleet and wipe out a few Hive Fleets, then relax. There could be years, decades, hell even centuries between attacks (the first attack against the Imperium was over 200 years before the next, then the next after that was only a few years). Or are you proposing they somehow build enough ships to completely 360 degree sweep the entire surrounding intergalactic medium? Since while the first two hive fleets struck the Eastern Fringe, the third attacked up through the Galactic Plane.

Yes they've got the advantage in the short term, but the Tyranids don't work in the short term, even against the Imperium what's been seen is just the opening gambits as it were. Take what happened after the first Hive Fleet attacked the Imperium for example. For a time they were extremely vigilant, keeping those defences maintained, ensuring they were kept high just in case, but eventually they began to question the need when no more attacks came. And that's when the Genestealer cults struck, causing the rebellion on Ichar VI.

Extra time, and working slowly is to the advantage of the Tyranids, unless you're trying to propose that the GE will maintain a constant vigilant stance, with enormous fleets constantly on stand by, planetary shields constantly on, for sometimes hundreds of years at a stretch.
Remember, technological development exists in Star Wars even if it is quite slow, and there's nothing like a constant threat to spurn on research. Who knows, as time goes by SSDs might become regular vessels and shields gradually perfected until eventually the galaxy can chew up any number of hive fleets that come in. Of course, we have no precedent for how the SW galaxy would react to such a presence, so meh.
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Re: Tyranids vs the Galactic Empire

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Minischoles wrote:Like NecronLord said, one of the codex's has the Tyranids moving from Galaxy to Galaxy devouring everything, and that the Hive Fleets the Imperium has seen so far have basically been outlying scouts, and that the main Tyrannid force is in the intergalactic medium, travelling slowly towards the Imperium Galaxy.
As has been pointed out, it's not just biomatter they take, they literally strip the planet down, taking at least a portion of the crust when they do.
Well, that is not really much quantification there. How many ships are there? What is their strategic mobility? Etc. How much do they mass? How many losses can they take?
The question is like Connor was pointing out, how are they going to crew these massive fleets?
Droids? It is not like the service life of ships or droids is somewhere in the low decades in SW. As to how are they going to crew them, if you have got an average population count of 100 billion per world in a core sector - heck, even if they draft just 100 billion, that is enough to crew 2700 ISDs right there - which are unautomated ships with high crew demands. Take a droid ship which needs actual crew in the low dozens and you can crew billions of ships with just one average core world.

The thing is, manpower is the least concern. With a standard birthrate probably numbering in the quadrillons in the core, you can easily crew as many ships as you want. The death star had a crew of one million. With an average core world you could, if necessary and conscription is enforced, crew several dozens of them.

The real concern is how many ships the GE can built.
how are they going to supply them?
Where do you see problems with supply? If they use droid ships, you do not even have to store a lot of consumables. And feeding the crew should not be as much a problem seeing the massive agriworld cartels in the Core.
what effect will concentrating that much manpower and resources have on the GE? It's not like you can build the fleet and wipe out a few Hive Fleets, then relax. There could be years, decades, hell even centuries between attacks (the first attack against the Imperium was over 200 years before the next, then the next after that was only a few years).
That assumes the GE will be on the defensive when there is no real need for them to do so thanks to hyperspace. It also assumes that the empire will not scout for the Tyranids. What makes you think that after crushing the first few hive fleets, the GE will just sit back and twiddle their thumbs? The Tyranids are the ones who cannot run.
Or are you proposing they somehow build enough ships to completely 360 degree sweep the entire surrounding intergalactic medium? Since while the first two hive fleets struck the Eastern Fringe, the third attacked up through the Galactic Plane.
Really? I love how the Tyranids somehow manage that coordination with so many forces yet have not even crushed the Imperium. Either the Tyranids somehow get wanked to oblivion or they are not that good at warfare.
Yes they've got the advantage in the short term, but the Tyranids don't work in the short term, even against the Imperium what's been seen is just the opening gambits as it were. Take what happened after the first Hive Fleet attacked the Imperium for example. For a time they were extremely vigilant, keeping those defences maintained, ensuring they were kept high just in case, but eventually they began to question the need when no more attacks came. And that's when the Genestealer cults struck, causing the rebellion on Ichar VI.

Extra time, and working slowly is to the advantage of the Tyranids, unless you're trying to propose that the GE will maintain a constant vigilant stance, with enormous fleets constantly on stand by, planetary shields constantly on, for sometimes hundreds of years at a stretch.
They don't need to. They got both the resources, the speed and the firepower to go after the Tyranids before their main swarm hits the galaxy.
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Re: Tyranids vs the Galactic Empire

Post by Thanas »

Ghetto edit: In fact, time is not on the Tyranids side, for it requires that they
a) have enough resources to outproduce the core
b) have a high enough brithrate to outproduce the core in droid and crew production

A requires they get a foothold in the galaxy and can hold it. It also requires that their new foothold is resource-intensive and large enough to outproduce the core. B is directly tied to the resource issue and also requires that the Tyranids do not take a lot of losses. In short, this "time is on the Tyranids side" requires that they are allowed to produce undisturbed and further requires that they can actually outproduce the core.
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Re: Tyranids vs the Galactic Empire

Post by NecronLord »

Biotitan wrote:The 5th ed rule book states that "the barren husks of a dozen galaxies lie in their wake."
Of course, the fifth ed codex has the bit that they may be on the run, so for all we know, those twelve galaxies were purged by the war with the mighty tortoise men following them, rather than their own actions, and they're nothing but scuttling bugs about to be trod on. We really know nothing authoritative about tyranid history.
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Re: Tyranids vs the Galactic Empire

Post by Murazor »

Thanas wrote:They don't need to. They got both the resources, the speed and the firepower to go after the Tyranids before their main swarm hits the galaxy.
The main problem with this tactic are the known range limitations of known military grade starships in the GE fleet.

Pretty much everything that has been described in any level of detail puts this effective range somewhere in the hundreds of thousands of light years (enough to reach the satellite galaxies, but not enough to reach other points of their local cluster).

They may be able to put together something longer ranged and still competitive in the accepted levels of Tyranid power generation, but even then... considering the extreme mobility of Tyranid assets and the sheer size of the space to control, destroying the bulk of the Tyranid hive before it reaches the GFFA sounds like an excessively optimistic scenario.
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

PainRack wrote: SW WARSHIPS numbnuts.
Since your entire passage appears to be trollish, let me requote my begining posts.
So? There is no indication that for longer distances, the Imperium speed is on par with hyperdrive.
While Maul, Anakin/Obiwan and Yoda speeds may be taken as outlier, why should the Falcon be regarded as such? Because she's a smuggler ship?
Han was BROKE and massively in debt. Despite the Falcon speed records, there is no reason to assume that any well designed military craft built for speed could not achieve the same.

MILITARY craft.
First, I'll concede that yes you did mention SW warships, and I was wrong to bring up civilian craft. That said, it only changes the subject of your argument, not the argument itself. You claimed the Falcon represents the usual hyperspace speeds for warships in Star Wars, despite the fact I pointed out that while it IS possible, it could be highly conditional since we know tradeoffs in speed and velocity exists, and not all warships DO use fast hyperdrives (ISD's drives are slower than VSD for example.) If this somehow ALSO does ont represent your argument then something is getting mixed up here.

Poster came up with a scenario/tactic. Fortify Core worlds.
Your response, Tyrannids can develop new tactics such as hit and run.
My response, Then they're expending valuable bio-material, fuel and etc without harvest
Your reply was Is there some reason we should assume that such efforts automatically end in failure?

So, you're now screaming bloody murder because an objection to your counter-tactic to what was an admittedly stupid scenario popped up?
Fine. Concede.
You missed on page 8 where I replied to Simon Jester at the top of the screen, noting that the Core Worlds are likely already heavily fortified and only hit and run attacks would work against it. The bulk of the discussion past that point up to where you chimed in dealt around the idea of trying to fortfiy worlds in order to DENY them resources, unless they decided to simply blast large portions of the Outer Rim into lifeless rocks in order to deny resources. Neither option is going to be a simple one to carry out for the Empire, and certainly not without repercussions. Where you got this idea that I was trying to argue the Tyranids would be launching solo hit and run attacks on the Core Worlds, when I already pointed out they would NEED massive hive fleets to even begin assualting the Core, is beyond me.
The very fact that they can detect mass shadows in hyperspace so that hyperdrive can be cut off?
I don't suppose it occured to you that if they could detect objects in realspace FTL, from hyperspace, Interdictors wouldn't fool them? Hell that problem already exists with Hyperwave sensors as it is, nevermind all the incidents where ships failed to be detected at close ranges (The Falcon getting within two light minutes of the Pride of Yevetha in Tyrant's Test - hell the whole Black Fleet Crisis is one huge argument against FTL sensors the way you argue since ther'es also the Recon-X's, but there's also stuff like Thrawn's micro jumps against the enemy in HTTE or Luke escaping thrawn in the same book. Or the fact that in TESB that had Ozzel not been a complete idiot and come out too close the Imperials intended to come out of hyperspace beyond the asteroid belt and launch a surprise attack. Those are just examples that occur off the top of my head- I KNOW there's alot of problems with what you propose because It's something I've looked into on more than one occasion and it has serious logical problems with the rest of it.)
Because its explictly stated that gravitic sensors detect no Vong ships around Sernpidal. The next passage then has an internal passage about its limitations.
And the details of the scene?
No. I'm assuming that the Warp PYSCHIC effect can also be picked up by SW PSYKERS. Who by the way, are not all Force users.
Um, you have evidence that psychic phenomena in SW isn't force-based, because there are a GREAT many novels I can name where force based shit is referred to as being psychic in nature (New Rebellion, Planet of twilight, Darth Maul Shadow Hunter, a buncha NJO novels, etc.) And even if it isn't, why would we assume "psychic" automatically means "warp based" in Star Wars?
Excuse me? I'm the FIRST FUCKING PERSON TO STATE THAT WH40k VS HAS THE COMMON OP CAVEAT THAT JEDI/SITH AREN"T POSSESSED BY CHAOS.
What the fuck made you claim that I'm ignoring the danger of Force users becoming possessed? Is it that very opening statement I made?
Hell, isn't this one of the reasons why standard Wh40k vs GE always has the caveat "Chaos don't get involved", otherwise, the standard WH40k poster response is Chaos God screw up Jedi/Sith and fuck everyone?
There are lots of ways for possession or even corruption to occur, and not all apply to non-40K characters. A psyker, trained or otherwise, basically broadcasts their existence to the Warp, where the various psychic predators and whatnot, particularily daemons, can detect and home in on this. The stronger the psyker, the bigger the signal, and untrained psykers generally aren't able to shield themselves. Hell even some of those that are trained like Astropaths need the Emperor's aid and protection in that respect (hence Soul Binding). They basically become gateways through which Daemons can enter normal space, and also anchors/links betwene realspace and the warp (for as long as the possession lasts.) Jedi, and SW populaces in general (not to mention other universes) do not have that connection to the Warp - they have never evinced the sorts of mutations or growing number of psychic individuals which would indicate they have 40K psykers because by most accounts the bulk of the highly psychic (if not all) 40K races had their links to the warp artificially augmented long in their past, which is one reason why the warp is as fucked up as it is. SW humans, unless the same races in 40k visited them (unlikely) would not have this, and thus have a tenuous (to the point of practically non-existent in all probability) connection to the Warp. They would be more akin to the Tau than anything else (able to be influenced by psyker and warp phenomena if they come into direct contact with it but its doubtful that spontaneous "corruption" will just occur. It doesnt even happen all that often in 40K.)

That said, there are LOTS of other ways for corruption or possession to occur. Tainted artifacts (daemonic swords, or whatever), creation of daemonhosts, voluntarily allowing oneself to become a vessel (if inanimate objects can house a daemon, I am sure there are ways they could be bound into a non-psyker even with no connection ot the warp.)

Does that clarify anything for you or why I keep insisting that the Force and the Warp are separate and distinct?
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Re: Tyranids vs the Galactic Empire

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Thanas wrote:Yes, but if the Vong could have replicated that trick easily, I wonder why they did not do so when their backs were against the wall and they pulled out all stops otherwise. From the sources, this sort of operation seems to require a Vong presence on the target of the surface, in fact a giant gravity generator. Setting these up on a rim world like Sernpidal is possible, but I do not think this would remain undiscovered by a core world.
The way they did it carried certain logical implications (it was stealthier for one than having ships in orbit pushing a frigging asteroid like that.) We know Dovin Basals can be used to provide propulsion, all they would need is something to push against (another planet inthe system, a larger moon, etc.) Failing that they just get a mass of ships together and accelerate whatever they fling at the planet.
Sure, but on the other hand it might also alert them to a Tyranid attack if ships start disappearing or people start behaving funnily. It is worth noting that a succesful infiltration of a shield system is the exception in star wars, not the norm.
Depends on what you term "disappearing" or "behaving funny". SW, even the GE, isnt nearly as xenophobic or prone to "destroy filthy aliens" the way 40K is (partly because of the difference in propoganda and the nature of the populations, partly because many of those alien races are just as warlike and prone to doing horrible things to humans as humans may do to them.) SW harbors and tolerates (broadly) alot of alien races, and a number remain unknown or unrecognized by the galaxy at large, and some can be quite dangerous or predatory even for a "civilised" race. As for disappearing ships, well, that depends - ships disappear due to piracy and other reasons (terrorism, mishaps, etc.) so I would imagine that this all depends on what sorts of patterns emerge. Note though I wans't specificially thinking of infiltration ot sabotage the shield system - simple infiltration of the planet itself could be useful.
Nitpick: That is the deep core, but they do have safe trade lanes. In fact, with those trade lanes being few and heavily guarded, I submit that potentially the core could ward itself off and use the deep core for resources to supply them.
Granted.
Coruscant has not only resouces, it has a whole lot of planets insystem that are unsettled.
I suppose if they start using World Devastator like technology that would count, but as a rule they don't seem all that interested in breaking up planets. Hell asteroid mining doesnt seem all that common either (not exactly *rare* either...) they seem to be biased towards planetary mining.
Or to prevent the outer rim from suddenly dictating terms to them (for example, what if the mining guild decides to strike etc). In fact, the more I think there are plenty of reasons for the core worlds to stack up, last but not least the possibility of being under siege by a fellow core power for several years. It would make sense to be able to rebuild your forces under a planetary shield.
I'm not so sure the Outer Rim could dictate terms to the core, considering they control the bulk of the military and economic power, but I do see your point.
The atlas mentioned that the majority of agri-worlds are located in the core itself. In fact, the atlas outlines that several major core worlds gained their power specifically through exporting foodstuff to other core powers. The atlas also mentioned that core agricultural worlds are pressuring rim worlds to let them export more food to them iirc.

Again, most likely a first world/third world paralel - the industrially manufactured food destroys local food production (with the case that the core worlds can apparently do so without subsidies).
True. Although I would note that while they have agri planets in the core, the means of producing food would have to be altered if they decided to go bunker. They couldn't rely on the natural enviroment anymore, for example, so you'd probably see hydroponics farms, animal cloning, etc. Long term planetary shielding use would likely involve significant changes in their strategic and tactical thinking.
I think replacement rates would also factor into this. If the core can potentially train several trillions of beings every year just based on a standard population growth rate and once they learn the aliens are a huge freaking threat that wants to eat them and assuming they have the manufacturing capacity to actually build enough ships to crew them, would they be able to outproduce the nids? If they launch massive rainds intent on BDZ'ing the rim worlds that have been taken over by the NIds, every battle lost is a major blow to the nids, for they are essentially fighting on the defensive.
As a short term goal that might work, but they'd have to turn to cloning and/or droid production ultimately to be effective for any truly long period of time, assuming they could overcome prejudices and biases over such (or bans on the use of technology, cloning was outlawed as I recall post Clone Wars, as were droid armies.)

That they can crew trillions of warships I have no doubt - the standing navy alone is trillions, and although I am not sure they have them all working warships, I suspect they intend most if not all to be able to crew warships if need be (partly based on Domus Publica analysis of the Empire, partly on my own researches, etc.) The Economic and resource factors imply they could also afford it sasuming they went with just ISDs (a rough benchmark, mileage may vary depending on fleet composition.). Sustaining or maintaining such fleets might be a problem, although having the core as a base of operations could mitigate that. Worse comes to worse they rely on droid or slave rig automation to make up crew numbers (at the cost of some redundancy, but oh well.)

As for BDZing 'Nid held worlds, well, they hold worlds as it is until they finish sucking the resources off of them, a process which can take months (or possibly years, or less) depending on how long they need to conquer the planet and how many ships they have there (and how they intend to cart off the resources.) Then they abandon the world. If the Imperials hit Nid worlds while they're occupied I don't doubt they could BDZ them (although you'd want to go with a "hit and run" type BDZ attack or some death ray laser of doom, a missile of some kind ideally rather than conventional warship bombardment) cuz the Imperium has done that too (its actually been a doctrine employed more than once, although they had to use saturation or stealth to do it under the Nid's nose.) If its a small Hive fleet (or a fleet made up of smaller component fleets a'la Kraken) they probably pull that off on a local scale if its not too many planets (hundreds or thousands, maybe?) or if the Tyranids take years to claim the world and its resources. If the tyranids take lots of worlds at once, or they take less than a year to do it) they probably can't buidl ships enough to do those raids (though their standing fleets might be able to do it if they're prepared to risk them - although resupply would become a bitch having to jump back and forth from the core to the rim so often - Hyperdrive and BDZ are very energy intensive events, not even factoring in the possibility of fighting. and BDZ missiles would be HUGE.)
And what is even more worrying for the nids is that with the core-centric empire, they might just as well have the willpower to do so. I defer to your knowledge on the nids, but to me the side that has a potential manufacturing disadvantage and loses even more of that advantage every time a battle is lost is at a clear strategic disadvantage and will usually lose the war. (kinda like strategic bombing campaigns by the US. They lose planes but the enemy cannot touch the industrial centers).
Well in terms of resources? they take a planet's organic matter, up to and including the atmosphere and oceans and (probalby) the upper few kilometers of crust (or at least most of it.) That much mass alone is worth a DS's mass (if not dozens or hundreds of DS's depending on the DS you talka bout and the calcs you use) so their potential resources woudl be huge. Some of those resources arguably go towards what we might term as "maintenance" (feeding or "repairing/regenerating" ships to keep them in shape) but by and large much of it seems to go towards building new ones (Most small Tyranids end up getting consumed at the end of any conflict they are used in along with anything on the planet as it is -the 'Nids rebuild them after for the next battle.) So as long as they can take even a small numer (relatively speaking, the Empire has 80+ million inhabited worlds - even if they can only use a fraction of what they take for shipbuilding (say 1% and the other 99% is used totally for "maintenance") thats a huge amount of material compared to the Empire (unless the Empire starts using World Devastators to eat up planets and moons, which they could.)

Even reducing organic matter to ash may not totally deny them resources though - some Tyranid forms used to assimilate biomatter can even eat cremated bodies (going by the 5th edition Pyrovore entry, at least.) so they can get at least some use out of it. Likely you need to remove the biomass (water, atmosphere, etc.) from the planet completley to render it unusable. (Some of the larger Tyranid forms have been noted to be resistant to forms of Exterminatus - the 40K version of BDZ - that trigger global firestorms but do not melt significant portions of the crust, for example.) Speed of building is unknonw - they can build smaller forms to replace losses (and they can deploy billions in a battle) during the battles (hours or days maybe), but not bigger creatures as rapidly (liekly days or weeks to replace those - their armour and artillery analogues.) They cna probably build starships faster than 40K, but probably no faster than SW, possibly even a bit slower.

On the other hand, the Tyranids are perfectly content to take a long view on battles, so they could simply outlast the Imperial's "will to fight" if a direct confrontation would prove too costly. They have demonstrated the capability (again 5th edition example) to withdraw against an unassailable adversary, bide their time, and secretly build up forces before attacking again. They also employ a number of means for infiltration and/or assasination, so that tactic isnt unknown to them either. They could also go into hibernation and wait decades or centruies before trying again - they used hibernation to survive crossing between galaxies before, and that is the only feat I can recall where they used up significant amounts of their resources in something other than waging a war and that happened over millenia. Could the Empire maintain preparation for decades or centuries expecting an attack?
For the sake of argument, let us assume the nids can invade with 100 million ships and a total of 10 trillion troopers. This should still be less than the core worlds combined, even the standard birth rate of the core worlds should outnumber the entire nid force in one or two years. All they really need is to manufacture enough ships. I have no doubt the core worlds could manufacture that much in a few years. So the question is whether the nids can double their ship/population numbers in three years. Because this battle will be decided in space, there is no way that the nids will win this by ground troops.
Well like I said, if you assume a sufficient amount of ruthlessness and pragmatism on the Empire's part (IE that the populace won't screech in anger at the idea of whole planets and moons being eaten up and thrown into a war effort, or the usage of clone and droids again) then there's likely no way the Nids could win in a straight up fight no matter how you contrive it. As I said there's simply more inorganic matter than organic matter on planets and in systems - unless the Tyranids develop the ability to somehow suck up all the random hydrogen, oxygen, and carbon in the galaxy (possible, but they'd never come up with it on their own.)
And finally the biggie - assuming this is the empire, can the nids stop a death star? What about ten or fifty of them? Conceivably, the core worlds could build several squadrons, if not hundreds of them.
Which kind of Death Star? If we're talking DS1 probably, although it would take a large hive fleet (millions of ships) and employing technobabble warp-based weaponry (which they have, technically) to do it and even then the fleet would be effectively demolished in the process. A DS2 owuld likely take the equivalent of a whole planet's worth of organic resources (for the Nids) to stop. At that point we're talking Culture level type conflicts really - trading planet for planet in terms of resources, anda gain the Imperium has the advantage here.
Hmmm. That leaves them at another disadvantage methinks.
Pretty much. The big problem the Tyranids always face is that tactically and strategicially, they are baiscalyl fighting "the last war." They have shown great speed and cleverness in adapting to enemy tactics, but rarely if ever actually anticipate them, whereas the Empire has that facility in theory (evne if they don't alway use it.)

I think its quite possible for the 'Nids to grasp the concept of attacking industry or supply lines, but they won't bother considering it until something forces them to or they are made "Aware" of this in any way. Chalk it up to alien mindsets. Another crazy example is that its known that two different hive fleets will actually fight each toher. The point of this is darwinian - the stronger fleet emerges and claims the biomass and resources (and the genetic info) of the victor. And the Hive Fleets the Imperium and the galaxy in general in 40K have faced up to this point have, despite failures, also managed to provide a great deal of vital intel to the Hive Mind.

That said, the 'Nids do have a number of advnatages over the Empire. They don't need to really hold or defend territory, they aren't hampered by political, economic, or personal agendas, and they can be very, very patient if required to.
Hmmm. Then this gets down to nid replacement rates and how quick they can built up their forces.
Or they may try attacking the Core a few times, get their asses kicked, and decide to look for a new method other than direct assault to take them. As I said, they're basically inesntive to losses when it comes to tactics that will work in (for them) a cost effective manner (if they grab the planets biomass at the expense of their whole army, for example) but they won't keep throwing resources into the same tactic over and over if it proves its not working. They'll keep trying things til they find something that does work or they run out of resources.
Problem is though, I cannot think of any biological force which, if they assimilate it, gives them a great enough power to negate the industrial advantage. Unless they assimilate the Vong, but given the Vongs talent at genetics and the resillience of their genetic engineereing (see Coruscant), I am not sure the nids can pull that off.
They dont really need their industrial advantage "negated" really, it would work as long as they are careful about how they employ it. The real problem isn't so much that any single biological entity in SW might give them some single overriding advantage, it just give sthem a whole lot of new ideas and tactics to play with. Think about how they might assimilate and employ Mynocks, for example, as a sabotage weapon if they re-engineered them (bigger mynocks).

Alternately, what happens if they gain access to the Force. Tyranid psyker organisms, the Zoanthropes, tend to be highly specialized and highly powerful. I could see them eventually doing similar with the Force (although what they can do with them and what they learn to do with them isnt neccesarily instantaneous, so how useful they could immediately be is debatable.) The real scary thing about that is what we know from the Swarm War novels with the Killiks - the one Jedi dude they assimilated into their culture was INSANELY powerful due to his ability to tap into the latent force potential of the Killiks, and something similar could happen with the 'Nids. Imagine large groups of 'Nid force users generating force storms (a capability that could be used as a weapon OR a means of transport.)
However, we also know that creating biological weapons that are specifically targeted at one species can be done relatively cheap and within months in SW (heck, a single doctor could do so with a droid lab) - can the nids resist such attacks?
Quite possibly. 40K can target bio attacks at specific aliens, specific subsets of humanity (mutants), or even just hair color. They also have virus attakcs that can reduce all organic matter on the planet to a pile of stinking organic sludge in a matter of minutes/hours and trigger massive global firestorms. They've hit Nids with Virus attacks only to have those attacks thrown back at them as new weaponry in a matter of days.

The only consistent weapon they've maanged to use against the 'nids is "mutagenic' acid, and that I suspect is a chemical weapon and they have to deliver it via projectile weapons for it to work. and the Nids have, I believe, developed their own "mutagenic acids" they also use (or maybe they had it first and the Imperium adopted it against them, I don't remember exactly.)
Agreed. My personal guess is that Palpy might very well decide to sacrifice a few systems in order to study them or to shore up support behind his ideas.
Which might work for some Hive Fleets, until or unless the 'Nids decide to change tactics. They can study the imperium as well. Palpy has been known to disregard the big picture for his pet projects of course, particularily towards the later and crazier stage of things (ROTJ and Dark Empire in particular.) and there is of course the way he set up the Empire in general to fail without his personal attention (not really the smartest of moves)

Ultimately it comes down to whether the Tyranids can counter the GE enough to eat them all befor they run out of available biomass, vs the GE's ability to deny them that biomass and how intelligently they fight (and how long it takes them to figure ou thow to fight intelligently.) But ther'es alot of wiggle room in teh discussion even for that.

Then again we could do "both sides fight intelligently and utilize capabilities to utmost, and both sides know about the other" in which case it comes down more to resourcs and time, but that is in its own way highly speculative.
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Re: Tyranids vs the Galactic Empire

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Murazor wrote:
Thanas wrote:They don't need to. They got both the resources, the speed and the firepower to go after the Tyranids before their main swarm hits the galaxy.
The main problem with this tactic are the known range limitations of known military grade starships in the GE fleet.

Pretty much everything that has been described in any level of detail puts this effective range somewhere in the hundreds of thousands of light years (enough to reach the satellite galaxies, but not enough to reach other points of their local cluster).
Yes, the hyperspace barrier is a problem. However, it might also limit the Tyranids to Vector Prime - and the Imps can penetrate the barrier as well at Vector Prime.

That said, they can still amass the fleets and crush the Tyranids at their entry point. Is there any evidence to suggest that Tyranids can relocate half-across the galaxy in a single week?
They may be able to put together something longer ranged and still competitive in the accepted levels of Tyranid power generation, but even then... considering the extreme mobility of Tyranid assets and the sheer size of the space to control, destroying the bulk of the Tyranid hive before it reaches the GFFA sounds like an excessively optimistic scenario.
What is the demonstrated speed of a Tyranid hive?
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Re: Tyranids vs the Galactic Empire

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Thanas wrote:Yes, the hyperspace barrier is a problem. However, it might also limit the Tyranids to Vector Prime - and the Imps can penetrate the barrier as well at Vector Prime.
No, I am not talking about the hyperspace barrier (which, as I understand, has been recently retconned as some kind of side effect of the Celestial's stellar engineering), but the distance that SW warships can cross before running out of hypermatter for their engines. For example, the ROTS ICS said that the Venator was limited to slightly over a galactic diameter in linear travel, IIRC.
That said, they can still amass the fleets and crush the Tyranids at their entry point. Is there any evidence to suggest that Tyranids can relocate half-across the galaxy in a single week?
Not particularly a Tyranid expert, but pretty much certain that force relocation of this scale is completely beyond their ability. It should be possible for the Hive Mind to arrange several different attack vectors with different hive fleets, but that's about the best they can hope to do in this regard unless they manage to capture and assimilate one of the hyper-capable spacefaring species of the GFFA.

EDIT: I mean the spacebound organisms like the manta-like things of the ThonBoka nebula.
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Re: Tyranids vs the Galactic Empire

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Biotitan wrote: Where do those numbers come from?, I've only been able to find stuff that puts star destroy broadsides at only several hundred megatons?
Extraploatin from the ICSes and the established power generation figures. They're on SWTC, and have been discussed numerous times on this site - based on various factors. You must be citing the light gun figures or something, because even this site's pre-ICS numbers fit well into the Gigaton range even if it is for just heavy guns, and implies stellar scale power outputs elsewhere.

There's really enough evidence to point to 40K and SW being comparabel firepwoer wise though regardless of how you try arguing it or whichever calcs you use, so its pointless to argue over this.

[quote
They don't just take biological matter, in the final stages of consumption to take even fossil fuels and any useful minerals (various metals and such) in huge quantities before drinking all the oceans and even the atmosphere. They have been known to reduce a planets mass by something like 4-14%. And they take all this with them, the sum total of the hive fleets comprises of pretty much all the planetary resources of 12 entire galaxies, lack of resources won't be a long term problem for them in this fight.[/quote]

Where are you getting those percentages from? The biggest amount of mass they take I have found is the oceans, and that's FAR Less mass. Even with the projected "several kilometers thickness" of crust I estimated, they're not going to take a hugely greater amount of mass iwth them than that.

More to the point we dont know how much mass they have, how they've used it, expended it, or whatever. We dont even know for sure what they do with all the mass they take from the 40K galaxy (they certainly don't use it all for a individual hive fleet.) - most of it seems sent elsewhere (maintaining the hive fleets still in stasis out beyond the galaxy, probably, or building more forces perhaps.) ASide from the whole "fleeing the other galaxies" NecronLord mentions, for all we know they used the previous galaxies worth of masses to create hive fleets that spread out to other galaxies than the 40K one to avoid putting all their eggs in one basket, as it were.
Minischoles wrote: Well if you go by where the Tyrannids got their name (Tyran) the planet was actually smaller when they were done with it, so it's more than simply biomass they're taking off of the planet.
Yes, but that doesnt mean they're totally inorganic or ever will be. We know they use silicates in their carapaces, an they probably have metal in other things (reinforcing skeletal structures or whatever.) I've already pointed ot the tyranoforming article for the bit about taking metal and rock, and the latest Codex has the Pyrovores who are known to consume Metal and rock as well, so there's enoughe vidence of that.
The problem is as Thanas sort of pointed out, what numbers are we going with for the Tyrannids? are we going a single hive fleet, multiple hive fleets or the whole shebang of Tyrannids from WH40K (galaxies worth of biomatter)? if we're going with the last, then the scenario Connor outlined is the most likely. Yes they'll fortify entire planets, but you could have years or decades between attacks. They can't leave shields on forever and they can't have the Imperial Navy on alert constantly, so it comes down to attrition, with the Tyrannids simply wearing down the GE.
I never claimed galaxies worth of biomatter. We dont know what they did with that. At best all we can deal with is the biomatter the current hive fleet will deal with, and thats largely speculative (no more or less so than what we do with the resources put into a DS1 or 2 I suppose, but speculation all the same.)
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Re: Tyranids vs the Galactic Empire

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Connor MacLeod wrote:The way they did it carried certain logical implications (it was stealthier for one than having ships in orbit pushing a frigging asteroid like that.) We know Dovin Basals can be used to provide propulsion, all they would need is something to push against (another planet inthe system, a larger moon, etc.) Failing that they just get a mass of ships together and accelerate whatever they fling at the planet.
The problem with that idea is that this assumes the world just sits there and take it, instead of one of the following thing happening:
- local and sector fleets attack the nids
- the ability of sufficiently accelerating and keeping it on course. It is not like long-range turbolasers are unknown or ineffective - do the Nids have enough ECM?
Depends on what you term "disappearing" or "behaving funny". SW, even the GE, isnt nearly as xenophobic or prone to "destroy filthy aliens" the way 40K is (partly because of the difference in propoganda and the nature of the populations, partly because many of those alien races are just as warlike and prone to doing horrible things to humans as humans may do to them.) SW harbors and tolerates (broadly) alot of alien races, and a number remain unknown or unrecognized by the galaxy at large, and some can be quite dangerous or predatory even for a "civilised" race. As for disappearing ships, well, that depends - ships disappear due to piracy and other reasons (terrorism, mishaps, etc.) so I would imagine that this all depends on what sorts of patterns emerge. Note though I wans't specificially thinking of infiltration ot sabotage the shield system - simple infiltration of the planet itself could be useful.
Granted. It would probably easier to do this on a rim world as well.
Coruscant has not only resouces, it has a whole lot of planets insystem that are unsettled.
I suppose if they start using World Devastator like technology that would count, but as a rule they don't seem all that interested in breaking up planets. Hell asteroid mining doesnt seem all that common either (not exactly *rare* either...) they seem to be biased towards planetary mining.
Agreed. Yet this does not mean that if they need the resources they will not use it. If total war is declared, a lot of people start using things they normally would not.

True. Although I would note that while they have agri planets in the core, the means of producing food would have to be altered if they decided to go bunker. They couldn't rely on the natural enviroment anymore, for example, so you'd probably see hydroponics farms, animal cloning, etc. Long term planetary shielding use would likely involve significant changes in their strategic and tactical thinking.
Why wouldn't they be able to use the natural environment anymore? I am probably missing something here already explained in the thread, but could you explain it to me again? And of course this assumes that the Nid can succesfully blockade a planet for years.
As a short term goal that might work, but they'd have to turn to cloning and/or droid production ultimately to be effective for any truly long period of time, assuming they could overcome prejudices and biases over such (or bans on the use of technology, cloning was outlawed as I recall post Clone Wars, as were droid armies.)
Agreed. However, war droids are a standard piece of Imperial inventory and we know at least some worlds specialied in production of them - they must have had a market for them. So maybe it is more like droid armies and cloning being considered unethical or illegal in peace time. As for cloning being outlawed, the Empire still uses it on a wide-spread basis, heck 40% of the stormtroopers are probably clones.
That they can crew trillions of warships I have no doubt - the standing navy alone is trillions, and although I am not sure they have them all working warships, I suspect they intend most if not all to be able to crew warships if need be (partly based on Domus Publica analysis of the Empire, partly on my own researches, etc.) The Economic and resource factors imply they could also afford it sasuming they went with just ISDs (a rough benchmark, mileage may vary depending on fleet composition.). Sustaining or maintaining such fleets might be a problem, although having the core as a base of operations could mitigate that. Worse comes to worse they rely on droid or slave rig automation to make up crew numbers (at the cost of some redundancy, but oh well.)
Agreed.
As for BDZing 'Nid held worlds, well, they hold worlds as it is until they finish sucking the resources off of them, a process which can take months (or possibly years, or less) depending on how long they need to conquer the planet and how many ships they have there (and how they intend to cart off the resources.) Then they abandon the world. If the Imperials hit Nid worlds while they're occupied I don't doubt they could BDZ them (although you'd want to go with a "hit and run" type BDZ attack or some death ray laser of doom, a missile of some kind ideally rather than conventional warship bombardment) cuz the Imperium has done that too (its actually been a doctrine employed more than once, although they had to use saturation or stealth to do it under the Nid's nose.) If its a small Hive fleet (or a fleet made up of smaller component fleets a'la Kraken) they probably pull that off on a local scale if its not too many planets (hundreds or thousands, maybe?) or if the Tyranids take years to claim the world and its resources. If the tyranids take lots of worlds at once, or they take less than a year to do it) they probably can't buidl ships enough to do those raids (though their standing fleets might be able to do it if they're prepared to risk them - although resupply would become a bitch having to jump back and forth from the core to the rim so often - Hyperdrive and BDZ are very energy intensive events, not even factoring in the possibility of fighting. and BDZ missiles would be HUGE.)
I would agree that this would be energy intensive events and it would be hard fighting at first. However, if need be, the empire can use the Galaxy gun, which the whole Rebel fleet could not stop. Yes, it fires slowly, but even one world destroyed every hour or so will set the nids back a lot. Or the sun crusher if need be.
Well in terms of resources? they take a planet's organic matter, up to and including the atmosphere and oceans and (probalby) the upper few kilometers of crust (or at least most of it.) That much mass alone is worth a DS's mass (if not dozens or hundreds of DS's depending on the DS you talka bout and the calcs you use) so their potential resources woudl be huge. Some of those resources arguably go towards what we might term as "maintenance" (feeding or "repairing/regenerating" ships to keep them in shape) but by and large much of it seems to go towards building new ones (Most small Tyranids end up getting consumed at the end of any conflict they are used in along with anything on the planet as it is -the 'Nids rebuild them after for the next battle.) So as long as they can take even a small numer (relatively speaking, the Empire has 80+ million inhabited worlds - even if they can only use a fraction of what they take for shipbuilding (say 1% and the other 99% is used totally for "maintenance") thats a huge amount of material compared to the Empire (unless the Empire starts using World Devastators to eat up planets and moons, which they could.)
Well, and how efficient are they converting that mass into ships? To me there is a logical disconnect here - if the nid fleets are so effective, why has the Imperium not been overrun already? Because this means the Imperium is at an incredible disadvantage.
Even reducing organic matter to ash may not totally deny them resources though - some Tyranid forms used to assimilate biomatter can even eat cremated bodies (going by the 5th edition Pyrovore entry, at least.) so they can get at least some use out of it. Likely you need to remove the biomass (water, atmosphere, etc.) from the planet completley to render it unusable. (Some of the larger Tyranid forms have been noted to be resistant to forms of Exterminatus - the 40K version of BDZ - that trigger global firestorms but do not melt significant portions of the crust, for example.) Speed of building is unknonw - they can build smaller forms to replace losses (and they can deploy billions in a battle) during the battles (hours or days maybe), but not bigger creatures as rapidly (liekly days or weeks to replace those - their armour and artillery analogues.) They cna probably build starships faster than 40K, but probably no faster than SW, possibly even a bit slower.

On the other hand, the Tyranids are perfectly content to take a long view on battles, so they could simply outlast the Imperial's "will to fight" if a direct confrontation would prove too costly. They have demonstrated the capability (again 5th edition example) to withdraw against an unassailable adversary, bide their time, and secretly build up forces before attacking again. They also employ a number of means for infiltration and/or assasination, so that tactic isnt unknown to them either. They could also go into hibernation and wait decades or centruies before trying again - they used hibernation to survive crossing between galaxies before, and that is the only feat I can recall where they used up significant amounts of their resources in something other than waging a war and that happened over millenia. Could the Empire maintain preparation for decades or centuries expecting an attack?
Well, assuming the Imps do not try and follow them/hunt them down....
considering that the average lifespan of an Imperial ship is generally considered to be several hundred years, they could - if it comes to pass - fill them with droids, place them in sleeper mode and reactivate them if needed.
That said, this would mean that the Tyranids would have to find some place to feed from/replenish their resources. If they have already eaten the other galaxy dry, where are they going to get it from?

Honestly, I also believe Palpy will love the nids. They are the perfect enemy he can use to justify whatever scheme he wants to make.


Well like I said, if you assume a sufficient amount of ruthlessness and pragmatism on the Empire's part (IE that the populace won't screech in anger at the idea of whole planets and moons being eaten up and thrown into a war effort, or the usage of clone and droids again) then there's likely no way the Nids could win in a straight up fight no matter how you contrive it. As I said there's simply more inorganic matter than organic matter on planets and in systems - unless the Tyranids develop the ability to somehow suck up all the random hydrogen, oxygen, and carbon in the galaxy (possible, but they'd never come up with it on their own.)
Agreed. The question then becomes whether the nids will be perceived as a big enough threat.
And finally the biggie - assuming this is the empire, can the nids stop a death star? What about ten or fifty of them? Conceivably, the core worlds could build several squadrons, if not hundreds of them.
Which kind of Death Star? If we're talking DS1 probably, although it would take a large hive fleet (millions of ships) and employing technobabble warp-based weaponry (which they have, technically) to do it and even then the fleet would be effectively demolished in the process. A DS2 owuld likely take the equivalent of a whole planet's worth of organic resources (for the Nids) to stop. At that point we're talking Culture level type conflicts really - trading planet for planet in terms of resources, anda gain the Imperium has the advantage here.
Agreed, though I would like to add this also again assumes that the Nids invade in force so that they can take losses at the start and still keep the upper hand to gain a foothold.
I think its quite possible for the 'Nids to grasp the concept of attacking industry or supply lines, but they won't bother considering it until something forces them to or they are made "Aware" of this in any way. Chalk it up to alien mindsets. Another crazy example is that its known that two different hive fleets will actually fight each toher. The point of this is darwinian - the stronger fleet emerges and claims the biomass and resources (and the genetic info) of the victor. And the Hive Fleets the Imperium and the galaxy in general in 40K have faced up to this point have, despite failures, also managed to provide a great deal of vital intel to the Hive Mind.

That said, the 'Nids do have a number of advnatages over the Empire. They don't need to really hold or defend territory, they aren't hampered by political, economic, or personal agendas, and they can be very, very patient if required to.
Agreed largely, though I would add that they do need to hold territory for at least as long as it takes them to extract resources from it.
Problem is though, I cannot think of any biological force which, if they assimilate it, gives them a great enough power to negate the industrial advantage. Unless they assimilate the Vong, but given the Vongs talent at genetics and the resillience of their genetic engineereing (see Coruscant), I am not sure the nids can pull that off.
They dont really need their industrial advantage "negated" really, it would work as long as they are careful about how they employ it. The real problem isn't so much that any single biological entity in SW might give them some single overriding advantage, it just give sthem a whole lot of new ideas and tactics to play with. Think about how they might assimilate and employ Mynocks, for example, as a sabotage weapon if they re-engineered them (bigger mynocks).

Alternately, what happens if they gain access to the Force. Tyranid psyker organisms, the Zoanthropes, tend to be highly specialized and highly powerful. I could see them eventually doing similar with the Force (although what they can do with them and what they learn to do with them isnt neccesarily instantaneous, so how useful they could immediately be is debatable.) The real scary thing about that is what we know from the Swarm War novels with the Killiks - the one Jedi dude they assimilated into their culture was INSANELY powerful due to his ability to tap into the latent force potential of the Killiks, and something similar could happen with the 'Nids. Imagine large groups of 'Nid force users generating force storms (a capability that could be used as a weapon OR a means of transport.)
This assumes that Jedi are in any way compatible with the nids or that they even gain access to the force. It is likely, but by no means proven.
Quite possibly. 40K can target bio attacks at specific aliens, specific subsets of humanity (mutants), or even just hair color. They also have virus attakcs that can reduce all organic matter on the planet to a pile of stinking organic sludge in a matter of minutes/hours and trigger massive global firestorms. They've hit Nids with Virus attacks only to have those attacks thrown back at them as new weaponry in a matter of days.

The only consistent weapon they've maanged to use against the 'nids is "mutagenic' acid, and that I suspect is a chemical weapon and they have to deliver it via projectile weapons for it to work. and the Nids have, I believe, developed their own "mutagenic acids" they also use (or maybe they had it first and the Imperium adopted it against them, I don't remember exactly.)
Okay. That is interesting - can they even adapt to nanoviruses like Alpha Red?
Ultimately it comes down to whether the Tyranids can counter the GE enough to eat them all befor they run out of available biomass, vs the GE's ability to deny them that biomass and how intelligently they fight (and how long it takes them to figure ou thow to fight intelligently.) But ther'es alot of wiggle room in teh discussion even for that.

Then again we could do "both sides fight intelligently and utilize capabilities to utmost, and both sides know about the other" in which case it comes down more to resourcs and time, but that is in its own way highly speculative.
Agreed. My own personal guess is that the empire will take this one. Maybe not easily, but the fact that it will be near impossible for the nids to take the Imperial center of power is pretty much the deciding point for me.
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Re: Tyranids vs the Galactic Empire

Post by Thanas »

Murazor wrote:No, I am not talking about the hyperspace barrier (which, as I understand, has been recently retconned as some kind of side effect of the Celestial's stellar engineering), but the distance that SW warships can cross before running out of hypermatter for their engines. For example, the ROTS ICS said that the Venator was limited to slightly over a galactic diameter in linear travel, IIRC.
This puzzles me, for it seems to me that a better baseline would be an ISD, which has consumables for several years. Can you give me more context regarding the ICS quote?
That said, they can still amass the fleets and crush the Tyranids at their entry point. Is there any evidence to suggest that Tyranids can relocate half-across the galaxy in a single week?
Not particularly a Tyranid expert, but pretty much certain that force relocation of this scale is completely beyond their ability.
Another area where they lag behind the empire then.
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Re: Tyranids vs the Galactic Empire

Post by Murazor »

Thanas wrote:This puzzles me, for it seems to me that a better baseline would be an ISD, which has consumables for several years. Can you give me more context regarding the ICS quote?
Essentially, the Saxton-written ICS books have infoboxes with some numerical information (like peak reactor outputs in the AotC ICS) about the ship presented in each page with one of the pieces of information given being the effective hyperdrive range for the ship with a full fuel load.

Thus, the Venator is given 60,000 light years of effective range according to Complete Cross Sections (shorter than what I remembered, but that's what Wookieepedia lists), 150,000 for the CIS Munificent frigate and so on. As I remember, none of the ships listed either civilian or military in design had ranges even approaching one million light years.
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

Murazor: fuel and hyperdrive range isn't a problem. even if they have to accept tradeoffs of one kind or another (build bigger ships with bigger fuel tanks, accept a lower overall FTL speed, etc.) its still possible for them to reach the 'Nids. The problem is going to be in locating them, because frnakly we dont know how far out the big fleets are.
That said, they can still amass the fleets and crush the Tyranids at their entry point. Is there any evidence to suggest that Tyranids can relocate half-across the galaxy in a single week?
The 'Nids as it were have demonstrated three entry points: the Eastern part of the galaxy, the southern, and coming in below from the galactic plane. Not impossible for the Empire to meet that, but its less easy than taking a single point (like with the Vong.)

The only "evidence" I can think of for re-locating across the galaxy was in the more recent novel Black Tide, where a single Zoanthrope (Tyranid Psyker) was able to make a portal that could transport a single figure a rather large distance (hundreds or thousands o flight years at least). I imagine they could make larger portals if they needed to (get more Zoanthropes together) but more likely they'd use the Narvahls (unless one allows for 'Nids to still have warp capability. Despite the NArvahl, the 'Nids in the 5th codex somehow still have the ability to deploy scouts well ahead of the Hive Fleets)
What is the demonstrated speed of a Tyranid hive?
Only example off the top of my head is Hive Fleet Leviathan circumnavigating the galaxy within a few years and coming up at the Imperium from "below" rather than on the "east". Problem with that though is that we don't know exactly how many years (or months, or whatever) it took and how far out they might have started out from. It's a lower limit of sorts more than anything.

The Narvahl process is speculated to be slower but safer than Warp Travle, but then the process includes the supposed possibility of sublight travel into the system so the FTL itself might be fast, but inaccurate. Given some of the later statements re: Narvahl's I'm left guessing that like with Hyperdrive, the speed and accuracy depends on the number of Narvahl's available and how accurate of coordinates you get (they have to do detection at long range to locate systems. IT may even depend on the system.) The 5th edition codex mentions the tau (IIRC) taking out Narvahl's deliberately to slow down the progress of the Tyranid forces inot Tau Space, for example.

If you allow for the 'Nids to still possess warp drive as a number of novels indicate , they're probably on par with the Imperium with the potential to be faster depending on the state of the Warp.

It can also depend alot on how they choose to engage. Earlier hive fleets were faster and more aggressive moving, whereas latter ones (esp the bigger ones) were more cautious and even subtle. So again it can vary.

In general though I wouldn't bet on the 'Nids to have a FTL advantage over the Empire. Greater Endurance probably, but not greater speed.
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

Thanas wrote: This puzzles me, for it seems to me that a better baseline would be an ISD, which has consumables for several years. Can you give me more context regarding the ICS quote?
It has to do with the math involved in the amount of fuel they carry vs maximum power generation (maximum firepower, maximum sublight accel, etc.). at Max power they basically can only last a matter of hours before running out of fuel. There's only so much fuel they can carry for a given acceleration rate before something gives (either reduce acceleration to increase mass, or you have to cut into your endurance.)

consumables only referred to largely life support and food and water and such stuff (the RPG books, upon which the "consumables" figure is based, clarified this, esp the Saga edition WOTC stuff.)

Of course, you could go by Sarli's figures, but then he invents mass lightening and virtual energy ot make his RPG stats fit with the ICs stuff ;)
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Re: Tyranids vs the Galactic Empire

Post by Thanas »

Well, it does not give an effective range for the ISD. However, we still have the options of using tenders (if one would want to, one could also redesign a DS as a huge fleet tender).
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Re: Tyranids vs the Galactic Empire

Post by Connor MacLeod »

Thanas wrote: The problem with that idea is that this assumes the world just sits there and take it, instead of one of the following thing happening:
- local and sector fleets attack the nids
- the ability of sufficiently accelerating and keeping it on course. It is not like long-range turbolasers are unknown or ineffective - do the Nids have enough ECM?
Was I talking about the Nids doing this, I was talking about the Vong :P Anyhow, I'm not arguing that they can't intercept such attacks, but planetary shields create interesting problems with that (you have to open gaps up to communicate and attack with anything beyond them, for one.) and they only hit stuff that's in orbit. Depending on the size of the forces involved (attacking and defending) its conceivable they just pick off the defenders outside the shield and then bombard it from a range if they chose to do that. Of course the whole "sterilizing the planet" bit comes to mind, but I suppose its technically possible they might crush or buckle a generator via momentum transfer, though it would take awhile, and you still risk the whole sterilization thing (up to a certian point of mass and velocity KE is going to get to extinction levels)

As far as we know the 'Nids don't use ECM as we know it, or sensors as we know it. If it helps its specified the 'Nids are nearly impossible to detect (at least at long range) via EM sensors. FTL sensors are effectively unjammable agianst the 'Nids but they can be blocked by alot of things at long range (physical objects, force fields, etc.) so that's likely to be imperfect (It's not really even known if they can use FTL sensors for targeting - probably not since as I noted, FTL signals get blocked by shields. Hence why you get comm ships like in DE that have to have shields down in order to transmit.)

Granted. It would probably easier to do this on a rim world as well.
Security seems tighter generally in core worlds, yes. I expect if they do infiltration with the genestealers its going to be in the Rim and through smuggling networks rather than cults. Actually Genestealer cults stand a better chance of things since once coopted they can possibly purchase adn employ SW tech - the cultists typicaly (except the genestealers themselves) will employ local weapons and equipment during an uprising.

Of course once such a tactic is detected and they realize the danger (if they do), SW can institute preventative measures (medical scans, and whatnot), although That's likely to add another layre of complexity and slow things down (it doesnt help if you have to scan every single thing that comes through the shield now does it?) Like I said, there's no reason they can't, they just trade off speed and time for security.
Agreed. Yet this does not mean that if they need the resources they will not use it. If total war is declared, a lot of people start using things they normally would not.
I am sure at SOME point they'd start using this stuff. My question comes from "how long" - doing alot of the stuff they could do to win easily generally requires overcoming certain mindsets, biases, and cultural baggage that they seem to have in SW (bias against droids and cloning, etc.) and my experience with Humans (at least from an Americna viewpoint) is that the public is generally stupid to "what it needs to do" for the common good, and SW seems little different in that regard.

And of course, in terms of corruption putting money to stop the menace also means less money available for the corrupt people to skim off, and long term sorts like that are loathe to stop skimming for their own evenefit even if it means fucking themselves over in the long run.
Why wouldn't they be able to use the natural environment anymore? I am probably missing something here already explained in the thread, but could you explain it to me again?
Planetary shields are going to block a planet off (basically) from outside threat, right? to a point this means they have to be able to block light (which is going to include at least some wavelengths of sunlight) and quite probably gravity (there's evidence shields block gravity - Crystal STar) and that's going to all have effects on climate and enviroment.)

I suppose they could let in sunlight and stuff, but what happens if your enemy decides to use lasers optimized for the wavelengths sunlight uses?

There's also issues like pollution and "waste" - there have to be means of dealing with that I expect, as well as any heat that might need to be radiated away from the planet (extra heat sinks and radiator equipment, for example.)

There could be other things. I'm not well versed on climate and what sorts of things from space can affect it.
And of course this assumes that the Nid can succesfully blockade a planet for years.
I'm not sure they'd have to. The possibility of an attack might be enough, depending on how Tyranids manage things. That's one of the problems with the defender - you never quite know WHERE they'd attack, and its hard to defend eVERYTHING constantly. Not impossible, just difficult.

Didn't the Atlas have something about tactics and warfare and the advantages a non-planet based mobile enemy has over one that has to defend planets, for that matter?
Agreed. However, war droids are a standard piece of Imperial inventory and we know at least some worlds specialied in production of them - they must have had a market for them. So maybe it is more like droid armies and cloning being considered unethical or illegal in peace time. As for cloning being outlawed, the Empire still uses it on a wide-spread basis, heck 40% of the stormtroopers are probably clones.
Its more likely they're regarded as superweapons. Look at how World Devastators and the Eye of Palpatine were regarded, and both were droid controlled. At most you tend to get droids uesd as suppelmental forces to organic ones (Dark Empire, NJO, etc.) rather than complete replacements. Hell the only "droid controlled" warshipp I know about in recent times was the ones from the X-wing novels that Alderaan rigged to escort the Another Chance, and that was done secretly.
I would agree that this would be energy intensive events and it would be hard fighting at first. However, if need be, the empire can use the Galaxy gun, which the whole Rebel fleet could not stop. Yes, it fires slowly, but even one world destroyed every hour or so will set the nids back a lot. Or the sun crusher if need be.
If we're going into "galaxy gun" territory all they really have to do is just send a couple million starships out into hyperspace loaded iwth planet destroying munitions, or exquip a planet killing missile with a hyperdrive (both of which they can do.) The problem is again this seems to go into "superweapon" territory and things they consider HIGHLY disfavorable. Again I expect they dont want terrorists getting the bright idea of doing the same thing.

The other thing though is that how will the populations regard this sort of thing. SW isnot what I would call a "militaristic" society, and they dont see like they would be used to a "total war" scenario.
Well, and how efficient are they converting that mass into ships? To me there is a logical disconnect here - if the nid fleets are so effective, why has the Imperium not been overrun already? Because this means the Imperium is at an incredible disadvantage.
Frankly this goes intot he "we dont know" territory. The forces they've already faced aren't even a fraction of what is supposed to be out there (oooh GRIMDARK), and as I alluded to in an earlier link on I think page 3, it doesnt seem like the 'Nids use all the mass available to them but send it elsewhere (probably the Hive fleets.) What they do with it we dont know, but its entirely possible they use it to fight against each other in order to "improve" their forces, or maybe they send it off to other galaxies. Or, they may just be conserving it for the main thrust or to replace losses if they face difficulties. Thus far, from the Tyranid viewpoint (I am gathering) they haven't faced substantial resistance, despite the defeat of all the hive fleets up to this point.
Well, assuming the Imps do not try and follow them/hunt them down....
considering that the average lifespan of an Imperial ship is generally considered to be several hundred years, they could - if it comes to pass - fill them with droids, place them in sleeper mode and reactivate them if needed.
Yes.
That said, this would mean that the Tyranids would have to find some place to feed from/replenish their resources. If they have already eaten the other galaxy dry, where are they going to get it from?
Good question. If they are denied resourcs in the SW galaxy they'd probably go dormant, and eventually starve unless things changed iwthin centuries or millenia (or were somehow hunted down. Its possible, but I dont know how easy that would be unless the Empire decided tjust to start converting entire planets into droid fleets and spammed them out in every conceivalbe direction a'la Berserkers.)

Like I said. The 'Nids are smart in some ways but incredibly stupid in others.
Honestly, I also believe Palpy will love the nids. They are the perfect enemy he can use to justify whatever scheme he wants to make.
I agree. But then again with his mindset, this could be a downside, as he might play up to them too much and it comes back and bites him in the ass. As has happened before, not a guarantee mind, but a possibility.)
Agreed. The question then becomes whether the nids will be perceived as a big enough threat.
Pretty much. I really don't see this debate as being a "resolvable" one in the conventional sense. The Nids have some real disadvantages agianst the Empire, but they also have some advantages that not one capability alone is going to be a game winner without tactics and strategy coming into play. And tactics and strategy is always a big question mark when it comes to debates - you really can't predict them.
Agreed, though I would like to add this also again assumes that the Nids invade in force so that they can take losses at the start and still keep the upper hand to gain a foothold.
They don't really try to gain footholds . They're more like a sort of inter-galactic horde of locusts. THey sweep along in hordes athroughout the galaxy consuming what is available and then moving on. They no more try to "hold" territory than the locusts try to hold a field.

The main reason I dont see them having an auto win is that they quite simply can't beat the Empire's strategic speed - that gives the Empire a strong initiala dvantage against even large single hive fleets. But the reason why FTL speed alone isnt a game winner for the Empire is that, in all probability, the Nids can afford to lose individual hive fleets so long as they keep gaining info/expeirence and mateiral from the attacks. If they're maanged to be denied those, then well, they will be defeated.
Agreed largely, though I would add that they do need to hold territory for at least as long as it takes them to extract resources from it.
True. Although if it starts taking long that might just mean the Hive Fleet starts sending bigger fleets to take resources faster and defend against such assaults (with the tradeoff they take fewer planets at a time, of course. But even one planet at a time will work for most of their purposes I suspect. Even if its just biomass, that's ALOT of biomass.)
This assumes that Jedi are in any way compatible with the nids or that they even gain access to the force. It is likely, but by no means proven.
I'm curious, what do you mean "compatability?"
Okay. That is interesting - can they even adapt to nanoviruses like Alpha Red?
Remind me what Alpha red was. Is that a nanotech weapon? Or a regular bioweapon?
Agreed. My own personal guess is that the empire will take this one. Maybe not easily, but the fact that it will be near impossible for the nids to take the Imperial center of power is pretty much the deciding point for me.
Could be. I still think its pretty unresolvable myself, given the available information. If we knew for example the total number of Hive fleets or total number of Nids that would attack 40K, this might be more easily resolved.
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Re: Tyranids vs the Galactic Empire

Post by Thanas »

Connor MacLeod wrote:
Thanas wrote: The problem with that idea is that this assumes the world just sits there and take it, instead of one of the following thing happening:
- local and sector fleets attack the nids
- the ability of sufficiently accelerating and keeping it on course. It is not like long-range turbolasers are unknown or ineffective - do the Nids have enough ECM?
Was I talking about the Nids doing this, I was talking about the Vong :P Anyhow, I'm not arguing that they can't intercept such attacks, but planetary shields create interesting problems with that (you have to open gaps up to communicate and attack with anything beyond them, for one.) and they only hit stuff that's in orbit. Depending on the size of the forces involved (attacking and defending) its conceivable they just pick off the defenders outside the shield and then bombard it from a range if they chose to do that. Of course the whole "sterilizing the planet" bit comes to mind, but I suppose its technically possible they might crush or buckle a generator via momentum transfer, though it would take awhile, and you still risk the whole sterilization thing (up to a certian point of mass and velocity KE is going to get to extinction levels)
Communication via FTL signals should not be such a problem, after all Thrawn could direct whole fleets while having his shields up. Continuous holo projection seems a problem, yes, but simple FTL signals? Probably not, especially if you have communicator stations near the end of the system which can turn normal signals received by a planet into FTL signals. If those stations fall, the empire would know what was up.

And turbolasers make massing in one area to crush a generator via KE a bit of a bad idea.
As far as we know the 'Nids don't use ECM as we know it, or sensors as we know it. If it helps its specified the 'Nids are nearly impossible to detect (at least at long range) via EM sensors. FTL sensors are effectively unjammable agianst the 'Nids but they can be blocked by alot of things at long range (physical objects, force fields, etc.) so that's likely to be imperfect (It's not really even known if they can use FTL sensors for targeting - probably not since as I noted, FTL signals get blocked by shields. Hence why you get comm ships like in DE that have to have shields down in order to transmit.)
Holotransmissions actually. The emperor was watching live holonet feeds. And of course we have instances of SW ships firing and hitting targets outside a star system. This long-range fire would be devestating to the nids until they find a way to get FTL jamming.
Security seems tighter generally in core worlds, yes. I expect if they do infiltration with the genestealers its going to be in the Rim and through smuggling networks rather than cults. Actually Genestealer cults stand a better chance of things since once coopted they can possibly purchase adn employ SW tech - the cultists typicaly (except the genestealers themselves) will employ local weapons and equipment during an uprising.

Of course once such a tactic is detected and they realize the danger (if they do), SW can institute preventative measures (medical scans, and whatnot), although That's likely to add another layre of complexity and slow things down (it doesnt help if you have to scan every single thing that comes through the shield now does it?) Like I said, there's no reason they can't, they just trade off speed and time for security.
Agreed. Though admittedly, from what we have seen, some sort of screening is standard procedure for ships anyway (in every EU novel I know there is at least some custom inspection), so depending on how easy the modifications are going to be detected it might not be that much of a problem.
I am sure at SOME point they'd start using this stuff. My question comes from "how long" - doing alot of the stuff they could do to win easily generally requires overcoming certain mindsets, biases, and cultural baggage that they seem to have in SW (bias against droids and cloning, etc.) and my experience with Humans (at least from an Americna viewpoint) is that the public is generally stupid to "what it needs to do" for the common good, and SW seems little different in that regard.
I doubt that. Note how quickly they used the clones at a time when Palpatine had less power than he has now? There was nary a voice of protest because there was a clearly defined threat. So if we see the Tyranids devour a planet (planetary extinction being one of the things SW mindset apparently still cares about) then IMO we do have such a threat, especially when the first sector fleets get destroyed.
Planetary shields are going to block a planet off (basically) from outside threat, right? to a point this means they have to be able to block light (which is going to include at least some wavelengths of sunlight) and quite probably gravity (there's evidence shields block gravity - Crystal STar) and that's going to all have effects on climate and enviroment.)

I suppose they could let in sunlight and stuff, but what happens if your enemy decides to use lasers optimized for the wavelengths sunlight uses?

There's also issues like pollution and "waste" - there have to be means of dealing with that I expect, as well as any heat that might need to be radiated away from the planet (extra heat sinks and radiator equipment, for example.)

There could be other things. I'm not well versed on climate and what sorts of things from space can affect it.
I don't know how, but this does not seem to affect Star Wars vegetation much. It seems to be a non-issue, for we know that the most heavily fortified planet in the whole SW galaxy, Anaxes, has also one of the most beautiful fauna.
And of course this assumes that the Nid can succesfully blockade a planet for years.
I'm not sure they'd have to. The possibility of an attack might be enough, depending on how Tyranids manage things. That's one of the problems with the defender - you never quite know WHERE they'd attack, and its hard to defend eVERYTHING constantly. Not impossible, just difficult.
Still, the possibility of an attack is greatly lessened in the core, for the number of fortress worlds etc. are just too many. One apparently cannot stage a massive attack straight towards important planets, as we see with the rebel alliance campaign towards Coruscant. So it is not as if the thread would shutdown production.
Didn't the Atlas have something about tactics and warfare and the advantages a non-planet based mobile enemy has over one that has to defend planets, for that matter?
Yes, but the situations are not comparable. Generally, the Atlas blames the disintegration of the empire on the fortress strategy - since there was a lack of available strategical forces, the rebels could pick off the core one-by-one,. However, the real damage was that this allowed individual moffs to have their own little fiefdoms and they broke away en masse.

Thrawn used the stateless strategy by launching raids at everything and everywhere and used this in combination with political advantages to lure neutrals over to his side. Thrawn managed to neutralize Coruscant via his asteroids, and the new republic fleet was overstretched and could not stop him.

Admittedly, none of those situations are anywhere near the Tyranid invade scenario.

Its more likely they're regarded as superweapons. Look at how World Devastators and the Eye of Palpatine were regarded, and both were droid controlled. At most you tend to get droids uesd as suppelmental forces to organic ones (Dark Empire, NJO, etc.) rather than complete replacements. Hell the only "droid controlled" warshipp I know about in recent times was the ones from the X-wing novels that Alderaan rigged to escort the Another Chance, and that was done secretly.
Yes, but that still does not mean that they would not be used fairly quick in an outright war.
If we're going into "galaxy gun" territory all they really have to do is just send a couple million starships out into hyperspace loaded iwth planet destroying munitions, or exquip a planet killing missile with a hyperdrive (both of which they can do.) The problem is again this seems to go into "superweapon" territory and things they consider HIGHLY disfavorable. Again I expect they dont want terrorists getting the bright idea of doing the same thing.

The other thing though is that how will the populations regard this sort of thing. SW isnot what I would call a "militaristic" society, and they dont see like they would be used to a "total war" scenario.
Well, to be honest, the populace would probably prefer it to being eaten alive. Also, the galaxy gun is a valid weapon against the Tyranids or at least something the Empire will use. That said, Daala planned to do the same in one of the novels and her people did carry out those orders.

I think you overestimate the power of the people and public opinion. Those are the same core-worlders who believed the alliance would eat children and rape their girls. The Imperial propaganda will have a field day with people-eating reptilians.
Frankly this goes intot he "we dont know" territory. The forces they've already faced aren't even a fraction of what is supposed to be out there (oooh GRIMDARK), and as I alluded to in an earlier link on I think page 3, it doesnt seem like the 'Nids use all the mass available to them but send it elsewhere (probably the Hive fleets.) What they do with it we dont know, but its entirely possible they use it to fight against each other in order to "improve" their forces, or maybe they send it off to other galaxies. Or, they may just be conserving it for the main thrust or to replace losses if they face difficulties. Thus far, from the Tyranid viewpoint (I am gathering) they haven't faced substantial resistance, despite the defeat of all the hive fleets up to this point.
Or it might be that this is the best they can do and they are just not that good with resource usage after all. Or they might need that much to keep the swarm alive, which would also mean they cannot devote a lot to resource gathering. Actually, as they are biological beings, it would make sense that there is not that much excess energy left for reproduction etc.
Like I said. The 'Nids are smart in some ways but incredibly stupid in others.
So far, I think the general concept of them is not that consistent.
I agree. But then again with his mindset, this could be a downside, as he might play up to them too much and it comes back and bites him in the ass. As has happened before, not a guarantee mind, but a possibility.)
Sure. Then again, he probably will not place himself on the frontlines like he did at Endor.
Pretty much. I really don't see this debate as being a "resolvable" one in the conventional sense. The Nids have some real disadvantages agianst the Empire, but they also have some advantages that not one capability alone is going to be a game winner without tactics and strategy coming into play. And tactics and strategy is always a big question mark when it comes to debates - you really can't predict them.
Agreed.

They don't really try to gain footholds . They're more like a sort of inter-galactic horde of locusts. THey sweep along in hordes athroughout the galaxy consuming what is available and then moving on. They no more try to "hold" territory than the locusts try to hold a field.

The main reason I dont see them having an auto win is that they quite simply can't beat the Empire's strategic speed - that gives the Empire a strong initiala dvantage against even large single hive fleets. But the reason why FTL speed alone isnt a game winner for the Empire is that, in all probability, the Nids can afford to lose individual hive fleets so long as they keep gaining info/expeirence and mateiral from the attacks. If they're maanged to be denied those, then well, they will be defeated.
And then we go back to nid resource management and their production power vs the core planets. Anyway, here goes my argument for Imperial production:

The empire (or the galaxy, depends on how you interpret the atlas) has, according to the new atlas, a billion inhabited systems, of which 69 million have imperial representation and of which 1.75 million are full member worlds. That means that every Imperial member world has roughly 500 inhabited systems attached. Or if you want to take it every Imperial member world has at least 30 worlds attached.

Let us assume that each of those systems represented can equip one ISD each year without resorting to total mobilization. This is not too hard to imagine - we earthers could built more and we would not qualify for more than a rim world most likely. So that gives us ~ 70 million ISDs.

Let us assume that 2/3 of the full member worlds are in the core. Given the bias against the rim, it is not so very strange to assume that only core planets would qualify as full member worlds. If we then use the standard core population rate of an average of 10-100 billion people (let us take 10 billion people as lower limit though of course given that there are quit e alot of 500 billion average sectors it will be certainly at least triple that) then that leaves us with ~ 10.000.000.000.000.000 people at a minimum. If we assume that 1 billion people can produce one star destroyer per year without resorting to mobilization (again, not an unreasonable assumption and most likely a lower end) we can then conclude that the empire, without resorting to total mobilization, can produce and crew 10.070.000.000 Star Destroyers a year.

Again, very low numbers. It gets even worse for the Tyranids if we even assume that each core world can field a battlegroup the size of Death Squadron (not a bad assumption, I think).
If we assume that with mobilization, each billion of coreworlders can build ship volume comparable to 1 SSD in a year - well, it gets even worse.

Heck, we know that with mobilization, even rim worlds could built several ISDs. For example, Harrsk built 12 ISDs in a single system (though admittedly, the extent of his territory is unknown).

This assumes that Jedi are in any way compatible with the nids or that they even gain access to the force. It is likely, but by no means proven.
I'm curious, what do you mean "compatability?"
Whether the nids can use the force or whether they can integrate force users. The Vong, for example, people not indigenous to the galaxy, could not be seen by the Jedi or use Jedi powers themselves, though I cannot remember if that was the cause. What I am saying is that it is not certain that the nids can just use the force.

Remind me what Alpha red was. Is that a nanotech weapon? Or a regular bioweapon?
I cannot remember the exact description, but iirc it dissolved Vong in time, so probably a nanotech weapon. However, it could also mutate and was airborne, so that speaks to a regular bioweapon.
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Re: Tyranids vs the Galactic Empire

Post by Darth Fanboy »

Alpha Red was a Chiss/New Republic enigineered bioweapon designed to target Vong and Vong related biotech, IIRC it has been referred to as a virus.
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hongi
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Re: Tyranids vs the Galactic Empire

Post by hongi »

They may be able to put together something longer ranged and still competitive in the accepted levels of Tyranid power generation, but even then... considering the extreme mobility of Tyranid assets and the sheer size of the space to control, destroying the bulk of the Tyranid hive before it reaches the GFFA sounds like an excessively optimistic scenario.
I'm sorry, extreme mobility of Tyranid fleets? Aren't they slow compared to WH40K standards?
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Re: Tyranids vs the Galactic Empire

Post by Murazor »

hongi wrote:I'm sorry, extreme mobility of Tyranid fleets? Aren't they slow compared to WH40K standards?
They are essentially a nomadic spacefaring "civilization" (using the term loosely) where everything can move around at faster than light speeds. They are essentially the Vong x1.000.000 (numerically speaking, at least). That is pretty extreme mobility from pretty much any point of view and makes the defense-in-depth scenario suggested by Thanas very complicated, never mind actual offensive action against the hypothetical Tyranid rearguard forces.
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Srelex
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Re: Tyranids vs the Galactic Empire

Post by Srelex »

Murazor wrote:
hongi wrote:I'm sorry, extreme mobility of Tyranid fleets? Aren't they slow compared to WH40K standards?
They are essentially a nomadic spacefaring "civilization" (using the term loosely) where everything can move around at faster than light speeds. They are essentially the Vong x1.000.000 (numerically speaking, at least). That is pretty extreme mobility from pretty much any point of view and makes the defense-in-depth scenario suggested by Thanas very complicated, never mind actual offensive action against the hypothetical Tyranid rearguard forces.
Yes, but they're still slow even by 40k standards, as they are coming at a pretty sluggish rate. Or could you clarify what you mean by 'extreme mobility'?
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Re: Tyranids vs the Galactic Empire

Post by Murazor »

Srelex wrote:Yes, but they're still slow even by 40k standards, as they are coming at a pretty sluggish rate. Or could you clarify what you mean by 'extreme mobility'?
Hmm... Not sure if I am missing something in translation here.

In a nutshell, I mean that the lack of fixed assets makes the Tyranids an extremely mobile force. Even with the greater speeds of hyperspace travel, the vastness of space to comb means that even with limited FTL speeds, there aren't good odds of finding every Tyranid spaceship or fleet before it enters the galaxy proper.

Or, in other words, that going on the offensive is difficult if you cannot reliable find targets to attack. That's what I mean.
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Thanas
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Re: Tyranids vs the Galactic Empire

Post by Thanas »

Murazor wrote:
Srelex wrote:Yes, but they're still slow even by 40k standards, as they are coming at a pretty sluggish rate. Or could you clarify what you mean by 'extreme mobility'?
Hmm... Not sure if I am missing something in translation here.

In a nutshell, I mean that the lack of fixed assets makes the Tyranids an extremely mobile force. Even with the greater speeds of hyperspace travel, the vastness of space to comb means that even with limited FTL speeds, there aren't good odds of finding every Tyranid spaceship or fleet before it enters the galaxy proper.

Or, in other words, that going on the offensive is difficult if you cannot reliable find targets to attack. That's what I mean.
That would be a problem if a) the empires FTL speed was not several thousand times faster and b) if the Tyranids were shielded against FTL sensors, which they are not. And then once again it comes down to resource atrition.
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