RedImperator wrote:Darth Wong wrote:
I think you're missing the point here. Ignorance of basic geology is so widespread that the author might seriously not know the difference, so why should we treat it as unrealistic that fictional creatures might not know the difference? If the author is dumb enough not to know the difference, that actually proves the point that it's not something we should treat as common knowledge.
The problem is that most people approach fiction--written or filmed--with the idea that unless they're given an explicit reason to believe otherwise, spoken dialog is reliable; that is, the character speaking it is being honest and accurate, especially when dialog is being used to advance the plot (as opposed to establishing character traits). Writers know this, so when they intend for a character to be wrong, dishonest, or stupid, they generally indicate it.
Interestingly, there is research that suggests that
this is actually what people do in reality too and that only when given a moment to step back and think about it do people consider the possibility that what others are saying may actually be false. Its instinctive, but not an excuse, especially when reading written fiction where they
always have the time to step back and think about it. And while Star Wars isn't written fiction, if you are smart enough to step back and realize traveling through the planet's core is a stupid idea, you are smart enough to realize that character's aren't omniscient deities, especially when they are being depicted as primitive natives.
RedImperator wrote:There are plenty of ways to rationalize it, but to my way of thinking, if the readers/viewers have to rationalize something so it makes sense (I think the band-aid I slapped on was that they were actually traveling through an undersea region called Planetcore), the writers failed.
You write hard sci-fi. In that genre the audience is expecting you to have done your homework, and anything less is failing to live up to their expectations. But Star Wars isn't hard sci-fi, and the audience isn't expecting much. What do you do when the author does not lay everything out in explicit terms? Character interactions, motivations, and decisions are almost universally inferred rather than stated outright in some monologue or soliloquy, yet its considered a mark of a good writer because it engages the audience and forces them to
think about the story. Why is that any different than making the audience think about the plot? For example, if we have a character, a villain, behave in a stupid way that causes the hero's to win; a dumb reader might just say "the villain's actions were contrived to make sure the hero's won because that's what hero's do," whereas a smart reader might look more closely and realize that it was the villain's hubris, selfishness, greed, lust for revenge, general ignorance of some human virtue, or whatever that caused him to behave this way. That would still be a rationalization, because you would have to read between the lines to come to that conclusion, but is that bad writing? Why is that any different from concluding that Boss Nass might not be speaking literally or knowledgeably when he says the fastest way to Naboo's capitol is through the planet's "core"?