The thing about the 10 KM range thing from the ICS, is that its not very specific aside from being a "maximum possible range" type estimate. I mean, effective range will vary according to how big a target you have (and whether its a group or a single target - as noted by others such as Mike). The longest range canon examples I can think of would be TESB where you had actual rifles firing over a 5-10+km distance, but that was against AT-STs and AT-ATs really - ie Big targets. The 10 km figure could include potentially large battle droids (gunships or suhc) since the DC-15 is large enough to serve as an AMR (it could probably blast through doors.)
Against something man sized, the range almost certainly will be lower, I mena hell unless the guy with the rifle is in a highly elevated spot, he's not likely to even be able to SEE his target more than a few km away.
The 10 KM range almost certainly assumes a lightspeed-type blaster, Curtis was very big on those. Problem is, I'm not sure all blasters fit into that category. We certainly see ones with more projectile type qualities, but even thsoe have no drop in gravity. It could be (As Mike speculated with Zam Wessel's rifle and its accuracy) that blasters (or at least some) fire some sort of guided or semi-guided projectile - I have wondered if projectile type blasters weren't more like a micro-greande launcher than a slugthrower. An alternate possibility with the 'grenade' option is that blasters aren't neccesarily "point" target weapons even at close quarters, they might be designed for proximity/airbursting type effects since we have seen on more than a few occasions that near misses can injure or kill with blasters. Either semi-guidance or "proximity" kill ability could mitigate some of the longer range examples we see, as well as explaining "variable speed" bolts (velocity would only be important insofar as reaching the target.)
I will also note that the Clonetroopers HAVE been known to use slugthrowers - the Coruscant Nights novel mention shocktrooper/stormtrooper groups carrying them, so they arguably would still employ such weapons as need dictated. Though their "indirect/ballistic" ability might be mitigated by the fact some SW slugthrowers are stated to reach hypersonic speeds (Shatterpoint).
Cpl Kendall wrote:
Unless there is some EU tidbit saying they can then a blaster would be non-ballistic, yes.
It could be they have an option for "ballistic" fire. We've seen SPHA-Ts firing glowy bolts that arced in the Clone Wars comic, and I'm pretty sure I could recall other examples if I thought (Blaster bolts don't always move in straight lines in the movies either, although that may be more guidance than ballistic arcing. I'm thinking of the mini braodside cannons in the IH/Venator age of sail confrontation at the Battle of coruscant, and when Obi Wan was fired on during ORder 66 mainly)
Then again, just because its a glowy bolt doesnt mean its an energy bolt or energy weapon. It could just be a fancy slugthrower itself, since proton torpedoes and concussion missiles also glow. That would mean we quite likely HAVE seen slugthrower and projectile weapons (quite possibly of different kinds) used in the movies alongside other kinds (energy weapons.)
Aye, I had thought of that as well, you'd be best to put it on a tripod as far as I'm concerned.
Though I have to ask; is the bolt what actually damages the target? I've seen talk of it being a tracer.
Depends on who you ask and the evidence you go by. In my experience it can go both ways consistently, even in the prequels (there are "damage befor contact" scenes in TPM and ROTS for example.) and there are scenes in the movies that are flat out impossible to reconcile with a lightspeed weapon.
Best explanation I or anyone has come up with is that the glowy bolts just encompass a wide variety of weaponry and they use lots of diffrent kinds. On the more extreme cases it may evne be that some blasters are "multi purposes" in a way akin to some sci fi weapons being a "swiss army knife" or the way modern forces have been trying to develop versions of that OICW multi-weapon thing.
The thing about the tracer argument is, aside from the fact that you get some truly ludicrous bolt velocities (literally a few feet per second in cases where a blaster might be a few feet away from the target), usually tracers in slugthrowers only make up a part of the ammo IIRC, not the whole thing (its like one bullet in every several or something) Which would logically imply (if they were tracers) there were "invisible" shots, right?