Nids vs. "Iron Men"
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Nids vs. "Iron Men"
a nid hive fleet finds a planet that is recovering from some long forgotten war, no human intellegence, or anything above simple creatures, but there is the small matter of the "Guardinas". an Entire Dinochrome Brigade, A cylon basestar with full compliment of fighters, and The ABC warriors.
Addding in a teleporting hit and run specialist Berzerker-Berzerker. (good von Neumann machine, which would be considering the Nids to be a threat to all other life, or at least what it's hated cousins would consider "goodlife"
So who wins flesh or metal?
Addding in a teleporting hit and run specialist Berzerker-Berzerker. (good von Neumann machine, which would be considering the Nids to be a threat to all other life, or at least what it's hated cousins would consider "goodlife"
So who wins flesh or metal?
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Re: Nids vs. "Iron Men"
oh and if the AM found out about this war, what would they do?
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Re: Nids vs. "Iron Men"
I can't imagine that the cylons would last long. Don't know about the rest though.
Of course, for all your machine-vs-nid needs, there is the canonical option.
Of course, for all your machine-vs-nid needs, there is the canonical option.
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Re: Nids vs. "Iron Men"
Well the ABC warriors are the best Mercs in their timeline, they just happen to be a collection of cast off robots,that include a sniper that can hit things in orbit from planetside, and vice versa. Morrigun who never seem to run out of ammo....
A berzerker-berzerker is a small planitoid that can teleport and build more capships...
A berzerker-berzerker is a small planitoid that can teleport and build more capships...
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Re: Nids vs. "Iron Men"
Oh man the Dinochrome brigade? Million ton tanks with hundreds of megatons of on board firepower. A late model bolo's probably has enough fucking firepower to level fucking terra.
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Re: Nids vs. "Iron Men"
that's a WHOLE dinochrome Brigade 10,000 Bolo mark XXX, badly damaged but what else can we say, the ability to direct 3 hellbores, and 500 infinate repeaters at any target within thier line of sight, with pin point accuracy....
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Re: Nids vs. "Iron Men"
Out of curiosity, have the Nids ever gone up against the Necrons or a group of actual "Iron Men"?NecronLord wrote:I can't imagine that the cylons would last long. Don't know about the rest though.
Of course, for all your machine-vs-nid needs, there is the canonical option.
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Re: Nids vs. "Iron Men"
Probably, although I can't think of any examples off-hand. It appears that Hive Fleet Leviathan is consciously certain various Tomb Worlds as it attacks the galaxy (not that it would necessarily go for them anyway, being lifeless balls of rock).
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Re: Nids vs. "Iron Men"
There was a direct confrontation between a few dozen hive ships from Hive Fleet Gorgon and some Necrons near the Tau colony at Ka'mais. Details beyond the Tyranids being outnumbered and losing within a day are vague.
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Re: Nids vs. "Iron Men"
There is a piece about Ka'mais (mentioned above) in the new 'nid codex where a splinter fleet approaches a Tau colony. A necron fleet emerges from their moon, and slaughters the nids. The Tau rejoice, and throw a parade in their saviour's honour when the necrons march into their capital. A harvest begins.Dominus Atheos wrote:Out of curiosity, have the Nids ever gone up against the Necrons or a group of actual "Iron Men"?NecronLord wrote:I can't imagine that the cylons would last long. Don't know about the rest though.
Of course, for all your machine-vs-nid needs, there is the canonical option.
That's about the only thing I can think of offhand.
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Re: Nids vs. "Iron Men"
Since this thread doesn't really seem to be one to generate much discussion, what would happen if for some reason a hive fleet was drawn to and tried to munch a tomb world? Assuming they landed, who'd win on the ground?NecronLord wrote:There is a piece in the new 'nid codex where a splinter fleet approaches a Tau colony. A necron fleet emerges from their moon, and slaughters the nids. The Tau rejoice, and throw a parade in their saviour's honour when the necrons march into their capital. A harvest begins.Dominus Atheos wrote:Out of curiosity, have the Nids ever gone up against the Necrons or a group of actual "Iron Men"?NecronLord wrote:I can't imagine that the cylons would last long. Don't know about the rest though.
Of course, for all your machine-vs-nid needs, there is the canonical option.
That's about the only thing I can think of offhand.
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Re: Nids vs. "Iron Men"
Depends again on the circumstances:
-How big a hive fleet?
-How heavily populated a tomb world?
-How many Necrons are awake, if any?
Had the Tyranids invaded the Necron tomb world in "Caves of Ice" for example, they might have done loads of damage to the Necrons there before the latter woke up (if they did, depending on how quickly the Tyranids breached the tomb and cut off the portal etc). On the other hand if they attack a planet bristling with pyramids and billions of Necrons hanging around awake but with nothing to do, I can see them having a real problem. Necron technology in general is far superior to most other 40K tech, there's practically no bio-matter for the Tyranids to replenish their forces with, and the Necrons have all the repair facilities they need right at hand. And that still leaves the question of Necron starships either being brought out of hibernation or arriving as reinforcements.
-How big a hive fleet?
-How heavily populated a tomb world?
-How many Necrons are awake, if any?
Had the Tyranids invaded the Necron tomb world in "Caves of Ice" for example, they might have done loads of damage to the Necrons there before the latter woke up (if they did, depending on how quickly the Tyranids breached the tomb and cut off the portal etc). On the other hand if they attack a planet bristling with pyramids and billions of Necrons hanging around awake but with nothing to do, I can see them having a real problem. Necron technology in general is far superior to most other 40K tech, there's practically no bio-matter for the Tyranids to replenish their forces with, and the Necrons have all the repair facilities they need right at hand. And that still leaves the question of Necron starships either being brought out of hibernation or arriving as reinforcements.
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Re: Nids vs. "Iron Men"
I haven't read any 40k fluff besides the Cain books, but I was thinking a "caves of ice" like scenario where the necrons wake up right as the nids get there.-How many Necrons are awake, if any?
How big would a hive fleet have to be to take on Simia Oricalcae?Teleros wrote:-How big a hive fleet?
-How heavily populated a tomb world?
Re: Nids vs. "Iron Men"
Bear, You should have gone for the XXXIIIs or the XXXIVs.
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Re: Nids vs. "Iron Men"
Why? hell rails wouldn't hit a nid transport which launches the spores a few AUs away from hte planet, while primary HB would be able to destroy most spores before they discharged more then gargoyles.
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Re: Nids vs. "Iron Men"
Atheos, your sig is obnoxiously large, please link instead of [img]ing that picture.
Of course, necrons are very rarely actually awake, in that scenario the 'nids might be smart enough to attack the tomb before they awaken, but the 'nids go for the living, it's possible they'd just chow down on the oceans until the necrons were ready.
Not counting the necrons that may come through from other worlds.
Probably fucking ginormous. A hundred thousand necrons is pretty much one hundred thousand respawning space marines without character shields. Assuming Orichalcae had support ships and such ready to go, it'd be like trying to take Macragge at the least, and we saw how hard the nids found that (Hive Fleet Behemoth died).Dominus Atheos wrote:How big would a hive fleet have to be to take on Simia Oricalcae?Teleros wrote:-How big a hive fleet?
-How heavily populated a tomb world?
Of course, necrons are very rarely actually awake, in that scenario the 'nids might be smart enough to attack the tomb before they awaken, but the 'nids go for the living, it's possible they'd just chow down on the oceans until the necrons were ready.
Not counting the necrons that may come through from other worlds.
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Re: Nids vs. "Iron Men"
That just says it all about the WH40K verse doesn't it?NecronLord wrote: There is a piece about Ka'mais (mentioned above) in the new 'nid codex where a splinter fleet approaches a Tau colony. A necron fleet emerges from their moon, and slaughters the nids. The Tau rejoice, and throw a parade in their saviour's honour when the necrons march into their capital. A harvest begins.
That's about the only thing I can think of offhand.
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Re: Nids vs. "Iron Men"
*furrows eyebrows
So even if the Tyranid Uber-Hive fleet somehow managed to munch its way thru the IoM, they'd get EPIC Ownz by The Void Dragon sleeping in Mars
So even if the Tyranid Uber-Hive fleet somehow managed to munch its way thru the IoM, they'd get EPIC Ownz by The Void Dragon sleeping in Mars
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Re: Nids vs. "Iron Men"
How large are the spores? Hellrails can fire onto any orbiting ships and packs more of a punch than the Hellbores. That is just the XXXIVs.The Yosemite Bear wrote:Why? hell rails wouldn't hit a nid transport which launches the spores a few AUs away from hte planet, while primary HB would be able to destroy most spores before they discharged more then gargoyles.
The XXXIIIs have three 200cm Helbores besides their 240cm howitzers the over a dozen 20\30cm Hellbores, VLMs and so on.
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Re: Nids vs. "Iron Men"
The Nids will probably never land on the planet, the Quibbian-Quibbian-Kel will tear them apart on their approach with its teleporting tactics, unless they have enough ships to simply ignore their losses and push on to orbit. Which -does- seem to be Tyranid SOP.
The Cylons are probably woefully underarmed for space combat against a 40k foe.
The Cylons are probably woefully underarmed for space combat against a 40k foe.
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Re: Nids vs. "Iron Men"
First: the OP scenario seems silly in the sense that while the Nids get totally demolished on the ground unless they have insane numbers of heavy weaons and bio-titans and the like (10K bolos is overkill and renders any other ground asset irrelevant) they're fucked in space, and that ultimately will be killer since all but the smallest Hive ships will laugh at Bolo firepower (unless they maybe they all concentrate on one ship at a time) and they'd likely be scragged by orbital bombardment in return. I dobut the cylons in oBSG have the firepower ot take on 40K ships (and they certainly dont in nBSG) so ultimately they lose.
As for the Necrons.. the 'Nids seem to make a habit of avoiding the sorts of worlds 'Crons inhabit, and seem averse to avoiding at least some of the 'Cron oriented constructs (At least WRT the Star Gods - they actually will route around that sort of thing as I recall.) Your average Tomb world has some hundreds of thousands, probably millions of warriors. Warriors that are incredibly tough (being fairly close to Astartes in durability) coupled with teleport and an insanely good self repair facility for damaged troops (at least as long as the tomb world is held) Their ships are BETTEr than Imperial equivalents (not vastly so maybe, but still better) and their weaponry is insanely powerful. What's more Gauss weaponry is probably the best to use against 'Nids as it basically disintegrates the corpse - leaves almost nothing usable for them, so its a good way of denying them biomass. And if that weren't bad enough, many of their usual methods of attack (mycetic spores, bio warfare) won't work against 'Crons or their enviroment, leaving only things like the acids and incendaries to do the trick.
Nids still have numbers but against any sizable tomb world I find it highly unlikely that the Nids could outlast the Necrons in a fight.
As for the Necrons.. the 'Nids seem to make a habit of avoiding the sorts of worlds 'Crons inhabit, and seem averse to avoiding at least some of the 'Cron oriented constructs (At least WRT the Star Gods - they actually will route around that sort of thing as I recall.) Your average Tomb world has some hundreds of thousands, probably millions of warriors. Warriors that are incredibly tough (being fairly close to Astartes in durability) coupled with teleport and an insanely good self repair facility for damaged troops (at least as long as the tomb world is held) Their ships are BETTEr than Imperial equivalents (not vastly so maybe, but still better) and their weaponry is insanely powerful. What's more Gauss weaponry is probably the best to use against 'Nids as it basically disintegrates the corpse - leaves almost nothing usable for them, so its a good way of denying them biomass. And if that weren't bad enough, many of their usual methods of attack (mycetic spores, bio warfare) won't work against 'Crons or their enviroment, leaving only things like the acids and incendaries to do the trick.
Nids still have numbers but against any sizable tomb world I find it highly unlikely that the Nids could outlast the Necrons in a fight.
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Re: Nids vs. "Iron Men"
I don't know about the average tomb world having hundreds of thousands, but the one under discussion certainly does. I always imagined that most weren't that huge, and that tomb-worlds were spread out and sparsely populated to avoid putting all the eggs in one basket.
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Re: Nids vs. "Iron Men"
The new Nid codex also depicts parts of a Tyranid Hive Fleet actively avoiding a Necron world and as a result the two splinters end up going into hibernation.
The information appearing in the Necron Codex makes it seem pretty clear that the Necron ships are a class above. I don't think the Imperium was ever able to win a space engagement against the Necrons without an overwhelming numerical advantage.Connor wrote: Their ships are BETTEr than Imperial equivalents (not vastly so maybe, but still better)
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