Goa'uld vs. AC Earth.

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Goa'uld vs. AC Earth.

Post by Darksider »

As Anubis' initial scout fleet of three Ha'tak warships approaches earth, a random ascended being decided he wants to have a little fun. He transports all three warships to the alternate earth featured in the Ace Combat series of games. The energy emitted by the dimensional transfer is recorded by earth-based radar systems, and the fleet's arrival is detected. The commander of the scout fleet, being an arrogant bastard, decided to invade this new earth.

Assume the AC time frame is 2016 shortly after the end of the Anean continental war, and that major powers such as Usea, Osea, and Yuketobania will work together to repel the invasion.
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Re: Goa'uld vs. AC Earth.

Post by adam_grif »

Am I missing something or is this going to be a slaughter? The Ha'Taks can shrug off naquadah enhanced nukes. What exactly is the Ace Combatverse going to do against them?
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Re: Goa'uld vs. AC Earth.

Post by Ford Prefect »

Even if the AC powers can't kill the Ha'taks (and let's face it, they probably can't), the idea that three Ha'taks could meaningfully conquer a planet as populous or militarised as Ace Combat Earth is positively laughable. We've actually seen Ha'taks hit buildings in a planet-side city before, and it wasn't terribly impressive.
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Re: Goa'uld vs. AC Earth.

Post by Starglider »

The AC universe may actually do worse than our own, since they seem to have very few nuclear weapons available, and the nukes we did see used (in AC Zero) were relatively low yield (hard to judge but definitely kilotons not megatons). They have space based lasers, ABL lasers and particle beams, and large-scale railguns, but none of those have enough firepower to seriously trouble a normal Hatak, never mind the late-series Anubis upgraded models. The Goa'uld will spend a week or two bombarding all major defense installations (and key infrastructure) from space, then move in. My guess is that they will preserve existing governments and force an organised surrender, as they don't have the numbers to fight a John Connor style resistance spread across an entire ruined planet. Of course, they will not let on that they are just three ships cut off from support. They will say that they are just a task force and if AC Earth does not surrender it will be utterly obliterated when the main fleet arrives.
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Re: Goa'uld vs. AC Earth.

Post by OmegaChief »

What about those Anti-Asteroid guns from AC... 4 I think it was? I apologise, I'm not all that familiar with the AC series.

Apologies also if they've already been mentioned and I missed it
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Re: Goa'uld vs. AC Earth.

Post by NecronLord »

Ford Prefect wrote:Even if the AC powers can't kill the Ha'taks (and let's face it, they probably can't), the idea that three Ha'taks could meaningfully conquer a planet as populous or militarised as Ace Combat Earth is positively laughable. We've actually seen Ha'taks hit buildings in a planet-side city before, and it wasn't terribly impressive.
It's also canonical that two ha'taks can be reasonably expected to end human civilization. You're talking something much more devastating than nuclear war - we've seen them not do much to Kelowna, but that doesn't mean they can't dial the firepower up or use naquadah enhanced bombs.

Simply invading isn't on, but we see in 'Continuum' that the average system lord is more than bright enough to decide to smack the tau'ri repeatedly until the population is reduced before going near the ground.
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Re: Goa'uld vs. AC Earth.

Post by Shroom Man 777 »

Sending a lone pilot on a trench run deep inside the bowels of a Goa'uld vessel in an improbable attack to destroy the ultimate weapon won't work? Cause if that fails, the ACverse is screwed!
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Re: Goa'uld vs. AC Earth.

Post by Starglider »

Shroom Man 777 wrote:Sending a lone pilot on a trench run deep inside the bowels of a Goa'uld vessel in an improbable attack to destroy the ultimate weapon won't work? Cause if that fails, the ACverse is screwed!
Sadly, Ace Combat doesn't get space fighters until 2040.
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Re: Goa'uld vs. AC Earth.

Post by Simon_Jester »

OmegaChief wrote:What about those Anti-Asteroid guns from AC... 4 I think it was? I apologise, I'm not all that familiar with the AC series.

Apologies also if they've already been mentioned and I missed it
The Stonehenge battery doesn't have that much power; given the performance the guns have a muzzle velocity of... at least 10 km/s just to be able to engage targets in space effectively at all. Caliber is listed as 280mm on the wiki, which at least gives a rough estimate for projectile mass. In the AAA mode we normally see it fire in, the best guess I can come up with for what it's shooting is small nuclear warheads on a time delay fuze.

Even then, the Stonehenge guns got blown up in 2005 as part of the events of AC4, so they're not available.

Without the kind of technology that helps humans defend themselves in the Stargate setting, the Ace Combat people are screwed; their weapons just don't pack the kind of punch they need.
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Re: Goa'uld vs. AC Earth.

Post by Shroom Man 777 »

Starglider wrote:
Shroom Man 777 wrote:Sending a lone pilot on a trench run deep inside the bowels of a Goa'uld vessel in an improbable attack to destroy the ultimate weapon won't work? Cause if that fails, the ACverse is screwed!
Sadly, Ace Combat doesn't get space fighters until 2040.
Maneuvering it was pretty hard though. But it did have nifty phased plasma pulse thinggies! It also did not help that the flight controller's dialogue and stuff were all in Japanese, which I totally did not get. :P

Man, Ace Combat totally gets shafted in this one! Mobius One! Fox Two! Booby! Go dance with the angels! Demon Shroom, I pray for your success! Here comes the snow! Sky Eye! Yo shroomy, still alive? :lol:
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