Shep's Review of Fallout 3: GOTY Edition

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aieeegrunt
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by aieeegrunt »

MKSheppard wrote:
Ghost Rider wrote:Point Lookout also had a modicum of challenge versus "I R HAEV SUPAH ARMR AND GUNZ!!!". Well, kinda given the hit points on the stupid critters.
The problem is that the DLCs all came out pretty late after the original game, and in the GOTY edition, they're on a separate DVD, and not slipstreamed into the Fallout 3 install and enabled from the start. You have to do some searching to find out how to activicate them.

Playing the addons without an end-game character (level 18-20 or so) is certainly going to be a lot harder.
I installed the first disk, installed the second disk, then used the "data files" option in the Fallout 3 launcher to turn on what I wanted. It even recognized and installed the various mods I had downloaded before buying the game.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by ZGundam »

I loaded the mods that were suggested at the beginning, but isnt there a program that lets you setup how the mod order is run?

FMOD or something?

Thanks in advance
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by The Yosemite Bear »

you see that little graphic that shows the guy in powered armou that says play at the top, and options on the bottom?

look about halfway down the list and you get to the mod manager, it's labled something like "Datafiles"
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by ZGundam »

The Yosemite Bear wrote:you see that little graphic that shows the guy in powered armou that says play at the top, and options on the bottom?

look about halfway down the list and you get to the mod manager, it's labled something like "Datafiles"

Oh cool! Thanks so much! :D

I never even looked in that file. I guess I'll have to now.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by The Yosemite Bear »

hey we old ones learn somethings pretty well...
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by ZGundam »

Wait.....

I just got home and I do not see what you are talking about.

You see this as you start the game? Cause it is not there.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by MKSheppard »

Go into your FAllout 3 directory

Hit F3Launcher.exe or something. You will need your game disc in the drive -- I guess this is their method of DRM for the GOTY version, and something I can live with.

You'll see that screen.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by The Yosemite Bear »

yeah half way down on your launcher screen, it took me forever to find it originally...

mostly because I was tired of the disk check and switched my shortcut target from the DVDROM to C:
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by ZGundam »

OK, I found it, but it is grayed out :cry:
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by The Yosemite Bear »

have you installed the content yet?
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by ZGundam »

I did but it is not working. I'm hating myself but I may have to reload the game again.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by Vanas »

ZGundam wrote:I loaded the mods that were suggested at the beginning, but isnt there a program that lets you setup how the mod order is run?

FMOD or something?

Thanks in advance
The Fallout Mod Manager does the job for me quite nicely.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by aieeegrunt »

Is the FMM really neccessary, or can you just use the Fallout Launcher to do the loading?
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by Vanas »

I think it really depends on how many mods you've got. I've got loads, so FoMM's really handy and has a number of useful built-in utilities (such as archive invalidation, which enables you to use new textures, IIRC). Honestly though, I just started using FoMM as soon as I started modding the game, after my experiences in Oblivion.
According to wikipedia, "the Mohorovičić discontinuity is the boundary between the Earth's crust and the mantle."
According to Starbound, it's a problem solvable with enough combat drugs to turn you into the Incredible Hulk.
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Re: Shep's Review of Fallout 3: GOTY Edition

Post by aieeegrunt »

I did the archive invalidation seperately. I don't really have a lot of mods running; Fellout, DC Interiors, No weapons degredation, and my own stuff that fixes all of the rookie FPS designer mistakes Bethesda made. No errors or crashes yet. I'm working on making it so you can only be healed by doctors or sleeping; stimpacks only heal crippled limbs. It is surprising how much more enjoyable the game is this way.
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