Bioshock 2 Review Thread
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- General Zod
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Re: Bioshock 2 Review Thread
Just finished it. I have to say I'm still not sure what to think of the game. The writing made it feel completely different, but at the same time it felt "unfinished". The story just didn't have as much "meat" as the first one, and the characters didn't feel quite as interesting. Whether that's because we've already had most of the background for the setting laid out or because the writing was weaker this time around I'm really not sure.
Also, what the fuck happened to Tenenbaum? She made an appearance for the first ten minutes of the game and then bam. You never hear from her again.
Also, what the fuck happened to Tenenbaum? She made an appearance for the first ten minutes of the game and then bam. You never hear from her again.
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Re: Bioshock 2 Review Thread
I know. There was the camera on Delta, so she should have been able to see what you see and communicate with you. Not to mention how out of character it would be for her to abandon the girls when their safety is her whole reason for coming down here. I think having Tenenbaum and Sinclair as the angel and demon on your shoulders would have been interesting.
- GrandMasterTerwynn
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Re: Bioshock 2 Review Thread
I, personally, blame it on weaker writing. There are, at least, a couple of points in the story where it's clear the writers didn't really take everything into account. The Case of the Mysterious Disappearance of Tennenbaum is one. Many of the events leading to the last hour or so of gameplay also fall into this category.General Zod wrote:Just finished it. I have to say I'm still not sure what to think of the game. The writing made it feel completely different, but at the same time it felt "unfinished". The story just didn't have as much "meat" as the first one, and the characters didn't feel quite as interesting. Whether that's because we've already had most of the background for the setting laid out or because the writing was weaker this time around I'm really not sure.
Also, what the fuck happened to Tenenbaum? She made an appearance for the first ten minutes of the game and then bam. You never hear from her again.
Spoiler
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2070s - The Seventy-Niners ... 3500s - Fair as Death ... 4900s - Against Improbable Odds V 1.0
Re: Bioshock 2 Review Thread
Yeah, storywise, it's inferior to the original, but I like the improvements to gameplay.
- Manus Celer Dei
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Re: Bioshock 2 Review Thread
How long is Bioshock 2 compared the original, longer or shorter?
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[/size][/i]Re: Bioshock 2 Review Thread
Longer, feels longer anyway except the final which is vastly shorter.Manus Celer Dei wrote:How long is Bioshock 2 compared the original, longer or shorter?
I guess it's shorter but it does not feel that way. Much like in Bioshock 1 the trip to the great reveal then the 2nd half of the game is the formula.
To put it another way
Bioshock one was
Intro->Medical Pavilion->Neptune's Bounty->Smugglers' Hideout->Arcadia->Fort Frolic->Hephaestus->Olympus Heights->Apollo Square->Point Prometheus->Final
Bioshock 2 is similar except the game ends at Spoiler
Which is right around stage eight. So the number of different locations is similar to Bioshock 1 but unlike Bioshock 1 the first six seem to take longer even if there is no last three. There is no Olympus Heights/Apollo Square equivalent you find Lamb, stuff happens. Then more stuff happens then the game ends.
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- Manus Celer Dei
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Re: Bioshock 2 Review Thread
Is there a lot of replay value beyond getting the good/bad endings? The first one didn't have a particularly large amount of character customisation but different builds added a bit of fun to playing through it again, is that still there in Bioshock 2?
"We will build cities in a day!"
"Man would cower at the sight!"
"We will build towers to the heavens!"
"Man was not built for such a height!"
"We will be heroes!"
"We will BUILD heroes!"
[/size][/i]Re: Bioshock 2 Review Thread
Not really, the different endings depend on how you deal with the three choices of letting someone live or die. And how you handle the little sisters. More than anything else your ending depends on how the little sisters are handled again.Manus Celer Dei wrote:Is there a lot of replay value beyond getting the good/bad endings? The first one didn't have a particularly large amount of character customisation but different builds added a bit of fun to playing through it again, is that still there in Bioshock 2?
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Re: Bioshock 2 Review Thread
There's a little bit more to -do- in each area... but this is mostly Harvesting with the little sisters. Which is extremely formulaic, each one can harvest twice, so there are exactly two corpses for each little sister. This consists of surviving an enemy rush until she fills a little bar. Generally you can trap up the area fairly well and make this easier.
There is an achievement for doing this while not allowing a splicer near the LS AND not taking any damage... But there're a fair number of early rushes that are all melee. So it's not too hard to get with a full load of trap bolts...
For me, it actually felt a LOT shorter... Not the least because the areas don't have near the nooks and crannies to explore... and as a result, I practically stumbled over every last power to the people. (There aren't enough to fully upgrade everything though...)
There is an achievement for doing this while not allowing a splicer near the LS AND not taking any damage... But there're a fair number of early rushes that are all melee. So it's not too hard to get with a full load of trap bolts...
For me, it actually felt a LOT shorter... Not the least because the areas don't have near the nooks and crannies to explore... and as a result, I practically stumbled over every last power to the people. (There aren't enough to fully upgrade everything though...)
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Re: Bioshock 2 Review Thread
Spoiler
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Re: Bioshock 2 Review Thread
Closer to end game than mid game, though I have to admit that was probably the best sequence in the entire game.Terralthra wrote:Spoiler
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