You don't know that, and you're pulling shit out of your ass re: 'every active relay has been mapped'. It's said in the codex that a pitiful percentage of the galaxy has been surveyed, and it's Council policy to not open inactive relays because the last time someone did that, there was a war, and the second last time someone did that, there was an even bigger war.
Pay attention.
Active relays have been mapped. The ones that are open and running. Dormant relays are not, hence my post. From their perspective the only possible routes are the O4 relay or some other currently dormant relay.
But either way it doesn't matter, since the O4 relay is the only route they've taken, and setting up an Ambush at it is the most logical thing to do.
So thanks for explaining how sitting on your ass while Collectors run around kidnapping hundreds of thousands of humans beings is a winning strategy.
As opposed to sitting on your ass for 2 years while you wait for a science team to glue bits of meat and tubes back together and invent new sciences just to bring back one random soldier for no well defined reason? At least this ambush/blockade makes sense and is based on actual intel that people have.
Its in their territory, ergo you run the risk of people getting territorial. How many people can you buy off before it becomes prohibitively expensive? And once again, how is blockading the relay a sure-fire strategy for stopping the Collectors, when they don't know if it's the absolute ONLY way into or out of their territory?
PS The Collectors have done business in the Terminus systems in the past. They can also buy off Mercs to hit your blockade, now you're fighting a war on two fronts.
Even if you had to buy off infinite people, the plan would still make more sense on paper than the Resurrecting Shepard Roulette, a directionless plan based on vague utterances of Shepard being our only hope. For some reason.
So you counter my point that the Terminus systems have access to military hardware and mercs have sizeable forces that gave the Citadel Council pause in the first game, by claiming they only attack unprotected worlds and Elysium was a 'special case', which is total rubbish because even as recent as two years ago canonically, the Council would not send a fleet into the Traverse for fear of starting a war with the Terminus systems. They're fractured now, but when an outside force encroaches into their territory, it's expected they'll band together.
No dumbass,
the Terminus systems have governments which have navies which participated in the military action on Ellyssium, and you're talking about Aria and Mercenary bands getting annoyed that a couple of small ships are moving in on their gang turf. You have to explain why a coordinated, well funded military tack on a target of high significance is going to muster the same level of military support from Terminus governments as some random ships sitting around a relay that doesn't do anything a considerable distance away from anything valuable. What you're saying is that moving in on some street gangs territory is impossible because the combined NATO militaries will come down on you if you do. Even though Omega 4 doesn't belong to anybody, nobody gives a shit about it, and the Mercenaries down "own turf", and they all hate Aria who only owns some random space station and doesn't own the solar system.
And you're apparently convinced that buying them off with the 4 billion credits they would have spent on Commander Dumbass McPlotContrivance isn't going to be enough to placate them. Do you think 1 million credits per month would be enough considering the O4 relay is literally of zero value to anybody? That's enough to keep them at bay for over 300 years. 2 million a month for the valueless target? >150 years. 20 million per month? 15 years. They can call it parking fees.
The council not sending a fleet into the Traverse is because they're afraid a war will break out with the governments, not the fucking mercenary bands. There are no settled planets in the Omega system, the space station is the best you've got. And it's run by a profit motivated crime boss. Cerberus is not the Alliance or any Citadel backed anything, can buy them off with exorbitant sums for something that is of no value to them, and ~5 frigates or some stationary cruiser guns isn't on the same level as the combined Citadel fleet securing a garden world in the middle of contested systems.
You've got the intel you dumbass. You've got the IFF. You've got the means to take the fight to the Collectors. No back up is forthcoming. No other ships are available. No one is going to help you. It quite literally is you and the SR2 AND THAT IS IT. And you were tasked with taking out the Collectors from the beginning, not sitting with your thumb up your ass waiting for the Collectors to come to you and hoping they don't fucking curbstomp your pathetic static defences (gee, look at how well that turned out for the Citadel fleet at the end of ME1). You don't win wars by fucking blockading one place. You win wars by going to the home of the enemy and kicking their fucking heads in, and you have the benefit of hitting them right back immediately - something which the Collectors arrogantly wouldn't be expecting (as evidenced by the fact the Collector ship was docked to the base and not out waiting for you with guns charged).
Right, and how does any of this change how fucking moronic and suicidal a direct charge with no intel into what they think is a planet full of fucking collectors with a fleet of super-ships capable of seeing through their only advantage (the stealth systems)? What were they going to do about it? What were they going to do if what they thought was on the other side actually was?
It's a "suicide mission" yes, but you don't go on a suicide mission unless you have a good chance of succeeding with your objectives before you get blown away. And as far as they can tell, they're up against an entire species.
Why the fuck did any of this happen other than "because the plot told them to do it"?
You're being inconsistent AND obtuse. First Normandy is worth a heavy cruiser (which is really the words out of one disgruntled asshole Admiral from ME1 who had a chip on his shoulder and an axe to grind), now its worth a dreadnought? When a dreadnought is worth dozens of cruisers, and carry thousands of crew? (and in the entire Alliance has only half a dozen of the fucking things) Make up your fucking mind.
Did you fucking read my post? The most expensive ship except for dreadnoughts? Heavy cruiser is the class that comes before Dreadnought frames (i.e. Dreadnoughts + Carriers use the same chassis and cost similar amounts), and the SR1 cost as much as it. The SR2 is
twice the length of the SR1, needing a mass effect core (the most expensive component) more than twice as large to compensate.
Ergo, it is the most expensive ship except for Dreadnoughts, which is what I said before. Learn to read.
And do those 5 regular frigates have the stealth capability to have performed the intel-gathering work needed prior to the final battle?
And what intel gathering requiring stealth would that be? The derelict reaper in a totally unoccupied system? Colonies in human-controlled space? The only mission in the whole game that required stealth is Legion's loyalty mission. Was Cerberus supposed to know about Legion and the geth ahead of time?
Its said in dialogue that it has 'insane drive performance' compared next to any other ship in the Alliance fleet. SR2 is basically an upgraded version of SR1, it stands to reason it would have an equivalent ability to manouevre to the SR1 which we saw in ME1 having far greater turn speeds to anything else in the Alliance or Citadel fleet. You hilariously neglect the cutscenes that show SR2 navigate the debris field - something which few other pilots and ships would have been able to match, and bigger ships would certainly never be able to - they would have just run into the debris and if not be utterly destroyed on impact, severely fucked up and easy pickings for the Collector defences.
SR1 is still <half the price and half the crew so they could have had two of those instead. SR2 is an unusually large frigate, the debris it ran into on the other half of the relay would have scooted straight past them if they weren't so huge, + the collector ship apparently doesn't get killed every time it makes the jump back into their base, so it mustn't always drop you in front of large debris patches.
Oh, and the "debris field" is something they went into to avoid the occulus. It wasn't something they had to do.
PS You're completely forgetting the Occulus robot defences too.
You mean those fighter craft that would have been wasted if they'd activated the point defense instead of pulling a millennium falcon, shooting their mass accelerator main guns at it and getting into an oldschool, clearly atmospheric dogfight? Fuck, even without the PD that they DO have, they could have just swung around on the fucking spot and blasted them.
In order to once again extricate your head from out of its ass, Cerberus isn't a fucking space navy - 5 frigates needs 5 crews for those frigates. It needs 5 times the logistical support 1 frigate would need because there are 5 more of them.
EDIT - and i forgot to mention, so they can build one ship - the SR2 - that doesn't mean they can build more ships at that dock, or build five ships in the time it would take to build one stealth ship. Five more ships means five times more crew you have to recruit, five times the production capacity, five times the resources to build them versus the resources to build one ship. The SR2 has innovations over the SR1, is twice the size, but its still incomplete - that's the whole point of the upgrades to it. Cerberus doesn't have limitless resources.
5x crew figure is bullshit since the SR2 has a far larger crew than the SR1 did. It'd be more like 2-3x the crew for 5 frigates. They also have EDI, which if they weren't a bunch of bigots they would have let take over most of the mundane ship duties to begin with. You need what, a gunnery officer and a pilot then? Some engineering staff just in case?
Logistics isn't a concern here, it consists of them going to the public fueling depos and dropping a tiny sum of credits (seriously, it's dirt fucking cheap, like a few thousand credits to totally refuel the SR2).
The ship building is a question, it's up in the air. You might be right but we have no data about what Cerberus' ship building capabilities are, other than that they own a major aerospace corporation (which they used to build the SR2). The "cerberus logo" is actually that company's logo, which is presumably why you don't just get arrested on sight at the citadel.
Even if we accept that the SR2 was the right ship for the right job, there's no way that Cerberus could know any of that shit, and it still doesn't explain the fucking shameless Shepard Is Our Only Hope wankery or why he needed to be resurrected for an exorbitant sum. Or why they didn't just set the SR2 and it's stealth systems for the aforementioned blockade around the O4 relay instead of embarking on a moronically suicidal attack that given the intel they had access to, should have had a 0% chance of succeeding.
and it would likely cause a war between Batarians and the Alliance (the two are essentially in a cold war already).
Right, but direct government funding and military support for raids on human colonies isn't enough to trigger a war. Elyssium was actively participated in by the Batarian governments, and we all know how that turned out.
I never realized it before but if you save the station and Normandy is the only ship that can go through, I guess that means Shepard and Co. just became a very expensive ferry for the science teams.
It also means that the "save the base for Cerberus" vs "destroy the base" choice is artificial as fuck since you could send whoever you want through, i.e. Alliance, Citadel races etc.
the eezo required for SR1's smaller drive core was 120 billion credits.
You can multiply that figure by at least 2 since the SR2 was twice the length, and the drive core must have been at least twice the size to compensate. If you look at the drive core on SR1 vs SR2, it's probably more like 4 - 5x larger. Presumably because of the inverse square law and crap.
And also, Cerberus is fucking broke in the wake of Sheppard+Normandy. They're a small organization, if you do your research on them, and we've seen no sign that they have a navy tucked away.
Yes, we're discussing
what they should have done instead of Shepard+Normandy. The Sperady "plan" (even though there was no plan and they all just made shit up as they went along) succeeding is the ultimate example of authorial fiat in the series so far. No sane person would have acted the way Cerberus did in the situation, and nobody would have acted the way that Shepard would have.