Darksider wrote:Quick question for anyone who's seen the Beta matches, does it look like Blizzard has done anything to increase the amount of resources you can take in?
Yes. They have added "high-yield" mineral and gas patches, which in their (shit) maps (see my above post) are astoundingly vulnerable and can be used only after a player has already completely won the game.
One of the things I always hated about the original starcraft (and most older RTS games in general) is that it takes fucking forever to gain resources and build anything. You need to have like fifteen workers gathering minerals just to have a viable economy, and by the time you build up a strike force, all your minerals are gone, so if you fuck up you can't build another one.
That is certainly not an issue, in SC2 Beta. I've regularly seen 2-base players make tech switches in 10-minute games. It may take 15 workers to have a viable economy, but the fact is that players have viable economies within 2 minutes of the start of the game and are scouting each other, and generally engage in offensive operations against each other by the 3-4 minute mark. By the 6:00 mark the game is usually in full tilt (which is still rather limited, mind you). In
this game, for instance, by the 7:00 mark, the terran player had harassed the protoss economy (hellions), fended off an early scout, switched to siege tanks and defended an early protoss push, dropped the protoss natural (more hellions), recovered the dropped harrassment forces, and was double-expanding. And he was doing this out of one base. He also had Tier 4 units by the 10:30 mark, off the three-bases.
It was so annoying that I basically ended up using the resource gain and fast-build cheats on every campaign map. This is something that RTS' have really improved upon over the past few years. In C&C 3, when you mine tiberium, it grows back at a reasonable rate, so you don't have to worry about running out. DOW has you capture points for unlimited resources. Has blizzard attempted to improve their resource collection model in any way? If there's anything I despise about playing an RTS, it's worrying that I might run out of resources before I finish building up my forces.
I do not believe that SC2 has "regenerating" mineral patches by default (the map editor, given how powerful it seems, probably allows it), but given how far you seem to be able to get (multiple tech switches, Tier 4 at ~10:00, mined-out main at ~15 minutes), let alone the resources of the entire map (that seems highly unlikely, given these crap maps, just because the vulnerability of the high-yield expansions is so high that you can't take them unless you have total map control). Also, this is about the first time that I've seen DOW's capture point system being praised.