Serafina wrote:Given that tech-priests are ALSO really, really good at reverse-engineering, that should not be too much of a problem - specifically since we know the reverse-engineering capabilities of (RL)earth and can therefore conclude that this tech was not too difficult.
Assuming that they have specialists for Archeo-tech (specializing in ancient artifacts) and xeno-tech (alien), they have well-versed specialists for such problems.
Genetic keys are nothing special in 40K - they are a common safety feature (available even for gang leaders in underhives), and while they are considered safe against any "normal" foe, it is explicitly mentioned that the Adeptus Arbites and Mechanicus can crack them with ease, should they be bothered to do so.
If they can find out what gene is required, they should be able to just implant it into themself or some servitors. However, i do not know by what means they could find out which gene they need.
It is possible that they can crack it otherwise, but i have nothing solid to present here.
Meanwhile, 40K has a much higher techbase than Earth.
Their power production is on equal footing with Star Wars and regulary employed in small-scale devices, too.
The different technology might compose problems, but they are generally able to deal with highly alien tech unless it involves necron dimensional technology (anything necron, basically) or Eldar warp technology.
Question:
How much energy does a ZPM actualyl put out?
Depending on the answer, it might just be feasible for 40K to procude the necessary energy by other means.
Exactly what point of reference is the 40K going to use to crack the code?