To be fair, graphics are plateauing as photorealism is approached. The next console generation will be delivering consistent 1080p60 in stereo 3D with multiple usable teraflops of GPU power (yay no more HDR kludges), and that will pretty much be that for graphical realism. Yes it would be nice to go to real time ray tracing and quad HD, but I think serious graphics apathy will set in at that point.adam_grif wrote:I feel like an old man reminicing about the good old days when you had to buy a new PC every 3 years or you'd be rooted trying to play anything modern. But boy did new games visually wow me frequently.
You've no doubt heard this before, but I'm much more excited about better physics, procedural content and general realism. GP-GPU techniques are possible on the current console generation, but they're a pain in the ass to implement and barely worth the effort due to overheads. DX11 finally implements a decent high-performance GP-GPU API and it will be fully polished up and generally exploited in DX12 / eighth generation consoles. I would say I was excited about better game AI as well, but alas I haven't seen anything really promising in that direction since Radiance AI failed to deliver.