Mega Primus needs you - Lets Play X-COM Apocalypse!

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Good suggestions by all. But the real question is: Should we sell the Disruptor guns? We have about 35 in stock. If we sell them, that's enough to buy almost a dozen tanks or Hovercars at the current market demand. It'd be enough to construct a second base for our large manufacturing needs that cannot be housed in Xenocide Central.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by CaiusWickersham »

Question: how useful are these disruptor guns? If they're top of the line for right now, I say hang onto them until we get something better.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by phred »

Infantry? Ugh...

I'm much better suited to vehicle combat. Trading fire with the UFOs, causing massive amounts of property damage, taking down the big ships. :twisted:

But whatever role X-COM needs me to fill to get the job done.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Mr. Coffee »

Sell the fucking disruptors. So far we done real good with autocannons and I think Pedro in Facilities Services was wanting a new mop bucket again. What? It wasn't me this time, it was one of them dicks from Omega. Also, I second Shep on the whole burning those alien loving cultist fucks to the ground. Seriously, just bill it as a weapons test gone horribly right if those cheesedicks from the media start asking questions.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by JonB »

Sell them to the Gangs, then about 30 seconds later, interrogate them for using Alien Weaponry. They're human, so little chance of Psi not working on them.

We get the money and the guns! It's no-lose!
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Ford Prefect »

Selling guns to a gang which is clearly either a collaborator with an alien invasion or working with a collaborator probably isn't the smartest idea anyone ever had. On one hand we will need a new base for constructing those higher end planes, but we don't want it biting us in the ass.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by OmegaChief »

I agree, selling to a gang that seems to have some alien influence already seems like a bad idea, mabye we can find better buyers in the future?

Also I say we go with Operation: Shep on the Cult base.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Undead Unicorn »

Hey can you sign me up as a normal android solider? Also SUFFER NOT THE HERETICS TO LIVE. BETRAYERS OF THEIR OWN KIND, CLEANSE THEM WITH FIRE.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Eulogy »

Selling alien weapons to Psyke would anger everyone who hates Psyke. The last thing we need is more enemies. (Sorry, Shep!)
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Darkevilme »

Explain to me why we cant just loot Psyke and take their monies without giving them disrupters they'll probably use on us if we do go the legitimate sales route?
I mean if they can afford to bankroll our much needed construction facilities then they clearly are too rich and need to pay their freedom tax.
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I say we much need the construction facilities as i doubt we can build the inevitable reverse engineered ships (see previous two x-com wars for precedent) in the current engineering room. Need a bigger engineering room somewhere.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Kryten »

I would reccomend selling the weapons to the gangs opposing Psyke if at all possible, if not then keep them.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Teleros »

Good suggestions by all. But the real question is: Should we sell the Disruptor guns? We have about 35 in stock. If we sell them, that's enough to buy almost a dozen tanks or Hovercars at the current market demand. It'd be enough to construct a second base for our large manufacturing needs that cannot be housed in Xenocide Central.
Given how successful things have been going (so far...) I'm not too worried about the lack of vehicles so long as X-COM can replace those lost recently etc. Assuming that's possible with the existing funding, how desperate are we for a second base?
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Wednesday, March 29, 2084
Status Update, Col. Nephtys, X-COM Intelligence.


Despite our great need for more funding, we can't in good faith sell the Disruptor Weaponry to the Psyke Syndicate. We're going to have to find out more about where they could have received alien artifacts instead. We'll have to find a new buyer and suffer in the meanwhile. Reports show that after our refusal to sell them the guns, Psyke has started open warfare against their neighbors using alien weaponry nonetheless. We are being blamed by the powerful Osrion Syndicate for providing them weapons, although Diablo remains neutral toward us. This only raises more questions on what Psyke's motives are. Likely the Cult has been supplying the weapons, just as they've been giving the aliens human firearms.

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Our researchers have made several breakthroughs however. Meet the Dimension Probe, a new type of spacecraft designed from our reverse-engineered Type-3 UFOs. It's propelled by the alien dimensional power source, superior to any system we yet possess. It is shielded from the destructive forces of the Dimension Gates and is hypothetically able to traverse them safely. The problem is that we don't have ANY of the equipment needed to manufacture such an advanced craft. Getting that online is going to take days.

We have a bit of a choice. Either we can wait and build the Dimension Probe, or... dare I say it, make use of one of the Type-3 UFOs we've recovered. One of them is in surprisingly good condition, and may be able to take flight again after repairs to it's drive system. However, if this is the case, we'll need to risk human lives to pilot the alien ship.

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Our biological warfare program has produced it's first practical application. This is the Toxi-Gun, a high-powered dart launcher. Our analysis of the alien genetic pattern indicates that certain highly toxic compounds will be sufficient to kill them, even with their tough armored hides. Our current ammunition designated 'Toxin A' is actually just pretty much every single nerve toxin ever developed by humanity, mixed in with some highly corrosive fluids. It'll kill aliens, as well as pretty much anything breathing and not wearing armor. We're unfortunately broke, so we can't actually build these damn things in any useful quantities yet. So far, we've only produced two Toxiguns and a handful of training magazines.

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Finally, we've spent every last cent in our treasury for a set of these. Meet the Retribution Missile System, MarSec's final word in strategic ordinance. These air-to-ground missiles have twelve MIRV shaped fusion warheads, and are able to accurately be used even in low atmosphere.

Oh, I almost forgot. Today is V-A day, the day when X-COM destroyed the cydonian brain on Mars 83 years ago and won the first Alien War. We're celebrating the occasion with fireworks.

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Operation 'Shep', the troops are calling it. Beats the hell out of me why, but it's doing wonders for morale. The new Retribution missiles are being put right to good use. Our Engineers were able to mount sound systems on each missile, blasting out Wagner as they came in. I can't say I disapprove at their choice.

The 'Temple of the Apocalypse' isn't going to be bothering us or the city skyline anymore. Firing from beyond city limits at high altitude, we've crushed the Cult of Sirius's HQ and chief temple. Today, thousands of their followers gathered for religious services, mourning V-A Day. Good for them. I hope Sectoid heaven has enough dissection tables for all of 'em. With the Cult all but destroyed, the human collaborator threat is hopefully at an end. While there's protests from across the city at our 'reckless and destructive actions', they can all go to hell. We're protecting them from the alien menace, damnit. And any open collaborators deserve exactly what they get. The survivors of Operation Shep are going to just have to make do it seems with being financially ruined and hideously mauled.

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We did however, encounter a new type of alien UFO. It appeared to be a missile-armed attack ship, though it transported a contingent of aliens into the city sewer works at Reclaimation One. It managed to escape, outrunning our pursuit forces.

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One of the vertical assault ships was not so lucky. It seemed to appear out of nowhere, shrouded by some sort of new stealth system. We did detect it's weapons fire however when it attacked and destroyed a MegaPol Hovercar. We managed to get a proper targeting fix afterwards. Under combined attack from our powerful aircraft, it was shot down.

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Alpha Squad was deployed to search and destroy any aliens in the sewage plant. Our heavily armed forces detonated several sewage and gas tanks, blowing apart the aliens. Routine mission, no casualties. Our survivors are getting damned good at their jobs.

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Alpha team went home to celebrate V-A day after hours. Here, VX-145 is scolding Karza and MrCoffee for giving one of the biochemists a swirlie. Seriously, I work with children.

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Omega Team finished a training exercise, and the always-efficient Steel is addressing inefficiencies. Those Androids are really formidable troops. It makes me glad that they're certainly never going to turn on us like a bad sci-fi movie.

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Well. I'm about done with this log. I'm already on my way to Storage Area 5B, for a Toxigun demonstration for members of Alpha Squad. They're not going to like having to sit through a lecture on V-A day, but it's welcome downtime. We're stepping up our game, and already contemplating taking the fight to the aliens. I feel good.

LOG TERMINATED

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Force Lord »

EMERGENCY MESSAGE TO X-COM HIGH COMMAND:

"SOS! SOS! SOS! We're under attack! Requesting backup!"

*weapons fire can be heard*

"Repeat, requesti-zzzzzzzbt"

*static*
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Vendetta »

It looks like we didn't purge the cult hard enough. We must root out the vile alien taint, whatever guise it takes.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by phred »

Oooh Fireworks! They're so *sniff* beautiful! :)

On another note, could you possibly have taken down that new UFO type with another tank or fighter in the area? Nudge nudge, wink wink. :mrgreen:
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Undead Unicorn »

Let's start testing of the Toxi Guns now. The only good alien lover is a dead alien lover.

Also I'm just wondering but is there any space for me (last time I ask this I swear!)
Last edited by Undead Unicorn on 2010-03-12 08:14pm, edited 1 time in total.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Aaron »

Android Cpl Kendall votes for death via LMG, despite his love for chemical weapons.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by JonB »

"Oh, this is so useful! The Aliens* are coming to us, and we don't have to go out a find them!"

*you may substitute Cultist or Sympathizers or gangers in place of Aliens.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Darkevilme »

I demand an uprade, retribution missiles make my tank feel inadequate. I require a vehicle with more firepower and potential to inflict collateral damage at the first opportunity.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by OmegaChief »

*Sounds of a drunkard falling out of bed*

"Wait? Wash all this racket? More fireworksh?"

*Gunfire*

"Argh bloody hell chapsh, trying to shleep *hic* Wheresh me gun gone..."
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Karza »

Karza's log:

It seems command finally had enough of the alien worshipping loonies, and annihilated their main temple. Lovely fireworks, and I can't imagine a better way to commemorate V-A day. The aliens on the other hand decided to commemorate the day by taking a stroll through the sewers for some reason, and we got detailed to clearing them out. Routine operation, but now I can't get the fucking stench off my armor. Their idea of a practical joke?

Anyway, I think that's enough for now and-

<alarms start blaring>

<another voice>: "Hey, get your gear on! We're under attack!"

What?! By whom? Nevermind, doesn't matter... Hey! Toss me my helmet! Thanks, let's go!
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Ford Prefect »

From the log of Ford Prefect, Jr.

Wednesday, March 29, 2084, 11:50am
Haha, oh wow. So we start up today and one of the goons (I think it was Wickersham. He was frothing enough) tells me it's V-A Day, and that we're celebrating the 'holy occasion' with 'fireworks'. And by 'fireworks' he actually mean 'fusion missiles'. He felt the need to explain it me. Anyway, thousands of people are dead and no one seems to care. The justification is that they're all sympathisers, but no one seems to realise that the acts of its leaders do not necessarily indicate guilt on the part of every member. Do they honestly think every single acolyte was implicated in some conspiracy to destroy the city? I tried to make a joke about how it would ironic if we complained about being implicated in over four thousand counts of homicide in the first, but no one seemed to get it.

On the upside, I hear that we actually turned down a hugely lucrative deal with Psyke to sell surplus Disruptors. We'll commit mass murder and laud genocide, but no way will we sell weapons to criminals! Christ.

Thursday, March 30, 2084, 3:40am
Base under attack. Who would have thought!
What is Project Zohar?

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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Nephtys »

Undead Unicorn wrote:Let's start testing of the Toxi Guns now. The only good alien lover is a dead alien lover.

Also I'm just wondering but is there any space for me (last time I ask this I swear!)
There's places for anyone. Just the backlog is quite long, since we aren't dying! Shocking, isn't it? (Also, I only get limited recruits per day).

Edit: Also, Choice time. Dimension Probe, or fix a Type-3 UFO?
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!

Post by Aaron »

Type-3, lets not waste our resources building stuff we may not be able to afford/maintain.
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