Mega Primus needs you - Lets Play X-COM Apocalypse!
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- Zixinus
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Besides, I recall that only type B and type C toxin is worth anything.
Credo!
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Type-3 UFO! Let the independance day quotes commence.Nephtys wrote:Also, Choice time. Dimension Probe, or fix a Type-3 UFO?
Also it has the most chance of hilarious consiquences and getting us all killed.
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367
- Torben
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
If my brain still occupied my skull, and wasn't rotting in the intestines of an alien chicken face fucker, I would recommend the Type-3 option. Have a nice day!
“I prefer Gary,” the Centurion said. - Centurion GRY-237427, "The Hunted"
“This sucks,” Gary said, as the Land-Rams to either side exploded. “I will request a transfer from your command in our next life, Commander.” - Centurion GRY-237427, "The Hunted"
Give a man a match, you warm him for a day. Set him on fire, you warm him for the rest of his life - Terry Pratchett
“This sucks,” Gary said, as the Land-Rams to either side exploded. “I will request a transfer from your command in our next life, Commander.” - Centurion GRY-237427, "The Hunted"
Give a man a match, you warm him for a day. Set him on fire, you warm him for the rest of his life - Terry Pratchett
- Darkevilme
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
You can fix those things in this game? Awesome. i vote fix the type 3, it should already have the ability to carry troops and also i do believe it has a battery of lovely disrupters.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Too big to dodge, unshielded, not heavily armed enough to put a dent in serious opposition, and you want to send THAT into Alienville? Remember how easily we ballpunched that thing to begin with. Send in the tiny, maneuverable probe ship, we might even get it back afterwards.
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Out of Context Theatre, this week starring Darth Nostril.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Haven, apparently we can send the ufo-3 through much quicker than sending the probe. The probe requires a facility able to scratch build advanced craft. Though you may have a point, in the previous two x-com wars the aliens had battleship type ships and we've yet to see those here. Which means that by precedent such things exist and are probably in alien ville waiting, i change my vote to the probe.
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
My thinking is that revealing that we have a way into their home is probably going to trigger a higher tempo of hostile combat operations, so I'd rather do it once we have the facilities to produce our own advanced combat aircraft already constructed.
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Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
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- Ford Prefect
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
We're going to need bigger engineering bays and labs eventually anyway, so we should probably work towards that (ie. dimension probe).
What is Project Zohar?
Here's to a certain mostly harmless nutcase.
Here's to a certain mostly harmless nutcase.
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Personal Log: Inquisitor Caius Wickersham
Praise to He on the Throne, the Cult of Sirius is a mere figment of its former opulence. Let the stragglers come so we may purge them from the Earth. Ford Prefect is showing signs of sympathizing with heretics. All heretics know exactly what they are signing up for in the Cult of Sirius and have been given plenty opportunity to repent their wickedness if it was done in ignorance. I must watch Prefect for further signs of heresy and eliminate him if need be.
::straps on incredibly blinged out armor and loads his weapon:: For the Emperor!
Praise to He on the Throne, the Cult of Sirius is a mere figment of its former opulence. Let the stragglers come so we may purge them from the Earth. Ford Prefect is showing signs of sympathizing with heretics. All heretics know exactly what they are signing up for in the Cult of Sirius and have been given plenty opportunity to repent their wickedness if it was done in ignorance. I must watch Prefect for further signs of heresy and eliminate him if need be.
::straps on incredibly blinged out armor and loads his weapon:: For the Emperor!
- Teleros
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
I'm with Ford on the need for bigger engineering bays and such, so wait for the dimension probe. In the mean time if X-COM is strapped for funds I hear there are a few things you can do with slum raids .
Clear ether!
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
I noticed you said you found a mod to fix the road problem. Don't suppose you can tell me how to get a copy?
Given the respective degrees of vulnerability to mental and physical force, annoying the powers of chaos to the point where they try openly to kill them all rather than subvert them is probably a sound survival strategy under the circumstances. -Eleventh Century Remnant
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Today's Update: In which the Better Business Bureau hates on us.
Thursday, March 30, 2084
Status Update, Col. Nephtys, X-COM Intelligence.
Our base was attacked by a strike team after preliminary bombardment from an unauthorized Griffon AFV. Shelling caused extensive damage to the Lovecraft Block, a fortunately abandoned sector of slums. Less fortunate were the Angel Heart Heights, our neighboring slum area owned by our close ally, SELF. Our underground base was breached at 3:40 hours yesterday morning.
I've never been in a facility actual under ground attack, and was at the time training several agents in the use of the new Toxi-Gun. Tasoth has been issued one and the A-Toxin for field testing while more units are under production.
Given our recent missile attack on the Cult of Sirius, we should have expected an attack. What happened in actuality was stunning.
Our scientists were fortunately able to cram into one of the combination restroom/panic rooms located in each living quarters. These brilliant minds are key to our efforts and had to be preserved.
Sensors detected no attempt to breach the Grav-Lift, so only our vehicle bay could be assaulted by the enemy forces. Karza, MrCoffee and Omegachief stacked up on the door with their hastilly-grabbed weapons, ready to breach.
Myself and some of Alpha squad grabbed their gear from the armory as fast as they could, and bolted out for the hangars, though we were on the other side of the base.
Two squads stacked up on the western side doors to the hangar, ready to move in and face these new attackers.
Our forces rushed in, taking covering positions with the high ground, weapons trained to face the enemy below. These invaders were surrounded, and had no choice but to fight their way through four squads of fully armed X-COM agents. But who were these unknown enemies?
...what the hell? Mercenaries, wearing the insignia of the General Metro motor company?! The same company that operates the road system and PeopleTubes? What where THEY doing attacking us?
They blared a message over a megaphone.
"ATTENTION X-COM FORCES. YOUR RECKLESS ATTACKS ON THE CITY CANNOT CONTINUE. WE REPRESENT A COALITION OF CONCERNED CORPORATIONS, PROTESTING IN THE STRONGEST TERMS AGAINST X-COM'S CONTINUING DESTRUCTION OF MEGA-PRIMUS, AND YOUR ILLEGAL INSTALLATION OF SPY-SENSORS ABOUT THE CITY."
I was naturally flabbergasted. A Coalition of concerned corporations? What the hell was this?
"IF YOU DO NOT SURRENDER THIS BASE AND CEASE ACTIVITIES, WE WILL BE FORCED TO OPEN FIRE."
The order was given to open fire first. We responded with a high explosive crossfire from above, lead by MrCoffee, Karza and Vendetta's spinning autocannon barrels.
Covenant's enhanced android speed rushed in and finished the mercenaries with his grenades and sword. One of the General Metro mercs was captured for interrogation.
---
Well. Interrogation taught us a few things. This 'Coalition' consists of several major corporations. General Metro, Cyberweb, Lifetree, Sanctuary Clinic, NanoTech, and Synthmesh are all out for our blood, declaring X-COM An outlaw organization. They've petitioned the Government to shut us down, but fortunately the Senate is not budging yet. But who knows. Each of these corporations has suffered greatly from collateral damage, especially Sanctuary Clinic's three destroyed hospitals. It seems that our massive missile attack upon the Cult of Sirius has galvanized them into action.
Also notable is the membership of Osrion in the Coalition. This Syndicate, once the largest criminal organization in the city has been reduced to a shell of it's former self, with much of it's turf now under the control of rival Psyke and Diablo Syndicates. They are providing the coalition with secret unmarked transport vehicles, and may attempt to infiltrate our base in the future with less warning.
Somehow, the coalition heard of Yosemite Bear's MiB Branch's work installing bio-sensors into all major city checkpoints. This is a black project that I have been omitting from my logs until now, but it seems that the secret is in the open. By scanning brainwave patterns with automated psi-detectors positioned all over the city, we can identify the quantity of brainsucked humans traversing individual buildings. With this, we can track the level of alien infiltration.
This leads us to our biggest problem.
Although we've killed most of their membership, it seems that now most of the active cult survivors and all of their leaders are under direct alien control. They are no longer to be considered human beings, and will work to further undermine the city around us. At least the destruction of their headquarters has likely ended their direct military threat, and bankrupted them completely. I thought it was bad enough for them to be alien sympathizers, but actual alien operatives?
With our bio-sensor network online, I've attached accumulated Alien Infiltration data to the end of this log for later study.
---
Because of these developments, we've been forced to sell the disruptor guns to Psyke after all. Our scans suggest that they have no alien infiltration, and indeed have been executing their own people suspected of being alien agents. Psyke is very grateful for this deal, and is already out there raiding Osrion holdings. It seems in this war, we're going to need every ally we can get, no matter who they are. In any case, the tracker beacons Yosemite Bear and I planted during our 'diplomatic mission' will keep an eye on them. This money is being allocated immediately to purchase additional vehicles and to begin construction of our new base.
On the plus side, we've completed some interesting research.
This is the Medium Disruptor Cannon, reverse-engineered from the alien assault ship. It's almost twice as powerful as even our heaviest atmospheric-capable plasma cannon, and draws energy directly from an extradimensional source. Only Sanguine Terra can be armed with this weapon, although we're fitting all of our Stormdogs and Wolfhound APCs with lighter versions for anti-air work. With the aliens flying heavier craft, we'll need every advantage we can get just to keep pace.
We've finished analysis of a live 'Skeletoid' organism. This does not seem to be the alien intelligence as once hypothesized. Like the Anthropod, it is a humanoid form that is capable of human-level sapience, but does not seem to possess such. We've been able to derive no information from them, despite their apparent psionic vulnerability. The mystery of who or what controls the aliens remain.
---
ATTACHED FILE: INFILTRATION DATA
Cult of Sirius - 100 percent infiltrated
General Metro - 17 percent infiltrated
Sensovision - 1 percent infiltrated
Nutrivend - 35 percent infiltrated
Sanctuary Clinic - 22 percent infiltrated
Osrion - 6 percent infiltrated
Technocrats - 11 percent infiltrated
LOG TERMINATED
Thursday, March 30, 2084
Status Update, Col. Nephtys, X-COM Intelligence.
Our base was attacked by a strike team after preliminary bombardment from an unauthorized Griffon AFV. Shelling caused extensive damage to the Lovecraft Block, a fortunately abandoned sector of slums. Less fortunate were the Angel Heart Heights, our neighboring slum area owned by our close ally, SELF. Our underground base was breached at 3:40 hours yesterday morning.
I've never been in a facility actual under ground attack, and was at the time training several agents in the use of the new Toxi-Gun. Tasoth has been issued one and the A-Toxin for field testing while more units are under production.
Given our recent missile attack on the Cult of Sirius, we should have expected an attack. What happened in actuality was stunning.
Our scientists were fortunately able to cram into one of the combination restroom/panic rooms located in each living quarters. These brilliant minds are key to our efforts and had to be preserved.
Sensors detected no attempt to breach the Grav-Lift, so only our vehicle bay could be assaulted by the enemy forces. Karza, MrCoffee and Omegachief stacked up on the door with their hastilly-grabbed weapons, ready to breach.
Myself and some of Alpha squad grabbed their gear from the armory as fast as they could, and bolted out for the hangars, though we were on the other side of the base.
Two squads stacked up on the western side doors to the hangar, ready to move in and face these new attackers.
Our forces rushed in, taking covering positions with the high ground, weapons trained to face the enemy below. These invaders were surrounded, and had no choice but to fight their way through four squads of fully armed X-COM agents. But who were these unknown enemies?
...what the hell? Mercenaries, wearing the insignia of the General Metro motor company?! The same company that operates the road system and PeopleTubes? What where THEY doing attacking us?
They blared a message over a megaphone.
"ATTENTION X-COM FORCES. YOUR RECKLESS ATTACKS ON THE CITY CANNOT CONTINUE. WE REPRESENT A COALITION OF CONCERNED CORPORATIONS, PROTESTING IN THE STRONGEST TERMS AGAINST X-COM'S CONTINUING DESTRUCTION OF MEGA-PRIMUS, AND YOUR ILLEGAL INSTALLATION OF SPY-SENSORS ABOUT THE CITY."
I was naturally flabbergasted. A Coalition of concerned corporations? What the hell was this?
"IF YOU DO NOT SURRENDER THIS BASE AND CEASE ACTIVITIES, WE WILL BE FORCED TO OPEN FIRE."
The order was given to open fire first. We responded with a high explosive crossfire from above, lead by MrCoffee, Karza and Vendetta's spinning autocannon barrels.
Covenant's enhanced android speed rushed in and finished the mercenaries with his grenades and sword. One of the General Metro mercs was captured for interrogation.
---
Well. Interrogation taught us a few things. This 'Coalition' consists of several major corporations. General Metro, Cyberweb, Lifetree, Sanctuary Clinic, NanoTech, and Synthmesh are all out for our blood, declaring X-COM An outlaw organization. They've petitioned the Government to shut us down, but fortunately the Senate is not budging yet. But who knows. Each of these corporations has suffered greatly from collateral damage, especially Sanctuary Clinic's three destroyed hospitals. It seems that our massive missile attack upon the Cult of Sirius has galvanized them into action.
Also notable is the membership of Osrion in the Coalition. This Syndicate, once the largest criminal organization in the city has been reduced to a shell of it's former self, with much of it's turf now under the control of rival Psyke and Diablo Syndicates. They are providing the coalition with secret unmarked transport vehicles, and may attempt to infiltrate our base in the future with less warning.
Somehow, the coalition heard of Yosemite Bear's MiB Branch's work installing bio-sensors into all major city checkpoints. This is a black project that I have been omitting from my logs until now, but it seems that the secret is in the open. By scanning brainwave patterns with automated psi-detectors positioned all over the city, we can identify the quantity of brainsucked humans traversing individual buildings. With this, we can track the level of alien infiltration.
This leads us to our biggest problem.
Although we've killed most of their membership, it seems that now most of the active cult survivors and all of their leaders are under direct alien control. They are no longer to be considered human beings, and will work to further undermine the city around us. At least the destruction of their headquarters has likely ended their direct military threat, and bankrupted them completely. I thought it was bad enough for them to be alien sympathizers, but actual alien operatives?
With our bio-sensor network online, I've attached accumulated Alien Infiltration data to the end of this log for later study.
---
Because of these developments, we've been forced to sell the disruptor guns to Psyke after all. Our scans suggest that they have no alien infiltration, and indeed have been executing their own people suspected of being alien agents. Psyke is very grateful for this deal, and is already out there raiding Osrion holdings. It seems in this war, we're going to need every ally we can get, no matter who they are. In any case, the tracker beacons Yosemite Bear and I planted during our 'diplomatic mission' will keep an eye on them. This money is being allocated immediately to purchase additional vehicles and to begin construction of our new base.
On the plus side, we've completed some interesting research.
This is the Medium Disruptor Cannon, reverse-engineered from the alien assault ship. It's almost twice as powerful as even our heaviest atmospheric-capable plasma cannon, and draws energy directly from an extradimensional source. Only Sanguine Terra can be armed with this weapon, although we're fitting all of our Stormdogs and Wolfhound APCs with lighter versions for anti-air work. With the aliens flying heavier craft, we'll need every advantage we can get just to keep pace.
We've finished analysis of a live 'Skeletoid' organism. This does not seem to be the alien intelligence as once hypothesized. Like the Anthropod, it is a humanoid form that is capable of human-level sapience, but does not seem to possess such. We've been able to derive no information from them, despite their apparent psionic vulnerability. The mystery of who or what controls the aliens remain.
---
ATTACHED FILE: INFILTRATION DATA
Cult of Sirius - 100 percent infiltrated
General Metro - 17 percent infiltrated
Sensovision - 1 percent infiltrated
Nutrivend - 35 percent infiltrated
Sanctuary Clinic - 22 percent infiltrated
Osrion - 6 percent infiltrated
Technocrats - 11 percent infiltrated
LOG TERMINATED
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
We must go on the offensive! Destroy the Xeno wherever they may be!
Saving the Earth by Trying Not to Blow the Shit Out of It:
Let's Play UFO:Alien Invasion (v2.3.1)
Let's Play UFO:Alien Invasion (v2.3.1)
- MKSheppard
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Aren't there any other bases that the Cult of Sirus has? Destroy them as well.
"If scientists and inventors who develop disease cures and useful technologies don't get lifetime royalties, I'd like to know what fucking rationale you have for some guy getting lifetime royalties for writing an episode of Full House." - Mike Wong
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
"The present air situation in the Pacific is entirely the result of fighting a fifth rate air power." - U.S. Navy Memo - 24 July 1944
- Darkevilme
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Shock horror, a problem we CANNOT resolve through indiscriminately blowing up buildings and demolishing parts of the city.
STGOD SDNW4 player. Chamarran Hierarchy Catgirls in space!
- OmegaChief
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Heretic! You msut be working for the Aliens!Darkevilme wrote:Shock horror, a problem we CANNOT resolve through indiscriminately blowing up buildings and demolishing parts of the city.
This odyssey, this, exodus. Do we journey toward the promised land, or into the valley of the kings? Three decades ago I envisioned a new future for our species, and now that we are on the brink of realizing my dream, I feel only solitude, and regret. Has my entire life's work been a fool's crusade? Have I led my people into this desert, only to die?
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367
-Admiral Aken Bosch, Supreme Commander of the Neo-Terran Front, NTF Iceni, 2367
- Teleros
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Blow up enough and it won't be a problem .Darkevilme wrote:Shock horror, a problem we CANNOT resolve through indiscriminately blowing up buildings and demolishing parts of the city.
Anyway, I'd say we need to work on our PR with the major corporations in the city - most of them aren't too badly infiltrated (Nutrivent's a little high though) - and it doesn't make sense to antagonise them any more than we have to now that the Cult of Sirius is all-but gone*. With the aliens still invading, I think it's best we cut down on the unnecessary enemies where possible.
As for selling the guns to Psyke... oh well. At least they're aiding us vs Osrion and aren't full of alien lovers.
* Which means the survivors still need to be introduced to the repeated Shep Solutions mind you.
Clear ether!
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
Teleros, of Quintessence
Route North-442.116; Altacar Empire, SDNW 4 Nation; Lensman Tech Analysis
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
If I were a fleshy one, this is the sort of thing that would have me waking up in a cold sweat screaming "Pogrom!".
- Nephtys
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Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Today's Update: Goddamned UAW...
Friday, March 31, 2084
Status Update, Col. Nephtys, X-COM Intelligence.
We have an update. Our new base, now christened 'Santa's Workshop' is being constructed and will be ready shortly. Here, we will build ships designed to enter the Alien Dimension and finish the refits of our captured alien saucers.
Like clockwork, the aliens have raided the city again. This time, our forces were in position and were able to shoot them down, including the first-ever orange 'bomber' Type-5 UFO. Although the ship seems to have engaged a transport beam, Omega landed shortly after and detected no alien presence in the building. Omega returned to base, and was reequipped for an assault on the crashed UFO.
Alpha has the assignment of checking in on a reported alien sighting in an automobile factory on the outskirts of the city. This facility is run by General Metro, the company that attacked us just yesterday. The other UFOs in that section of the city were shot down by ground batteries, but we must follow up on every potential alien sighting.
The facility was based on two levels. Fuel storage and robots on the upper floor manufactured components, while the basement was the assembly hard for civilian groundcars.
Multiple Anthropods were seem running up a ramp from the basement.
Alpha surrounded the ramp with one squad, and prepared to lay down heavy explosives, grenades and energy blasts on the aliens.
Kryten opens the engagement by snapping off two shots, killing an anthropod with his laser rifle.
The first wave of bullets cut down a large number of the anthropods, who seemed surprised to see X-COM present. Curious. Most of them were equipped with disruptor guns, but at least one had a larger, heavier energy weapon. It's blasts were louder and more apparent than a disruptor's. A blast blew clean through a heavy armored support. Likely a direct hit could kill even an armored agent in one blast.
Figures moved from beyond the dead anthropods. General Metro Security forces are fighting along side the aliens! The treacherous humans opened fire upon our troops, missing with laser, machine gun and autocannon shells. All human-made weapons, it seems.
Acidburns landed an accurate disruptor gun hit on the General Metro security forces. His arm exploded into a blast of purple mist.
Another team, lead by Captain VX-145 moved to secure the grav-lift into the basement complex. Stark successfully hit the anthropod with one Toxigun dart, killing it almost instantly. Our biological warfare program is a success.
White Haven heroically lead the storm down, blasting several aliens. Spotting two high-priority brainsuckers, he donated them a grenade. VX-145 moved in as well, laying down machine gun fire, while Stark landed and cleared out a half dozen alien eggs with a single Toxigun dart each.
Because live brainsuckers were unaccounted for in the area, the team popped stun gas to protect themselves from attack.
It didn't work. A Brainsucker landed from the ceiling, latching onto Karza's head! VX-145 took command authority, killing Karza with a long spray of machine gun fire at point blank range. We had no time for stunning, being trapped between human and alien enemies.
Stark was caught by one of the brainsuckers as he turned around a corner. He never saw it coming. Damnit.
The brainsucked Stark turned and fired upon friendly forces with his toxi-gun. Fortunately, the darts were unable to penetrate our hard armor. Netko cut him down with a merciful death.
Shortly after, one of the Security Guards threw a grenade, exploding wide of the team. It however, detonated one of the powerful new alien cannons right under captain VX-145's feet. He went down, killed instantly as his body blew apart.
Seething with vengeance at the sudden loss of three fellow soldiers, Acidburns charged forward, screaming and blasting two security guards and a spitter at close range with his overheating disruptor.
MrCoffee frothed and placed an explosive round between the eyes of the General Metro security commander. The bastard.
Supported by missiles from SirNitram that killed two Spitters and a security agent, Netko grabbed Stark's Toxi-gun and ammo, moving up and placing a shot into the Multiworm hiding behind a burning car. The biological agents killed the creature without causing it to spawn multiworms.
Mission accomplished. But at what a horrible price. Because of Brainsuckers and General Metro Treachery, three of our most experienced soldiers: Karza, VX-145 and Stark were killed. Alpha Squad's core has been gutted. It seems that Command now entrusts MrCoffee with our future, promoting him to Captain and therefore overall leader of our ground forces. The 'Coalition' may not be entirely consisting of brainsucked alien puppets, but they're certainly in league with our invaders.
This is extremely disturbing. How are we not winning this war? We've stopped the enemy across the board, killing every enemy we've encountered and experiencing the lowest casualty rate per-mission of any X-COM branch. We now possess the technology to replicate their spacecraft, and are able to fight the enemy in the air with superiority. Yet, other humans are turning against us as an alarming rate.
Command has issued a new decree. In case of alien detection in a hostile structure, we now have the authorization of preemptively 'sterilizing' the entire building. This may be necessary to avoid further casualties.
Our scientists have gotten to work on the new alien weapon. It's.... kinda disgusting. Operated by placing your hand under the throbbing, hairy pulsating sack-things, this bizzare organic weapon emits an antimatter blast twice as strong as any yet known infantry weapon. A single shot from this 'Devastator Cannnon' can place a hole clean through a suit of MegaPol armor, and hit something beyond it. It also is very accurate, and benefits from the limitless alien energy source. All Laser Rifles and over half of our disruptor guns and M4000 Machine Guns are being retired in favor of this powerful weapon and the now-proven Toxigun.
An improved Toxin has been designed as well. Designated 'Toxin-B', it targets the common metabolic elements found in all alien lifeforms. It is expected to be even more effective than the A-Toxin and effectively replaces it.
Finally, we've decyphered the secret of the alien shield system. These small generators project a heavy energy field that can resist all known fire at a superior mass-defense ratio than any known armor material. Although bulky and prone to failure, we're preparing to fit a shield on each of our Phoenix Hovercars. The units are expensive, so we'll be slow to outfit our forces.
Well. I guess Alpha had to have their luck run out eventually. But the team's morale is still high. They know they'll get payback soon. All they need to do is look at the repaired purple saucer taking form in the base's secondary hangar bay. We'll take the fight back to the enemy soon enough...
LOG TERMINATED
Friday, March 31, 2084
Status Update, Col. Nephtys, X-COM Intelligence.
We have an update. Our new base, now christened 'Santa's Workshop' is being constructed and will be ready shortly. Here, we will build ships designed to enter the Alien Dimension and finish the refits of our captured alien saucers.
Like clockwork, the aliens have raided the city again. This time, our forces were in position and were able to shoot them down, including the first-ever orange 'bomber' Type-5 UFO. Although the ship seems to have engaged a transport beam, Omega landed shortly after and detected no alien presence in the building. Omega returned to base, and was reequipped for an assault on the crashed UFO.
Alpha has the assignment of checking in on a reported alien sighting in an automobile factory on the outskirts of the city. This facility is run by General Metro, the company that attacked us just yesterday. The other UFOs in that section of the city were shot down by ground batteries, but we must follow up on every potential alien sighting.
The facility was based on two levels. Fuel storage and robots on the upper floor manufactured components, while the basement was the assembly hard for civilian groundcars.
Multiple Anthropods were seem running up a ramp from the basement.
Alpha surrounded the ramp with one squad, and prepared to lay down heavy explosives, grenades and energy blasts on the aliens.
Kryten opens the engagement by snapping off two shots, killing an anthropod with his laser rifle.
The first wave of bullets cut down a large number of the anthropods, who seemed surprised to see X-COM present. Curious. Most of them were equipped with disruptor guns, but at least one had a larger, heavier energy weapon. It's blasts were louder and more apparent than a disruptor's. A blast blew clean through a heavy armored support. Likely a direct hit could kill even an armored agent in one blast.
Figures moved from beyond the dead anthropods. General Metro Security forces are fighting along side the aliens! The treacherous humans opened fire upon our troops, missing with laser, machine gun and autocannon shells. All human-made weapons, it seems.
Acidburns landed an accurate disruptor gun hit on the General Metro security forces. His arm exploded into a blast of purple mist.
Another team, lead by Captain VX-145 moved to secure the grav-lift into the basement complex. Stark successfully hit the anthropod with one Toxigun dart, killing it almost instantly. Our biological warfare program is a success.
White Haven heroically lead the storm down, blasting several aliens. Spotting two high-priority brainsuckers, he donated them a grenade. VX-145 moved in as well, laying down machine gun fire, while Stark landed and cleared out a half dozen alien eggs with a single Toxigun dart each.
Because live brainsuckers were unaccounted for in the area, the team popped stun gas to protect themselves from attack.
It didn't work. A Brainsucker landed from the ceiling, latching onto Karza's head! VX-145 took command authority, killing Karza with a long spray of machine gun fire at point blank range. We had no time for stunning, being trapped between human and alien enemies.
Stark was caught by one of the brainsuckers as he turned around a corner. He never saw it coming. Damnit.
The brainsucked Stark turned and fired upon friendly forces with his toxi-gun. Fortunately, the darts were unable to penetrate our hard armor. Netko cut him down with a merciful death.
Shortly after, one of the Security Guards threw a grenade, exploding wide of the team. It however, detonated one of the powerful new alien cannons right under captain VX-145's feet. He went down, killed instantly as his body blew apart.
Seething with vengeance at the sudden loss of three fellow soldiers, Acidburns charged forward, screaming and blasting two security guards and a spitter at close range with his overheating disruptor.
MrCoffee frothed and placed an explosive round between the eyes of the General Metro security commander. The bastard.
Supported by missiles from SirNitram that killed two Spitters and a security agent, Netko grabbed Stark's Toxi-gun and ammo, moving up and placing a shot into the Multiworm hiding behind a burning car. The biological agents killed the creature without causing it to spawn multiworms.
Mission accomplished. But at what a horrible price. Because of Brainsuckers and General Metro Treachery, three of our most experienced soldiers: Karza, VX-145 and Stark were killed. Alpha Squad's core has been gutted. It seems that Command now entrusts MrCoffee with our future, promoting him to Captain and therefore overall leader of our ground forces. The 'Coalition' may not be entirely consisting of brainsucked alien puppets, but they're certainly in league with our invaders.
This is extremely disturbing. How are we not winning this war? We've stopped the enemy across the board, killing every enemy we've encountered and experiencing the lowest casualty rate per-mission of any X-COM branch. We now possess the technology to replicate their spacecraft, and are able to fight the enemy in the air with superiority. Yet, other humans are turning against us as an alarming rate.
Command has issued a new decree. In case of alien detection in a hostile structure, we now have the authorization of preemptively 'sterilizing' the entire building. This may be necessary to avoid further casualties.
Our scientists have gotten to work on the new alien weapon. It's.... kinda disgusting. Operated by placing your hand under the throbbing, hairy pulsating sack-things, this bizzare organic weapon emits an antimatter blast twice as strong as any yet known infantry weapon. A single shot from this 'Devastator Cannnon' can place a hole clean through a suit of MegaPol armor, and hit something beyond it. It also is very accurate, and benefits from the limitless alien energy source. All Laser Rifles and over half of our disruptor guns and M4000 Machine Guns are being retired in favor of this powerful weapon and the now-proven Toxigun.
An improved Toxin has been designed as well. Designated 'Toxin-B', it targets the common metabolic elements found in all alien lifeforms. It is expected to be even more effective than the A-Toxin and effectively replaces it.
Finally, we've decyphered the secret of the alien shield system. These small generators project a heavy energy field that can resist all known fire at a superior mass-defense ratio than any known armor material. Although bulky and prone to failure, we're preparing to fit a shield on each of our Phoenix Hovercars. The units are expensive, so we'll be slow to outfit our forces.
Well. I guess Alpha had to have their luck run out eventually. But the team's morale is still high. They know they'll get payback soon. All they need to do is look at the repaired purple saucer taking form in the base's secondary hangar bay. We'll take the fight back to the enemy soon enough...
LOG TERMINATED
- Nephtys
- Sith Acolyte
- Posts: 6227
- Joined: 2005-04-02 10:54pm
- Location: South Cali... where life is cheap!
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Alright, that's the last update for a week or so. I'm heading on vacation for a week, so we're on temporary haitus.
When I get back, we'll have enough of these routine missions and do something fun!
When I get back, we'll have enough of these routine missions and do something fun!
- Force Lord
- Jedi Council Member
- Posts: 1562
- Joined: 2008-10-12 05:36pm
- Location: Rio Piedras, San Juan, Puerto Rico
- Contact:
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
I demand revenge! Treason is to be dealt with by death!
Am I stiil alive?
Am I stiil alive?
An inhabitant from the Island of Cars.
- White Haven
- Sith Acolyte
- Posts: 6360
- Joined: 2004-05-17 03:14pm
- Location: The North Remembers, When It Can Be Bothered
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
I sooo call dibs on the first Devastator.
Also, Mr. Coffee has been promoted to captain.
...
.
Fuck.
Also, Mr. Coffee has been promoted to captain.
...
.
Fuck.
Chronological Incontinence: Time warps around the poster. The thread topic winks out of existence and reappears in 1d10 posts.
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
Out of Context Theatre, this week starring Darth Nostril.
-'If you really want to fuck with these idiots tell them that there is a vaccine for chemtrails.'
Fiction!: The Final War (Bolo/Lovecraft) (Ch 7 9/15/11), Living (D&D, Complete)
- Mr. Coffee
- is an asshole.
- Posts: 3258
- Joined: 2005-02-26 07:45am
- Location: And banging your mom is half the battle... G.I. Joe!
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Captain Coffee's Log
Well, that was a complete and total free-range goatfuck. My homeboys Karza and Stark both got facefucked by alien poultry. They had to be put down in order to stop them from, you know, trying to kill those of us that learned the mighty art of Cuss-Fu. I keep telling people the best way to keep the face-fuckers from giving you a first-person alien bukakke show is to just cuss at 'em, but no... Don't listen to Coffee, the guy that pioneered the art of telling alien lifeforms to go fuck themselves with high explosive ordinance.
Meh, maybe the eggheads down in the labs can clone them or turn them into cyborgs or some shit.
The aliens did bring out some new weapon that at first glance looked really powerful and shit, but much like those weak-ass disruptors, they couldn't hit the broadside of a barn if they were standing in side the goddamned thing with 'em. Hell, the only way those things even managed to kill anyone is because VX was standing on one when it blew up. I'll bet my next month's pay those whiny bitches in Omega will bug the Boss for resources to build these new alien guns even though it's pretty clear that good old fashioned man made whoopass always seems to win the day for us. Alien tech is all nice and shiny, but it ain't got shit on an autocannon in the hands of a highly trained and extremely pissed of X-com Agent. So suck my hairy ball sack, you xeno fuckholes!
Also, the Boss for some reason unknown to logic or reason decided to make me Captain. I guess this means I have to be responsible or some shit... HA! Fuck that shit, I'm going to send Nekto topside to the liquor store to get us a shitload of booze and some tacos while me and White Haven try and get us some new warm bodies to replace or dead homies.
End Log.
Well, that was a complete and total free-range goatfuck. My homeboys Karza and Stark both got facefucked by alien poultry. They had to be put down in order to stop them from, you know, trying to kill those of us that learned the mighty art of Cuss-Fu. I keep telling people the best way to keep the face-fuckers from giving you a first-person alien bukakke show is to just cuss at 'em, but no... Don't listen to Coffee, the guy that pioneered the art of telling alien lifeforms to go fuck themselves with high explosive ordinance.
Meh, maybe the eggheads down in the labs can clone them or turn them into cyborgs or some shit.
The aliens did bring out some new weapon that at first glance looked really powerful and shit, but much like those weak-ass disruptors, they couldn't hit the broadside of a barn if they were standing in side the goddamned thing with 'em. Hell, the only way those things even managed to kill anyone is because VX was standing on one when it blew up. I'll bet my next month's pay those whiny bitches in Omega will bug the Boss for resources to build these new alien guns even though it's pretty clear that good old fashioned man made whoopass always seems to win the day for us. Alien tech is all nice and shiny, but it ain't got shit on an autocannon in the hands of a highly trained and extremely pissed of X-com Agent. So suck my hairy ball sack, you xeno fuckholes!
Also, the Boss for some reason unknown to logic or reason decided to make me Captain. I guess this means I have to be responsible or some shit... HA! Fuck that shit, I'm going to send Nekto topside to the liquor store to get us a shitload of booze and some tacos while me and White Haven try and get us some new warm bodies to replace or dead homies.
End Log.
Goddammit, now I'm forced to say in public that I agree with Mr. Coffee. - Mike Wong
I never would have thought I would wholeheartedly agree with Coffee... - fgalkin x2
Honestly, this board is so fucking stupid at times. - Thanas
GALE ForceCarwash: Oh, I'll wax that shit, bitch...
I never would have thought I would wholeheartedly agree with Coffee... - fgalkin x2
Honestly, this board is so fucking stupid at times. - Thanas
GALE ForceCarwash: Oh, I'll wax that shit, bitch...
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
Well shit. Of all the possible ways to go, it just had to be goddamn alien poultry?
"Death before dishonour" they say, but how much dishonour are we talking about exactly? I mean, I can handle a lot. I could fellate a smurf if the alternative was death.
- Dylan Moran
- Dylan Moran
Re: Mega Primus needs you - Lets Play X-COM Apocalypse!
God damn UAW perverts. Bet they love alien facefuckers.