Well.
This game appears to be a bit shit, I suppose its a beta, but having played it, its eponymous "Ruse" mechanic isn't that special, and its kinda like a WW2 Supreme Commander type game, but with bits chopped off, poor graphics etc.
Not that SC was fantastic, but unless I was missing something, this game is very simplistic, not particularly dynamic in its execution of the supposedly core Ruse mechanic, which seems to translate to a bunch of useless fakeouts and some buff/sensor abilities.
Unit interaction is limited and again, simplistic, close up is seemingly a sideshow to the strategic scale, which I've had enough of with SC.
R.U.S.E. Beta
Moderator: Thanas
Re: R.U.S.E. Beta
They seem to have dropped a lot of complexity to achieve a small ui. You dint even appear to be able to set unts to hold fire; this is less critical than it would be since you can't blindfire at known but currently invsible targets like a normal person, but unts still gve themselves away consantly.