fractalsponge1 wrote:
An upgraded Lucrehulk is not necessarily a pushover. "A flotilla of these...warships can blast through the shields of a Trade Federation battleship with ease" (ROTS ICS). Venator's reactor is worth ~ 3.6e24 W (ROTS ICS). Assume a minimum of 3 ships to the "flotilla," and a "Trade Federation battleship" is a militarized variant. This suggests that it takes no more than ~1.1e25W to breach the shields. The Lucrehulk core ship has a peak shield capacity (dissipation rate) of 6e23W, vice a peak reactor capacity of 3e24W (AOTC ICS). Assuming that this shield to output ratio holds for a complete ship, then the power of a full ship is on the order of 5.5e25W. 5.5xISD generation, and not inconsistent for a ship in the 3km length range with ISD energy density.
1.) why the hell are you going stricly on wattage? Dissipation capacity is the only known trait we have a number for, but there's also at LEAST the heat sink capacity (the amount of energy the shields can hold before being brought down). If "breach" means anything, it more liekly means exceeding the heat sink capacity, not simply overcoming the dissipation rate, so your numbers are at best, speculative.
2.) Its too bad volume wise that a TF battleship is about an OOM larger than a ISD. That's not even factoring in the fact that TF battleships are not "purpose built" warships (IE not true warships) which means that it will, by definition be less effective as a warship.
Obviously it does not follow that all of the thousands of Lucrehulks at Naboo were all to this standard, but there are "scores" of militarized Lucrehulks on Geonosis in AOTC (ICS). The only Separatist ships bigger than Munificient/Recusant/Providence size seen at Coruscant in ROTS were complete Trade Fed ships (Ring+Core). "While vast campaigns detain millions of Separatist warships in the Outer Rim, a few dozen battleships lead thousands of destroyers and frigates in a bold strike on the galactic capital Coruscant" (ROTS ICS). Let's say 24 Lucrehulks + 1000 Recusant and 1000 Munificent. Firepower on the order of 24*5.5e25W (Lucrehulk) + 1000*7.7e23W (Recusant) + 1000*4.1e23W (Munificient) ~ 3.68e27W. 368 ISD equivalents at Coruscant alone.
I like how you assume that all those ships MUST be able to devote 100% of their reactor power to their heavy guns, even though they used single digit TT antiship weapons. The only "heavy gun" that even matches that is the axial mount heavy gun, and that was an incredibly silly weapon on so many levels it wouldn't even begin to prove "true warship" design.
Moreover, I dislike the Naboo example since the Tradefed were fucking morons there. Thousands of battleship/carriers? I dont know if that many were even NECCESSARY for one thing, but they absolutely sucked at blockade duty because they had no small ships to actually pursue and capture escaping ships. They might be intimidating and provide you alot of firepower to bear on the planet, but that's not much point unless you intend to bombard the shit out of stuff or scare an enemy. The attack on Coruscant in that respect would have made more sense (although it was hardly "balanced" either since Separtist ships suck donkey balls.) Hell, how you handle a blockade is not an absolute affair, it can depend on alot of things.
In Dreadnaughts of Rendilli, at least 6 Dreadnaughts and two Acclamators engaged and destroyed two Lucrehulk Core ships (no ring). An Acclamator (transport, not warship Acclamator II) is pegged at 2e23W. If it required 2*6e23W (AOTC ICS) to breach the shields of the two core ships, then the 6 Dreadnaughts contributed 8e23W between them, or 1.33e23W each.
A single Acclamator (Sundiver) also engaged the Rendili Dreadnaught flagship, and sustained shield damage "Sundiver engaging Rendili flagship, we're taking heavy fire...Power overload in substation four...All non-essential power diverted to main shields." The Rendili commander, in the next pane, however, orders "All Rendili ships, focus your fire on the Approaching Republic ship! Defensive wedge formation!" Acclamator shields are rated against 7e22W (assuming dissipation). Suggests that a single Dreadnaught has this power at a minimum, but doesn't have the margin of superiority of, say, a Shockwave vs a Victory (single volley kill).
Again, why are you ignoring heat sink capacity? Simply overwhelming the instantanoues shield rating isn't enough. Besides which, being wattage you don't have to deliver "joules/second" to overwhelm it - fractional second energy deliveries can do that as well. It gets even worse when you consider that there's more to shields than just heat sink capacity too, for crying out loud.
It wouldn't be entirely surprising if a Dreadnaught were in the mid-high 1e23-24W range, since it's pretty much the same size as an Acclamator's central section, minus wings and hyperdrive tail. A Dreadnaught is ~7-8e6 m3 in total volume (towards the low end). The main reactor on an ISD is on the order of 260m in diameter, for a volume of 9.2e6 m3 (sphere). Total hull volume is ~ 9e7 m3, so say 10% for the main reactor. At the same ratio, a Dreadnaught's reactor is ~8e5 m3, coming out to a spherical reactor ~ 58m in radius. Suggests, for a single reactor and equivalent percentage of total volume in secondaries as an ISD, <1e24W. If it were twice as energy dense as an ISD, that still limits it to 2e24. Going by the 16000 crew figure, it is at the very minimum manpower-inefficient for its size and capability; Venators are manned at 8000 crew.
Assuming that such things scale linearly. Which may not be the case (see comparisons between TF battleship and ISD.) The DS certainly doesn't "scale down" quite as accurately, since that yields an output well into the E26 watt range for an ISD too.
The Katana fleet dreadnoughts further complicate issues in that they were NOT normal dreadnoughts. They were utilizing CW era technology, and did not to my knowledge carry fighters the way some DNs carried a squadron. The massively reduced crew capability will mean a huge savings on internal space. It gets even messier when you have to factor in acceleration, the fuel mass the ship carries (and how much, or how many times it exceeds the dry mass of the ship, etc.), presence/absence of physical vs energy weapons, etc.
I have no idea about acceleration or electronics of the Dreadnaught, apart from the Essential Guide. There it's stated that refitted Dreadnaughts could barely match a Victory, whose speed is stated as "insufficient for deep-space actions."
I take it I dont have to point out that velocity and acceleration are not the same thing?
fractalsponge1 wrote:[
Did I say he was going straight for the Core, RIGHT AWAY!111!1111!!!? Oh wait, no. I concede I should have been clearer when I said major world, as I meant to say 'any world with a shield generator that could stand a siege unlike TPM Naboo.' Are all the major worlds in the Core? You're right, they're not. Did he actually have to TAKE some of them? Yeah. The new Atlas draws his "Conquests and allies" as taking 80% of the Perlemian run (Atlas p198), the longest established major trade route in the galaxy, linking the Core and Tion clusters, and surrounded by territory that matches the population density of the Core itself (p17). In his campaigns, he pushed down the Perlemian, and annexes about a fifth of it. Included in the conquered area is the "megalopolis" Contruum (p181), a "New Republic stronghold" (p200). Certainly sounds like he might have had to fight at least a few major battles.
You claimed that he would have to take "millions" of major worlds, did you not? That hardly sounds like "some." now, does it? Nevermind that I doubt they have millions of "major" worlds, and the defenses of a :"minor" world are debatable (and variable). Did Thrawn fight some "major" battles? He probably did have to fight some battles, I won't deny that. And likely he expanded his fleet by persuading and impressing his coalition into lending him more support, which would give him the assets to conduct mor battles in conquests.
However according to the Atlas he apparently DID rely on psychological warfare to a large degree: He struck where "the New Republic was already tenative" (p199), he used the "age old 'stateless' stragetgy'"
ATlas, page 199 wrote:
No place was safe, and neither Coruscant's empty promises nor the overstretched New Republic fleet could change that. Formerly neutral systems and sectors accepted Imperial rule rule, while New Republic systems and sectors fell to Thrawn or accepted his ruleswiftly doubling his holdings - particularily after Thrawn launched an audacious raid on Coruscant itself, seeding its planetary orbit with cloaked asteroids and paralyzing the capital.
Given the whole "Clone Wars" horror vibe running through most of the latter part of the trilogy, its a safe bet that the whole "Clone army" bit Thrawn had played a bigger role in terrorizing people into submitting than anything else did. Or the fears of "new weapons" like the one he supposedly used against Ukio. Indeed page 199 makes extensive mention of the fact the New Republic's "hold" over territory was alot more tenuous than the scale seemed - they effectively over-reached thsemselves and "made themselves vulnerable" by holding a huge amount of territory. Probably also didn't help they had to "rebuild" their forces post-conquest. Page 201 mentions thrawn exploiting the "fundamental weaknesses" of the New REpublic, and considering how rapidly the NR was demonstrated to fall apart in intervening years (especially how it disintegrates in Dark Empire, which si perhaps far more rapid and absurd than anything in TTT ) this seems a likely answer. The tactic wouldn't have worked against a far more stable or less exhuasted government, but the NR at this point wasn't that. And without thrawn to hold it together, it all fell apart just as the NEC indicates.
Thrawn "...rallied the military in the Alignment to his cause...Kaine and Krennel agreed to give Thrawn command of a temporary military confederation" (Atlas p199). Certainly sounds like he had access to large forces, even if they weren't physically with him when he emerged from the UR. Or we can say Thrawn had the destroyers named and mentioned in the Zahn novels and 200 Dreadnaughts while he went about "conquering a quarter of the Known Galaxy" (p198).
Stop the strawmen already, okay? I like how you snipped out huge portions of my reply just to make it sound like I'm claiming that Thrawn only had a tiny fleet now and he steamrolled a huge chunk of the galaxy with it! Yes, let's ignore all the rest of the stuff I've pointed out up to this point which is highly relevant. Let's ignore that the Atlas basically states flat out what I was speculating on - it does a far better job of proving my point for me anyhow. Just in case you forgot, my point is that you're not fucking thinking on this issue properly. You obsess for some reason on the 200 warship bit to the exclusion of everything else as if that were important. It isn't. Look at what I already said, look at what the evidence says. It all works out. We dont' have to go on this silly "RAR DAMN ZAHN AND HIS MINIMALISM" BS cuz its fucking silly.
Right, I totally said that. An SSD is totally irrelevant if used in exactly the way Thrawn used his small ships; raids against strategic worlds. It is totally unbelievable an SSD and escorts a la Death Squadron could do more damage than Thrawn if he didn't have better than a Sector Group and 200 Dreadnaughts. I'm saying the fact that they didn't do that hypothetical damage might have something to do with:
1) actually needing a lot more than a few SSDs to fight a galactic war, and
2) Thrawn actually having a ton more ships than described in the Zahn books.
You need to think this matter through more clearly. 1.) Zsinj already tried doing what you did with the Iron Fist. The end result was getting a NR task force devoted to him hounding his ass. Didn't actually work out well now did it? 2.) I see no reason to assume that SSDs are even NECCESSARY for a galactic war. Would they help? Yes, since they're big and tough warships with lots of firepower. But they're hardly CRUCIAL, even in the movies. After all, its not as if they're useful in breaching even partial planetary defenses (nevermind full scale shields), and while it represents a huge concentration of firepower, that also means that said firepower cannot be in more than one place at a time. Which is a rather significant drawback. Whereas with hyperdrive, scores or hundreds of smaller ships (Venator or ISDs say) could be scattered over a huge area and then drawn together in relatively short order if needed. 3.) What made you even thinkg Thrawn had access to SSDs or the facilities to make them, per se? The only people we know of who made them or could make them were big yards like KDY or Fondor, and I doubt KDY would be allowed to sell to the Empire. The NR certainly isn't buying. KDY may not even have even shut down teh capability to save costs if noone is going to build them. And anyone who HAD SSDs (like Kaine) clearly did not loan them directly to Thrawn, since the Reaper in fact outlasted Kaine (and may likewise have been hoarding the facilities to build them. He's heading a confederation of former warlords after all.) 4.) Causing damage is useful up to a point, but a badly damaged world is useless to any military venture, which limits the benefits of direct conquest. Considering that a Venator or Victory can easily sterilize a world in a matter of minutes at full power, nevermind an ISD, the "damage causing value" of an Executor isn't going to add much other than psychological intimidation (which can, as I outlined in point 1, also have drawbacks.)
So.. no go, try again.