Most effective ground vehicle?

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Re: Most effective ground vehicle?

Post by Sea Skimmer »

Bellosh101 wrote: This assumes that a mine would be able to blow off an AT-AT foot though. The stuff they use to make AT-AT legs would have to be strong enough to at least support the weight of the upper section (not to mention to withstand typical Rebel firepower with ease). All things considered, it's very probable that whatever is used to build an AT-AT foot (and it looks like it could be nothing but steel rather than just being a "shell") is strong enough to shrug off mine explosions.

I'd be able to type more about the subject if I actually spent time and money on collecting EU reference materials. Ah well. :D
Yeah you know all the weight it has to support, IT HAS TO SUPPORT IT! That means a huge level of ground pressure to tamp the mine blast against the foot, and a foot which when damaged will be under tremendous stress. That strength is not just free money. It could easily become unusable without being blown off at all from lesser damage. This assumes the ankle-knee-shoulder joints aren’t just jammed by the shock.

A landmine proportional to the size and weight of an AT-AT as a modern one is going to weight something in the range of 200-500lb. That isn’t just going to fuck up the foot; even if such a mine was only filled with modern explosives and not what Star Wars has around, its going to blow such a big crater in the ground the AT-AT would probably just fall over. We certainly know they have shitty stabilization.
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Re: Most effective ground vehicle?

Post by Wing Commander MAD »

You want your smaller vehicles to be carried into position by a stupidly slow one-step-at-a-time walking machine? One that stands and walks, and has to painstakingly KNEEL (or deploy ropes) to lower down troops and/or smaller vehicles? What?
Shroom are you being disengenuous or stupid? I said that I'd rather drop said stupid capability, but if it has to be kept thats about the only way I can rationalize said capability. In fact, thats the sentence right after what you qouted. If this is you trying to be sarcastic or something it's kinda hard to tell with the way you normally post and I apologize.
That's crap. You want your barracks to be tall and highly visible from far away, so the enemy can take pot shots at it? You want your barracks to have legs, so transporting troops and other equipment in and out of the AT-AT would require the vehicle either kneeling down or using elevators or something to deliver troops to and from the ground?

If I was a soldier, I'd be fucking pissed if I was forced to live in a goddamn AT-AT barracks. What the fuck kind of tree house is that? The thing would have to KNEEL for every soldier who comes in, or we'd have to use rope to climb up! What if there's a rapid attack? How the hell do I exit the AT-AT and enter battle quickly - or how do I run inside the AT-AT for safety quickly? Do I have to climb a dozen feet up into the hatch, on some goddamn rope? Do I have to wait for the AT-AT to kneel down for me? Jesus Christ.
No I'd rather not have a mobile barracks on stilts. If you can come up with a better explanation that is both serious and has some sensible grounding for why it exists, why it has the capabilities it has, why it was used when we know better vehicles more suited to the task exist, and why its even carried in the first damn place (along with other forces described as garrison forces) on a naval vessel designated as and acting as a destroyer, I'm all ears. I'll also go on record right now and say that Palps being a dick intentionally is not valid excuse in my eyes as there are plenty of other ways he could have screwed over his own guys but didn't. I'll accept Simon_Jester's explanation as possible, as we have actual realife examples of stupid stuff happening because someone in power liked the idea.

Finally, drop the damn tripping bit it happened all of one time that I'm aware of and was clearly an unconventional and unexpected tactic that probably has a very limited lifespan until someone devises countermeasures (even if only troops acting unofficially on their own). It is seriously getting annoying.

Really, I wander if this whole AT-AT tangent shouldn't be split by a mod.
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Re: Most effective ground vehicle?

Post by Batman »

Err-tripping up somebody is a trick as old as mankind. The fact that you now have to do it to VEHICLES instead of people does make it neither unconventional nor unexpected. In fact it's one of the more obvious tactics for dealing with walking opponents.
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Re: Most effective ground vehicle?

Post by Wing Commander MAD »

Yet if it was so obvious and to be expected, shouldn't there be some form of countermeasure incorporated from the beginning? I'll agree it is the most obvious tactic to use, therefore I expect that to be one of the first things considered in its design. Alternatively, I wander if tripping them is generally not feasible, and what we seen in the movie simply was a case of bad luck compounded by unknown factors? We only ever see one go down to tripping right?
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Re: Most effective ground vehicle?

Post by Batman »

Wing Commander MAD wrote:Yet if it was so obvious and to be expected, shouldn't there be some form of countermeasure incorporated from the beginning?
Should, yes. Would, no, given the inherent idiocy of the AT-AT design (even if we assume it for whatever reason HAD to be a mecha the PT AT-TEs were a notably less insensible design AND not any noticeably slower).
I'll agree it is the most obvious tactic to use, therefore I expect that to be one of the first things considered in its design. Alternatively, I wander if tripping them is generally not feasible,
Um-with legs like that tripping them up is PATHETICALLY EASY.
and what we seen in the movie simply was a case of bad luck compounded by unknown factors?
What unknown factors? The VERY DESIGN of the things means that they ARE inherently vulnerable to tripping, as is everything and everybody ELSE with legs, especially legs that long.
We only ever see one go down to tripping right?
We never see the tripping approach FAIL and there's NOTHING indicating that AT-ATs defy real world physics to the extent that tripping them the way we saw in TESB requires exceptional circumstances.
It also shows that AT-ATs have LOUSY if any at all surveillance of the area immediately beneath them because the tripping could have easily been avoided by the affected vehicle NOTICING that had happened and STANDING STILL until its mounted troops had cut the cables binding it. (Also evidenced by Luke being able to kill one by grappling up to it)
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Re: Most effective ground vehicle?

Post by Eleventh Century Remnant »

Shroom, yes- but the problem with the AT-AT is that it is inherently silly, as you have said so, ah, eloquently. At least, I think that's the general consensus of the thread.

To explain how it got into service, especially when better alternatives (FireHawke, TX-130/Saber, Imperial standard repulsortank, Imperial Patrol Speeder (light tank) at the very least) not only exist but are stated as being the norm in the old order of battle, what's the least drastic assumption?

That a great many well meaning people in design and procurement collectively managed to reduce each other's IQs to the point where the thing actually sems to be a great idea? That the conditions under which it is going to have to serve, and the enemies it's going to have to face, were wilfully ignored?

That the procurement process is so irredeemably broken that this is what emerged after all the sensible ideas were got rid of- or so corrupt that bribery swung it? The problem is that the AT-AT is a KDY product. They're not some bunch of fly by night cowboys; they're the largest and most successful armaments firm in the galaxy. They can do better than this. Anyone could. For the reasons outlined in the thread.

If stupidity and bribery make no sense, there's always politics. Either we accept that a large number of supposed professionals dropped the ball very spectacularly badly, or that a small number of image- obsessed non- military (non)professionals demanded and used their authority to get something that they had no clue about. Could have been Tarkin and the New Order Party rather than the big cheese himself.

The TIE tank- excuse me while I try to convince myself that that thing was only an apocryphal tale, some scuttlebutt horror story. It makes even less sense, I'm not even going to pretend to try to defend it. Besides, His Imperial Majesty was dead (the first time) by then.

Star Destroyer loadouts- depends on the command; given the ambidextrous nature of the things, the speed they're supposed to react with and the area they're supposed to cover, I'd like to think optimisation but I suspect there is a standard, balanced for reaction force, troop and small craft complement. Although, the physically much smaller Venator holds thirty- five squadrons and an armoured batallion; the precedent is there, if the paperwork can be squared.
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Re: Most effective ground vehicle?

Post by Shroom Man 777 »

Wing Commander MAD wrote:Shroom are you being disengenuous or stupid? I said that I'd rather drop said stupid capability, but if it has to be kept thats about the only way I can rationalize said capability. In fact, thats the sentence right after what you qouted. If this is you trying to be sarcastic or something it's kinda hard to tell with the way you normally post and I apologize.
Both!

Actually, I'm sorry. I just instantly replied to the "main meat" of your post and kinda skimmed over the rest, which was bad of me. Woops. :oops:
No I'd rather not have a mobile barracks on stilts. If you can come up with a better explanation that is both serious and has some sensible grounding for why it exists, why it has the capabilities it has, why it was used when we know better vehicles more suited to the task exist, and why its even carried in the first damn place (along with other forces described as garrison forces) on a naval vessel designated as and acting as a destroyer, I'm all ears.
I don't think the "destroyer" in star destroyer makes its role analogous to real-life naval terminology.

As for explanations for the AT-AT, I honestly don't know. I mean, for all attempts at rationalization, it's all-round terrible and lousy at ANY proposed job you can throw at it. Even as a patrol vehicle, since you don't want your patrols to proceed at a plodding pace, right?

I'll also go on record right now and say that Palps being a dick intentionally is not valid excuse in my eyes as there are plenty of other ways he could have screwed over his own guys but didn't. I'll accept Simon_Jester's explanation as possible, as we have actual realife examples of stupid stuff happening because someone in power liked the idea.
It's a terrible explanation that can be used for any terrible vehicle in SW.
Finally, drop the damn tripping bit it happened all of one time that I'm aware of and was clearly an unconventional and unexpected tactic that probably has a very limited lifespan until someone devises countermeasures (even if only troops acting unofficially on their own). It is seriously getting annoying.
Sending speeders with harpoons to trip the AT-AT was the first thing the rebels thought of when they didn't have access to higher grade weaponry. They had speeders that already came with harpoons, that didn't need any jerry-rigging, and that was their first option against AT-ATs. Maybe it's not an unconventional and unexpected tactic, maybe that's what the Rebels do all the time whenever they're confronted by AT-ATs and don't have decent anti-armor firepower?

Other arguments: The fact that Luke was able to grenade the AT-AT from its soft underbelly. This can easily be resolved by putting a mounted machiinegun, or something, on the AT-AT's belly.

The fact that the AT-AT's primary guns are located on its head, which has limited traverse and limited range of fire. A turret would be superior. What if the enemy is behind the AT-AT? Can its head spin around 360 degrees like the exorcist? No, the entire AT-AT has to turn around. What's the turning radius of an AT-AT anyway?
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Shroom Man 777 wrote:Not when the AT-AT trips on a piece of rope and falls on its butt. Or easily gets ruined by some guy with a rope and a hand grenade blowing its guts out.
Right, because that happens every time they are deployed... of wait.
In the movies we've seen the AT-ATs deployed once, and the harpoon-rope-tripping was also used when that happened. So, yes. We saw it happen every time the AT-ATs were deployed (which was only one time). :P

That's the first thing Rebels thought of, when the AT-ATs came down. You might think that it's a unique one-shot-wonder event that the Imperials never encountered before. But it's also just as possible that this is one of the standard tactics the Rebels use whenever confronted by mechas and quadrupelagic gundam.

Didn't the Ewoks also use ropes against the AT-ST? :D
Eleventh Century Remnant wrote:Shroom, yes- but the problem with the AT-AT is that it is inherently silly, as you have said so, ah, eloquently. At least, I think that's the general consensus of the thread.

To explain how it got into service, especially when better alternatives (FireHawke, TX-130/Saber, Imperial standard repulsortank, Imperial Patrol Speeder (light tank) at the very least) not only exist but are stated as being the norm in the old order of battle, what's the least drastic assumption?

That a great many well meaning people in design and procurement collectively managed to reduce each other's IQs to the point where the thing actually sems to be a great idea? That the conditions under which it is going to have to serve, and the enemies it's going to have to face, were wilfully ignored?

That the procurement process is so irredeemably broken that this is what emerged after all the sensible ideas were got rid of- or so corrupt that bribery swung it? The problem is that the AT-AT is a KDY product. They're not some bunch of fly by night cowboys; they're the largest and most successful armaments firm in the galaxy. They can do better than this. Anyone could. For the reasons outlined in the thread.

If stupidity and bribery make no sense, there's always politics. Either we accept that a large number of supposed professionals dropped the ball very spectacularly badly, or that a small number of image- obsessed non- military (non)professionals demanded and used their authority to get something that they had no clue about. Could have been Tarkin and the New Order Party rather than the big cheese himself.
Could be a little bit of all of the above? Maybe Death Squadron was a purely ceremonial unit, and the AT-ATs were never meant for real combat but just purely for marching on parades. Certainly that's the only thing I can imagine the AT-ATs being the best at - as walking, heavily armed, and intimidating and impressive parade floats.

Maybe, because of their military successes, a whole bunch of the Empire's ground forces got turned into a bigass parade troop! Just how many campaigns and battles and whatever can the Rebels manage, anyway? Not much. In Tattooine, we see actual desert-equipped Imperials in a good counter insurgency operation, and they didn't have AT-ATs. They actually rode local wildlife, which was pretty cool looking.

So, with major combat operations down, maybe Palpatine and Tarkin and co. delegated the Imperial ground forces to "keeping the local systems in line" with fear by having them do displays of Imperial might - air shows, parades, exercises, things that the public would see and the public would fear. So, the AT-AT was born! Not something to do actual-factual combat operations, but something designed to look good on the holonet! Something that could march alongside Imperial troopers in dress uniforms! AT-AT pilots can stand on top of the AT-ATs, or ride on the saddles, and they can swing their cavalry sabers around while the journos take holophotos of them! They can wear big hats! Awesome!

Now, imagine, the AT-AT became so popular with the Imperial worlds that demands for them skyrocketed! Like the most popular brand of toy or action figure in the world! EVERYONE wanted an AT-AT to march down their streets! For patriotism! Support the troops! Imperial Army Strong! Hooaoorah! The public loved them, the generals loved them, everyone loved them! You can imagine having AT-ATs march down with 'MISSION ACCOMPLISHED' banners on their sides, with Darth Vader standing on top there and giving the thumbs up to HoloFox News!

Then, in the end, the Imperials get so many AT-ATs that they don't know what to do with them! And now, when REAL combat comes, they're at a loss since now the AT-ATs have to face real combat and end up fucking up epically!

:lol:

Yes! For all we know, the military didn't even WANT the AT-AT! Maybe the AT-AT was the invention of the Imperial Ministry of Propaganda! You can say that there are no Rebel troops in Baghdadooine with more confidence if you've got a giant four-legged mean mecha machine with you! After the Imperial military got the AT-ATs, and used it on parades, and got super-popular and had it boost recruitment in the Imperial armor corps, the generals decided to keep it! :lol:
The TIE tank- excuse me while I try to convince myself that that thing was only an apocryphal tale, some scuttlebutt horror story. It makes even less sense, I'm not even going to pretend to try to defend it. Besides, His Imperial Majesty was dead (the first time) by then.
The TIE tank is ugly.
Star Destroyer loadouts- depends on the command; given the ambidextrous nature of the things, the speed they're supposed to react with and the area they're supposed to cover, I'd like to think optimisation but I suspect there is a standard, balanced for reaction force, troop and small craft complement. Although, the physically much smaller Venator holds thirty- five squadrons and an armoured batallion; the precedent is there, if the paperwork can be squared.
Maybe the ISD's loadout is actually deficient? Maybe there's some problem with Imperial logistics? Maybe not a problem. Maybe the Imperial defense budget went down, or got diverted to producing more Death Stars, or Executors? Maybe the Empire was buying more ships, but didn't have enough stormtroopers or TIE pilots to fill em with? Maybe the stormtroopers got a bad rep, and recruitment was at an all time low! :)
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Re: Most effective ground vehicle?

Post by PhilosopherOfSorts »

Bellosh101 wrote:
PhilosopherOfSorts wrote:I mean, sure, the crew would be fairly safe due to being farther away from the explosion if the walker tripped a mine, but you have to be on crack if you think an AT-AT is going anywhere with a foot blown off.
This assumes that a mine would be able to blow off an AT-AT foot though. The stuff they use to make AT-AT legs would have to be strong enough to at least support the weight of the upper section (not to mention to withstand typical Rebel firepower with ease). All things considered, it's very probable that whatever is used to build an AT-AT foot (and it looks like it could be nothing but steel rather than just being a "shell") is strong enough to shrug off mine explosions.

I'd be able to type more about the subject if I actually spent time and money on collecting EU reference materials. Ah well. :D

Well, a proton torpedo is what, two feet in diameter, a foot and a half, two feet tall, and will one-shot an AT-AT. That's on the big size for a mine, but not unbelievably so, and the torpedo devotes a lot of space to propellent and guidance systems. A land mine with a similar yield would be much smaller. So I don't think an AT-AT losing a foot to a land mine is unreasonable.
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Re: Most effective ground vehicle?

Post by Simon_Jester »

Shroom Man 777 wrote:I don't think the "destroyer" in star destroyer makes its role analogous to real-life naval terminology.
It could serve the role, to a degree... though the specialized threats real "destroyers" evolved to destroy aren't present in Star Wars. Yeah, I think you're right.
As for explanations for the AT-AT, I honestly don't know. I mean, for all attempts at rationalization, it's all-round terrible and lousy at ANY proposed job you can throw at it. Even as a patrol vehicle, since you don't want your patrols to proceed at a plodding pace, right?
I'm still convinced it would work tolerably well as a long-range blaster artillery platform, and that bastardizing it into a troop transport is responsible for a lot of its more serious weaknesses. Because that forces it to get in close to the enemy (where it can get Luke Skywalkered and grenaded), to deploy troops (which it is too high off the ground to do well), and to expose itself to fire from the flanks and rear (which it has no secondary armament to shoot back against).
The fact that the AT-AT's primary guns are located on its head, which has limited traverse and limited range of fire. A turret would be superior. What if the enemy is behind the AT-AT? Can its head spin around 360 degrees like the exorcist? No, the entire AT-AT has to turn around. What's the turning radius of an AT-AT anyway?
The radius is probably short, because it can shuffle its feet more or less in place and turn around gradually. We see them move their legs pretty far in one of the shots that nails a snowspeeder, too. But the sheer mass means they probably can't turn around fast.

On the other hand, a fixed mount usually means you can mount heavier weapons (usually).

But that only makes sense if an AT-AT is like a heavily armored self propelled artillery piece, like the SPHA-T. Not so much for an All Terrain Armored Transport.
So, with major combat operations down, maybe Palpatine and Tarkin and co. delegated the Imperial ground forces to "keeping the local systems in line" with fear by having them do displays of Imperial might - air shows, parades, exercises, things that the public would see and the public would fear. So, the AT-AT was born! Not something to do actual-factual combat operations, but something designed to look good on the holonet! Something that could march alongside Imperial troopers in dress uniforms! AT-AT pilots can stand on top of the AT-ATs, or ride on the saddles, and they can swing their cavalry sabers around while the journos take holophotos of them! They can wear big hats! Awesome!
Then why does the AT-AT mount kiloton range guns and armor "too strong for blasters?"
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Re: Most effective ground vehicle?

Post by Shroom Man 777 »

Why not arm it with kiloton range guns and armor too strong for blasters?
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Re: Most effective ground vehicle?

Post by Srelex »

Shroom Man 777 wrote:
Didn't the Ewoks also use ropes against the AT-ST? :D
Yes, but there it didn't work.
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Re: Most effective ground vehicle?

Post by Simon_Jester »

Shroom Man 777 wrote:Why not arm it with kiloton range guns and armor too strong for blasters?
Good point. I like your thinking.
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Re: Most effective ground vehicle?

Post by Shroom Man 777 »

Seriously - developing AT-ATs for purely ceremonial propaganda parade purposes, but not giving them prop armor and weapons and instead giving them actual-factual combat-grade armor and kiloton-cannons, is the least dumbest thing the Imperials could've done in this randome altarnate realty hippotheticel senareo.
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Re: Most effective ground vehicle?

Post by General Brock »

Shroom Man 777 wrote: Ugh. Are you saying that a lumbering, shitty, clumsy mech that walks one step at a time was the Empire's fastest vehicle available on Hoth at the time? Jesus Christ.
The Juggernauts were retconned in and weren't seen at the trench line. Perhaps someone forgot to pack the snow tires and chains.
Repulsorcraft are practically aircraft. Do we see the speeders at Hoth ground out? Wheels and treads can be block or stuck - AND SO CAN LEGS! What the hell did you see Luke do to that AT-AT?
Luke was operating within the theatre shield, and did not have to pass through the perimeter.
If one is outfitting an army to fight a ground war, treads and wheels are the better technology. If one is outfitting a space fleet with ground forces to quell an ill-armed rebellion, what do walkers offer at all when wheels and treads are ALREADY the better technology for ground warfare?
Perhaps it has to do with the civilian economy. Repulsors and walking robotics appear to be the most widely used technologies compared to wheels or treads. It might be more expensive to use primitive technologies if there is no extensive manufacturing and working knowledge base built up around them. Wheels and treads may be primitive, but aren't exactly simple either; they can be extremely sophisticated. A mech might be comparatively simpler and easier to produce, use and maintain to do the same work. R2s wheels certainly get the droid about where no little wheels should, but if this mobility can be translated cost-effectively on a Juggernaught scale, is unclear.

Besides, the ground war was pretty much over and the Imperial Fleet was the centrepiece of the OT. Walkers offer a visible and effective presence that tanks do not. The Empire relied on intimidation to prevent rebellion before it started; deploying machines dedicated to destruction alone would almost have been an admission of failure to ever restore peace and order.
No they didn't. The Rebels escaped because the AT-ATs were slow as shit.
Rebels escaped because Ozzel jumped out of lightspeed to soon, prompting a hastened evacuation that still suffered tremendous losses.
How the fuck can legged vehicles be more transportable and flexible for RAPID REACTION? The AT-ATs are fuck slow, wheeled or tracked vehicles can move faster. How can they be more transportable? The legs make the AT-AT ridiculously tall, forcing it to kneel down when in storage. Tracks and wheels DON'T make vehicles ridiculously tall, so tracked and wheeled vehicles DON'T have to kneel down inconveniently like a bloody AT-AT.
AT-ATs are some 50m tall, the Juggernaught 30m. Its a safe bet the Juggernaught carries heck of a lot more mass for less of a height effect. The mass of a treaded vehicle could be even greater, to withstand the rigors of moving its own weight around. I don't know that much about tanks, but they turn by braking or decelerating one tread as the other rotates to drag the body in the direction of the turn. Wheeled vehicles can't do that well, so have a larger turning radius (well, ours can't'; SW vehicles could get around that, with stronger materials and greater power avalable).

If an AT-AT is simply far more nimble for the size, and could probably turn on the spot as easily as any other large quadruped without tearing up the terrain or itself the way a larger treaded tank would. There is no doubt that a fleet of far smaller vehicles would be more efficient, and the Imperial ground forces have them, should Star Destroyer negotiation tactics fail.
What the fuck are you talking about? A tank with tracks will spread its weight out on soft terrain more effectively than a vehicle with legs - this applies in all weight classes. This is why the largest modern all-terrain ground warfare vehicles are tanks with treads/tracks, because even wheels are not as effective in soft terrain.
After a certain point, mass just gets in its own way. A 50m tall tank would be incredibly inefficient at getting around, especially on soft terrain. Sure, one can be built to be a little faster and tougher than an AT-AT - but what exactly would be the point of that, given that there is no corresponding opposition worth the expense?
Jesus Christ. Transporting and landing large and heavy war machines? A tank would just roll right off the transport craft immediately upon lowering the landing ramp. Whereas, as you already stated, an AT-AT is NOT transportable because when it's being transported it has to KNEEL ITS ASS DOWN! It has to do that when it disembarks or carries soldiers, it has to do that when it is in transport! A tank does not have to fucking kneel down, ever.
With working robotics, the AT-AT just gets up and goes. If it slows down enough, troops can be dropped on the go, like from a low-flying helicopter, whereas a tank has to stop to debark troops. Luke climbed up to an AT-AT with ease; presumably troops can debark just as easily as long as they are mindful of the feet.
As for obstacles, tanks were DESIGNED to overcome trenches that LEGGED INFANTRY were fucked with - that legged cavalry were fucked with.
Tanks are designed to approach defenses such as trenches and shoot the defenders, only crossing them if possible to do so without getting stuck. Living legged infantry and calvary died trying to do that because they tended to get shot or blown up well before getting there, lacking the armour of the tank. Overcoming obstacles is secondary to the tank's primary function of delivering fire while impervious to opposing weaponry. If legged units impervious to damage could do the job and were freely available, they would be used.
"ROBOTICS LOL" somehow disappears the innate difficulty of working with legged vehicles?
It does in Star Wars. We only know mechs as cartoons or incredibly awkward robots. SW robotics is advanced to the point where it is as cheap and ubiquitous as tread on earth, while repulsors sub for wheels. Does it make sense? Honestly, not really, but then a lot of things that don't make sense on the surface have their own rationale when looked at more closely, even if one still doesn't agree with the results.
Could it just be that the Imperials did their modification in space, prior to landing? I mean, the Imperials did have bloody Snowtroopers on hand so they already were optimizing for winter war. Or that the Rebels were just shitty and under-supplied? Or both? And NOT some magic attributes that you ascribe to legged vehicles?
Certainly. Its also possible that the armour used on AT-AT legs also inherently provides protection from the elements and for whatever reason not possible to be used on wheels or treads. Keeping spare stormtrooper kit for different conditions is probably standard for Star Destroyers.
WHAT mobility bonus? Treads and tracks are better over rough, soft and uneven terrain - and they're FASTER than stupid one-step-at-a-time legs. Height bonus? There's a reason why tanks, modern ones, are designed to have the smallest/shortest vertical profile - because height advantage basically translates to "I'M A GIANT VISIBLE TARGET" advantage, which is a DIS-advantage.
The walker says 'THE EMPIRE IS HERE' with the subtext 'watcha going to do, barve?'. Properly supported as part of a well-planned action, AT-ATs apparently did quite well.
No it wouldn't. If the terrain was firm enough to support walker feet, it would've supported Juggernaut wheels or tracks. And the Rebel speeders would NOT have been able to kill Juggernauts with fucking rope.

Also, Juggernaut missiles would've allowed it to engage in beyond visual range.

Riding a donkey would've gotten soldiers faster and fresher than running. But that doesn't mean a donkey is a better solution to a wheeled/track vehicle. The AT-AT is a donkey. A giant donkey. Which is why it sucks giant donkey balls.
Yet the Jugggernaughts didn't make it to the trench line and blast the generator. Missiles take up storage space and once used up can't be quickly replaced. I'm not sure what the ceiling was for the theatre shield, but in theory cruise missiles would have be better anyway. In any case the same volume of space devoted to blaster ammo usually translates into more shots, which can be more useful than limited ability to engage over the horizon.
The OTHER lucky shot involved Luke going UNDER the undefended belly of the stupid AT-AT and climbing up and grenading the thing in the gut - something that would not have happened to a tank.
Its a problem of size and speed. A Juggernauugt would either be moving to fast to catch, or, there would be a dramatic action scene of Luke jumping on the tank's back or side, perhaps deflecting blaster fire with his sabre, while cutting a hole in a hatch to toss in the grenade. Had the walkers not been slowed by the icy terrain, Luke would have had a far more difficult time as he barely had any Force training.
So an AT-AT sucks at beating incoming enemies right IN FRONT of it! Oh man! :lol:
Flying enemies, at least. Very few snowspeeders seemed to survive the battle, however.
The kind of warfare where the enemy can't reliably fight back because they're shit, thus allowing the stupidest and most worthless vehicles to be usable in battle - and where the stupid vehicles still get casualties, despite the weakness of the enemy.
Assymetrical warfare done well can mean casualties on the superior forces. Walkers were not felled by any conventional attacks, but two wildly unconventional ones and a kamikaze.
And what if the enemy was NOT as weak as the Rebels? For all your talk of mobility, flexibility and bullshit - it turns out that the AT-AT is highly specialized for WEAK DEFENSELESS BULLSHIT enemies who CAN'T FIGHT BACK! Man! Oh man! Talk about highly specialized shit.

A war weapon that can't even be used in a proper war, and that relies on the fact that the enemy can't fight properly, is a shit weapon.
What enemy not as weak as the rebels? The Rebels couldn't even field tank-killers let alone present air or space parity at their own HQ but rival factions within the Empire to Palpatine chose collaboration over open rebellion. Weapons are 'right tool for the job' items. Walkers can be used in a 'proper war' as such were in the Prequel Trilogy - in support of wheels and treads suited to the task of fighting bonna-fide main battle vehicles. In the absence of such a war, but the potential for isolated rebellions across the galaxy, a big war army is second to a galaxy spanning navy and attendant occupation forces.
Then Operation Hoth Freedom was a complete botch up, by Imperial standards. Their recon element was discovered, thus allowing the Rebels to begin escape preparations. The Imps came out at lightspeed too soon, which was more shit. And THEN the only vehicle they had for the ground assault were shitty vehicles that could barely do the job too! Man.
The official story was that Hoth was a resounding success with the resources on hand meeting need on demand.
With enough credits, the Empire could probably build a treaded battle tank that could shoot spiderwebs and swing building from building in Coruscant like a giant M1 Abrams mated with Spiderman.
Eeek! Don't be posting stuff like that when there is another Star Wars kiddie show in the works. Something might come of it. Poor treadwell droids are just waiting for their moment in the sun.
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Re: Most effective ground vehicle?

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Sea Skimmer wrote: Probably not completed, but I doubt they would have ever invested in more then a few heavy weapons. They could however had had a lot more effective of a defense if they’d have any kind of obstacle. You could just dig a shallow ditch, then fill it with hot water from a mobile nuclear reactor (trivial Star Wars tech) and melt the ditch into the required scale. This assumes that terrain really was a glacier, but given that Hoth is all ice it seems safe to assume the snow pack will be at least 20 feet deep everywhere. That would be good enough.

Then the Empire might have brought out its assault bridges, but that’d still take more time to deploy and present a concentrated target. Even you can’t kill an AT-AT; you could blow up the bridge it’s trying to use, unless the Empire has shield generating bridges. It’d be an interesting trick to make that work though.
I'd just figure the SW equivalent of ATGMs on a higher end. Proton/concussion grenades, or miniature proton torpedo/concussion missiles. They have them and even in the smaller form they have been noted (or at least some kinds have) to be capable of damaging starfighters. They ought to be able to do the same to an AT-AT. Or even an IED/Mine type weapon like you propose (They oculd shape charge those things to blast up into the leg and blow it off. Even if it doesn't knock the thing over its going to hamper it, since it can no longer move forward.)

We know the snowspeeders carried munitions of some kind. My guess is that they would have modified those into some osrt of rocket/missile/bomb deployment method. Or even if not directly attacking, blowing craters in the ground. I doubt stepping in a pothole would be good for an At-At.

I would imagine star fighters are the primary heavy anti armor weapon they have, because they can’t afford or easily obtain heavy ground weapons in sufficient numbers to cover a large frontage. Some kind of missile or anti tank blaster should be within reason for them to have, but for whatever reason they didn’t have it or much.
They could use fighters yes, but I imagine that depends on availability and requirements of both vehicles and manpower. That is, having enough techs to rapidly prep all the fighters, and enough fighters to balance between escorts for escaping ships (against enemy fighter attacks) and defending the base. I suspect the speeders were deliberately meant to be stopgaps in that regard (something the pilots could arguably fight in while fighters are prepped, say.) Although they probably could have done better than "two pilots to a single speeder" :lol:

As I said, it gets back to the Rebels' resources, and they apparently didn't have enough of everything, so they had to do the best they could with defenses, even if the defenses were mostly complete or never meant to stand off a complete attack. I mean, I can't believe they literally meant to improvise totally like they did from the start.
Course none of this yet explain why they didn’t have any overhead cover or more basic preparations like smoke pots to cover the final retreat. Not to mention they didn’t even bury or dig trenches for the power cables for all those blaster turrets! That suggests they may have only had a very few, and had to set them up on the fly on whatever axis the Imperial advance appeared, and had not even had time to construct multiple prepared alternative positions (we expect a modern unit today, tanks or infantry, to dig in pretty well in 12-24 hours). Sheet metal covered in ice filled sandbags will save you from an awful lot, the rebel defenses would have been obliterated by a modern mortar battery.
That could be. Or again, lack of preparation. They DID have the trenches prepared after all. Those towers weren't very portable IIRC (They're fixed) but the dish shaped guns I believe were mobile.

And yeah, smoke could have been useful.
The Rebels must have been on Hoth from only days or weeks at the time they were attacked to be so weakly prepared. An small detachment may have begun cutting tunnels and doing foundation work for installing the power generator, shield generator and ion cannon far in advance, the signatures of such work would be minimal, but the main force can’t have been around long. Otherwise they wouldn’t have still been doing such trivial tasks as hand emplacing ground sensors, and would have had vastly better holes dig in the ice to defend from.
Better part of a year, I think, although they had to do things over that period in small stages. They were gradually deploying people in bits (first the engineers, and so on.) From what I recall of the Radio drama they were understaffed and having to work hard around the clock to even get minimal readiness.

You know what I think its purpose is? Pork barrel military contract for tribal-political allies. In this vital Imperial role its ability to be giant and three times as expensive as conventional armor is a valuable asset. The Empire is a dictatorship ruled by a guy who is somewhat blatantly a evil dark lord of the Sith and openly a dictator. He might have his Sith powers to aid him, but its very clear the Emperor required normal human political intrigue to maintain and expand his power. Clearly if he didn’t need to do the stuff that the likes of Saddam and Hitler had to do to retain power, he wouldn’t have needed to disband the Senate or rely on a Death Star either.

Like any dictatorship, political power and above all reliability rank above anything else, especially military efficiency (the Death Star is a perfect tool of power centralization, and hardly an efficient platform for anything given its observed overkill factor). Good militaries breed successful coups, so shoot everyone smart or send them to the ass end of the Empire. Or else focus everyone on a major war to the death (not an option for the Empire unless the Vong show up early) So the AT-AT and some of the other Imperial walkers are probably just one in an endless stream of plush contracts sent the way of the Emperors main business and political allies to keep them loyal.
Well I do figure corruption and greed as a rule plays more of a role in the Imperial military than some do, so I'm not going to disagree iwth your point. I just think it extends to far more than just ground forces. I also agree Palpy clearly isn't an absolute dictator for life, he has to make efforst to hold onto his power, and this limits his authority in matters. As I've said before, I tend to look at the GE having a military industrial complex rather similar to the United States, with alot of the problems therein. Possibly worse.
Justifying it on ‘intimidation is a nice face saving, but it can’t remove anything from the many horrendous features of the AT-AT, like the inability to quickly deploy or recover its infantry and utter lack of any bottom or rearward visibility. That got two of the things destroyed, and while you might excuse the tow cables as a WTF kind of thing, Luke running up behind one and sabotaging it via an actual hatch is absurd. This on a broad open vegetation free ice field too, as far from close terrain as you can get. I guess no one thought that with a 40 snow troopers onboard they should actually be able to fight in any remotely effective way. That’s besides the plain lack of mutually supporting tactics
It's not so much a matter of "AT-ATs are specialized and highly effective ground vehicles relative to a non-mech design" so much as "for a mech it could be alot worse and it has a few bright spots despite having many of the horrendous flaws inherent in mechs." I fully acknowledge that tracked or wheeled vehicle will be superior for many reasons. It's like the ISD - its got some good points too, but it could be alot better designed for its purpose (like eliminating the huge-ass gaping hanger or the exposed reactor bulb, or the bridge tower.) And this isn't including the possibility the AT-AT has some repulsor capability to (and the legs simply being there for ground contact and propulsion, reminisicent of the way starships can land on planets but don't support their full weight on the landing gear.)
The Clone Wars AT-TE would only partly predate the need for pork barreling, and it was a much more practical design if still flawed anyway. At least it can effectively serve as an APC, and it has all around fire capability.
The AT-TE reminds me of something designed for long range assault or support of bigger vehicles (like tanks) rather than a dedicated troop carrier. The troops probably are more an afterthought "mop up" consideration after the vehicle bombards the fuck out of the enemy during advance. Something you might do during police actions or some such other political term.
Maybe they intended it to be that from the start but.. anyhow I figure thats why we saw the Juggernaut. That thing definitely means business in the "assault and deploy troops" category.
The AT-AT may well have been designed with intimidation in mind, but this is all and all a worthless trait. If you have unstoppable killing machines, the enemy need only be killed by them some and they’ll fear them all the same. The enemy will not fear an AT-AT if he can regularly destroy them with one man tank hunters.
True, but as Mike says, there is also something to be said for "We can spend massive amounts of resources to create something like this that is still kicking oyur ass despite being horridly inefficient. Imagine how much worse it would be if we brought out an efficient design." :lol:

Yeah all the more reason not to demand that everything important and all that weight be up high on legs, which is inefficient at best. Though given how much volume is given over to carrying infantry, who fight on the ground, its clear firepower is a secondary consideration.
Excpet the height and mass would work better in the firepower department than the troop transport department. I mean at long range the obvious lack of close in and antipersonnel defenses isn't as big a drawback. Besides, I can see the idea of "its got to carry troops" being more of an afterthought than the firepower, at least from an engineering standpoint. With the idea that this was a politically motiviated (as opposed to practical) design, I could see some idiot looking at the models and saying "it needs to carry troops" and forcing the designers to go back and accomodate that into the design.

It would make far more sense to place a weapons mast on a SPHA-T style low slung hull, or better yet on a tank. That way on a side slope you can just tilt the mast to remain level, and you could actually use it as a counterweight. This would require just one joint, which can be on the roof of the tank and shrouded from direct fire. In fact the world has things sort of like this.

Jewistani M60 mobile guard tower
Image

Super M113 TOW launcher
Image


Sketch designs also exist for 120mm gun armed tank destroyers that would have the entire gun raise about a meter and a half to fire over berms. It’s very easy to see how this could scale up given several hundred to several thousand tons as an AT-AT weighs and anything like the technology needed for its legs.

An AT-AT sized vehicle with a weapons mast would also have a hell of a lot mobility by simply by virtue of being able to lower the mast down and keep moving (how quick does an AT-AT do a belly crawl?). Then it could fit through and across something more like normal tunnels and bridges, and deal with worse roads. Also go under crap like power lines you might not always want to destroy. This is rather important, because while an AT-AT could have excellent strategic mobility via airlift, to be useful in its demonstrated tactical assault role it needs to be able to find a path it can traverse from the drop zone to firing range of the enemy shield generator or power plant. The local topography could make that an inherently impossible task if mobility is bad enough.

The Rebels were nice enough defend wide open valleys, not everyone will. Likewise the rebels once more lacked the combat engineering capability to do so much as revet the power generator despite its highly exposed location. Piling up 1000 ton boulders (another of those things absurd to do today, but easy in Star Wars) held together with ice would have done something. Beats doing nothing. I think this goes back to the Rebels simply not having a very serious ground defense plan except against small scale surprise raids. The plan may have become even worse for loss of that convoy, but I really doubt it was ever going to be good.
They actually have a tank droid from Dark empire that works along those lines, although its a fucking huge tower as I recall, and only a single gun. I'm not sure how big or thick a tower you'd need to support the recoil of the gun, but then again I'm not an engineer either lol.


Its pretty repeated in canon that they carry troops, if they did not then the configuration would make even less sense then it does already. Why not put the guns on a turret in the roof then if a hull penetration can be accepted?

The lack of close in armament is bad; the lack of close in visibility is absurd for something that big, and rather fatal. It would have only taken a simple video camera or hatch in the rear to spot Luke, and start throwing frag grenades at him. It’d want that if my giant war machine was slower then a running man. We kind of figured out it was better to have machine faster then man around 1917 or so.
Well in my mind its not just a matter of "putting guns on it" isn't a simple task. We're talking large, powerful energy weapons that will have considerable recoil. moreover, you're mounting them on a somewhat flexible neck. Handling all those considerations (guns, recoil systems, reactor, cooling systems, etc) probably isn't "minor", and almost certainly, in my mind, less of an issue than the troop transport. Hell, you could probably cut down on the height of the thing some just by knocking off the troop transport capability and doing a redesign. Plus the legs make sense for a energy weapons platform, but not a troop transport. And you're right, it makes the thing seem even more inefficient but again I'm not denying the inefficiency of the AT-At because you can't. I'm just saying it seems (to me) less silly than a troop transport on stilts with starfighter grade weapons bolted on as an afterthought.

The lack of close in defenses is even more mind boggling considering the clone Wars era designs. The closest approximation was the SPHa-T, and THAT had them. hell based on current canon the At-At is actually a CW era design, as I recall.
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Re: Most effective ground vehicle?

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Eleventh Century Remnant wrote wrote: Schatten, I think you're being just slightly disingenuous in ignoring the forty metre tall biped fighting machines, you know, Titans, that are basically the heavy ground force available to the Imperium. 40K has, all right, two fewer legs to stand on when it comes to giant robots.
Which are treated as semi-divine figures of devotion and psychological tools which are supposed to be revered and specially treated. Meanwhile, they produce tanks (EG the superheavies) for their actual military which while indiviudally less powerful, are also more numerous and generally better overall. Don't be silly.
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Re: Most effective ground vehicle?

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It was basically a throwaway, mostly- ironic line, pointing out that neither universe has a great record in concentrating on the sensible. Besides, giant mecha aren't inherently silly? Trying to hold up the Imperium of Man as a paragon of sense is entirely not silly at all? Yeah, right.

More seriously, though, the reverence the AdMech has for Titans might help explain their viability; apart from going to extreme lengths and spending much time and effort, they ought to attract parts and technicians of the highest available quality- advantages that according to official Imperial doctrine ought not to exist. Uniformity, Conformity.
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Re: Most effective ground vehicle?

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Gods, I'm slow today, I've only just realised why you're making an issue of this.

No, I was not accusing Schatten of dishonesty, it was a joke that misfired. No malice intended.
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Re: Most effective ground vehicle?

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Connor MacLeod wrote:Plus the legs make sense for a energy weapons platform, but not a troop transport. And you're right, it makes the thing seem even more inefficient but again I'm not denying the inefficiency of the AT-At because you can't. I'm just saying it seems (to me) less silly than a troop transport on stilts with starfighter grade weapons bolted on as an afterthought.
Exactly.
The lack of close in defenses is even more mind boggling considering the clone Wars era designs. The closest approximation was the SPHa-T, and THAT had them. hell based on current canon the At-At is actually a CW era design, as I recall.
I think the AT-AT makes the most sense as something originally conceived to be the next-generation replacement for the SPHA-T.

The SPHA-T's most obvious weakness is that it can't engage ground level targets with its main gun from either short (<1 km) or very long (>10 km) ranges. You can't depress the gun far enough to strike ground targets at close range, but the gun isn't high enough off the ground to see over anything but the most modest terrain obstacles, or to have a wide horizon. It's great for shooting down starships before they can take off and raise capital-grade shields, but it's not so great for blowing up enemy trenches.

The AT-AT has a very long maximum range because it's got more elevation, and it's got a much shorter minimum range because it can depress the chin guns to fire pretty much anywhere in its forward arc. The obvious weakness is that it has no defenses to the flanks and rear... but then, the SPHA-T doesn't have anything capable of handling vehicles to those directions, either. All it has is antipersonnel blasters, and when they decided to put troops in the AT-AT, they could plausibly have decided to remove the blasters and just rely on deployed ground troops for close defense. It's an artillery platform, it's supposed to deploy on an elevated vantage point and snipe the enemy from extreme range. It doesn't need to worry so much about being able to handle close quarters defense by itself.
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Re: Most effective ground vehicle?

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If your goal is to have a long range gun platform, then having a repulsor tank or full of gunship with those guns makes more sense because then it's at least very mobile, and won't trip over ropes / get destroyed when serious firepower gets directed at it's legs.
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Re: Most effective ground vehicle?

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adam_grif wrote:If your goal is to have a long range gun platform, then having a repulsor tank or full of gunship with those guns makes more sense because then it's at least very mobile, and won't trip over ropes / get destroyed when serious firepower gets directed at it's legs.
Looks like they did that in the EU; look down at the bottom of the page. I'm guessing that was what they wanted to replace the AT-AT with.

Ideally, the AT-AT wants to use terrain (or the horizon) to mask its legs from return fire from the target, or stay so far off that the legs can withstand the enemy's fire because they're out of effective range. The legs have the one minor advantage of letting AT-ATs walk through theater shields, which are about the only thing strong enough to have a good chance of repelling their fire. And since they're artillery units that come with their own specialized air transporters, the lack of high mobility is... problematic, but not a critical problem. Think of them as towed artillery deployed from a helicopter, only at an extremely large scale.
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Re: Most effective ground vehicle?

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The AT-AT isn't an evolution or the successor to the SPHA-T. As an artillrey platform its actually a step backwards all things told. I'm saying that it's sensible in the "overly shallow and heavily propagandized" way.. it makes a bit of sense on the surface o in certain respects but thoes detials are vastly outweighed by the problems inherent in the design. Things that might be immediately obvious to someone who is more knowledgable (and less political savvy), but not to your "average man" (or your egotistical politician.)

As Skimmer says, the AT-AT's existence is more due to politics and greed than anything else.
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Re: Most effective ground vehicle?

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If theater shields are a serious enough concern for you to design a major, mass produced assault platform around legs just so you can walk through them, then surely it's a serious enough concern to simply design a dedicated ground vehicle to penetrate it with. Like a big tank. Then instead of a bunch of AT-AT's, you have a bunch of the gunships /repulsorlift gun platforms for the bombardment aspect and a small number of the things for going through shields and laying waste to the generators.

The AT-AT has no serious design behind it, it's just there because Lucas though walkers were cool and wanted ot put some in to be different. Any attempt at apologetics for it inevitably makes the imperial logistics personnel or engineers look totally incompetent.

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At the end of the lecture, a little old lady at the back of the room got up and said: 'What you have told us is rubbish. The world is really a flat plate supported on the back of a giant tortoise.

The scientist gave a superior smile before replying, 'What is the tortoise standing on?'

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Re: Most effective ground vehicle?

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Yeah, but one thing that the AT-AT has going for it is the intimidation factor. It takes a lot of firepower to punch through its heavy armor, which can scare most soliders, as they watch and see the invincible death-dealing machines marching inexorably towards them/
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Re: Most effective ground vehicle?

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Night_stalker wrote:Yeah, but one thing that the AT-AT has going for it is the intimidation factor. It takes a lot of firepower to punch through its heavy armor, which can scare most soliders, as they watch and see the invincible death-dealing machines marching inexorably towards them/
Sea Skimmer touched on this already. There's ways to intimidate the enemy without using a Stryker on Stilts.
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