DoW2: Chaos Rising (Spoilers may occur)

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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by General Zod »

Lord Revan wrote:I'm having problems that the game refuces to render properly and crashes alot, can't comment that much on the campain as I really wasn't able to start it.
What kind of graphics card are you using? I've yet to run into that problem.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Dartzap »

Same issue here, as for many on the relic forum. The solution was to delete the configuration.lua file (Documents > My games DoW2 > Settings and it should be there) and then turn off AA from the main menu. This solved all my problems.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Admiral Drason »

Well I just beat the final boss and then the game crashed :banghead:
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by althornin »

I beat the final boss, the game crashed, and now it crashes when i attempt to restart it.
Its enough to make me scream.

Apparently, the game crashing when you beat the final boss isn't rare, look in the steam forums.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Fingolfin_Noldor »

Has anyone found Davian Thule's Melta sweep ability particularly useful? I found Melta Sweep not very useful, unless it's a case of poor equipment. Trying to figure if it's worth expanding any points on it, rather than trying to get the last Stamina ability which I suspect would be immersely useful.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by General Zod »

Fingolfin_Noldor wrote:Has anyone found Davian Thule's Melta sweep ability particularly useful? I found Melta Sweep not very useful, unless it's a case of poor equipment. Trying to figure if it's worth expanding any points on it, rather than trying to get the last Stamina ability which I suspect would be immersely useful.
I don't really like using Thule all that much. He's slow and you can't heal him using med-kits.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Dartzap »

General Zod wrote:
Fingolfin_Noldor wrote:Has anyone found Davian Thule's Melta sweep ability particularly useful? I found Melta Sweep not very useful, unless it's a case of poor equipment. Trying to figure if it's worth expanding any points on it, rather than trying to get the last Stamina ability which I suspect would be immersely useful.
I don't really like using Thule all that much. He's slow and you can't heal him using med-kits.
You dont need medkits, he has a decent self-repair skill (Ancient Defender) :P
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Brother-Captain Gaius »

Thule rocks until you can field all Terminators. With his assault cannon upgrade, it actually behaves like an assault cannon is supposed to and absolutely annihilates everything in sight.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Fingolfin_Noldor »

I suspect Thule's melee rocks quite well when you get the charge skill. I'm quite tempted to grab the last stamina skill because it allows him to continue killing while healing. :P
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Serafina »

Thule can be a VERY sturdy backbone for your squads if you do not mind loosing that extra-experience for not going unconscious - just unlock the ability that allows him to revive everyone in a large radius.
However, you will not get you squadmates back.

He is generally a good replacement for the Devastator-squad if you skill his ranged abilities a bit.
Even without suppression, the assault-cannon sweep will kill infantry by the dozens.
The melta-sweep is about as powerfull, tough it takes longer to go into full effect and is harder to use effectively. If you do not need that extra vehicle-killing power, the assault cannon is better.

Thule is nearly unkillable if you skill his stamina-line. Constantly using his self-repair gives hm insane regeneration, and he only takes partial damage from most enemies. I used that to great effect in the tech-priest mission to regain the artifacts just with him.

(Somewhat) ironically, Thule is more usefull when you use him with servo-armored squads, since he can provide mobile cover for your squads. However, i used him to great effect by letting him guard my ranged-skilled psyker (who profits from cover) - they played the backbone for my force while my commander&assault squad jumped around the enemies.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Stark »

In base game he just didn't have the DPS and was so AMAZINGLY SLOW he tripled the time required to finish a level. At least the new equipment makes him able to kill things sometimes; does he still suck at bosses due to his inability to dodge 8-bit attacks?
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Serafina »

He still can't dodge them, but i used him at the final boss (and the Avatar) without trouble, you can just regeneratre trough them - since you can fight on while using it, it is not disadvantage.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by Fingolfin_Noldor »

If all things fail, I find that his fist can leave quite a dent on the ground when you use it. His melee skills are pretty decent with or without the assault cannon.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by General Zod »

Fingolfin_Noldor wrote:If all things fail, I find that his fist can leave quite a dent on the ground when you use it. His melee skills are pretty decent with or without the assault cannon.
The problem I've found is that by the time Thule actually gets close enough to use melee my other squads have killed the oncoming enemies and are already on the move.
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Re: DoW2: Chaos Rising (Spoilers may occur)

Post by PainRack »

General Zod wrote: The problem I've found is that by the time Thule actually gets close enough to use melee my other squads have killed the oncoming enemies and are already on the move.
Hence, Charge.
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