Oh wait, he does make note of he's going on C-Canon. Oh wait, so is Shatten. And Shatten has evidence of the size of KDY's main facilities and has evidence of how much was produced in the the time of the Galactic Civil war and such not.
Shadow is extrapolating on a low level unknown and given that KDY did supply most of the New Order with their premier ships as well as lower auxillary vessels and Star Dreadnaughts. Shatten is absolutely fucking right in his assessment that the Mon Calamari were never the size of KDY. Given the latter government's usage of KDY and the small noted Mon Cal vessels, it's even worse to assume the Mon Calamari were a power on par with KDY.
So I will retract the statment of where in main canon you are getting this insanity(though actually if we used said G-Canon, ISD numbers absolutely fucking rapes Mon Cal's twenty ways to Sunday), but again you are just screaming at a dissenter of your great vision.
Need some advice on my SW game's plot.
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Re: Need some advice on my SW game's plot.
MM /CF/WG/BOTM/JL/Original Warsie/ACPATHNTDWATGODW FOREVER!!
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
Sometimes we can choose the path we follow. Sometimes our choices are made for us. And sometimes we have no choice at all
Saying and doing are chocolate and concrete
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Re: Need some advice on my SW game's plot.
We don't really know if that's a common Jedi ability, or if Obi-Wan would be psychologically willing to employ it even if it was. Obi-Wan isn't really a good example compared to people who have ready access to the galactic medical infrastructure.ShadowDragon8685 wrote:Hahahaahaaaah!
I imagine even a Jedi's patience will wear thin after the 700th night with Bantha Burgers for dinner.
Still, you'd think that if anyone was capable of aging gracefully on Tatooine, it would've been a Jedi Master.
Look, just... do yourself a favor and read a chapter or two of the first one. You know, actually find out whether it's any good before deciding that it must not be?Simon_Jester wrote:Yeah, but Darth Flannel could force-choke my dog and kill my best friend with his lightsaber and telekinetically earthquake my house apart and I'd still watch a new Star Wars movie...
But he hasn't forgotten all the other dead Imperial commanders who got killed because of their ponderous tactics?Precisely. After all, Thrawn is dead. In the grave, out of mind.
What, do they not teach evolution in schools on Bothawui or something?
Leaders who make bad decisions are much more compelling when they occasionally make good calls, because otherwise they turn into cartoon villains of an unusual type. No one is always competent or always incompetent.
Wait, what? The entire point of putting it under orbital defenses is to make it impossible for anyone to board the ship, let alone conn it effectively enough to crash it. Just put the thing in a parking orbit and enforce a X-hundred kilometer exclusion zone around the ship: have the Y-wings ionize anyone stupid enough to come close without clearance.Well, for one good reason, it's bigger than any Skyhook or space station. If terrorists could just make it break loose, there'd be no stopping Lusankya from nose-diving into Courscant, especially if they could make its' engines fire.
Then if you want extra security, you could, say, physically disconnect the bridge controls, so that the ship can't be moved without several hours' work with heavy equipment. In terms of remobilizing a mothballed ship that adds no difficulty, but it's great for theft resistance.
Now, doing this over Coruscant would make your plot nigh-impossible... but doing it over another Core world with lesser orbital defenses makes far more sense than parking it out on the ass end of nowhere, and makes your Vader-impersonator look far more impressive for raiding a Core world, punching out the defense network, and stealing the ship right out from under the guns. Though at that point it would probably be impractical unless he knows software backdoors or something... which, come to think of it, he might.
Well... I'm not sure I'd say that. See, by definition you are going to be one of the least objective people out there about your own ideas, because they are yours. So when you get all angry and defensive about plot holes others perceive in your work... it does not say good things about how good the ideas ever were. You're already demonstrating that you have emotional investment in your plot; what are the odds that you've been fully objective about the plot given that level of emotional investment?I'm certainly no kind of legendary genius. As for all the things people object too, though, I haven't seen any argument for them being any kind of monumentally stupid idea. There's a few that are a bit stretchy, but none that are monumentally bad.
Fine, fine, but I still say you came to the wrong forum if you wanted RPG-specific advice rather than a systematic barrage of comments about plot holes... holes you would then predictably aggravate by getting angry, defensive, and repetitive while trying to stick up for the integrity of the plot you envisioned.The violations of canon do not concern me, Admiral.
I mean, the very first thing you asked about in the original post was "plot feasability..."
Hmm. Crud. If you'd been there a while you could PM. Or you could trust one of your players, if they're the right sort.And since I know at least one of my players frequents it, I can't post this kind of black stuff there.
Well... see, the problem isn't just a question of whose cuppa is whose. It's that you're writing something stereotyped, something that seems to be deliberately emulating the worse side of the EU... and then you proudly proclaim that this is exactly how you want it.And clearly the nay-sayers don't enjoy Star Wars the way I do. That's a shame, but they should stop poo-pooing my planned plot-twists because it's not their cuppa.
And then telling people to fuck off when they tell you that they think your plot is infeasible when YOUR FIRST QUESTION was "is my plot feasible?"
SD... did it occur to you that it is perhaps unreasonable to expect people to congratulate you on the quality of your work before checking with other people that it's good?Well... Yeah. Because that's what I came here for.
SD, you're being foolish. Given the size of the star destroyer fleet, and how long those ship classes have existed, and how much of the work Kuat does... Kuat has to be capable of massive ship construction.And this appears... Where, exactly? Since I doubt you'll find a G- or T- canon source detailing the exact production capacity of Kuat Drive Yards, you're going on C-Canon sources. So am I. Fuck yourself, fuck yourself with a corncob.
Only in Empire at War is Mon Calamari anything like a match for places like Kuat and Fondor.
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Re: Need some advice on my SW game's plot.
The disparity is made even worse because my source (Starships of the Galaxy) differentiates KDY's orbital shipyards around their homeworld from it's subsidiaries like Rothana Heavy Engineering and Kuat Systems Engineering. In the EU the Kuati have devoted the entirety of their sector to building ships, so it would stand to reason they would more heavily exploit planets they don't hold sentimental value towards.Ghost Rider wrote:Oh wait, he does make note of he's going on C-Canon. Oh wait, so is Shatten. And Shatten has evidence of the size of KDY's main facilities and has evidence of how much was produced in the the time of the Galactic Civil war and such not.
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Re: Need some advice on my SW game's plot.
Something that might be helpful, then, is an heirarchy of what changes you've made.ShadowDragon8685 wrote:<snip> "This is stupid, you're stupid" doesn't help me at all because in most cases, it's something that's already set in stone and going down whether or not you like it. I'm not writing fanfiction for your bloody pleasure, I'm trying to make the facts in my game jive as well as possible with what is already written by those who came before me, without hesitating to change facts to facilitate the game if nessessary for the enjoyment of the game. <snip>
For example:
Primary (these changes have already been mentioned to the players in full, so they can not be altered):
Darth Maul wears a tutu.
Palpatine secretly covets Coke cans.
Etc.
Secondary (these changes have been mentioned to the players in part, so there is some leeway for alterations but not much):
Darth Vader is really played by Rick Moranis.
Luke enjoys bong hits.
Etc.
Tertiary (these changes have not been mentioned to the players, but some of the results of them have, so there may be unclear issues with altering them):
Tauntauns are really plush toys played with by Melbar.
Nerf-herding is an ancient sport involving foam balls and a vacuum cleaner.
Etc.
Quaternary (these changes have not been mentioned at all, and neither have any of their results, so they are completely mutable):
Lando Calrissian's alter ego is Danny Ocean.
Pod Racing is really a VR sport.
Etc.
With a list like that, it will be much easier for the folks here to be able to figure out which parts you want/need help with and which parts are off-limits for change in your game. Just a thought.
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Re: Need some advice on my SW game's plot.
Yes; this would have helped tremendously. Because while I may think it's ridiculous for Darth Vader to be wearing a tutu, if there's nothing to be done about it then there's nothing to be done about it.
However, just getting up and saying "Dammit, in my campaign Darth Vader wears a tutu so suck it!" makes one sound foolish: saying "Look, whether putting Darth Vader in a tutu was a mistake or not, I'm stuck with it now..." still possibly foolish, but not as foolish. It's damage control.
However, just getting up and saying "Dammit, in my campaign Darth Vader wears a tutu so suck it!" makes one sound foolish: saying "Look, whether putting Darth Vader in a tutu was a mistake or not, I'm stuck with it now..." still possibly foolish, but not as foolish. It's damage control.
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