Unfortunately, as I don't have my computer for another week I wont get to test it till at least then. At least the initial round of bugfixing should be handled by then...
Spoiler
Moderator: Thanas
Bingo!loomer wrote:NOT A JOKE.
Well, it is. I figure Toady's making the 'it's an april first joke!' into the joke itself.
And another step towards quantum indeterminacy in the user interface, where what a particular button does at any given time is entirely unknowable until you press it and collapse the waveform.open_sketchbook wrote:And so Dwarf Fortress takes another step towards quantum-level simulation of the universe. Can't wait to try out some adventure mode with the new combat.
Crossroads Inc. wrote:I have heard of things so far like Vast underground river networks or "lost" buried temples full of treasure, or forgotten cities. Anyone have screenshots of someone of the new goodies or features?
I am an artist, metaphorical mind-fucks are my medium.CaptainChewbacca wrote:Dude...
Way to overwork a metaphor Shadow. I feel really creeped out now.
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You designate a 3x3 area to be channeled:
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Your miners come over and dig it out, and you get this:
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z-1:
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It is a bit of an oddity this game. On the one hand there is a near quantum level simulation of some aspects, and yet other crucial bits are left incredibly coarse, like a dwarf can carry either one 800kg block of stone or one shoe (not a pile, not two...) when hauling crap about.Enigma wrote:The graphics is a major turn off for me at the moment. If it could be updated to at least 8 bit then I can see myself really playing it. For all intents and purposes it looks to be a very good game but the graphics prevent me from enjoying it.
Download the PREVIOUS version and then download a graphics patch for it and practice on that first. It is a lot of fun once you get a feel for things. Here is what the game looks like under the "Stonesense" graphics program:Xenophobe3691 wrote:So I downloaded this game...what the hell is going on?