40K vs SW - The Battle of Geonosis

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Aaron
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Re: 40K vs SW - The Battle of Geonosis

Post by Aaron »

Serafina wrote:Ok, here is my take on it:

As usual, both sides know the capabilities of the other side and can adjust their tactics freely.

The Republic would have to get their troops as close as possible. This could be done by a combination of Acclamators and LAATs. However, both will take losses from AA and the Defense Lasers.
Assuming 50% losses for the Gunships and 3 losses for the Acclamators, about 85% of the Clones should arrive within one or two kilometers, together with their vehicles.
If the Clones use the AT-TE's for cover and transports (as they do later in the clone wars), the losses should not be too steep.
In that case, the Clones are now in close-quarter fight with the Guardsmen. This has the advantage of mostly negating artillery support by the Guard (with the exceptions of mortars and direct shots by the basilisks).
1-2kms over (almost) completely open ground against a dug in force with dedicated anti-tank weapons, heavy artillery, AA guns that handily double as anti-personnel weapons, the inevitable minefield, razorwire and trench lines?

Frankly your best weapon is speed. Close the distance to minimize the Guards long range weapons. Except your ground vehicle is a slow walker whose main gun has a totally exposed gunner.
A clone should be superior to a guardsmen, at least in training and armor. However, the Clones during Geonosis lacked good CQ-weaponery. I think we can assume that they use carbines instead of their heavy rifles, but that still leaves them without good grenades, flamethrowers and similar stuff.
Along with the Jedi, they should be able to throw the guardsmen back.
Primaris-psykers and Space Marines, however, would prove difficulties, especially in such confined conditions. Therefore, an straight win is out of the question.
How? I'm interested to hear your thoughts on assaulting a position.
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Serafina
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Re: 40K vs SW - The Battle of Geonosis

Post by Serafina »

Eh, screw that, i finally got the link to work.
The Imperium has long relied on sophisticated laser technology to engage the truly monstrous opponents that assail it from all sizes. Tough the lascannon may be potent enough in the field and well suited for the destruction of enemy armour, when a planet is beleaguered by alien behemoths or hostile attack craft only one weapon in the Imperium's arsenal is truly up to the task.

The Defence Laser is a monstrous engine of destruction so large that it can usually only be mounted upon static platforms. The largest Defence Lasers use a vast reservoir of energy, blacking out power grids for miles around each time the fire. The blinding red blasts are so powerfull that they can breach the atmosphere of a planet and engage targets in low orbit, making the weapon invaluable for repelling alien invasions. Even a glancing blow from a Defence Laser can be enough to drive off anything up to a cruiser-class ship once its shields are down.
So there you have it - that kind of firepower should be enough to threaten Acclamators, if not outright destroy them.
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Serafina
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Re: 40K vs SW - The Battle of Geonosis

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1-2kms over (almost) completely open ground against a dug in force with dedicated anti-tank weapons, heavy artillery, AA guns that handily double as anti-personnel weapons, the inevitable minefield, razorwire and trench lines?
Whoops :oops: - that should be "a couple hundred meters" - i don't know where i got the kilometers from.

Anyway, the losses are propably still higher than i expected.
Frankly your best weapon is speed. Close the distance to minimize the Guards long range weapons. Except your ground vehicle is a slow walker whose main gun has a totally exposed gunner.
Well, that's the plan - the speediest way to get there are the LAATs and Acclamators. Of course, both will take losses during the process, but that's the price you have to pay if you want to avoid getting slaughered by tanks and artillery.
How? I'm interested to hear your thoughts on assaulting a position.
I am by no means an expert, but unless one side can get an good advantage, the battle should take quite a while if you have to advance trough a trench system.
Since the clones won't get the upper hand easily (or at all, perhaps) they can not win this battle within a suitable timeframe (before the IoM-leadership escapes).

If the clones had suitable armored vehicles, they could just try to roll over the damn thing, but with only the AT-TEs, i do not see that happening.
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Re: 40K vs SW - The Battle of Geonosis

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Serafina wrote: Whoops :oops: - that should be "a couple hundred meters" - i don't know where i got the kilometers from.

Anyway, the losses are propably still higher than i expected.
I wondered what you were on about with that.;)
Well, that's the plan - the speediest way to get there are the LAATs and Acclamators. Of course, both will take losses during the process, but that's the price you have to pay if you want to avoid getting slaughered by tanks and artillery.
Of course this opens up a whole nother can of worms. Does the Republic have the lift capacity to get enough men/kit into position? How will they avoid being slaughtered on landing (frankly I think those vehicle transports are sitting ducks even for a Leman Russ)? How does clone armour stand up to lasguns, stubbers, meltas, flamers, plasmas and grenades.
I am by no means an expert, but unless one side can get an good advantage, the battle should take quite a while if you have to advance trough a trench system.
Since the clones won't get the upper hand easily (or at all, perhaps) they can not win this battle within a suitable timeframe (before the IoM-leadership escapes).

If the clones had suitable armored vehicles, they could just try to roll over the damn thing, but with only the AT-TEs, i do not see that happening.
You could, depending how many AFV's your prepared to lose. AFV's VS infantry in close combat is a recipe for a bunch of burning wrecks.

If you just want to distract them to get the Commandos in, then your probably best to just bombard the shit out of the Guard and make some quick strikes at various areas via air and ground to confuse them.
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Re: 40K vs SW - The Battle of Geonosis

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Cpl Kendall wrote: Of course this opens up a whole nother can of worms. Does the Republic have the lift capacity to get enough men/kit into position? How will they avoid being slaughtered on landing (frankly I think those vehicle transports are sitting ducks even for a Leman Russ)? How does clone armour stand up to lasguns, stubbers, meltas, flamers, plasmas and grenades.
The Republic historically suppressed the airbases, space defences systems with LAAT strikes and commando raids.
Its reasonable to assume if the element of surprise is retained, they can do so again against the IoM.
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Re: 40K vs SW - The Battle of Geonosis

Post by Serafina »

PainRack wrote:
Cpl Kendall wrote: Of course this opens up a whole nother can of worms. Does the Republic have the lift capacity to get enough men/kit into position? How will they avoid being slaughtered on landing (frankly I think those vehicle transports are sitting ducks even for a Leman Russ)? How does clone armour stand up to lasguns, stubbers, meltas, flamers, plasmas and grenades.
The Republic historically suppressed the airbases, space defences systems with LAAT strikes and commando raids.
Its reasonable to assume if the element of surprise is retained, they can do so again against the IoM.
Yeah, even if they manage to do that (since the IoM is propably better at this), you still have to deal with the AA AND anti-starship weapons.
That's the major reason (plus the fact that the Guard has good armor) why the Republic would fail with the available troops (no matter how much they change their tactics) - the Guard simply has good AA-cover, unlike the Seperatists.

Unless you assume that you can supress hundreds of AA-vehicles within an eney army with commandoes.
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"The mark of the immature man is that he wants to die nobly for a cause, while the mark of a mature man is that he wants to live humbly for one." - Wilhelm Stekel
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