1-2kms over (almost) completely open ground against a dug in force with dedicated anti-tank weapons, heavy artillery, AA guns that handily double as anti-personnel weapons, the inevitable minefield, razorwire and trench lines?Serafina wrote:Ok, here is my take on it:
As usual, both sides know the capabilities of the other side and can adjust their tactics freely.
The Republic would have to get their troops as close as possible. This could be done by a combination of Acclamators and LAATs. However, both will take losses from AA and the Defense Lasers.
Assuming 50% losses for the Gunships and 3 losses for the Acclamators, about 85% of the Clones should arrive within one or two kilometers, together with their vehicles.
If the Clones use the AT-TE's for cover and transports (as they do later in the clone wars), the losses should not be too steep.
In that case, the Clones are now in close-quarter fight with the Guardsmen. This has the advantage of mostly negating artillery support by the Guard (with the exceptions of mortars and direct shots by the basilisks).
Frankly your best weapon is speed. Close the distance to minimize the Guards long range weapons. Except your ground vehicle is a slow walker whose main gun has a totally exposed gunner.
How? I'm interested to hear your thoughts on assaulting a position.A clone should be superior to a guardsmen, at least in training and armor. However, the Clones during Geonosis lacked good CQ-weaponery. I think we can assume that they use carbines instead of their heavy rifles, but that still leaves them without good grenades, flamethrowers and similar stuff.
Along with the Jedi, they should be able to throw the guardsmen back.
Primaris-psykers and Space Marines, however, would prove difficulties, especially in such confined conditions. Therefore, an straight win is out of the question.